Fix silly typo in reloading of player role calculation data
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@ -1181,7 +1181,7 @@ static GLfloat sBaseMass = 0.0;
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}
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}
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roleWeightFlags = [[dict oo_dictionaryForKey:@"role_weight_Flags"] mutableCopy];
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roleWeightFlags = [[dict oo_dictionaryForKey:@"role_weight_flags"] mutableCopy];
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if (roleWeightFlags == nil)
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{
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roleWeightFlags = [[NSMutableDictionary alloc] init];
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