cim
1dd51a6adf
Correctly unset wormhole record in ship AIs
2013-11-28 21:00:51 +00:00
cim
fbd6173ef5
Fix misnamed behaviour in escort AI
2013-11-20 17:53:37 +00:00
cim
2fe4c4318c
Fix some interstellar space bugs in AI
2013-11-18 18:04:12 +00:00
cim
60ef4c54ad
Merge pull request #66 from OoliteProject/zipped-oxp-support
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Zipped oxp support / OpenAL
2013-11-17 03:13:51 -08:00
cim
0fa9c82b68
Bring submodule dependencies up to date
2013-11-17 09:50:17 +00:00
cim
4bc2c88604
Add player.*ReputationPrecise
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Integer behaviour of *Reputation needed for compatibility
2013-11-15 21:36:35 +00:00
cim
b8a0ec94d5
Add CaptSolo's textures for Griff's asteroids
2013-11-13 21:40:34 +00:00
cim
0b296b47a0
Advance Binary resources to the version with mono sounds
2013-11-12 21:26:54 +00:00
cim
45289bb4a7
Fix populator for missing roles
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Temporarily increase level of logging of missing roles
2013-11-11 23:07:53 +00:00
Jens Ayton
721385aeb6
Merge remote branch 'origin/master' into zipped-oxp-support
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Conflicts:
Mac-specific
Oolite.xcodeproj/project.pbxproj
2013-11-08 19:09:03 +01:00
cim
bf4f6aa689
Basic dependency conflict/requires management for OXPs
2013-11-07 23:47:25 +00:00
cim
259fbeb87d
Remove debug statement.
2013-11-06 21:34:58 +00:00
cim
9b04c93edb
Require a manifest.plist in OXZ files
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identifier, version, required_oolite_version are required
title and maximum_oolite_version are processed
some others are defined but not yet used
2013-11-06 21:32:47 +00:00
Jens Ayton
1ea963b3ba
Remove unused file script-patches.plist
2013-11-05 14:47:11 +01:00
Jens Ayton
086e8ea724
Merge branch 'master' into zipped-oxp-support
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Conflicts:
Oolite.xcodeproj/project.pbxproj
2013-11-05 13:33:16 +01:00
cim
9e32bec94b
Better way of managing pause message.
2013-11-04 21:17:16 +00:00
cim
bbf8fdcb93
Merge branch 'nafigator-fix-numpadkeys'
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Fix conflicts accumulated from other changes to master.
Conflicts:
GNUmakefile
src/Core/Entities/PlayerEntity.h
src/Core/Entities/PlayerEntity.m
src/Core/Entities/PlayerEntityControls.m
2013-11-03 16:51:43 +00:00
cim
dbf2e46978
Remove ferdelance-player thrust difference
2013-11-03 16:00:54 +00:00
cim
1ac5406f07
Set allegiance for stations rather than relying on automatic calc.
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Rock hermits allegiance varies (consistently per hermit) per system.
2013-11-03 13:36:23 +00:00
cim
04fcf560a8
Make weapons-offline notice much more noticeable
2013-11-03 12:29:23 +00:00
Jens Ayton
939f5a2806
Disable sound.buffer logging by default
2013-11-02 19:40:22 +01:00
cim
26fd084f4c
Extra special string expansions
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For keyconfig entry "key_FOO", "[oolite_key_FOO]" will describe it.
2013-11-02 17:24:43 +00:00
Jens Ayton
ed55d08251
Merge remote branch 'origin/master' into zipped-oxp-support
2013-11-02 14:44:16 +01:00
cim
450f7358ce
Remove bad weapon position override.
2013-11-01 23:06:32 +00:00
cim
5c4c257ed8
Set main station roll rates
2013-11-01 20:22:25 +00:00
cim
d67bfb6c94
Merge branch 'master' of github.com:OoliteProject/oolite into zipped-oxp-support
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Conflicts:
GNUmakefile
Merge upstream now or this will be messy later with the windows deps
2013-10-31 14:02:45 +00:00
cim
f00d3bd2fe
Start work on OpenAL support
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(Really doesn't work as of this commit...)
2013-10-31 14:00:18 +00:00
cim
3a232d5cf6
Slow rotation on rock hermit
2013-10-30 20:23:31 +00:00
cim
8f3591b509
Fix typo in shipdata
2013-10-29 22:18:20 +00:00
cim
e71ae6983f
Add Griff Stations with CaptSolo's textures
2013-10-29 21:50:56 +00:00
cim
c7cbcc898b
commit for Griff: update to shipdata.plist for updated models/textures
2013-10-29 20:16:58 +00:00
cim
30375999c2
Fix typos in Mamba shipdata
2013-10-27 12:51:32 +00:00
cim
a6193991b9
Adjust Cobra III aft view
2013-10-24 21:36:51 +01:00
cim
42128d6ff2
Police lights now used in combat again
2013-10-24 21:09:57 +01:00
cim
3357c24644
New ship models and textures as provided by Griff and CaptSolo
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(Don't forget to git submodule update to get the texture files themselves)
2013-10-24 21:04:41 +01:00
cim
08932b0e60
Remove the Multi-Targeting System from equipment of Asp, Adder, Cobra I
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It's utterly useless with only one missile pylon, so no point in allowing it to be fitted. The Asp had it as built-in equipment, so give that Target Memory as standard instead.
2013-10-22 20:29:37 +01:00
cim
b446a71828
Cleanup a few un-needed energy bomb functions
2013-10-20 17:53:38 +01:00
cim
3bda2fd0b6
Fix cloaking device mission for new AIs
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(pirate AI won't attack if it doesn't have any free cargo hold, so a pack of three Asp pirates needs a bit of encouragement)
2013-10-20 17:53:08 +01:00
cim
b37cb50804
Primable equipment work - add affinity parameters for equipment.plist
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fast_affinity_defensive, fast_affinity_offensive, both boolean. If set and that fast activation slot (defensive = 0, offensive = tab) has nothing in it (or what it had in it is no longer installed), assign that slot. As suggested in comments on db8f3ed
More cleanup of old energy bomb code.
2013-10-20 16:54:01 +01:00
cim
74ffe7d8ae
Increase console message size a bit for readability
2013-10-20 16:53:46 +01:00
cim
db8f3edea4
Make cloaking device into primable equipment ( closes #33 )
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'tab' and '0' now used as "fast-activate" controls for primable equipment.
Energy bomb OXPs will need a little bit of work to be compatible with this change.
2013-10-19 18:46:05 +01:00
cim
90a2b906aa
Correct speed test for carriers slow enough to take shuttles.
2013-10-14 21:08:55 +01:00
cim
27bc2fe620
Parcel contract tweaks
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- add text properly to descriptions.plist as pointed out by Poovga
- ensure a couple of contracts always available at Lave for new commanders
2013-10-13 22:10:07 +01:00
cim
d6844ad64c
Merge pull request #56 from OoliteProject/hud-improvements
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Hud improvements
2013-10-12 05:29:35 -07:00
cim
656e213beb
Prevent impossibly-high skill requirements for contracts.
2013-10-11 22:08:18 +01:00
cim
786a136bd0
Assassin AI needs an odds assessment before engaging
2013-10-11 22:01:55 +01:00
cim
880c7294b2
Adjust MFD sizes for better font scaling, force MFD lines to be right length.
2013-10-09 18:11:29 +01:00
cim
d817df2576
Add MFD to small HUD, make MFDs work after loading game
2013-10-09 17:53:19 +01:00
cim
3cea6eb1d4
Keys for player to change MFDs
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';' to change MFD content, ':' to select the next MFD if HUD has >1
':' now allowed as an SDL key, though more accurately shift-; now allowed
2013-10-08 21:43:14 +01:00
cim
ff60370d3f
Make a start on the MFDs
2013-10-07 22:30:29 +01:00