Quantum-Engineering/AugerBlade.cs
2020-09-19 20:29:43 -05:00

26 lines
624 B
C#

using UnityEngine;
public class AugerBlade : MonoBehaviour
{
public GameObject auger;
private StateManager stateManager;
//! Called by unity engine on start up to initialize variables.
public void Start()
{
stateManager = FindObjectOfType<StateManager>();
}
//! Called once per frame by unity engine.
public void Update()
{
if (!stateManager.Busy())
{
if (auger.GetComponent<AudioSource>().enabled == true)
{
transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
}
}
}
}