beholder
b822089858
added Moldgraf Monstrosity and Moment of Heroism
2011-09-29 15:35:11 +02:00
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1c79a6dcce
added Mikaeus, the Lunarch and Mindshrieker
2011-09-29 12:40:07 +02:00
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33293cdc49
added Mentor of the Meek and Midnight Haunting
2011-09-29 11:14:38 +02:00
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86432f6ef2
added Mausoleum Guard and Maw of the Mire
2011-09-29 10:53:17 +02:00
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4ace4121d3
added Markov Patrician and Mask of Avacyn
2011-09-29 10:40:11 +02:00
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81ba07be92
added Make a Wish and Manor Skeleton
2011-09-29 09:42:25 +02:00
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232dcb4c00
added Lantern Spirit and Lumberknot
2011-09-29 08:21:19 +02:00
melvin
57e02f1e2e
MagicLayer.getColorFlags was checking effects for Type instead of Color
...
fixes issue 63.
2011-09-29 11:18:30 +08:00
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6128dee112
added Kessig Wolf and Kindercatch
2011-09-28 19:16:43 +02:00
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d423bf56f6
added Invisible Stalker and Kessig Cagebreakers
2011-09-28 19:05:29 +02:00
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429de6e784
added Hysterical Blindness and Intangible Virtue
2011-09-28 18:44:55 +02:00
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97d59c21c9
added Hamlet Captain and Hollowhenge Scavenger
2011-09-28 17:03:18 +02:00
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07d8212e59
added Grimgrin, Corpse-Born and Grimoire of the Dead
2011-09-28 11:12:14 +02:00
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e8c90dd838
added Galvanic Juggernaut
2011-09-28 09:05:59 +02:00
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5337d93cf0
added MagicAbility.DoesNotUntap. renamed MagicPermanentState.DoesNotUntap to DoesNotUntapDuringNext
2011-09-28 09:05:42 +02:00
melvin
0d37eb5bf9
determine number of main phases by starting from 1 and increasing while there is time left, time allocated is AI level in seconds
2011-09-28 13:25:52 +08:00
melvin
66174e72e9
changed constants to static final variables, switch over to fast blocker generation when number of estimated blocking choices is more than 1e4
2011-09-28 13:24:24 +08:00
melvin
00cd681a77
check that index is within the array
2011-09-28 13:22:44 +08:00
melvin
5680eb4be6
added condition to ensure AI can activate equip at most six times in a turn, to prevent infinite loop for equipment with zero cost
2011-09-28 13:21:46 +08:00
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5b1ba46bc8
added Grave Bramble and Graveyard Shovel
2011-09-27 19:07:44 +02:00
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0014557468
added Ghoulraiser
2011-09-27 17:37:07 +02:00
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d192ade8f0
added Geistcatcher's Rig and Geist-Honored Monk
2011-09-27 16:56:38 +02:00
melvin
86a8e159f4
replaced MagicCondition.NONE with MagicActivation.NO_COND
...
mirrors structure of MagicEvent
2011-09-27 18:51:13 +08:00
melvin
4e1d86c54c
simplified logic for end of combat phase
2011-09-27 18:11:38 +08:00
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9dfb5cbcaa
added MagicPermanentState.ExileAtEndOfCombat. added Angel token. added Geist of Saint Traft and Gallows Warden
2011-09-27 10:57:12 +02:00
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052fa1c671
added Frightful Delusion
2011-09-26 15:20:51 +02:00
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4f674717a7
added Festerhide Boar and Fortress Crab
2011-09-26 15:12:26 +02:00
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0782931b7c
added Falkenrath Noble and Feral Ridgewolf
2011-09-26 14:52:36 +02:00
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cbb8d9c6d3
added Endless Ranks of the Dead and Falkenrath Marauders
2011-09-26 11:23:22 +02:00
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bb1ddd82ee
added Elite Inquisitor
2011-09-26 10:34:26 +02:00
melvin
df7596b908
added missing card class for Dead Weight
2011-09-26 11:18:16 +08:00
melvin
5c9ff7a2e4
test that new showComponent method did not introduce any other problems
2011-09-26 11:09:18 +08:00
melvin
aa013de028
replaced showComponent(JComponent) with showComponent(Callable)
...
so that the creation of the component is encapsulated in the Callable object
and runs in the event dispatching thread
2011-09-26 10:54:02 +08:00
melvin
29660c0248
merged new cards
2011-09-25 22:17:25 +08:00
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6473c94057
undo change to MagicRegenerationActivation. added Elder of Laurels
2011-09-25 16:07:03 +02:00
melvin
10b277ccc3
added test scenario to improve AI's use of regen
2011-09-25 22:02:29 +08:00
beholder
0edb31f1e4
allow AI to use Regenerate ability more than once each turn
2011-09-25 15:30:26 +02:00
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6f7fe195d5
merged with changes to website
2011-09-25 15:01:39 +02:00
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79ebbd22d7
added Doomed Traveler and Elder Cathar
2011-09-25 15:00:53 +02:00
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3a801dae35
added Diregraf Ghoul and Disciple of Griselbrand
2011-09-25 14:43:16 +02:00
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4b68fd33cd
added Darkthicket Wolf and Dead Weight
2011-09-25 11:53:53 +02:00
melvin
f9ad1a374e
moved credits to IcoJoy from website to README.txt
2011-09-25 17:51:31 +08:00
melvin
74b9a13855
add copied MagicPermanent to copyMap before invocation of copyMap.copy to
...
prevent repeated copying of the same object.
bug was due to multiple copies of the same permanent in the AI's instance of
the game, leading to the effect not being applied corrected.
fixes issue 61.
2011-09-25 14:36:46 +08:00
melvin
e1b12428f4
changed MagicDeclareAttackersResultBuilder.buildResults to be a static method
2011-09-25 11:18:22 +08:00
wait321
fb8a8d77b5
fixed array out of bounds error when sorting on rarity
2011-09-24 11:21:58 -07:00
melvin
fc578bf738
added test case which shows bug with Pacifism
2011-09-24 23:10:16 +08:00
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c948d68640
added Curiosity
2011-09-24 15:53:22 +02:00
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6f0f6570de
added Cobbled Wings and Crossway Vampire
2011-09-24 15:37:50 +02:00
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942e00d389
fixed Charmbreaker Devils
2011-09-24 15:17:12 +02:00
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48419bec44
added Champion of the Parish, Chapel Geist, Charmbreaker Devils
2011-09-24 14:05:29 +02:00