Add ship.max(Pitch|Roll|Yaw) properties
Modify player.ship.(Pitch|Roll|Yaw) properties so that signs reported are the same as for NPC ships.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5190 127b21dd-08f5-0310-b4b7-95ae10353056
- automatically used sometimes in combat if weapons fitted
- performBroadside AI command to force use if fitted
- JS properties added for NPC ships
- shipdata.plist properties added (no core ship uses them, of course)
- works better if you fit the same weapon to each side, but it can cope...
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4949 127b21dd-08f5-0310-b4b7-95ae10353056
Bug fixes:
1) Giving a ship an aft Thargoid laser and a forward Thargoid laser
now has a different effect to giving it just a forward Thargoid
laser. (It gives it double attack power with its laser; use sparingly!)
2) Thargoid laser rate of fire no longer depends on the frame rate.
AI upgrades:
1) Pilots with fear will attempt to flee from Q-Mines at top speed
2) Pilots without fear will attempt to blow up Q-Mines, then avoid the
cloud if unsuccessful.
3) Ships with a Thargoid laser fitted will use the fact that they have
an omnidirectional laser to their advantage in combat.
4) Ships with multidirectional weapons (thargoid lasers, plasma
turrets) can now track multiple targets with those weapons, which
need not be the primary target, and use these weapons as point
defense. New AI commands have been added for optimal use of point
defense, but even old AIs will do reasonably well.
New AI commands:
1) "addPrimaryAggressorAsDefenseTarget"
2) "addFoundTargetAsDefenseTarget"
3) "findNewDefenseTarget"
4) "clearDefenseTargets"
New AI alerts:
1) DEFENSE_TARGET_LOST
2) DEFENSE_TARGET_DESTROYED
3) CASCADE_WEAPON_DETECTED
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4899 127b21dd-08f5-0310-b4b7-95ae10353056
- new behaviour BEHAVIOUR_LAND_ON_PLANET that takes care of the whole landing and removal.
- AI command: performLandOnPlanet. Works only very close (500 meters) to the planet surface were APPROACHING_SURFACE has be send. Otherwise returns: NO_PLANET_NEARBY
- ship event: shipLandedOnPlanet(planet)
- changed the old AI message LANDED_ON_PLANET from normal to reactToMessage. The normal one never triggered because of ship removal in the same update.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4844 127b21dd-08f5-0310-b4b7-95ae10353056
- setTargetToRandomStation will select a random station from all stations within 'desiredRange'. Carriers and stations without npc_traffic are excluded. It returns "NO_STATION_IN_RANGE" or "STATION_FOUND"
- setTargetToLastStation sets the primary target to the last selected station. It returns "NO_STATION_FOUND" when the last station lo longer exists.
- Updated the route1traderAI.plist so that ships with bounty no longer go to the main station as default but start looking for a random station.
- Bugfix: Activating the fuel injector while deceleration from torus speed, no longer drops the speed immediately to max-injector speed.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4770 127b21dd-08f5-0310-b4b7-95ae10353056
- Added an AI command 'checkHeatInsulation' (returns either: INSULATION_OK or INSULATION_POOR)
- ship_temperature no longer becomes negative (and stays negative) after a witchspace jump from a hot area. (delta_t can be several seconds on the first update after a jump)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@4647 127b21dd-08f5-0310-b4b7-95ae10353056
- player and NPCs can eject at all times now.
- if pod ejected in witchspace, it's game over for the player, unless overridden by oxp.
- if pod ejected in normal space, the player will always reappear at the main station, unless overridden by oxp!
- new worldScript event 'escapePodSequenceOver' to override escape pod behaviour: if at the end of the event player.ship.target is a dockable station, the player will reappear inside it, otherwise game over!
- new translation string: gameover-escape-pod
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3809 127b21dd-08f5-0310-b4b7-95ae10353056
- Improved the thargletAI slightly.
- Changed policeInterceptAI so that launching ships without target immediately clear the launch area.
- Moved the constrictor script from shipData to the worldScript. (to prevent problems with bad oxp copies of the constrictor)
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@3752 127b21dd-08f5-0310-b4b7-95ae10353056
- OOGL wrapper added to a few stray opengl instructions from a previous commit.
- Possible fix for lower end graphic cards F7 lighting direction bug, as reported by a_c.
- Hopefully the last rename for the 'old' setSunCenterPosition method from rev2936
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2962 127b21dd-08f5-0310-b4b7-95ae10353056