phkb
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5dd53ad72f
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updates to CHANGELOG
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2017-09-13 11:55:54 +10:00 |
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AnotherCommander
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4fe0e39048
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Updated comment in new JS primedEquipment property declaration and adjusted a curly brace style while at it.
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2017-09-12 21:45:56 +02:00 |
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phkb
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ea4c4a3a2a
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Added primedEquipment property and playerChangedPrimedEquipment event (#256)
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2017-09-12 21:36:24 +02:00 |
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AnotherCommander
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0119485ac6
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Updated TODO comment regarding issue #204 fix to indicate that the applied fix is deemed satisfactory.
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2017-08-18 18:55:40 +02:00 |
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Nick Rogers
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35d1eab7d2
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Merge branch 'master' of https://github.com/OoliteProject/oolite
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2017-08-10 11:52:13 +10:00 |
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Nick Rogers
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4e8a996acc
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Duplicate word in planet description
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2017-08-10 11:50:37 +10:00 |
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phkb
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5a8538eae1
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Added info regarding {get/set}ScreenBackgroundForKey
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2017-08-08 08:14:00 +10:00 |
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AnotherCommander
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934bd29df1
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Cleanup and optimizations on the default atmosphere shader. Thanks to CmdrSvengali for this contribution. Closes #254.
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2017-08-07 00:16:07 +02:00 |
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phkb
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fd819d59de
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Adds get/set method to adjust values for screenbackgrounds.plist keys (#251)
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2017-08-06 09:07:28 +02:00 |
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phkb
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55e3e28d3d
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Added displayColor items to changelog
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2017-08-04 06:46:50 +10:00 |
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AnotherCommander
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4e19314dc2
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Use the length function in the atnosphere shader for calculating the length of the vector of the relative position of the player ship and the atmosphere entity. Closes #253.
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2017-08-03 00:50:34 +02:00 |
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AnotherCommander
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8e192e052f
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Merge pull request #247 from phkb/equipment_display_color
Adds a "display_color" property to equipment items, used on equip ship screen
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2017-07-28 11:08:54 +02:00 |
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phkb
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3d31560ac6
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Weapons and passenger berth displayColor picked up for status screen
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2017-07-26 09:04:11 +10:00 |
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phkb
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4fda067a63
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Add ability to set displayColor in JS, plus color now applied to status screen
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2017-07-25 13:19:07 +10:00 |
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AnotherCommander
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665bd1999a
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Removed duplicate comment.
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2017-07-23 17:41:17 +02:00 |
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AnotherCommander
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12c7aa1d2a
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More changelog updates.
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2017-07-23 12:09:28 +02:00 |
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phkb
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66fdf615da
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Updates to CHANGELOG for recent changes
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2017-07-23 11:41:59 +10:00 |
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AnotherCommander
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40d7382e25
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Minor correction to the Reference Sheet document.
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2017-07-22 16:27:08 +02:00 |
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AnotherCommander
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a5773e0357
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Updated documentation with mouse wheel speed control and a couple minor other changes.
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2017-07-22 16:14:09 +02:00 |
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AnotherCommander
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13a0467872
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Mouse wheel can now be used to control speed when mouse control is on.
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2017-07-22 14:57:05 +02:00 |
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phkb
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82713014eb
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Cleanup unnecessary comment
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2017-07-21 14:06:54 +10:00 |
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phkb
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691db10f54
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Adds display_color property to equipment items
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2017-07-21 14:03:49 +10:00 |
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AnotherCommander
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e7bc4e71e4
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Merge pull request #245 from phkb/page_updown_handling
Adds handling of page up/down keys on most screens that can have mult…
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2017-07-20 21:42:17 +02:00 |
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phkb
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1774c325cb
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Adding page up/down to New Game Scenarios page
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2017-07-19 11:49:24 +10:00 |
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phkb
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f6195a0bf3
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Adds handling of page up/down keys on most screens that can have multiple pages
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2017-07-19 09:14:27 +10:00 |
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phkb
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42017f1fb5
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Fix for paging up on shipyard screen displaying details of first ship when 'More' is selected
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2017-07-18 09:11:28 +10:00 |
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AnotherCommander
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24bf8a05a9
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Fixed HUD direction cue color. Now the entire arrow indicator inherits the target_rgba color and not only its tip.
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2017-07-17 14:43:14 +02:00 |
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AnotherCommander
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bdb02bbe9d
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Target reticle colors for normal, target-sensitive and wormhole states can now be determined via hud.plist with the drawTargetReticle: dial related keys target_Rgba, target_sensitive_rgba and wormhole_rgba. Also, scripts can control these colors dynamically via the OOJSPlayerShip class properties reticleColorTarget, reticleColorTargetSensitive and reticleColorWormhole.
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2017-07-16 20:28:54 +02:00 |
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AnotherCommander
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41841ed971
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One more for issue #237: Mouse is now reset when mouse control is on also when Caps Lock is toggled off in the external views.
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2017-07-11 19:23:36 +02:00 |
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AnotherCommander
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1c532a4805
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Attempted fix for issue #239. Entering the F7 screen will change the sun light color to that of the info system, entering any other screen will reset the local sun light color.
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2017-07-09 16:45:11 +02:00 |
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AnotherCommander
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42fc5deeb3
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Do not try to award bounty if player died while trying (e.g. when colliding with an asteroid).
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2017-07-09 14:51:50 +02:00 |
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AnotherCommander
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98eeb0401b
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Mouse is now reset whenever we enter any of the external views while coming from a GUI screen. This should fully address issue #237.
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2017-07-08 14:52:42 +02:00 |
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AnotherCommander
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f972f6c0df
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Renamed the key text_standard_color to text_color for consistency.
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2017-07-08 11:52:04 +02:00 |
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AnotherCommander
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1b95d31c04
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Mouse is now reset on launch from station if mouse control is enabled. Closes #237.
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2017-07-07 23:45:05 +02:00 |
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AnotherCommander
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73df6aa3ca
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Message colors are now under control of the HUD plists and scripts. The message_gui keys text_standard_color and text_comms_color control the colors of normal and incoming comms messages, while scripts can do the same by means of the JSPlayerShip keys messageGuiTextColor and messageGuiTextCommsColor respectively. This should address issue #235.
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2017-07-07 19:47:24 +02:00 |
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AnotherCommander
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ef315aa88b
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Added the background_rgba key to the core HUD plists for reference. Default is fully transparent.
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2017-07-07 11:42:14 +02:00 |
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AnotherCommander
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2e412b70a3
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Added the default background_automatic key to the core hud plists.
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2017-07-06 17:33:51 +02:00 |
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AnotherCommander
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072644a73f
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Messages background reverted to fully automatic. For a more persistent - but not same as permanent - message background, the boolean background_automatic hud.plist key is introduced.
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2017-07-06 12:36:51 +02:00 |
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AnotherCommander
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156f7b4a83
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Build unbreakage...
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2017-07-05 21:09:56 +02:00 |
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AnotherCommander
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3fa8620cbd
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Refactor of the message gui background handling once again. Hopefully this time we've got it right. Now message gui alpha for each row is calculated before applying the background color and the background alpha is the alpha of the row with currently highest visibility.
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2017-07-05 20:53:57 +02:00 |
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AnotherCommander
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784dfe7756
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Further fixes to the display of gui messages (game over messages are now displayed too) plus some refactoring to make the messages displaying code more compact.
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2017-07-04 23:49:44 +02:00 |
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AnotherCommander
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93adf46cbc
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Fixed printing of non-scrolling HUD messages.
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2017-07-04 20:26:21 +02:00 |
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AnotherCommander
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4fd94030d8
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Attempted fix of the message gui background behaviour. It should now behave similarly to the comms log gui. It is displayed at all times if the permanent key has been set to YES in hud.plist, otherwise it fades out together with the messages displayed. Should hopefully address #236.
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2017-07-03 21:47:58 +02:00 |
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AnotherCommander
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4b322372a4
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HUD Weapons Offline and FPS counter texts have now configurable colors by means of the rgb_color key in hud.plist.
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2017-07-03 02:35:29 +02:00 |
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AnotherCommander
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71cf3d8f07
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Generate noteGuiWillChange notification also when going to short and long range chart screens. Closes #233.
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2017-06-25 13:04:23 +02:00 |
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AnotherCommander
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88cbd02664
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Windows port: Fixed broken first-time window resize when starting the game with -nosplash.
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2017-06-23 15:12:01 +02:00 |
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AnotherCommander
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4b68e0ce09
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Merge pull request #232 from phkb/primed_equip_events
Adds events and controls for MFDs and primed equipment
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2017-06-18 15:04:36 +02:00 |
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phkb
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32f288fe0d
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fixes for streamlined code and readability
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2017-06-18 20:03:37 +10:00 |
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phkb
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0b475d91be
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setPrimedEquipment can now have a blank param, and messages can be suppressed
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2017-06-18 14:28:24 +10:00 |
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phkb
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08eff89a48
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revert to prior equip and visual notification of change
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2017-06-17 12:02:02 +10:00 |
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