oolite/Resources/Config/screenbackgrounds.plist
Chris Morris cc769b14b6 Make background for parcel delivery maps come from screenbackgrounds.plist
Add some more (unused in core) entries to screenbackgrounds.plist so that OXPs can define slightly different backgrounds for F6 screens and their missionscreen alternates. 


git-svn-id: http://svn.berlios.de/svnroot/repos/oolite-linux/trunk@5334 127b21dd-08f5-0310-b4b7-95ae10353056
2012-09-17 17:53:08 +00:00

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{
short_range_chart = "oolite-short-range-chart.png";
long_range_chart = "oolite-long-range-chart.png";
system_data_nova = "oolite-nova-system.png";
/* // This section is commented out, and not used by standard Oolite.
// Use the following settings to add custom images to Oolite's screens
intro = "intro.png"; // background for the ships at game start
status = "status.png";
status_docked = "status-docked.png"; // if not defined, same as status
status_in_flight = "status-in-flight.png"; // if not defined, same as status
status_red_alert = "status-red-alert.png"; // if not defined, same as status
report = "report.png"; // if not defined, same as status_docked
manifest = "manifest.png";
equip_ship = "equip-ship.png";
mount_weapon = "mount-weapon.png"; // if not defined, same as equip_ship
shipyard = "shipyard.png";
long_range_chart1 = "long-range-chart1.png"; // if not defined, same as long_range_chart
long_range_chart2 = "long-range-chart2.png"; // if not defined, same as long_range_chart
long_range_chart3 = "long-range-chart3.png"; // if not defined, same as long_range_chart
long_range_chart4 = "long-range-chart4.png"; // if not defined, same as long_range_chart
long_range_chart5 = "long-range-chart5.png"; // if not defined, same as long_range_chart
long_range_chart6 = "long-range-chart6.png"; // if not defined, same as long_range_chart
long_range_chart7 = "long-range-chart7.png"; // if not defined, same as long_range_chart
long_range_chart8 = "long-range-chart8.png"; // if not defined, same as long_range_chart
short_range_chart_mission = "short-range-chart-mission.png"; // if not defined, same as short_range_chart
long_range_chart_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart
long_range_chart1_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart1
long_range_chart2_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart2
long_range_chart3_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart3
long_range_chart4_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart4
long_range_chart5_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart5
long_range_chart6_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart6
long_range_chart7_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart7
long_range_chart8_mission = "long-range-chart-mission.png"; // if not defined, same as long_range_chart_mission and then long_range_chart8
system_data = "system-data.png";
market = "market.png";
contracts = "contracts.png"; // if not defined, same as market
settings = "settings.png"; // game options / settings
load_save = "load-save.png"; // load / save game screens
mission = "mission.png"; // default mission background, overridden by mission's background parameter.
// Use overlays to add extra info / graphic elements to the screen.
mission_overlay_with_title = "mission-overlay1.png"; // generic mission overlay, used when there is a mission tile. Overridden by mission's overlay parameter.
mission_overlay_no_title = "mission-overlay2.png"; // overlay used when mission title is a blank string. Overridden by mission's overlay parameter.
overlay = "overlay.png"; // in-flight overlay
docked_overlay = "docked-overlay.png";
paused_overlay = "paused-overlay.png"; // in-flight and paused
paused_docked_overlay = "paused-docked-overlay.png";
overwrite_overlay = "overwrite-overlay.png"; // overlay used in the 'overwrite saved game?' screen
*/
}