AnotherCommander
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665bd1999a
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Removed duplicate comment.
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2017-07-23 17:41:17 +02:00 |
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AnotherCommander
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12c7aa1d2a
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More changelog updates.
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2017-07-23 12:09:28 +02:00 |
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phkb
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66fdf615da
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Updates to CHANGELOG for recent changes
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2017-07-23 11:41:59 +10:00 |
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AnotherCommander
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40d7382e25
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Minor correction to the Reference Sheet document.
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2017-07-22 16:27:08 +02:00 |
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AnotherCommander
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a5773e0357
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Updated documentation with mouse wheel speed control and a couple minor other changes.
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2017-07-22 16:14:09 +02:00 |
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AnotherCommander
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13a0467872
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Mouse wheel can now be used to control speed when mouse control is on.
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2017-07-22 14:57:05 +02:00 |
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AnotherCommander
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e7bc4e71e4
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Merge pull request #245 from phkb/page_updown_handling
Adds handling of page up/down keys on most screens that can have mult…
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2017-07-20 21:42:17 +02:00 |
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phkb
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1774c325cb
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Adding page up/down to New Game Scenarios page
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2017-07-19 11:49:24 +10:00 |
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phkb
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f6195a0bf3
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Adds handling of page up/down keys on most screens that can have multiple pages
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2017-07-19 09:14:27 +10:00 |
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phkb
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42017f1fb5
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Fix for paging up on shipyard screen displaying details of first ship when 'More' is selected
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2017-07-18 09:11:28 +10:00 |
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AnotherCommander
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24bf8a05a9
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Fixed HUD direction cue color. Now the entire arrow indicator inherits the target_rgba color and not only its tip.
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2017-07-17 14:43:14 +02:00 |
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AnotherCommander
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bdb02bbe9d
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Target reticle colors for normal, target-sensitive and wormhole states can now be determined via hud.plist with the drawTargetReticle: dial related keys target_Rgba, target_sensitive_rgba and wormhole_rgba. Also, scripts can control these colors dynamically via the OOJSPlayerShip class properties reticleColorTarget, reticleColorTargetSensitive and reticleColorWormhole.
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2017-07-16 20:28:54 +02:00 |
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AnotherCommander
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41841ed971
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One more for issue #237: Mouse is now reset when mouse control is on also when Caps Lock is toggled off in the external views.
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2017-07-11 19:23:36 +02:00 |
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AnotherCommander
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1c532a4805
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Attempted fix for issue #239. Entering the F7 screen will change the sun light color to that of the info system, entering any other screen will reset the local sun light color.
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2017-07-09 16:45:11 +02:00 |
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AnotherCommander
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42fc5deeb3
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Do not try to award bounty if player died while trying (e.g. when colliding with an asteroid).
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2017-07-09 14:51:50 +02:00 |
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AnotherCommander
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98eeb0401b
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Mouse is now reset whenever we enter any of the external views while coming from a GUI screen. This should fully address issue #237.
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2017-07-08 14:52:42 +02:00 |
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AnotherCommander
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f972f6c0df
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Renamed the key text_standard_color to text_color for consistency.
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2017-07-08 11:52:04 +02:00 |
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AnotherCommander
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1b95d31c04
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Mouse is now reset on launch from station if mouse control is enabled. Closes #237.
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2017-07-07 23:45:05 +02:00 |
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AnotherCommander
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73df6aa3ca
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Message colors are now under control of the HUD plists and scripts. The message_gui keys text_standard_color and text_comms_color control the colors of normal and incoming comms messages, while scripts can do the same by means of the JSPlayerShip keys messageGuiTextColor and messageGuiTextCommsColor respectively. This should address issue #235.
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2017-07-07 19:47:24 +02:00 |
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AnotherCommander
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ef315aa88b
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Added the background_rgba key to the core HUD plists for reference. Default is fully transparent.
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2017-07-07 11:42:14 +02:00 |
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AnotherCommander
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2e412b70a3
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Added the default background_automatic key to the core hud plists.
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2017-07-06 17:33:51 +02:00 |
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AnotherCommander
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072644a73f
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Messages background reverted to fully automatic. For a more persistent - but not same as permanent - message background, the boolean background_automatic hud.plist key is introduced.
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2017-07-06 12:36:51 +02:00 |
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AnotherCommander
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156f7b4a83
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Build unbreakage...
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2017-07-05 21:09:56 +02:00 |
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AnotherCommander
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3fa8620cbd
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Refactor of the message gui background handling once again. Hopefully this time we've got it right. Now message gui alpha for each row is calculated before applying the background color and the background alpha is the alpha of the row with currently highest visibility.
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2017-07-05 20:53:57 +02:00 |
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AnotherCommander
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784dfe7756
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Further fixes to the display of gui messages (game over messages are now displayed too) plus some refactoring to make the messages displaying code more compact.
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2017-07-04 23:49:44 +02:00 |
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AnotherCommander
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93adf46cbc
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Fixed printing of non-scrolling HUD messages.
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2017-07-04 20:26:21 +02:00 |
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AnotherCommander
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4fd94030d8
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Attempted fix of the message gui background behaviour. It should now behave similarly to the comms log gui. It is displayed at all times if the permanent key has been set to YES in hud.plist, otherwise it fades out together with the messages displayed. Should hopefully address #236.
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2017-07-03 21:47:58 +02:00 |
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AnotherCommander
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4b322372a4
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HUD Weapons Offline and FPS counter texts have now configurable colors by means of the rgb_color key in hud.plist.
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2017-07-03 02:35:29 +02:00 |
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AnotherCommander
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71cf3d8f07
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Generate noteGuiWillChange notification also when going to short and long range chart screens. Closes #233.
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2017-06-25 13:04:23 +02:00 |
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AnotherCommander
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88cbd02664
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Windows port: Fixed broken first-time window resize when starting the game with -nosplash.
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2017-06-23 15:12:01 +02:00 |
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AnotherCommander
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4b68e0ce09
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Merge pull request #232 from phkb/primed_equip_events
Adds events and controls for MFDs and primed equipment
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2017-06-18 15:04:36 +02:00 |
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phkb
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32f288fe0d
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fixes for streamlined code and readability
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2017-06-18 20:03:37 +10:00 |
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phkb
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0b475d91be
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setPrimedEquipment can now have a blank param, and messages can be suppressed
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2017-06-18 14:28:24 +10:00 |
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phkb
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08eff89a48
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revert to prior equip and visual notification of change
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2017-06-17 12:02:02 +10:00 |
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phkb
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bf20a8784a
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setting return val for setPrimedEquipment
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2017-06-16 16:20:45 +10:00 |
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AnotherCommander
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7eae3c8282
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Fixed crash in JavaScript profiler.
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2017-06-16 01:42:58 +02:00 |
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AnotherCommander
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ab0302d421
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Windows port: Oolite is now DPI-aware. Closes #229.
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2017-06-14 19:47:27 +02:00 |
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AnotherCommander
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32cbe37324
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Fixed bogus warning about not setting v-sync even when v-sync was correctly set.
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2017-06-13 15:18:39 +02:00 |
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phkb
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6422e13710
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Adds events and controls for MFDs and primed equipment
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2017-06-12 16:00:52 +10:00 |
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AnotherCommander
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feb6270180
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Fixed potential mode duplication in screen modes list, which in some cases could result in not being able to select desired fullscreen resolution properly.
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2017-06-08 22:16:26 +02:00 |
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AnotherCommander
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2ba6cf6c65
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Merge pull request #230 from OoliteProject/travis-fix-test
Fix Travis builds
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2017-06-07 16:07:10 +02:00 |
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Jens Ayton
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a00a80e17a
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Fix Travis builds
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2017-06-07 09:05:32 +02:00 |
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Jens Ayton
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61f1127039
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Mac: Remove profiler marker macros
These are no longer supported by Instruments and the replacement
isn't drop-in.
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2017-06-06 12:34:00 +02:00 |
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Jens Ayton
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020c8ac003
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Fix bracketing error
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2017-06-06 12:29:30 +02:00 |
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Jens Ayton
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5de272321b
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Fix MiniZip comma misuse
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2017-06-06 12:29:30 +02:00 |
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Jens Ayton
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11504bb64f
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Fix bad return of credits quantity
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2017-06-06 12:29:30 +02:00 |
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Jens Ayton
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55212d4d02
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Fix NSArray API misuse
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2017-06-06 12:29:30 +02:00 |
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Jens Ayton
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3b4173596a
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Fix various type warnings
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2017-06-06 12:29:30 +02:00 |
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Jens Ayton
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43328c7963
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Fix various bad prototypes
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2017-06-06 12:29:29 +02:00 |
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Jens Ayton
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aeb8f33364
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Mac: Enable recommended warnings
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2017-06-06 12:29:29 +02:00 |
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