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{
short_range_chart = "oolite-short-range-chart.png";
long_range_chart = "oolite-long-range-chart.png";
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system_data_nova = "oolite-nova-system.png";
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/* // This section is commented out, and not used by standard Oolite.
// Use the following settings to add custom images to Oolite's screens
intro = "intro.png"; // background for the ships at game start
status = "status.png";
status_docked = "status-docked.png"; // if not defined, same as status
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status_in_flight = "status-in-flight.png"; // if not defined, same as status
status_red_alert = "status-red-alert.png"; // if not defined, same as status
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report = "report.png"; // if not defined, same as status_docked
manifest = "manifest.png";
equip_ship = "equip-ship.png";
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mount_weapon = "mount-weapon.png"; // if not defined, same as equip_ship
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shipyard = "shipyard.png";
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long_range_chart1 = "long-range-chart1.png"; // if not defined, same as long_range_chart
long_range_chart2 = "long-range-chart2.png"; // if not defined, same as long_range_chart
long_range_chart3 = "long-range-chart3.png"; // if not defined, same as long_range_chart
long_range_chart4 = "long-range-chart4.png"; // if not defined, same as long_range_chart
long_range_chart5 = "long-range-chart5.png"; // if not defined, same as long_range_chart
long_range_chart6 = "long-range-chart6.png"; // if not defined, same as long_range_chart
long_range_chart7 = "long-range-chart7.png"; // if not defined, same as long_range_chart
long_range_chart8 = "long-range-chart8.png"; // if not defined, same as long_range_chart
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short_range_chart_mission = "short-range-chart-mission.png"; // if not defined, same as short_range_chart
long_range_chart_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart
long_range_chart1_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart1
long_range_chart2_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart2
long_range_chart3_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart3
long_range_chart4_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart4
long_range_chart5_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart5
long_range_chart6_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart6
long_range_chart7_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart7
long_range_chart8_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart8
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system_data = "system-data.png";
market = "market.png";
contracts = "contracts.png"; // if not defined, same as market
settings = "settings.png"; // game options / settings
load_save = "load-save.png"; // load / save game screens
- fix: oolite.setScreenBackground() & oolite.setScreenOverlay() from rev2921 ( the latter was called .setScreenForeground() before ) now change background & overlay for as long as the current GUI screen is still active, as originally intended.
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.
- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
2010-01-04 06:22:35 +00:00
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mission = "mission.png"; // default mission background, overridden by mission's background parameter.
- fix: oolite.setScreenBackground() & oolite.setScreenOverlay() from rev2921 ( the latter was called .setScreenForeground() before ) now change background & overlay for as long as the current GUI screen is still active, as originally intended.
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.
- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
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// Use overlays to add extra info / graphic elements to the screen.
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mission_overlay_with_title = "mission-overlay1.png"; // generic mission overlay, used when there is a mission tile. Overridden by mission's overlay parameter.
mission_overlay_no_title = "mission-overlay2.png"; // overlay used when mission title is a blank string. Overridden by mission's overlay parameter.
- fix: oolite.setScreenBackground() & oolite.setScreenOverlay() from rev2921 ( the latter was called .setScreenForeground() before ) now change background & overlay for as long as the current GUI screen is still active, as originally intended.
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.
- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
2010-01-04 06:22:35 +00:00
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overlay = "overlay.png"; // in-flight overlay
docked_overlay = "docked-overlay.png";
paused_overlay = "paused-overlay.png"; // in-flight and paused
paused_docked_overlay = "paused-docked-overlay.png";
- fix: oolite.setScreenBackground() & oolite.setScreenOverlay() from rev2921 ( the latter was called .setScreenForeground() before ) now change background & overlay for as long as the current GUI screen is still active, as originally intended.
- change: mission.runScreen now accepts the 'overlay' parameter (was 'foreground', which isn't recognised anymore).
- fix: report_screens now call the guiScreenChanged() event too.
- new: added the following keys to screenbackgrounds.plist: 'mission_overlay', 'overlay', 'docked_overlay', 'paused_overlay', 'paused_docked_overlay'. If viewing a gui screen when pause was started, and paused_overlay/paused_docked_overlay produce a texture, the overlay texture is displayed instead of the 'Paused - press P' message.
- fix: save game screen now behaves more like other screens - it responds to the various F keys (while still allowing numbers to be typed in), and the [back] & [more] onscreen buttons work when clicked.
- bouns fixes: random bugfix to a deprecated function redirect, and the 'overwrite game?' mini screen now responds to the translated y/n keys instead of hardcoded ascii values.
git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@2928 127b21dd-08f5-0310-b4b7-95ae10353056
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overwrite_overlay = "overwrite-overlay.png"; // overlay used in the 'overwrite saved game?' screen
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*/
}