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Droog71 5be40a612c Fixed FileBasedPrefs.SetWorldName() being called before the world is downloaded when joining a multiplayer game, resulting in an empty .sav file. 2021-06-05 10:32:53 -04:00
ActionManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
AddressManager.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
AirLock.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
AlloySmelter.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
AmbientSound.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
Auger.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
AugerBlade.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
AutoCrafter.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
BasicMachine.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
BasicMachineRecipe.cs doxygen implementation 2020-09-16 21:40:25 -05:00
Block.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
BlockDictionary.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
BlockDummy.cs doxygen implementation 2020-09-16 21:40:25 -05:00
BlockInteraction.cs New development branch as of 05/16/21 2021-05-16 14:12:13 -05:00
BlockManager.cs Added simulation speed option. Fixed null reference exception for GetComponent() called on destoyed GameObject. Increased machine connection attempts. 2021-05-18 23:05:42 -04:00
BlockSelector.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Brick.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
BuildController.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
ChatGUI.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
CombinedMeshManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
ConduitItem.cs WIP unstable dev branch 2021-05-16 22:56:04 -04:00
CraftingDictionary.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
CraftingGUI.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
CraftingManager.cs New development branch as of 05/16/21 2021-05-16 14:12:13 -05:00
CraftingRecipe.cs doxygen implementation 2020-09-16 21:40:25 -05:00
DarkMatter.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
DarkMatterCollector.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
DarkMatterConduit.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Deer.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
Descriptions.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Door.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
ElectricLight.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Explosion.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
Extruder.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
ExtruderPiston.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
GameManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
GearCutter.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
Glass.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Grass.cs Optimization and bug fixes. 2021-05-21 02:15:50 -04:00
GuiCoordinates.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
HazardManager.cs WIP unstable dev branch 2021-05-16 22:56:04 -04:00
HeadBob.cs doxygen implementation 2020-09-16 21:40:25 -05:00
HeatExchanger.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
HeldItemSway.cs doxygen implementation 2020-09-16 21:40:25 -05:00
HolderDummy.cs doxygen implementation 2020-09-16 21:40:25 -05:00
HotBar.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
InfoHUD.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
InputManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
InteractionController.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
InventoryGUI.cs Improved options menu. Fixed potential TextureDictionary null reference exception in GUI classes. 2021-05-17 23:13:02 -04:00
InventoryHandler.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
InventoryManager.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
InventorySlot.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
Iron.cs doxygen implementation 2020-09-16 21:40:25 -05:00
IronBlock.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Item.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
LaserController.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
LaserCutter.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
Machine.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
MachineGUI.cs Networking for rail carts and hubs. Fixed a null reference exception in InventoryHandler. 2021-05-24 12:04:14 -04:00
MachineInteraction.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
MachineManager.cs Optimization and bug fixes. 2021-05-21 02:15:50 -04:00
MainMenu.cs Fixed FileBasedPrefs.SetWorldName() being called before the world is downloaded when joining a multiplayer game, resulting in an empty .sav file. 2021-06-05 10:32:53 -04:00
MarketGUI.cs Improved options menu. Fixed potential TextureDictionary null reference exception in GUI classes. 2021-05-17 23:13:02 -04:00
MenuLoader.cs Added mod.io support 2020-10-03 23:00:33 -04:00
MeshPainter.cs New development branch as of 05/16/21 2021-05-16 14:12:13 -05:00
Meteor.cs New development branch as of 05/16/21 2021-05-16 14:12:13 -05:00
Missile.cs Added physics based player movement and jetpack hovering. Improved logging for mod loading. Fixed gear cutter not animating. Fixed iron and steel items using the same texture. 2021-04-05 02:59:40 -04:00
MissileTurret.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
ModBlock.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
ModMachine.cs Removed TextureDictionary from StorageComputer. Added machine initialization to world loading. 2021-05-20 14:42:37 -04:00
NetworkController.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
NetworkPlayer.cs Fixing multiplayer bugs. 2021-05-22 22:58:41 -04:00
NetworkReceive.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
NetworkSend.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
NuclearReactor.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
ObjImporter.cs New development branch as of 05/16/21 2021-05-16 14:12:13 -05:00
PaintGunOffset.cs doxygen implementation 2020-09-16 21:40:25 -05:00
PhysicsHandler.cs Fixed server overriding changes made to inventory slots in containers. 2021-05-29 02:08:30 -04:00
Ping.cs Improved options menu. Fixed potential TextureDictionary null reference exception in GUI classes. 2021-05-17 23:13:02 -04:00
Pirate.cs WIP unstable dev branch 2021-05-16 22:56:04 -04:00
PlayerController.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
PlayerGUI.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
PlayerPrefsX.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
PluginLoader.cs Fixed mod sub-directories not created automatically if missing. 2020-09-24 03:36:17 -04:00
PowerConduit.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
PowerReceiver.cs doxygen implementation 2020-09-16 21:40:25 -05:00
PowerSource.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Press.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
PressHammer.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
PrintingArm.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
ProtectionBlock.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
README.md Update README.md 2020-10-20 16:52:36 -04:00
RailCart.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
RailCartHub.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
Retriever.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
RoboticArm.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
Rocket.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
SaveManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
ScannerOffset.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
Smelter.cs Adding comments; disabling grass on new map when quality settings are reduced. 2021-05-17 14:56:00 -05:00
SmelterFire.cs Fixed smelter fire not going out when it should. Added new logo graphics. 2020-11-23 00:31:41 -05:00
StateManager.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
Steel.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
StorageComputer.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
StorageInteraction.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
TextureDictionary.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00
TurbineImpeller.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
Turret.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
UniversalConduit.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
UniversalExtractor.cs Added server browser and area protection blocks (grief prevention). Removed saving and loading of player rotation due to issues with the camera controller. Removed obsolete address variables from machine code. 2021-06-02 03:08:25 -04:00
UniversalResource.cs doxygen implementation 2020-09-16 21:40:25 -05:00
VP.cs Fixing paint gun bugs. 2020-09-19 20:29:43 -05:00
cInputInit.cs Integrated hotbar mod with the game. Added id assignments to world loading. Changed protection block authorization to usernames. Passwords are now used for server login authentication. Fixed machine settings not always updating over the network. Added networking for undo function. Added normal map support for door textures. Fixed network classes using old data for server url. Changed mod logging to require -devel arg. Fixed not being able to download worlds from a server if you had already started a game and returned to the main menu after. Cleaned up some code in Rocket and GameManager classes. Hazards can now be toggled only by the host in multiplayer or using the -hazards argument when starting a dedicated server. 2021-06-05 02:06:02 -04:00