Jens Ayton
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f5981205f7
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Removed defunct method groupID from shader whitelist; suppressed some noisy log messages.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2351 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-09-01 21:56:53 +00:00 |
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Jens Ayton
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6a9c1ff4e8
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Updated whitelisting mechanism to allow both world script actions and AI actions in the following script types: ship actions (called through JS ship.runLegacyShipActions), rescued character scripts, scriptActionOnTarget:/safeScriptActionOnTarget:. System script_actions are restricted to world script actions.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2304 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-23 16:16:54 +00:00 |
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Eric Walch
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87a4359592
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Added setStateMachine: to the whitelist as alias of setAITo:
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2296 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-20 09:23:41 +00:00 |
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Eric Walch
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fb4f1d6690
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Added AI command "setSpeedToCruiseSpeed". Populator no longer changes AI for ships with auto_ai is false. Bounty for script added pirates and traders follow now populator rules when auto_ai is true.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2271 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-08-01 11:56:30 +00:00 |
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Eric Walch
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758a6d0b1c
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Added a checkOwnLegalStatus command and used it for a career selection for escorts. Added a playerBoughtNewShip eventhandler. Hardcoded Xeer back in missiontext were it revers to the previous galaxy.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2266 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-07-26 11:20:42 +00:00 |
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Eric Walch
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7842440808
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Added a new AI command launchIndependentShipWithRole. Gave sunskimmers heatshielding so they get a chance to jump. Added missile delay to sunskimmerAI.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2259 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-07-24 19:51:37 +00:00 |
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Eric Walch
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706bb46790
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Fixed rare bug in various AI files. Added a randomPauseAI command and added a delay to trader reactions on incoming missiles.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2229 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-07-08 16:20:10 +00:00 |
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Jens Ayton
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d950757ccb
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Exposed abortAllDockings and throwSparks (or more precisely, setThrowSparks:YES via a shim aliased as throwSparks) to AI. Fixed a typo in an error message.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2219 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-06-24 21:59:00 +00:00 |
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Jens Ayton
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5dac3c459e
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Reload speech stuff when changing game modes on all platforms; avoid exception due to mutating escort list while iterating it; made legalStatus_number alias of commanderLegalStatus_number (implementations were identical).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2098 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-03-20 15:27:56 +00:00 |
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Jens Ayton
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557a353cc4
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Subentity definitions can now be dictionaries, and this is now used as the internal format. Ship registry now uses mutable dictionaries for entries while working on them for simplicity, and uniques strings and numbers once done for efficiency (in the same way binary plist generation does for the cache... I really should double-check that GNUstep does that). Also simplified handling of external views, fixing a crashing bug (triggered the third time the player died) in the process.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2051 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-02-11 17:37:20 +00:00 |
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Jens Ayton
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f16fde924e
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Whitelisted exitAIWithMessage:
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2047 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-02-09 22:45:54 +00:00 |
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Jens Ayton
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3c89480647
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AI tweaks: added exitAIWithMessage: and messageSelf:, made exitAI alias of exitAIWithMessage: RESTARTED, added optional message parameter to JS Ship.exitAI().
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2044 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-02-08 20:39:48 +00:00 |
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Jens Ayton
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614341a04d
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Implemented dropMessages: and debugDumpPendingMessages AI commands. Added experimental dealyedReactToAttackAI, and used it in planetPatrolAI.plist (which was previously ignoring missiles).
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2022 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-31 14:16:53 +00:00 |
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Jens Ayton
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475398f489
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Full sript whitelisting support. Some script actions and conditions could do with pre-sanitizing.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2013 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-25 20:15:42 +00:00 |
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Jens Ayton
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164fd3f2e9
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Implemented whitelisting for legacy script conditions, and accidentally optimized evaluation while at it. Conditions for world scripts are currently sanitized (i.e. whitelisted, aliases resolved, syntax checked and partially tokenized) on the fly; this will be cached once sanitizing is implemented for actions. Deleted unused class OOLegacyEventHandlerScript.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1998 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-16 01:24:01 +00:00 |
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Jens Ayton
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7e258819b9
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Implemented shader uniform binding whitelisting.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1997 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-13 08:51:46 +00:00 |
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Jens Ayton
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3997e2c835
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Merged -[ShipEntity nearestPlanet] and -[ShipEntity nearestLargeBody]. Cleanup. Added uniform bindings to whitelist.plist.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1996 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-12 19:47:11 +00:00 |
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Jens Ayton
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7c2ab9b595
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It's a good idea to save everything before checking in.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1995 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-12 18:32:43 +00:00 |
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Jens Ayton
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46c7fef016
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Whitelist fixes based on forum suggestions.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1994 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-12 18:19:27 +00:00 |
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Jens Ayton
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b02f108735
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Implemented AI validation OXP verifier stage. Removed invalid and unused shuttleAI.plist.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1993 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-12 18:04:02 +00:00 |
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Jens Ayton
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3b1db9072d
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Work towards securing legacy scripts, AIs and shader uniform bindings by whitelisting methods. Game will now print an error message if non-whitelisted methods are used in AIs; in 1.74, this will be changed to dropping non-whitelisted commands from AI actions. My intention is to have similiar mechanisms in place for scripts and uniform bindings by 1.73 release.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@1991 127b21dd-08f5-0310-b4b7-95ae10353056
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2009-01-11 15:53:01 +00:00 |
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