Merge branch 'nafigator-fix-numpadkeys'
Fix conflicts accumulated from other changes to master. Conflicts: GNUmakefile src/Core/Entities/PlayerEntity.h src/Core/Entities/PlayerEntity.m src/Core/Entities/PlayerEntityControls.m
This commit is contained in:
commit
bbf8fdcb93
@ -6,6 +6,21 @@
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key_yaw_left = ",";
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key_yaw_right = ".";
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key_view_forward = "1";
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key_view_aft = "2";
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key_view_port = "3";
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key_view_starboard = "4";
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key_gui_screen_status = "5";
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key_gui_chart_screens = "6";
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key_gui_system_data = "7";
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key_gui_market = "8";
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key_gui_arrow_left = 253;
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key_gui_arrow_right = 252;
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key_gui_arrow_up = 255;
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key_gui_arrow_down = 254;
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key_increase_speed = "w";
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key_decrease_speed = "s";
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key_inject_fuel = "i";
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@ -431,6 +431,21 @@ typedef enum
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OOKeyCode key_pitch_back;
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OOKeyCode key_yaw_left;
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OOKeyCode key_yaw_right;
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OOKeyCode key_view_forward; // && undock
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OOKeyCode key_view_aft; // && options menu
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OOKeyCode key_view_port; // && equipment screen
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OOKeyCode key_view_starboard; // && interfaces screen
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OOKeyCode key_gui_screen_status;
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OOKeyCode key_gui_chart_screens;
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OOKeyCode key_gui_system_data;
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OOKeyCode key_gui_market;
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OOKeyCode key_gui_arrow_left;
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OOKeyCode key_gui_arrow_right;
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OOKeyCode key_gui_arrow_up;
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OOKeyCode key_gui_arrow_down;
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OOKeyCode key_increase_speed;
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OOKeyCode key_decrease_speed;
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@ -10535,6 +10535,18 @@ else _dockTarget = NO_TARGET;
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key_pitch_back &&
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key_yaw_left &&
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key_yaw_right &&
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key_view_forward &&
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key_view_aft &&
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key_view_port &&
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key_view_starboard &&
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key_gui_screen_status &&
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key_gui_chart_screens &&
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key_gui_system_data &&
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key_gui_market &&
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key_gui_arrow_left &&
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key_gui_arrow_right &&
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key_gui_arrow_up &&
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key_gui_arrow_down &&
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key_increase_speed &&
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key_decrease_speed &&
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key_inject_fuel &&
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@ -221,6 +221,21 @@ static NSTimeInterval time_last_frame;
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LOAD_KEY_SETTING(key_pitch_back, gvArrowKeyDown );
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LOAD_KEY_SETTING(key_yaw_left, ',' );
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LOAD_KEY_SETTING(key_yaw_right, '.' );
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LOAD_KEY_SETTING(key_view_forward, '1' );
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LOAD_KEY_SETTING(key_view_aft, '2' );
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LOAD_KEY_SETTING(key_view_port, '3' );
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LOAD_KEY_SETTING(key_view_starboard, '4' );
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LOAD_KEY_SETTING(key_gui_screen_status, '5' );
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LOAD_KEY_SETTING(key_gui_chart_screens, '6' );
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LOAD_KEY_SETTING(key_gui_system_data, '7' );
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LOAD_KEY_SETTING(key_gui_market, '8' );
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LOAD_KEY_SETTING(key_gui_arrow_left, gvArrowKeyLeft );
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LOAD_KEY_SETTING(key_gui_arrow_right, gvArrowKeyRight );
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LOAD_KEY_SETTING(key_gui_arrow_up, gvArrowKeyUp );
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LOAD_KEY_SETTING(key_gui_arrow_down, gvArrowKeyDown );
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LOAD_KEY_SETTING(key_increase_speed, 'w' );
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LOAD_KEY_SETTING(key_decrease_speed, 's' );
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@ -361,8 +376,8 @@ static NSTimeInterval time_last_frame;
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MyOpenGLView *gameView = [UNIVERSE gameView];
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GuiDisplayGen *gui = [UNIVERSE gui];
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BOOL result = NO;
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BOOL arrow_up = [gameView isDown:gvArrowKeyUp];
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BOOL arrow_down = [gameView isDown:gvArrowKeyDown];
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BOOL arrow_up = [gameView isDown:key_gui_arrow_up];
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BOOL arrow_down = [gameView isDown:key_gui_arrow_down];
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BOOL mouse_click = [gameView isDown:gvMouseLeftButton];
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if (arrow_down)
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@ -760,19 +775,19 @@ static NSTimeInterval time_last_frame;
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virtualView.y = 0.0;
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}
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if (([gameView isDown:gvFunctionKey1])||([gameView isDown:gvNumberKey1])||(virtualView.y < -view_threshold)||joyButtonState[BUTTON_VIEWFORWARD])
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if (([gameView isDown:gvFunctionKey1] || [gameView isDown:key_view_forward]) || (virtualView.y < -view_threshold) || joyButtonState[BUTTON_VIEWFORWARD])
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{
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view = VIEW_FORWARD;
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}
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if (([gameView isDown:gvFunctionKey2])||([gameView isDown:gvNumberKey2])||(virtualView.y > view_threshold)||joyButtonState[BUTTON_VIEWAFT])
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if (([gameView isDown:gvFunctionKey2])||([gameView isDown:key_view_aft])||(virtualView.y > view_threshold)||joyButtonState[BUTTON_VIEWAFT])
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{
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view = VIEW_AFT;
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}
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if (([gameView isDown:gvFunctionKey3])||([gameView isDown:gvNumberKey3])||(virtualView.x < -view_threshold)||joyButtonState[BUTTON_VIEWPORT])
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if (([gameView isDown:gvFunctionKey3])||([gameView isDown:key_view_port])||(virtualView.x < -view_threshold)||joyButtonState[BUTTON_VIEWPORT])
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{
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view = VIEW_PORT;
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}
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if (([gameView isDown:gvFunctionKey4])||([gameView isDown:gvNumberKey4])||(virtualView.x > view_threshold)||joyButtonState[BUTTON_VIEWSTARBOARD])
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if (([gameView isDown:gvFunctionKey4])||([gameView isDown:key_view_starboard])||(virtualView.x > view_threshold)||joyButtonState[BUTTON_VIEWSTARBOARD])
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{
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view = VIEW_STARBOARD;
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}
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@ -1388,7 +1403,7 @@ static NSTimeInterval time_last_frame;
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// check options menu request
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exceptionContext = @"options menu";
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if ((([gameView isDown:gvFunctionKey2])||([gameView isDown:gvNumberKey2]))&&(gui_screen != GUI_SCREEN_OPTIONS))
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if (([gameView isDown:gvFunctionKey2] || [gameView isDown:key_view_aft]) && (gui_screen != GUI_SCREEN_OPTIONS))
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{
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[gameView clearKeys];
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[self setGuiToLoadSaveScreen];
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@ -1422,7 +1437,7 @@ static NSTimeInterval time_last_frame;
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exceptionContext = @"debug keys";
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#ifndef NDEBUG
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// look for debugging keys
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if ([gameView isDown:48])// look for the '0' key
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if ([gameView isDown:gvNumberKey0])// look for the '0' key
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{
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if (!dump_entity_list_pressed)
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{
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@ -1482,11 +1497,11 @@ static NSTimeInterval time_last_frame;
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[UNIVERSE addMessage:@"Shader debug ON" forCount:3];
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}
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if (([gameView isDown:gvArrowKeyLeft] || [gameView isDown:gvArrowKeyRight]) && gui_screen != GUI_SCREEN_GAMEOPTIONS && [UNIVERSE displayFPS])
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if (([gameView isDown:key_gui_arrow_left] || [gameView isDown:key_gui_arrow_right]) && gui_screen != GUI_SCREEN_GAMEOPTIONS && [UNIVERSE displayFPS])
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{
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if (!leftRightKeyPressed)
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{
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float newTimeAccelerationFactor = [gameView isDown:gvArrowKeyLeft] ?
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float newTimeAccelerationFactor = [gameView isDown:key_gui_arrow_left] ?
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fmax([UNIVERSE timeAccelerationFactor] / 2.0f, TIME_ACCELERATION_FACTOR_MIN) :
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fmin([UNIVERSE timeAccelerationFactor] * 2.0f, TIME_ACCELERATION_FACTOR_MAX);
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[UNIVERSE setTimeAccelerationFactor:newTimeAccelerationFactor];
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@ -1729,12 +1744,12 @@ static NSTimeInterval time_last_frame;
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BOOL nextSystem = [gameView isShiftDown] && gui_screen == GUI_SCREEN_LONG_RANGE_CHART;
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if ([gameView isDown:gvArrowKeyLeft])
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if ([gameView isDown:key_gui_arrow_left])
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{
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if (nextSystem && pressedArrow != gvArrowKeyLeft)
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if (nextSystem && pressedArrow != key_gui_arrow_left)
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{
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[self targetNewSystem:-1];
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pressedArrow = gvArrowKeyLeft;
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pressedArrow = key_gui_arrow_left;
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}
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else if (!nextSystem)
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{
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@ -1745,14 +1760,14 @@ static NSTimeInterval time_last_frame;
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}
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}
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else
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pressedArrow = pressedArrow == gvArrowKeyLeft ? 0 : pressedArrow;
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pressedArrow = pressedArrow == key_gui_arrow_left ? 0 : pressedArrow;
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if ([gameView isDown:gvArrowKeyRight])
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{
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if (nextSystem && pressedArrow != gvArrowKeyRight)
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if (nextSystem && pressedArrow != key_gui_arrow_right)
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{
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[self targetNewSystem:+1];
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pressedArrow = gvArrowKeyRight;
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pressedArrow = key_gui_arrow_right;
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}
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else if (!nextSystem)
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{
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@ -1763,14 +1778,14 @@ static NSTimeInterval time_last_frame;
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}
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}
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else
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pressedArrow = pressedArrow == gvArrowKeyRight ? 0 : pressedArrow;
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pressedArrow = pressedArrow == key_gui_arrow_right ? 0 : pressedArrow;
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if ([gameView isDown:gvArrowKeyDown])
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if ([gameView isDown:key_gui_arrow_down])
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{
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if (nextSystem && pressedArrow != gvArrowKeyDown)
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if (nextSystem && pressedArrow != key_gui_arrow_down)
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{
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[self targetNewSystem:+1];
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pressedArrow = gvArrowKeyDown;
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pressedArrow = key_gui_arrow_down;
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}
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else if (!nextSystem)
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{
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@ -1781,14 +1796,14 @@ static NSTimeInterval time_last_frame;
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}
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}
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else
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pressedArrow = pressedArrow == gvArrowKeyDown ? 0 : pressedArrow;
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pressedArrow = pressedArrow == key_gui_arrow_down ? 0 : pressedArrow;
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if ([gameView isDown:gvArrowKeyUp])
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if ([gameView isDown:key_gui_arrow_up])
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{
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if (nextSystem && pressedArrow != gvArrowKeyUp)
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if (nextSystem && pressedArrow != key_gui_arrow_up)
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{
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[self targetNewSystem:-1];
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pressedArrow = gvArrowKeyUp;
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pressedArrow = key_gui_arrow_up;
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}
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else if (!nextSystem)
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{
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@ -1799,7 +1814,7 @@ static NSTimeInterval time_last_frame;
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}
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}
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else
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pressedArrow = pressedArrow == gvArrowKeyUp ? 0 : pressedArrow;
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pressedArrow = pressedArrow == key_gui_arrow_up ? 0 : pressedArrow;
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if ((cursor_moving)&&(!moving))
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{
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@ -1837,7 +1852,7 @@ static NSTimeInterval time_last_frame;
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case GUI_SCREEN_SAVE:
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[self pollGuiScreenControlsWithFKeyAlias:NO];
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if ([gameView isDown:gvFunctionKey1]) [self handleUndockControl];
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if ([gameView isDown:gvFunctionKey1] || [gameView isDown:key_view_forward]) [self handleUndockControl];
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if (gui_screen == GUI_SCREEN_SAVE)
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{
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[self saveCommanderInputHandler];
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@ -1853,15 +1868,15 @@ static NSTimeInterval time_last_frame;
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case GUI_SCREEN_STICKMAPPER:
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[self stickMapperInputHandler: gui view: gameView];
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leftRightKeyPressed = [gameView isDown:gvArrowKeyRight] || [gameView isDown:gvArrowKeyLeft];
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leftRightKeyPressed = [gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left];
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if (leftRightKeyPressed)
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{
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NSString *key = [gui keyForRow: [gui selectedRow]];
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if ([gameView isDown:gvArrowKeyRight])
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if ([gameView isDown:key_gui_arrow_right])
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{
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key = [gui keyForRow:GUI_ROW_FUNCEND];
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}
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if ([gameView isDown:gvArrowKeyLeft])
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if ([gameView isDown:key_gui_arrow_left])
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{
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key = [gui keyForRow:GUI_ROW_FUNCSTART];
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}
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@ -2008,7 +2023,7 @@ static NSTimeInterval time_last_frame;
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[self showInformationForSelectedUpgrade];
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}
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if ([gameView isDown:gvArrowKeyLeft])
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if ([gameView isDown:key_gui_arrow_left])
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{
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if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
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{
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@ -2021,7 +2036,7 @@ static NSTimeInterval time_last_frame;
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timeLastKeyPress = script_time;
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}
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}
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if ([gameView isDown:gvArrowKeyRight])
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if ([gameView isDown:key_gui_arrow_right])
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{
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if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
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{
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@ -2034,7 +2049,7 @@ static NSTimeInterval time_last_frame;
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timeLastKeyPress = script_time;
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}
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}
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leftRightKeyPressed = [gameView isDown:gvArrowKeyRight]|[gameView isDown:gvArrowKeyLeft];
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leftRightKeyPressed = [gameView isDown:key_gui_arrow_right]|[gameView isDown:key_gui_arrow_left];
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if ([gameView isDown:13] || [gameView isDown:gvMouseDoubleClick]) // 'enter'
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{
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@ -2060,7 +2075,7 @@ static NSTimeInterval time_last_frame;
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{
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[self showInformationForSelectedInterface];
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}
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if ([gameView isDown:gvArrowKeyLeft])
|
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if ([gameView isDown:key_gui_arrow_left])
|
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{
|
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if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
{
|
||||
@ -2073,7 +2088,7 @@ static NSTimeInterval time_last_frame;
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timeLastKeyPress = script_time;
|
||||
}
|
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}
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if ([gameView isDown:gvArrowKeyRight])
|
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if ([gameView isDown:key_gui_arrow_right])
|
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{
|
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if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
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{
|
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@ -2086,7 +2101,7 @@ static NSTimeInterval time_last_frame;
|
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timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
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leftRightKeyPressed = [gameView isDown:gvArrowKeyRight]|[gameView isDown:gvArrowKeyLeft];
|
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leftRightKeyPressed = [gameView isDown:key_gui_arrow_right]|[gameView isDown:key_gui_arrow_left];
|
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if ([gameView isDown:13] || [gameView isDown:gvMouseDoubleClick]) // 'enter'
|
||||
{
|
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if ([gameView isDown:gvMouseDoubleClick])
|
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@ -2111,9 +2126,9 @@ static NSTimeInterval time_last_frame;
|
||||
{
|
||||
[self handleGUIUpDownArrowKeys];
|
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|
||||
if (([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])||([gameView isDown:13]||[gameView isDown:gvMouseDoubleClick]))
|
||||
if (([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])||([gameView isDown:13]||[gameView isDown:gvMouseDoubleClick]))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight]) // -->
|
||||
if ([gameView isDown:key_gui_arrow_right]) // -->
|
||||
{
|
||||
if (!wait_for_key_up)
|
||||
{
|
||||
@ -2130,7 +2145,7 @@ static NSTimeInterval time_last_frame;
|
||||
wait_for_key_up = YES;
|
||||
}
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyLeft]) // <--
|
||||
if ([gameView isDown:key_gui_arrow_left]) // <--
|
||||
{
|
||||
if (!wait_for_key_up)
|
||||
{
|
||||
@ -2214,7 +2229,7 @@ static NSTimeInterval time_last_frame;
|
||||
break;
|
||||
case GUI_SCREEN_STATUS:
|
||||
[self handleGUIUpDownArrowKeys];
|
||||
if ([gameView isDown:gvArrowKeyLeft])
|
||||
if ([gameView isDown:key_gui_arrow_left])
|
||||
{
|
||||
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
@ -2229,7 +2244,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyRight])
|
||||
if ([gameView isDown:key_gui_arrow_right])
|
||||
{
|
||||
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
@ -2244,7 +2259,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
leftRightKeyPressed = [gameView isDown:gvArrowKeyRight]|[gameView isDown:gvArrowKeyLeft];
|
||||
leftRightKeyPressed = [gameView isDown:key_gui_arrow_right]|[gameView isDown:key_gui_arrow_left];
|
||||
|
||||
if ([gameView isDown:13] || [gameView isDown:gvMouseDoubleClick]) // 'enter'
|
||||
{
|
||||
@ -2269,7 +2284,7 @@ static NSTimeInterval time_last_frame;
|
||||
break;
|
||||
case GUI_SCREEN_MANIFEST:
|
||||
[self handleGUIUpDownArrowKeys];
|
||||
if ([gameView isDown:gvArrowKeyLeft])
|
||||
if ([gameView isDown:key_gui_arrow_left])
|
||||
{
|
||||
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
@ -2284,7 +2299,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyRight])
|
||||
if ([gameView isDown:key_gui_arrow_right])
|
||||
{
|
||||
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
@ -2299,7 +2314,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
leftRightKeyPressed = [gameView isDown:gvArrowKeyRight]|[gameView isDown:gvArrowKeyLeft];
|
||||
leftRightKeyPressed = [gameView isDown:key_gui_arrow_right]|[gameView isDown:key_gui_arrow_left];
|
||||
|
||||
if ([gameView isDown:13] || [gameView isDown:gvMouseDoubleClick]) // 'enter'
|
||||
{
|
||||
@ -2329,7 +2344,7 @@ static NSTimeInterval time_last_frame;
|
||||
[self showShipyardInfoForSelection];
|
||||
}
|
||||
|
||||
if ([gameView isDown:gvArrowKeyLeft])
|
||||
if ([gameView isDown:key_gui_arrow_left])
|
||||
{
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
{
|
||||
@ -2342,7 +2357,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyRight])
|
||||
if ([gameView isDown:key_gui_arrow_right])
|
||||
{
|
||||
if ((!leftRightKeyPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
{
|
||||
@ -2355,7 +2370,7 @@ static NSTimeInterval time_last_frame;
|
||||
timeLastKeyPress = script_time;
|
||||
}
|
||||
}
|
||||
leftRightKeyPressed = [gameView isDown:gvArrowKeyRight]|[gameView isDown:gvArrowKeyLeft];
|
||||
leftRightKeyPressed = [gameView isDown:key_gui_arrow_right]|[gameView isDown:key_gui_arrow_left];
|
||||
|
||||
if ([gameView isDown:13]) // 'enter' NOT double-click
|
||||
{
|
||||
@ -2444,10 +2459,10 @@ static NSTimeInterval time_last_frame;
|
||||
#if OO_RESOLUTION_OPTION
|
||||
if (!switching_resolution &&
|
||||
guiSelectedRow == GUI_ROW(GAME,DISPLAY) &&
|
||||
([gameView isDown:gvArrowKeyRight] || [gameView isDown:gvArrowKeyLeft]))
|
||||
([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left]))
|
||||
{
|
||||
GameController *controller = [UNIVERSE gameController];
|
||||
int direction = ([gameView isDown:gvArrowKeyRight]) ? 1 : -1;
|
||||
int direction = ([gameView isDown:key_gui_arrow_right]) ? 1 : -1;
|
||||
NSInteger displayModeIndex = [controller indexOfCurrentDisplayMode];
|
||||
NSArray *modes = [controller displayModes];
|
||||
|
||||
@ -2484,18 +2499,18 @@ static NSTimeInterval time_last_frame;
|
||||
[gameView setScreenSize: displayModeIndex]; // changes fullscreen mode immediately
|
||||
#endif
|
||||
}
|
||||
if (switching_resolution && ![gameView isDown:gvArrowKeyRight] && ![gameView isDown:gvArrowKeyLeft] && !selectKeyPress)
|
||||
if (switching_resolution && ![gameView isDown:key_gui_arrow_right] && ![gameView isDown:key_gui_arrow_left] && !selectKeyPress)
|
||||
{
|
||||
switching_resolution = NO;
|
||||
}
|
||||
#endif // OO_RESOLUTION_OPTION
|
||||
|
||||
#if OOLITE_SPEECH_SYNTH
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,SPEECH))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,SPEECH))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:gvArrowKeyLeft])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [self isSpeechOn])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [self isSpeechOn])
|
||||
[self playChangedOption];
|
||||
isSpeechOn = [gameView isDown:gvArrowKeyRight];
|
||||
isSpeechOn = [gameView isDown:key_gui_arrow_right];
|
||||
NSString *message = DESC(isSpeechOn ? @"gameoptions-spoken-messages-yes" : @"gameoptions-spoken-messages-no");
|
||||
[gui setText:message forRow:GUI_ROW(GAME,SPEECH) align:GUI_ALIGN_CENTER];
|
||||
if (isSpeechOn)
|
||||
@ -2507,12 +2522,12 @@ static NSTimeInterval time_last_frame;
|
||||
#if OOLITE_ESPEAK
|
||||
if (guiSelectedRow == GUI_ROW(GAME,SPEECH_LANGUAGE))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] || [gameView isDown:gvArrowKeyLeft])
|
||||
if ([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left])
|
||||
{
|
||||
if (!leftRightKeyPressed && script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL)
|
||||
{
|
||||
[self playChangedOption];
|
||||
if ([gameView isDown:gvArrowKeyRight])
|
||||
if ([gameView isDown:key_gui_arrow_right])
|
||||
voice_no = [UNIVERSE nextVoice: voice_no];
|
||||
else
|
||||
voice_no = [UNIVERSE prevVoice: voice_no];
|
||||
@ -2533,12 +2548,12 @@ static NSTimeInterval time_last_frame;
|
||||
|
||||
if (guiSelectedRow == GUI_ROW(GAME,SPEECH_GENDER))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] || [gameView isDown:gvArrowKeyLeft])
|
||||
if ([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left])
|
||||
{
|
||||
if (!leftRightKeyPressed && script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL)
|
||||
{
|
||||
[self playChangedOption];
|
||||
BOOL m = [gameView isDown:gvArrowKeyRight];
|
||||
BOOL m = [gameView isDown:key_gui_arrow_right];
|
||||
if (m != voice_gender_m)
|
||||
{
|
||||
voice_gender_m = m;
|
||||
@ -2560,7 +2575,7 @@ static NSTimeInterval time_last_frame;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,MUSIC))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,MUSIC))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:gvArrowKeyLeft])))
|
||||
{
|
||||
if (!musicModeKeyPressed)
|
||||
{
|
||||
@ -2568,8 +2583,8 @@ static NSTimeInterval time_last_frame;
|
||||
int initialMode = [musicController mode];
|
||||
int mode = initialMode;
|
||||
|
||||
if ([gameView isDown:gvArrowKeyRight]) mode++;
|
||||
if ([gameView isDown:gvArrowKeyLeft]) mode--;
|
||||
if ([gameView isDown:key_gui_arrow_right]) mode++;
|
||||
if ([gameView isDown:key_gui_arrow_left]) mode--;
|
||||
|
||||
[musicController setMode:MAX(mode, 0)];
|
||||
|
||||
@ -2584,11 +2599,11 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
else musicModeKeyPressed = NO;
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,AUTOSAVE))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,AUTOSAVE))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [UNIVERSE autoSave])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [UNIVERSE autoSave])
|
||||
[self playChangedOption];
|
||||
[UNIVERSE setAutoSave:[gameView isDown:gvArrowKeyRight]];
|
||||
[UNIVERSE setAutoSave:[gameView isDown:key_gui_arrow_right]];
|
||||
if ([UNIVERSE autoSave])
|
||||
{
|
||||
// if just enabled, we want to autosave immediately
|
||||
@ -2603,13 +2618,13 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,VOLUME))
|
||||
&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft]))
|
||||
&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left]))
|
||||
&&[OOSound respondsToSelector:@selector(masterVolume)])
|
||||
{
|
||||
if ((!volumeControlPressed)||(script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
{
|
||||
BOOL rightKeyDown = [gameView isDown:gvArrowKeyRight];
|
||||
BOOL leftKeyDown = [gameView isDown:gvArrowKeyLeft];
|
||||
BOOL rightKeyDown = [gameView isDown:key_gui_arrow_right];
|
||||
BOOL leftKeyDown = [gameView isDown:key_gui_arrow_left];
|
||||
double volume = 100.0 * [OOSound masterVolume];
|
||||
int vol = (volume / 5.0 + 0.5);
|
||||
if (rightKeyDown) vol++;
|
||||
@ -2639,12 +2654,12 @@ static NSTimeInterval time_last_frame;
|
||||
|
||||
#if OOLITE_SDL
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,GAMMA))
|
||||
&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if (!gammaControlPressed)
|
||||
{
|
||||
BOOL rightKeyDown = [gameView isDown:gvArrowKeyRight];
|
||||
BOOL leftKeyDown = [gameView isDown:gvArrowKeyLeft];
|
||||
BOOL rightKeyDown = [gameView isDown:key_gui_arrow_right];
|
||||
BOOL leftKeyDown = [gameView isDown:key_gui_arrow_left];
|
||||
float gamma = [gameView gammaValue];
|
||||
gamma += (((rightKeyDown && (gamma < 4.0f)) ? 0.2f : 0.0f) - ((leftKeyDown && (gamma > 0.2f)) ? 0.2f : 0.0f));
|
||||
if (gamma > 3.95f) gamma = 4.0f;
|
||||
@ -2664,22 +2679,22 @@ static NSTimeInterval time_last_frame;
|
||||
gammaControlPressed = NO;
|
||||
#endif
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,WIREFRAMEGRAPHICS))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,WIREFRAMEGRAPHICS))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [UNIVERSE wireframeGraphics])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [UNIVERSE wireframeGraphics])
|
||||
[self playChangedOption];
|
||||
[UNIVERSE setWireframeGraphics:[gameView isDown:gvArrowKeyRight]];
|
||||
[UNIVERSE setWireframeGraphics:[gameView isDown:key_gui_arrow_right]];
|
||||
if ([UNIVERSE wireframeGraphics])
|
||||
[gui setText:DESC(@"gameoptions-wireframe-graphics-yes") forRow:GUI_ROW(GAME,WIREFRAMEGRAPHICS) align:GUI_ALIGN_CENTER];
|
||||
else
|
||||
[gui setText:DESC(@"gameoptions-wireframe-graphics-no") forRow:GUI_ROW(GAME,WIREFRAMEGRAPHICS) align:GUI_ALIGN_CENTER];
|
||||
}
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,PROCEDURALLYTEXTUREDPLANETS))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,PROCEDURALLYTEXTUREDPLANETS))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [UNIVERSE doProcedurallyTexturedPlanets])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [UNIVERSE doProcedurallyTexturedPlanets])
|
||||
{
|
||||
[UNIVERSE setDoProcedurallyTexturedPlanets:[gameView isDown:gvArrowKeyRight]];
|
||||
[UNIVERSE setDoProcedurallyTexturedPlanets:[gameView isDown:key_gui_arrow_right]];
|
||||
[self playChangedOption];
|
||||
if ([UNIVERSE planet])
|
||||
{
|
||||
@ -2692,11 +2707,11 @@ static NSTimeInterval time_last_frame;
|
||||
[gui setText:DESC(@"gameoptions-procedurally-textured-planets-no") forRow:GUI_ROW(GAME,PROCEDURALLYTEXTUREDPLANETS) align:GUI_ALIGN_CENTER];
|
||||
}
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,DETAIL))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,DETAIL))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [UNIVERSE reducedDetail])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [UNIVERSE reducedDetail])
|
||||
[self playChangedOption];
|
||||
[UNIVERSE setReducedDetail:[gameView isDown:gvArrowKeyRight]];
|
||||
[UNIVERSE setReducedDetail:[gameView isDown:key_gui_arrow_right]];
|
||||
if ([UNIVERSE reducedDetail])
|
||||
[gui setText:DESC(@"gameoptions-reduced-detail-yes") forRow:GUI_ROW(GAME,DETAIL) align:GUI_ALIGN_CENTER];
|
||||
else
|
||||
@ -2704,11 +2719,11 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
|
||||
|
||||
if (guiSelectedRow == GUI_ROW(GAME,SHADEREFFECTS) && ([gameView isDown:gvArrowKeyRight] || [gameView isDown:gvArrowKeyLeft]))
|
||||
if (guiSelectedRow == GUI_ROW(GAME,SHADEREFFECTS) && ([gameView isDown:key_gui_arrow_right] || [gameView isDown:key_gui_arrow_left]))
|
||||
{
|
||||
if (!shaderSelectKeyPressed || (script_time > timeLastKeyPress + KEY_REPEAT_INTERVAL))
|
||||
{
|
||||
int direction = ([gameView isDown:gvArrowKeyRight]) ? 1 : -1;
|
||||
int direction = ([gameView isDown:key_gui_arrow_right]) ? 1 : -1;
|
||||
OOShaderSetting shaderEffects = [UNIVERSE shaderEffectsLevel] + direction;
|
||||
[UNIVERSE setShaderEffectsLevel:shaderEffects];
|
||||
shaderEffects = [UNIVERSE shaderEffectsLevel];
|
||||
@ -2731,11 +2746,11 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
#endif
|
||||
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,DOCKINGCLEARANCE))&&(([gameView isDown:gvArrowKeyRight])||([gameView isDown:gvArrowKeyLeft])))
|
||||
if ((guiSelectedRow == GUI_ROW(GAME,DOCKINGCLEARANCE))&&(([gameView isDown:key_gui_arrow_right])||([gameView isDown:key_gui_arrow_left])))
|
||||
{
|
||||
if ([gameView isDown:gvArrowKeyRight] != [UNIVERSE dockingClearanceProtocolActive])
|
||||
if ([gameView isDown:key_gui_arrow_right] != [UNIVERSE dockingClearanceProtocolActive])
|
||||
[self playChangedOption];
|
||||
[UNIVERSE setDockingClearanceProtocolActive:[gameView isDown:gvArrowKeyRight]];
|
||||
[UNIVERSE setDockingClearanceProtocolActive:[gameView isDown:key_gui_arrow_right]];
|
||||
if ([UNIVERSE dockingClearanceProtocolActive])
|
||||
[gui setText:DESC(@"gameoptions-docking-clearance-yes") forRow:GUI_ROW(GAME,DOCKINGCLEARANCE) align:GUI_ALIGN_CENTER];
|
||||
else
|
||||
@ -2800,19 +2815,19 @@ static NSTimeInterval time_last_frame;
|
||||
const BOOL *joyButtonState = [stickHandler getAllButtonStates];
|
||||
|
||||
// view keys
|
||||
if (([gameView isDown:gvFunctionKey1])||([gameView isDown:gvNumberKey1])||(virtualView.y < -view_threshold)||joyButtonState[BUTTON_VIEWFORWARD] || ((([gameView isDown:key_hyperspace] && gui_screen != GUI_SCREEN_LONG_RANGE_CHART) || joyButtonState[BUTTON_HYPERDRIVE]) && [UNIVERSE displayGUI]))
|
||||
if (([gameView isDown:gvFunctionKey1] || [gameView isDown:key_view_forward]) || (virtualView.y < -view_threshold)||joyButtonState[BUTTON_VIEWFORWARD] || ((([gameView isDown:key_hyperspace] && gui_screen != GUI_SCREEN_LONG_RANGE_CHART) || joyButtonState[BUTTON_HYPERDRIVE]) && [UNIVERSE displayGUI]))
|
||||
{
|
||||
[self switchToThisView:VIEW_FORWARD];
|
||||
}
|
||||
if (([gameView isDown:gvFunctionKey2])||([gameView isDown:gvNumberKey2])||(virtualView.y > view_threshold)||joyButtonState[BUTTON_VIEWAFT])
|
||||
if (([gameView isDown:gvFunctionKey2] || [gameView isDown:key_view_aft])||(virtualView.y > view_threshold)||joyButtonState[BUTTON_VIEWAFT])
|
||||
{
|
||||
[self switchToThisView:VIEW_AFT];
|
||||
}
|
||||
if (([gameView isDown:gvFunctionKey3])||([gameView isDown:gvNumberKey3])||(virtualView.x < -view_threshold)||joyButtonState[BUTTON_VIEWPORT])
|
||||
if (([gameView isDown:gvFunctionKey3] || [gameView isDown:key_view_port])||(virtualView.x < -view_threshold)||joyButtonState[BUTTON_VIEWPORT])
|
||||
{
|
||||
[self switchToThisView:VIEW_PORT];
|
||||
}
|
||||
if (([gameView isDown:gvFunctionKey4])||([gameView isDown:gvNumberKey4])||(virtualView.x > view_threshold)||joyButtonState[BUTTON_VIEWSTARBOARD])
|
||||
if (([gameView isDown:gvFunctionKey4] || [gameView isDown:key_view_starboard])||(virtualView.x > view_threshold)||joyButtonState[BUTTON_VIEWSTARBOARD])
|
||||
{
|
||||
[self switchToThisView:VIEW_STARBOARD];
|
||||
}
|
||||
@ -3132,7 +3147,7 @@ static NSTimeInterval time_last_frame;
|
||||
BOOL docked_okay = ([self status] == STATUS_DOCKED);
|
||||
|
||||
// text displays
|
||||
if (([gameView isDown:gvFunctionKey5])||(fKeyAlias && [gameView isDown:gvNumberKey5]))
|
||||
if ([gameView isDown:gvFunctionKey5] || [gameView isDown:key_gui_screen_status])
|
||||
{
|
||||
if (!switching_status_screens)
|
||||
{
|
||||
@ -3152,7 +3167,7 @@ static NSTimeInterval time_last_frame;
|
||||
switching_status_screens = NO;
|
||||
}
|
||||
|
||||
if (([gameView isDown:gvFunctionKey6])||(fKeyAlias && [gameView isDown:gvNumberKey6]))
|
||||
if (([gameView isDown:gvFunctionKey6])||(fKeyAlias && [gameView isDown:key_gui_chart_screens]))
|
||||
{
|
||||
if (!switching_chart_screens)
|
||||
{
|
||||
@ -3168,7 +3183,7 @@ static NSTimeInterval time_last_frame;
|
||||
switching_chart_screens = NO;
|
||||
}
|
||||
|
||||
if (([gameView isDown:gvFunctionKey7])||(fKeyAlias &&[gameView isDown:gvNumberKey7]))
|
||||
if (([gameView isDown:gvFunctionKey7])||(fKeyAlias &&[gameView isDown:key_gui_system_data]))
|
||||
{
|
||||
if (gui_screen != GUI_SCREEN_SYSTEM_DATA)
|
||||
{
|
||||
@ -3181,13 +3196,13 @@ static NSTimeInterval time_last_frame;
|
||||
|
||||
if (docked_okay)
|
||||
{
|
||||
if ((([gameView isDown:gvFunctionKey2])||(fKeyAlias && [gameView isDown:gvNumberKey2]))&&(gui_screen != GUI_SCREEN_OPTIONS))
|
||||
if ((([gameView isDown:gvFunctionKey2])||(fKeyAlias && [gameView isDown:key_view_aft]))&&(gui_screen != GUI_SCREEN_OPTIONS))
|
||||
{
|
||||
[gameView clearKeys];
|
||||
[self setGuiToLoadSaveScreen];
|
||||
}
|
||||
|
||||
if (([gameView isDown:gvFunctionKey3])||(fKeyAlias && [gameView isDown:gvNumberKey3]))
|
||||
if (([gameView isDown:gvFunctionKey3])||(fKeyAlias && [gameView isDown:key_view_port]))
|
||||
{
|
||||
if (!switching_equipship_screens)
|
||||
{
|
||||
@ -3219,13 +3234,13 @@ static NSTimeInterval time_last_frame;
|
||||
switching_equipship_screens = NO;
|
||||
}
|
||||
|
||||
if (([gameView isDown:gvFunctionKey4])||(fKeyAlias && [gameView isDown:gvNumberKey4]))
|
||||
if (([gameView isDown:gvFunctionKey4])||(fKeyAlias && [gameView isDown:key_view_starboard]))
|
||||
{
|
||||
[self setGuiToInterfacesScreen:0];
|
||||
[gui setSelectedRow:GUI_ROW_INTERFACES_START];
|
||||
}
|
||||
|
||||
if (([gameView isDown:gvFunctionKey8])||(fKeyAlias && [gameView isDown:gvNumberKey8]))
|
||||
if (([gameView isDown:gvFunctionKey8])||(fKeyAlias && [gameView isDown:key_gui_market]))
|
||||
{
|
||||
[gameView clearKeys];
|
||||
[self noteGUIWillChangeTo:GUI_SCREEN_MARKET];
|
||||
@ -3235,7 +3250,7 @@ static NSTimeInterval time_last_frame;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (([gameView isDown:gvFunctionKey8])||(fKeyAlias && [gameView isDown:gvNumberKey8]))
|
||||
if ([gameView isDown:gvFunctionKey8] || [gameView isDown:key_gui_market])
|
||||
{
|
||||
[self noteGUIWillChangeTo:GUI_SCREEN_MARKET];
|
||||
[self setGuiToMarketScreen];
|
||||
@ -3401,7 +3416,7 @@ static BOOL autopilot_pause;
|
||||
if(pollControls)
|
||||
{
|
||||
exceptionContext = @"undock";
|
||||
if ([gameView isDown:gvFunctionKey1] || [gameView isDown:gvNumberKey1]) // look for the f1 key
|
||||
if ([gameView isDown:gvFunctionKey1] || [gameView isDown:key_view_forward]) // look for the f1 key
|
||||
{
|
||||
if (EXPECT(gui_screen != GUI_SCREEN_MISSION || _missionAllowInterrupt))
|
||||
{
|
||||
@ -3503,17 +3518,17 @@ static BOOL autopilot_pause;
|
||||
[self setGuiToStatusScreen];
|
||||
[self doWorldEventUntilMissionScreen:OOJSID("missionScreenOpportunity")]; // trigger missionScreenOpportunity immediately after (re)start
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyLeft]) // '<--'
|
||||
if ([gameView isDown:key_gui_arrow_left]) // '<--'
|
||||
{
|
||||
if (!upDownKeyPressed)
|
||||
[UNIVERSE selectIntro2Previous];
|
||||
}
|
||||
if ([gameView isDown:gvArrowKeyRight]) // '-->'
|
||||
if ([gameView isDown:key_gui_arrow_right]) // '-->'
|
||||
{
|
||||
if (!upDownKeyPressed)
|
||||
[UNIVERSE selectIntro2Next];
|
||||
}
|
||||
upDownKeyPressed = (([gameView isDown:gvArrowKeyLeft])||([gameView isDown:gvArrowKeyRight]));
|
||||
upDownKeyPressed = (([gameView isDown:key_gui_arrow_left])||([gameView isDown:key_gui_arrow_right]));
|
||||
break;
|
||||
|
||||
case GUI_SCREEN_MISSION:
|
||||
|
@ -77,7 +77,17 @@ enum GameViewKeys
|
||||
gvNumberKey6,
|
||||
gvNumberKey7,
|
||||
gvNumberKey8,
|
||||
gvNumberKey9 //57
|
||||
gvNumberKey9, //57
|
||||
gvNumberPadKey0 = 310,
|
||||
gvNumberPadKey1,
|
||||
gvNumberPadKey2,
|
||||
gvNumberPadKey3,
|
||||
gvNumberPadKey4,
|
||||
gvNumberPadKey5,
|
||||
gvNumberPadKey6,
|
||||
gvNumberPadKey7,
|
||||
gvNumberPadKey8,
|
||||
gvNumberPadKey9 //319
|
||||
};
|
||||
|
||||
enum StringInput
|
||||
@ -110,7 +120,7 @@ extern int debug;
|
||||
|
||||
BOOL m_glContextInitialized;
|
||||
NSPoint mouseDragStartPoint;
|
||||
|
||||
|
||||
BOOL mouseWarped;
|
||||
|
||||
NSTimeInterval timeIntervalAtLastClick;
|
||||
@ -126,7 +136,7 @@ extern int debug;
|
||||
|
||||
double squareX,squareY;
|
||||
NSRect bounds;
|
||||
|
||||
|
||||
float _gamma;
|
||||
|
||||
// Full screen sizes
|
||||
@ -137,9 +147,9 @@ extern int debug;
|
||||
// Windowed mode
|
||||
NSSize currentWindowSize;
|
||||
SDL_Surface *surface;
|
||||
|
||||
|
||||
BOOL showSplashScreen;
|
||||
|
||||
|
||||
#if OOLITE_WINDOWS
|
||||
|
||||
BOOL wasFullScreen;
|
||||
|
File diff suppressed because it is too large
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Reference in New Issue
Block a user