Add MFD to small HUD, make MFDs work after loading game
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@ -250,6 +250,15 @@
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width = 8;
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}
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);
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multi_function_displays = (
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{
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width = 174;
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height = 134;
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x = -100;
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y = -72;
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y_origin = 1;
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}
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);
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message_gui = {
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width = 216;
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height = 112;
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@ -322,7 +322,6 @@
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x = -156;
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y = -72;
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y_origin = 1;
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mfd_number = 0;
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},
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{
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width = 216;
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@ -867,6 +867,14 @@ static GLfloat sBaseMass = 0.0;
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{
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NSUInteger i;
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// multi-function displays
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// must be reset before ship setup
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[multiFunctionDisplayText release];
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multiFunctionDisplayText = [[NSMutableDictionary alloc] init];
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[multiFunctionDisplaySettings release];
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multiFunctionDisplaySettings = [[NSMutableArray alloc] init];
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[[UNIVERSE gameView] resetTypedString];
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// Required keys
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@ -1196,14 +1204,6 @@ static GLfloat sBaseMass = 0.0;
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[UNIVERSE addCommsMessage:[savedCommLog objectAtIndex:i] forCount:0 andShowComms:NO logOnly:YES];
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}
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// multi-function displays
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[multiFunctionDisplayText release];
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multiFunctionDisplayText = [[NSMutableDictionary alloc] init];
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[multiFunctionDisplaySettings release];
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multiFunctionDisplaySettings = [[NSMutableArray alloc] init];
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/* entity_personality for scripts and shaders. If undefined, we fall back
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to old behaviour of using a random value each time game is loaded (set
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up in -setUp). Saving of entity_personality was added in 1.74.
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@ -1481,16 +1481,16 @@ static GLfloat sBaseMass = 0.0;
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[UNIVERSE setAutoCommLog:YES];
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[UNIVERSE setPermanentCommLog:NO];
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[self switchHudTo:@"hud.plist"];
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scanner_zoom_rate = 0.0f;
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longRangeChartMode = OOLRC_MODE_NORMAL;
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[multiFunctionDisplayText release];
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multiFunctionDisplayText = [[NSMutableDictionary alloc] init];
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[multiFunctionDisplaySettings release];
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multiFunctionDisplaySettings = [[NSMutableArray alloc] init];
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[self switchHudTo:@"hud.plist"];
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scanner_zoom_rate = 0.0f;
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longRangeChartMode = OOLRC_MODE_NORMAL;
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[mission_variables release];
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mission_variables = [[NSMutableDictionary alloc] init];
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