Whitelisted setPrimaryRole: for AIs, and made setStateTo: a normal method.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2734 127b21dd-08f5-0310-b4b7-95ae10353056
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@ -192,6 +192,8 @@
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"checkAegis",
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"checkEnergy",
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"setThrustFactorTo:",
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"setStateTo:",
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"debugMessage:",
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// StationEntity.m/stubs in ShipEntityAI.m
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"increaseAlertLevel",
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@ -208,9 +210,7 @@
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"launchShipWithRole:",
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"launchIndependentShipWithRole:",
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"abortAllDockings",
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// Simulated method
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"setStateTo:",
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"setPrimaryRole:",
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// ShipEntity.m
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"fireECM",
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@ -489,8 +489,7 @@ static void GenerateGraphVizForStateMachine(NSDictionary *stateMachine, NSString
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}
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else
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{
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if ([selectorStr isEqual:@"setStateTo:"]) [self setState:dataString];
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else if ([selectorStr isEqual:@"debugMessage:"])
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if ([selectorStr isEqual:@"debugMessage:"])
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{
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OOLog(@"ai.takeAction.debugMessage", @"DEBUG: AI MESSAGE from %@: %@", ownerDesc, dataString);
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}
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@ -3958,6 +3958,7 @@ static GLfloat scripted_color[4] = { 0.0, 0.0, 0.0, 0.0}; // to be defined by s
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}
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// Exposed to AI.
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- (void)setPrimaryRole:(NSString *)role
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{
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if (![role isEqual:primaryRole])
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@ -66,6 +66,8 @@ MA 02110-1301, USA.
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// Methods used only by AI.
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- (void) setStateTo:(NSString *)state;
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- (void) pauseAI:(NSString *)intervalString;
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- (void) randomPauseAI:(NSString *)intervalString;
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@ -250,6 +252,7 @@ MA 02110-1301, USA.
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@implementation ShipEntity (AI)
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- (void) setAITo:(NSString *)aiString
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{
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[[self getAI] setStateMachine:aiString];
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@ -323,6 +326,12 @@ MA 02110-1301, USA.
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@implementation ShipEntity (PureAI)
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- (void) setStateTo:(NSString *)state
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{
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[[self getAI] setState:state];
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}
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- (void) pauseAI:(NSString *)intervalString
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{
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[shipAI setNextThinkTime:[UNIVERSE getTime] + [intervalString doubleValue]];
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@ -104,7 +104,7 @@ enum
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kShip_displayName, // name displayed on screen, string, read-only
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kShip_roles, // roles, array, read-only
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kShip_roleProbabilities, // roles and probabilities, dictionary, read-only
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kShip_primaryRole, // Primary role, string, read-only
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kShip_primaryRole, // Primary role, string, read/write
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kShip_AI, // AI state machine name, string, read/write
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kShip_AIState, // AI state machine state, string, read/write
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kShip_fuel, // fuel, float, read/write
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