added Hamlet Captain and Hollowhenge Scavenger
parent
07d8212e59
commit
97d59c21c9
|
@ -4417,6 +4417,30 @@ converted=4
|
|||
cost={4}
|
||||
timing=artifact
|
||||
|
||||
>Hamlet Captain
|
||||
image=http://magiccards.info/scans/en/isd/187.jpg
|
||||
value=2
|
||||
rarity=U
|
||||
type=Creature
|
||||
subtype=Human,Warrior
|
||||
color=g
|
||||
converted=2
|
||||
cost={1}{G}
|
||||
pt=2/2
|
||||
timing=main
|
||||
|
||||
>Hollowhenge Scavenger
|
||||
image=http://magiccards.info/scans/en/isd/188.jpg
|
||||
value=4
|
||||
rarity=U
|
||||
type=Creature
|
||||
subtype=Elemental
|
||||
color=g
|
||||
converted=5
|
||||
cost={3}{G}{G}
|
||||
pt=4/5
|
||||
timing=main
|
||||
|
||||
>Morkrut Banshee
|
||||
image=http://magiccards.info/scans/en/isd/110.jpg
|
||||
value=4
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
package magic.card;
|
||||
|
||||
import java.util.Collection;
|
||||
|
||||
import magic.model.MagicGame;
|
||||
import magic.model.MagicPermanent;
|
||||
import magic.model.MagicPlayer;
|
||||
import magic.model.action.MagicChangeTurnPTAction;
|
||||
import magic.model.event.MagicEvent;
|
||||
import magic.model.target.MagicTarget;
|
||||
import magic.model.target.MagicTargetFilter;
|
||||
import magic.model.trigger.MagicWhenAttacksTrigger;
|
||||
import magic.model.trigger.MagicWhenBlocksTrigger;
|
||||
|
||||
|
||||
public class Hamlet_Captain {
|
||||
public static final MagicWhenAttacksTrigger T1 = new MagicWhenAttacksTrigger() {
|
||||
@Override
|
||||
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
|
||||
return (permanent == creature) ?
|
||||
new MagicEvent(
|
||||
permanent,
|
||||
permanent.getController(),
|
||||
new Object[]{permanent,permanent.getController()},
|
||||
this,
|
||||
"Other Human creatures you control get +1/+1 until end of turn."):
|
||||
MagicEvent.NONE;
|
||||
}
|
||||
@Override
|
||||
public void executeEvent(
|
||||
final MagicGame game,
|
||||
final MagicEvent event,
|
||||
final Object data[],
|
||||
final Object[] choiceResults) {
|
||||
final Collection<MagicTarget> targets =
|
||||
game.filterTargets((MagicPlayer)data[1],MagicTargetFilter.TARGET_HUMAN_YOU_CONTROL);
|
||||
for (final MagicTarget target : targets) {
|
||||
final MagicPermanent creature = (MagicPermanent)target;
|
||||
if (creature != (MagicPermanent)data[0]) {
|
||||
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
public static final MagicWhenBlocksTrigger T2 = new MagicWhenBlocksTrigger() {
|
||||
@Override
|
||||
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
|
||||
return (permanent == creature) ?
|
||||
new MagicEvent(
|
||||
permanent,
|
||||
permanent.getController(),
|
||||
new Object[]{permanent,permanent.getController()},
|
||||
this,
|
||||
"Other Human creatures you control get +1/+1 until end of turn."):
|
||||
MagicEvent.NONE;
|
||||
}
|
||||
@Override
|
||||
public void executeEvent(
|
||||
final MagicGame game,
|
||||
final MagicEvent event,
|
||||
final Object data[],
|
||||
final Object[] choiceResults) {
|
||||
final Collection<MagicTarget> targets =
|
||||
game.filterTargets((MagicPlayer)data[1],MagicTargetFilter.TARGET_HUMAN_YOU_CONTROL);
|
||||
for (final MagicTarget target : targets) {
|
||||
final MagicPermanent creature = (MagicPermanent)target;
|
||||
if (creature != (MagicPermanent)data[0]) {
|
||||
game.doAction(new MagicChangeTurnPTAction(creature,1,1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
package magic.card;
|
||||
|
||||
import magic.model.MagicGame;
|
||||
import magic.model.MagicPlayer;
|
||||
import magic.model.MagicPermanent;
|
||||
import magic.model.action.MagicChangeLifeAction;
|
||||
import magic.model.event.MagicEvent;
|
||||
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
|
||||
|
||||
public class Hollowhenge_Scavenger {
|
||||
public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
|
||||
@Override
|
||||
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
|
||||
return game.getCreatureDiedThisTurn() ?
|
||||
new MagicEvent(
|
||||
permanent,
|
||||
player,
|
||||
new Object[]{player},
|
||||
this,
|
||||
player + " gains 5 life.") :
|
||||
MagicEvent.NONE;
|
||||
}
|
||||
@Override
|
||||
public void executeEvent(
|
||||
final MagicGame game,
|
||||
final MagicEvent event,
|
||||
final Object data[],
|
||||
final Object[] choiceResults) {
|
||||
game.doAction(new MagicChangeLifeAction((MagicPlayer)data[0],5));
|
||||
}
|
||||
};
|
||||
}
|
|
@ -707,6 +707,17 @@ public interface MagicTargetFilter {
|
|||
}
|
||||
};
|
||||
|
||||
MagicTargetFilter TARGET_HUMAN_YOU_CONTROL = new MagicTargetFilter() {
|
||||
public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
|
||||
return target.getController() == player &&
|
||||
((MagicPermanent)target).isCreature(game) &&
|
||||
((MagicPermanent)target).hasSubType(MagicSubType.Human,game);
|
||||
}
|
||||
public boolean acceptType(final MagicTargetType targetType) {
|
||||
return targetType == MagicTargetType.Permanent;
|
||||
}
|
||||
};
|
||||
|
||||
MagicTargetFilter TARGET_NONHUMAN_CREATURE = new MagicTargetFilter() {
|
||||
public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
|
||||
return !((MagicPermanent)target).hasSubType(MagicSubType.Human,game);
|
||||
|
|
Loading…
Reference in New Issue