Fixing paint gun bugs.
This commit is contained in:
parent
36ddbcc57b
commit
58743da7c4
@ -4,6 +4,7 @@ using System.Collections;
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public class AddressManager
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{
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private StateManager stateManager;
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private int totalObjects;
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//! This class assigns a unique ID to every block in the world.
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public AddressManager(StateManager stateManager)
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@ -18,8 +19,8 @@ public class AddressManager
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int idCount = 0;
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int addressingInterval = 0;
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string objectName = "";
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GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
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foreach (GameObject go in allObjects)
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GameObject[] machines = GameObject.FindGameObjectsWithTag("Built");
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foreach (GameObject go in machines)
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{
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if (go != null)
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{
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@ -195,8 +196,8 @@ public class AddressManager
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}
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}
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Transform[] allTransforms = stateManager.BuiltObjects.GetComponentsInChildren<Transform>(true);
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foreach (Transform T in allTransforms)
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Transform[] blocks = stateManager.BuiltObjects.GetComponentsInChildren<Transform>(true);
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foreach (Transform T in blocks)
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{
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if (T != null)
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{
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@ -3,6 +3,7 @@
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public class AirLock : MonoBehaviour
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{
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private float updateTick;
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private StateManager stateManager;
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public string ID = "unassigned";
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public int address;
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public bool open;
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@ -13,6 +14,7 @@ public class AirLock : MonoBehaviour
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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stateManager = FindObjectOfType<StateManager>();
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if (QualitySettings.GetQualityLevel() < 3)
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{
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effects.SetActive(false);
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@ -25,6 +27,12 @@ public class AirLock : MonoBehaviour
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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}
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@ -33,13 +33,16 @@ public class AlloySmelter : MonoBehaviour
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private LineRenderer connectionLine;
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private float updateTick;
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private int machineTimer;
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private int warmup;
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private GameObject builtObjects;
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private StateManager stateManager;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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stateManager = FindObjectOfType<StateManager>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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@ -52,15 +55,26 @@ public class AlloySmelter : MonoBehaviour
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//! Called once per frame by unity engine.
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public void Update()
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{
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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UpdatePowerReceiver();
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updateTick = 0;
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if (speed > power)
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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15
Auger.cs
15
Auger.cs
@ -18,8 +18,10 @@ public class Auger : MonoBehaviour
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public int address;
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public bool powerON;
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private LineRenderer connectionLine;
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private StateManager stateManager;
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private float updateTick;
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private int machineTimer;
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private int warmup;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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@ -27,6 +29,7 @@ public class Auger : MonoBehaviour
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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conduitItem = GetComponentInChildren<ConduitItem>(true);
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stateManager = FindObjectOfType<StateManager>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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@ -40,11 +43,21 @@ public class Auger : MonoBehaviour
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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UpdatePowerReceiver();
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updateTick = 0;
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if (speed > power)
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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@ -3,13 +3,23 @@
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public class AugerBlade : MonoBehaviour
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{
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public GameObject auger;
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private StateManager stateManager;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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stateManager = FindObjectOfType<StateManager>();
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}
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//! Called once per frame by unity engine.
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public void Update()
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{
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if (auger.GetComponent<AudioSource>().enabled == true)
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{
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transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
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if (!stateManager.Busy())
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{
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if (auger.GetComponent<AudioSource>().enabled == true)
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{
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transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
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}
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}
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}
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}
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@ -23,10 +23,12 @@ public class AutoCrafter : MonoBehaviour
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public Material lineMat;
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private float updateTick;
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private int machineTimer;
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private int warmup;
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private LineRenderer connectionLine;
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private CraftingManager craftingManager;
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private CraftingDictionary craftingDictionary;
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private GameObject builtObjects;
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private StateManager stateManager;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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@ -35,6 +37,7 @@ public class AutoCrafter : MonoBehaviour
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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craftingDictionary = new CraftingDictionary();
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stateManager = FindObjectOfType<StateManager>();
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connectionLine.startWidth = 0.2f;
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connectionLine.endWidth = 0.2f;
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connectionLine.material = lineMat;
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@ -50,11 +53,21 @@ public class AutoCrafter : MonoBehaviour
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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UpdatePowerReceiver();
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updateTick = 0;
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if (speed > power)
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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@ -28,11 +28,14 @@ public class BasicMachine : MonoBehaviour
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public BasicMachineRecipe[] recipes;
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private LineRenderer connectionLine;
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private GameObject builtObjects;
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public StateManager stateManager;
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private int machineTimer;
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private int warmup;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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stateManager = FindObjectOfType<StateManager>();
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powerReceiver = gameObject.AddComponent<PowerReceiver>();
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connectionLine = gameObject.AddComponent<LineRenderer>();
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conduitItem = GetComponentInChildren<ConduitItem>(true);
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@ -50,11 +53,21 @@ public class BasicMachine : MonoBehaviour
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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UpdatePowerReceiver();
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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if (speed > power)
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if (warmup < 10)
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{
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warmup++;
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}
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else if (speed > power)
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{
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speed = power > 0 ? power : 1;
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}
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13
Brick.cs
13
Brick.cs
@ -7,6 +7,13 @@ public class Brick : MonoBehaviour
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public string creationMethod;
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public int address;
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private float updateTick;
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private StateManager stateManager;
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//! Called by unity engine on start up to initialize variables.
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public void Start()
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{
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stateManager = FindObjectOfType<StateManager>();
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}
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//! Called once per frame by unity engine.
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public void Update()
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@ -14,6 +21,12 @@ public class Brick : MonoBehaviour
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updateTick += 1 * Time.deltaTime;
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if (updateTick > 0.5f + (address * 0.001f))
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{
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if (stateManager.Busy())
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{
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updateTick = 0;
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return;
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}
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GetComponent<PhysicsHandler>().UpdatePhysics();
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updateTick = 0;
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}
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@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine;
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public class BuildController : MonoBehaviour
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{
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@ -9,6 +10,7 @@ public class BuildController : MonoBehaviour
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public Material lineMat;
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public GameObject builtObjects;
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public bool autoAxis;
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private Coroutine buildBlockCoroutine;
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//! Called by unity engine on start up to initialize variables
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public void Start()
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@ -22,44 +24,30 @@ public class BuildController : MonoBehaviour
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//! Called once per frame by unity engine
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public void Update()
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{
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if (playerController.building == true)
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if (!playerController.stateManager.Busy())
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{
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playerController.buildTimer += 1 * Time.deltaTime;
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if (playerController.buildTimer >= 30)
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if (playerController.building == true)
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{
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if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
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playerController.buildTimer += 1 * Time.deltaTime;
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if (playerController.buildTimer >= 30)
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{
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playerController.stoppingBuildCoRoutine = true;
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gameManager.meshManager.CombineBlocks();
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playerController.separatedBlocks = false;
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playerController.destroyTimer = 0;
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playerController.buildTimer = 0;
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playerController.building = false;
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playerController.destroying = false;
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if (GameObject.Find("GameManager").GetComponent<GameManager>().working == false)
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{
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playerController.stoppingBuildCoRoutine = true;
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gameManager.meshManager.CombineBlocks();
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playerController.separatedBlocks = false;
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playerController.destroyTimer = 0;
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playerController.buildTimer = 0;
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playerController.building = false;
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playerController.destroying = false;
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}
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else
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{
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playerController.requestedBuildingStop = true;
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}
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}
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else
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{
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playerController.requestedBuildingStop = true;
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}
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}
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if (playerController.separatedBlocks == false)
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{
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if (gameManager.working == false)
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{
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gameManager.meshManager.SeparateBlocks(transform.position, "all", true);
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playerController.separatedBlocks = true;
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}
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else
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{
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playerController.requestedChunkLoad = true;
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}
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playerController.buildStartPosition = transform.position;
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}
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else
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{
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float distance = Vector3.Distance(transform.position, playerController.buildStartPosition);
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if (distance > 15)
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if (playerController.separatedBlocks == false)
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{
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if (gameManager.working == false)
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{
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@ -72,63 +60,80 @@ public class BuildController : MonoBehaviour
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}
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playerController.buildStartPosition = transform.position;
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}
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}
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if (playerController.buildObject == null)
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{
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CreateBuildObject();
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}
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else
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{
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if (Physics.Raycast(Camera.main.gameObject.transform.position, Camera.main.gameObject.transform.forward, out RaycastHit hit, 100))
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else
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{
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float distance = Vector3.Distance(transform.position, playerController.buildObject.transform.position);
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Material buildObjectMaterial = playerController.buildObject.GetComponent<MeshRenderer>().material;
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buildObjectMaterial.color = distance > 40 ? Color.red : Color.white;
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if (hit.transform.gameObject.tag == "Built")
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float distance = Vector3.Distance(transform.position, playerController.buildStartPosition);
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if (distance > 15)
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{
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SetupBuildAxis(hit);
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}
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else
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{
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SetupFreePlacement(hit);
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}
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}
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if (Physics.Raycast(Camera.main.gameObject.transform.position, Camera.main.gameObject.transform.forward, out RaycastHit buildHit, 40))
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{
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if (buildHit.collider.gameObject.tag != "CombinedMesh")
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{
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playerController.buildObject.GetComponent<MeshRenderer>().material.color = Color.white;
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if (autoAxis == true)
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{
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AutoSelectBuildAxis(buildHit);
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}
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if (cInput.GetKeyDown("Place Object"))
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{
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if (blockDictionary.machineDictionary.ContainsKey(playerController.buildType))
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{
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BuildMachine(playerController.buildType, hit);
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}
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else
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{
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BuildBlock(playerController.buildType);
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}
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}
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}
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else
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{
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playerController.buildObject.GetComponent<MeshRenderer>().material.color = Color.red;
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if (gameManager.working == false)
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{
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gameManager.meshManager.SeparateBlocks(buildHit.point, "all", true);
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gameManager.meshManager.SeparateBlocks(transform.position, "all", true);
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playerController.separatedBlocks = true;
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}
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else
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{
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playerController.requestedChunkLoad = true;
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}
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playerController.buildStartPosition = transform.position;
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}
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}
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if (playerController.buildObject == null)
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{
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CreateBuildObject();
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}
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else
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{
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if (Physics.Raycast(Camera.main.gameObject.transform.position, Camera.main.gameObject.transform.forward, out RaycastHit hit, 100))
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{
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float distance = Vector3.Distance(transform.position, playerController.buildObject.transform.position);
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Material buildObjectMaterial = playerController.buildObject.GetComponent<MeshRenderer>().material;
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buildObjectMaterial.color = distance > 40 ? Color.red : Color.white;
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if (hit.transform.gameObject.tag == "Built")
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{
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SetupBuildAxis(hit);
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}
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else
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{
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SetupFreePlacement(hit);
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}
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}
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if (Physics.Raycast(Camera.main.gameObject.transform.position, Camera.main.gameObject.transform.forward, out RaycastHit buildHit, 40))
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{
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if (buildHit.collider.gameObject.tag != "CombinedMesh")
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{
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playerController.buildObject.GetComponent<MeshRenderer>().material.color = Color.white;
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if (autoAxis == true)
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{
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AutoSelectBuildAxis(buildHit);
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}
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if (cInput.GetKeyDown("Place Object"))
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{
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if (blockDictionary.machineDictionary.ContainsKey(playerController.buildType))
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{
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BuildMachine(playerController.buildType, hit);
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}
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else
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{
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BuildBlock(playerController.buildType);
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}
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}
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}
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else
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{
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playerController.buildObject.GetComponent<MeshRenderer>().material.color = Color.red;
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if (gameManager.working == false)
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{
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gameManager.meshManager.SeparateBlocks(buildHit.point, "all", true);
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}
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}
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}
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}
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}
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}
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else if (playerController.buildObject != null)
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{
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Destroy(playerController.buildObject);
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else if (playerController.buildObject != null)
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{
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Destroy(playerController.buildObject);
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}
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}
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}
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@ -235,41 +240,44 @@ public class BuildController : MonoBehaviour
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//! Implements the current build axis.
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private void SetupBuildAxis(RaycastHit hit)
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{
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Vector3 placementPoint = hit.transform.position;
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Quaternion placementRotation;
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Vector3 dirVector;
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if (gameManager.working == false)
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{
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Vector3 placementPoint = hit.transform.position;
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Quaternion placementRotation;
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Vector3 dirVector;
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if (playerController.cubeloc == "up")
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{
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placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y + 5, hit.transform.position.z);
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}
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else if (playerController.cubeloc == "down")
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{
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placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y - 5, hit.transform.position.z);
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}
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else if (playerController.cubeloc == "left")
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{
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placementPoint = new Vector3(hit.transform.position.x + 5, hit.transform.position.y, hit.transform.position.z);
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}
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else if (playerController.cubeloc == "right")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x - 5, hit.transform.position.y, hit.transform.position.z);
|
||||
}
|
||||
else if (playerController.cubeloc == "front")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y, hit.transform.position.z + 5);
|
||||
}
|
||||
else if (playerController.cubeloc == "back")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y, hit.transform.position.z - 5);
|
||||
}
|
||||
if (playerController.cubeloc == "up")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y + 5, hit.transform.position.z);
|
||||
}
|
||||
else if (playerController.cubeloc == "down")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y - 5, hit.transform.position.z);
|
||||
}
|
||||
else if (playerController.cubeloc == "left")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x + 5, hit.transform.position.y, hit.transform.position.z);
|
||||
}
|
||||
else if (playerController.cubeloc == "right")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x - 5, hit.transform.position.y, hit.transform.position.z);
|
||||
}
|
||||
else if (playerController.cubeloc == "front")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y, hit.transform.position.z + 5);
|
||||
}
|
||||
else if (playerController.cubeloc == "back")
|
||||
{
|
||||
placementPoint = new Vector3(hit.transform.position.x, hit.transform.position.y, hit.transform.position.z - 5);
|
||||
}
|
||||
|
||||
placementRotation = playerController.buildObject.transform.rotation;
|
||||
playerController.buildObject.transform.position = placementPoint;
|
||||
playerController.buildObject.transform.rotation = placementRotation;
|
||||
dirLine.SetPosition(0, playerController.buildObject.transform.position);
|
||||
dirVector = playerController.buildObject.transform.position + playerController.buildObject.transform.forward * 4;
|
||||
dirLine.SetPosition(1, dirVector);
|
||||
placementRotation = playerController.buildObject.transform.rotation;
|
||||
playerController.buildObject.transform.position = placementPoint;
|
||||
playerController.buildObject.transform.rotation = placementRotation;
|
||||
dirLine.SetPosition(0, playerController.buildObject.transform.position);
|
||||
dirVector = playerController.buildObject.transform.position + playerController.buildObject.transform.forward * 4;
|
||||
dirLine.SetPosition(1, dirVector);
|
||||
}
|
||||
}
|
||||
|
||||
//! Prepares cursor for free block placement, ie: not attached to another block.
|
||||
@ -369,8 +377,13 @@ public class BuildController : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
//! Places standard building blocks in the world.
|
||||
private void BuildBlock(string type)
|
||||
{
|
||||
buildBlockCoroutine = StartCoroutine(BuildBlockCoroutine(type));
|
||||
}
|
||||
|
||||
//! Places standard building blocks in the world.
|
||||
private IEnumerator BuildBlockCoroutine(string type)
|
||||
{
|
||||
bool foundItems = false;
|
||||
foreach (InventorySlot slot in playerController.playerInventory.inventory)
|
||||
@ -379,49 +392,48 @@ public class BuildController : MonoBehaviour
|
||||
{
|
||||
if (slot.amountInSlot >= playerController.buildMultiplier)
|
||||
{
|
||||
if (slot.typeInSlot.Equals(type) && GameObject.Find("GameManager").GetComponent<GameManager>().blockLimitReached == false)
|
||||
if (slot.typeInSlot.Equals(type))
|
||||
{
|
||||
foundItems = true;
|
||||
int h = 0;
|
||||
Vector3 origin = playerController.buildObject.transform.position;
|
||||
Quaternion rotation = playerController.buildObject.transform.rotation;
|
||||
Vector3 multiBuildPlacement = playerController.buildObject.transform.position;
|
||||
for (int i = 0; i < playerController.buildMultiplier; i++)
|
||||
{
|
||||
if (playerController.cubeloc == "up")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x, playerController.buildObject.transform.position.y + h, playerController.buildObject.transform.position.z);
|
||||
multiBuildPlacement = new Vector3(origin.x, origin.y + h, origin.z);
|
||||
}
|
||||
if (playerController.cubeloc == "down")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x, playerController.buildObject.transform.position.y - h, playerController.buildObject.transform.position.z);
|
||||
multiBuildPlacement = new Vector3(origin.x, origin.y - h, origin.z);
|
||||
}
|
||||
if (playerController.cubeloc == "left")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x + h, playerController.buildObject.transform.position.y, playerController.buildObject.transform.position.z);
|
||||
multiBuildPlacement = new Vector3(origin.x + h, origin.y, origin.z);
|
||||
}
|
||||
if (playerController.cubeloc == "right")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x - h, playerController.buildObject.transform.position.y, playerController.buildObject.transform.position.z);
|
||||
multiBuildPlacement = new Vector3(origin.x - h, origin.y, origin.z);
|
||||
}
|
||||
if (playerController.cubeloc == "front")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x, playerController.buildObject.transform.position.y, playerController.buildObject.transform.position.z + h);
|
||||
multiBuildPlacement = new Vector3(origin.x, origin.y, origin.z + h);
|
||||
}
|
||||
if (playerController.cubeloc == "back")
|
||||
{
|
||||
multiBuildPlacement = new Vector3(playerController.buildObject.transform.position.x, playerController.buildObject.transform.position.y, playerController.buildObject.transform.position.z - h);
|
||||
multiBuildPlacement = new Vector3(origin.x, origin.y, origin.z - h);
|
||||
}
|
||||
h += 5;
|
||||
Instantiate(blockDictionary.blockDictionary[type], multiBuildPlacement, playerController.buildObject.transform.rotation);
|
||||
Instantiate(blockDictionary.blockDictionary[type], multiBuildPlacement, rotation);
|
||||
slot.amountInSlot -= 1;
|
||||
playerController.builderSound.Play();
|
||||
playerController.destroyTimer = 0;
|
||||
playerController.buildTimer = 0;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
else if (GameObject.Find("GameManager").GetComponent<GameManager>().blockLimitReached == true)
|
||||
{
|
||||
playerController.blockLimitMessage = true;
|
||||
}
|
||||
if (slot.amountInSlot == 0)
|
||||
{
|
||||
slot.typeInSlot = "nothing";
|
||||
|
File diff suppressed because it is too large
Load Diff
307
ConduitItem.cs
307
ConduitItem.cs
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
|
||||
public class ConduitItem : MonoBehaviour
|
||||
{
|
||||
private StateManager stateManager;
|
||||
public Vector3 startPosition;
|
||||
public Dictionary<string, Texture2D> textureDictionary;
|
||||
public GameObject target;
|
||||
@ -14,183 +15,187 @@ public class ConduitItem : MonoBehaviour
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
startPosition = transform.position;
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (active == true && textureDictionary != null)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
if (machine != null)
|
||||
if (active == true && textureDictionary != null)
|
||||
{
|
||||
if (machine.GetComponent<AlloySmelter>() != null)
|
||||
if (machine != null)
|
||||
{
|
||||
if (machine.GetComponent<AlloySmelter>().outputObject != null)
|
||||
if (machine.GetComponent<AlloySmelter>() != null)
|
||||
{
|
||||
target = machine.GetComponent<AlloySmelter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<AlloySmelter>().outputType))
|
||||
if (machine.GetComponent<AlloySmelter>().outputObject != null)
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<AlloySmelter>().outputType];
|
||||
target = machine.GetComponent<AlloySmelter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<AlloySmelter>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<AlloySmelter>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Auger>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Auger>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Auger>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Regolith"];
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<AutoCrafter>() != null)
|
||||
{
|
||||
if (machine.GetComponent<AutoCrafter>().inputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<AutoCrafter>().inputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<AutoCrafter>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<AutoCrafter>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<DarkMatterCollector>() != null)
|
||||
{
|
||||
if (machine.GetComponent<DarkMatterCollector>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<DarkMatterCollector>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Dark Matter"];
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<DarkMatterConduit>() != null)
|
||||
{
|
||||
if (machine.GetComponent<DarkMatterConduit>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<DarkMatterConduit>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Dark Matter"];
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Extruder>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Extruder>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Extruder>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Extruder>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Extruder>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<GearCutter>() != null)
|
||||
{
|
||||
if (machine.GetComponent<GearCutter>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<GearCutter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<GearCutter>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<GearCutter>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Press>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Press>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Press>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Press>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Press>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<ModMachine>() != null)
|
||||
{
|
||||
if (machine.GetComponent<ModMachine>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<ModMachine>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<ModMachine>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<ModMachine>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Retriever>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Retriever>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Retriever>().outputObject;
|
||||
if (textureDictionary.ContainsKey(target.GetComponent<UniversalConduit>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[target.GetComponent<UniversalConduit>().type];
|
||||
billboard2.GetComponent<Renderer>().material.mainTexture = textureDictionary[target.GetComponent<UniversalConduit>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Smelter>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Smelter>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Smelter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Smelter>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Smelter>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (machine.GetComponent<UniversalConduit>() != null)
|
||||
{
|
||||
if (machine.GetComponent<UniversalConduit>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<UniversalConduit>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<UniversalConduit>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<UniversalConduit>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<UniversalExtractor>() != null)
|
||||
{
|
||||
if (machine.GetComponent<UniversalExtractor>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<UniversalExtractor>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<UniversalExtractor>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<UniversalExtractor>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Auger>() != null)
|
||||
if (target != null)
|
||||
{
|
||||
if (machine.GetComponent<Auger>().outputObject != null)
|
||||
billboard.GetComponent<Renderer>().enabled = true;
|
||||
transform.LookAt(target.transform.position);
|
||||
transform.position += transform.forward * 10 * Time.deltaTime;
|
||||
if (Vector3.Distance(transform.position, target.transform.position) < 1)
|
||||
{
|
||||
target = machine.GetComponent<Auger>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Regolith"];
|
||||
transform.position = startPosition;
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<AutoCrafter>() != null)
|
||||
else
|
||||
{
|
||||
if (machine.GetComponent<AutoCrafter>().inputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<AutoCrafter>().inputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<AutoCrafter>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<AutoCrafter>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<DarkMatterCollector>() != null)
|
||||
{
|
||||
if (machine.GetComponent<DarkMatterCollector>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<DarkMatterCollector>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Dark Matter"];
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<DarkMatterConduit>() != null)
|
||||
{
|
||||
if (machine.GetComponent<DarkMatterConduit>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<DarkMatterConduit>().outputObject;
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary["Dark Matter"];
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Extruder>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Extruder>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Extruder>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Extruder>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Extruder>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<GearCutter>() != null)
|
||||
{
|
||||
if (machine.GetComponent<GearCutter>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<GearCutter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<GearCutter>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<GearCutter>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Press>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Press>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Press>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Press>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Press>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<ModMachine>() != null)
|
||||
{
|
||||
if (machine.GetComponent<ModMachine>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<ModMachine>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<ModMachine>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<ModMachine>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Retriever>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Retriever>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Retriever>().outputObject;
|
||||
if (textureDictionary.ContainsKey(target.GetComponent<UniversalConduit>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[target.GetComponent<UniversalConduit>().type];
|
||||
billboard2.GetComponent<Renderer>().material.mainTexture = textureDictionary[target.GetComponent<UniversalConduit>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<Smelter>() != null)
|
||||
{
|
||||
if (machine.GetComponent<Smelter>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<Smelter>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<Smelter>().outputType))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<Smelter>().outputType];
|
||||
}
|
||||
}
|
||||
}
|
||||
if (machine.GetComponent<UniversalConduit>() != null)
|
||||
{
|
||||
if (machine.GetComponent<UniversalConduit>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<UniversalConduit>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<UniversalConduit>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<UniversalConduit>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (machine.GetComponent<UniversalExtractor>() != null)
|
||||
{
|
||||
if (machine.GetComponent<UniversalExtractor>().outputObject != null)
|
||||
{
|
||||
target = machine.GetComponent<UniversalExtractor>().outputObject;
|
||||
if (textureDictionary.ContainsKey(machine.GetComponent<UniversalExtractor>().type))
|
||||
{
|
||||
billboard.GetComponent<Renderer>().material.mainTexture = textureDictionary[machine.GetComponent<UniversalExtractor>().type];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
billboard.GetComponent<Renderer>().enabled = true;
|
||||
transform.LookAt(target.transform.position);
|
||||
transform.position += transform.forward * 10 * Time.deltaTime;
|
||||
if (Vector3.Distance(transform.position, target.transform.position) < 1)
|
||||
{
|
||||
transform.position = startPosition;
|
||||
billboard.GetComponent<Renderer>().enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
billboard.GetComponent<Renderer>().enabled = false;
|
||||
textureDictionary = GetComponent<TextureDictionary>().dictionary;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
billboard.GetComponent<Renderer>().enabled = false;
|
||||
textureDictionary = GetComponent<TextureDictionary>().dictionary;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,23 +4,33 @@ public class DarkMatter: MonoBehaviour
|
||||
{
|
||||
private float size;
|
||||
public GameObject collector;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine
|
||||
public void Update()
|
||||
{
|
||||
if (size < 10)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(10, 10, 10), Time.deltaTime * 0.5f);
|
||||
size += 1;
|
||||
}
|
||||
else if (size >= 10 && size < 20)
|
||||
{
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(5, 5, 5), Time.deltaTime * 0.5f);
|
||||
size += 1;
|
||||
}
|
||||
else if (size >= 20)
|
||||
{
|
||||
size = 0;
|
||||
if (size < 10)
|
||||
{
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(10, 10, 10), Time.deltaTime * 0.5f);
|
||||
size += 1;
|
||||
}
|
||||
else if (size >= 10 && size < 20)
|
||||
{
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, new Vector3(5, 5, 5), Time.deltaTime * 0.5f);
|
||||
size += 1;
|
||||
}
|
||||
else if (size >= 20)
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -25,6 +25,7 @@ public class DarkMatterCollector : MonoBehaviour
|
||||
public bool connectionFailed;
|
||||
public bool foundDarkMatter;
|
||||
private GameObject builtObjects;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
private void Start()
|
||||
@ -38,6 +39,7 @@ public class DarkMatterCollector : MonoBehaviour
|
||||
connectionLine.loop = true;
|
||||
connectionLine.enabled = false;
|
||||
builtObjects = GameObject.Find("Built_Objects");
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
@ -46,6 +48,12 @@ public class DarkMatterCollector : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
|
@ -15,7 +15,7 @@ public class DarkMatterConduit : MonoBehaviour
|
||||
public ConduitItem conduitItem;
|
||||
public Material darkMatterMat;
|
||||
public Material lineMat;
|
||||
LineRenderer connectionLine;
|
||||
private LineRenderer connectionLine;
|
||||
private float updateTick;
|
||||
public int address;
|
||||
public int range = 6;
|
||||
@ -24,6 +24,7 @@ public class DarkMatterConduit : MonoBehaviour
|
||||
public GameObject storageComputerConduitItemObject;
|
||||
public ConduitItem storageComputerConduitItem;
|
||||
private GameObject builtObjects;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
@ -36,6 +37,7 @@ public class DarkMatterConduit : MonoBehaviour
|
||||
connectionLine.loop = true;
|
||||
connectionLine.enabled = false;
|
||||
builtObjects = GameObject.Find("Built_Objects");
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
@ -45,6 +47,12 @@ public class DarkMatterConduit : MonoBehaviour
|
||||
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
if (inputObject == null || outputObject == null)
|
||||
|
7
Doxyfile.meta
Normal file
7
Doxyfile.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f2df19d5e7a94b198204a52164616b6
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -9,10 +9,12 @@ public class ElectricLight : MonoBehaviour
|
||||
public bool powerON;
|
||||
public GameObject powerObject;
|
||||
public PowerReceiver powerReceiver;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
}
|
||||
|
||||
@ -22,6 +24,12 @@ public class ElectricLight : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 1 + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
|
@ -6,8 +6,8 @@ public class Explosion : MonoBehaviour
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
timer += 1 * Time.deltaTime;
|
||||
{
|
||||
timer += 1 * Time.deltaTime;
|
||||
if (timer > 5)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
|
@ -3,6 +3,7 @@
|
||||
public class ExtruderPiston : MonoBehaviour
|
||||
{
|
||||
public GameObject extruder;
|
||||
private StateManager stateManager;
|
||||
private Vector3 originalPosition;
|
||||
private Vector3 endPosition;
|
||||
private bool setEndPosition;
|
||||
@ -13,49 +14,53 @@ public class ExtruderPiston : MonoBehaviour
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
originalPosition = transform.position;
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (extruder.GetComponent<Light>().enabled == true)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
float startDistance = Vector3.Distance(transform.position, originalPosition);
|
||||
if (startDistance < 1.2f && movingForward == true)
|
||||
if (extruder.GetComponent<Light>().enabled == true)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
float startDistance = Vector3.Distance(transform.position, originalPosition);
|
||||
if (startDistance < 1.2f && movingForward == true)
|
||||
{
|
||||
extruder.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
extruder.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
transform.position += transform.right * 1.1f * Time.deltaTime;
|
||||
}
|
||||
transform.position += transform.right * 1.1f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (setEndPosition == false)
|
||||
else
|
||||
{
|
||||
endPosition = transform.position;
|
||||
setEndPosition = true;
|
||||
if (setEndPosition == false)
|
||||
{
|
||||
endPosition = transform.position;
|
||||
setEndPosition = true;
|
||||
}
|
||||
movingBack = true;
|
||||
movingForward = false;
|
||||
}
|
||||
movingBack = true;
|
||||
movingForward = false;
|
||||
}
|
||||
|
||||
float endDistance = Vector3.Distance(transform.position, endPosition);
|
||||
if (endDistance < 1.2f && movingBack == true)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
float endDistance = Vector3.Distance(transform.position, endPosition);
|
||||
if (endDistance < 1.2f && movingBack == true)
|
||||
{
|
||||
soundPlayed = false;
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
soundPlayed = false;
|
||||
}
|
||||
transform.position -= transform.right * 1.1f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
setEndPosition = false;
|
||||
movingBack = false;
|
||||
movingForward = true;
|
||||
}
|
||||
transform.position -= transform.right * 1.1f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
setEndPosition = false;
|
||||
movingBack = false;
|
||||
movingForward = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
118
GameManager.cs
118
GameManager.cs
@ -23,7 +23,6 @@ public class GameManager : MonoBehaviour
|
||||
public GameObject rocketObject;
|
||||
public GameObject builtObjects;
|
||||
public int totalBlockCount;
|
||||
public bool blockLimitReached;
|
||||
public bool blockPhysics;
|
||||
public bool hazardsEnabled = true;
|
||||
public float meteorTimer;
|
||||
@ -31,24 +30,12 @@ public class GameManager : MonoBehaviour
|
||||
public bool dataSaveRequested;
|
||||
public bool blocksCombined;
|
||||
public bool working;
|
||||
public bool waitingForDestroy;
|
||||
private float waitTime;
|
||||
public bool initGlass;
|
||||
public bool initBrick;
|
||||
public bool initIron;
|
||||
public bool initSteel;
|
||||
private float initBrickTimer;
|
||||
private float initGlassTimer;
|
||||
private float initIronTimer;
|
||||
private float initSteelTimer;
|
||||
public bool replacingMeshFilters;
|
||||
private float mfDelay;
|
||||
public bool clearBrickDummies;
|
||||
public bool clearGlassDummies;
|
||||
public bool clearIronDummies;
|
||||
public bool clearSteelDummies;
|
||||
public bool ironMeshRequired;
|
||||
public bool steelMeshRequired;
|
||||
public bool glassMeshRequired;
|
||||
public bool brickMeshRequired;
|
||||
public float pirateAttackTimer;
|
||||
public float meteorShowerTimer;
|
||||
public float pirateFrequency;
|
||||
@ -60,7 +47,8 @@ public class GameManager : MonoBehaviour
|
||||
private bool loadedHazardsEnabled;
|
||||
public Rocket rocketScript;
|
||||
public Coroutine separateCoroutine;
|
||||
public Coroutine combineCoroutine;
|
||||
public Coroutine meshCombineCoroutine;
|
||||
public Coroutine blockCombineCoroutine;
|
||||
public Coroutine hazardRemovalCoroutine;
|
||||
public List<Vector3> meteorShowerLocationList;
|
||||
|
||||
@ -224,102 +212,14 @@ public class GameManager : MonoBehaviour
|
||||
}
|
||||
|
||||
// Used to ensure components are removed before combining meshes.
|
||||
if (waitingForDestroy == true)
|
||||
if (replacingMeshFilters == true)
|
||||
{
|
||||
waitTime += 1 * Time.deltaTime;
|
||||
if (waitTime > 1)
|
||||
mfDelay += 1 * Time.deltaTime;
|
||||
if (mfDelay > 1)
|
||||
{
|
||||
meshManager.CombineMeshes();
|
||||
waitTime = 0;
|
||||
waitingForDestroy = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear out dummy objects used for smooth transitions while combining meshes.
|
||||
if (clearBrickDummies == true)
|
||||
{
|
||||
if (initBrickTimer < 3)
|
||||
{
|
||||
initBrickTimer += 1 * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockDummy[] dummies = FindObjectsOfType<BlockDummy>();
|
||||
foreach (BlockDummy dummy in dummies)
|
||||
{
|
||||
if (dummy.type.Equals("brick"))
|
||||
{
|
||||
Destroy(dummy.gameObject);
|
||||
}
|
||||
}
|
||||
initBrickTimer = 0;
|
||||
clearBrickDummies = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear out dummy objects used for smooth transitions while combining meshes.
|
||||
if (clearGlassDummies == true)
|
||||
{
|
||||
if (initGlassTimer < 3)
|
||||
{
|
||||
initGlassTimer += 1 * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockDummy[] dummies = FindObjectsOfType<BlockDummy>();
|
||||
foreach (BlockDummy dummy in dummies)
|
||||
{
|
||||
if (dummy.type.Equals("glass"))
|
||||
{
|
||||
Destroy(dummy.gameObject);
|
||||
}
|
||||
}
|
||||
initGlassTimer = 0;
|
||||
clearGlassDummies = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear out dummy objects used for smooth transitions while combining meshes.
|
||||
if (clearIronDummies == true)
|
||||
{
|
||||
if (initIronTimer < 3)
|
||||
{
|
||||
initIronTimer += 1 * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockDummy[] dummies = FindObjectsOfType<BlockDummy>();
|
||||
foreach (BlockDummy dummy in dummies)
|
||||
{
|
||||
if (dummy.type.Equals("iron"))
|
||||
{
|
||||
Destroy(dummy.gameObject);
|
||||
}
|
||||
}
|
||||
initIronTimer = 0;
|
||||
clearIronDummies = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear out dummy objects used for smooth transitions while combining meshes.
|
||||
if (clearSteelDummies == true)
|
||||
{
|
||||
if (initSteelTimer < 3)
|
||||
{
|
||||
initSteelTimer += 1 * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
BlockDummy[] dummies = FindObjectsOfType<BlockDummy>();
|
||||
foreach (BlockDummy dummy in dummies)
|
||||
{
|
||||
if (dummy.type.Equals("steel"))
|
||||
{
|
||||
Destroy(dummy.gameObject);
|
||||
}
|
||||
}
|
||||
initSteelTimer = 0;
|
||||
clearSteelDummies = false;
|
||||
mfDelay = 0;
|
||||
replacingMeshFilters = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
13
Glass.cs
13
Glass.cs
@ -7,6 +7,13 @@ public class Glass : MonoBehaviour
|
||||
public string creationMethod;
|
||||
public int address;
|
||||
private float updateTick;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
@ -14,6 +21,12 @@ public class Glass : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
}
|
||||
|
@ -5,11 +5,13 @@ public class GuiCoordinates
|
||||
//MESSAGES
|
||||
public Rect messageRect;
|
||||
public Rect lowMessageRect;
|
||||
public Rect saveMessageRect;
|
||||
public Rect midMessageRect;
|
||||
public Rect highMessageRect;
|
||||
public Rect secondLineHighMessageRect;
|
||||
public Rect longHighMessageRect;
|
||||
public Rect lowMessageBackgroundRect;
|
||||
public Rect saveMessageBackgroundRect;
|
||||
public Rect messageBackgroundRect;
|
||||
public Rect midMessageBackgroundRect;
|
||||
public Rect highMessageBackgroundRect;
|
||||
@ -255,11 +257,13 @@ public class GuiCoordinates
|
||||
messageBackgroundRect = new Rect((Screen.width / 2) - 100, Screen.height - 120, 200, 100);
|
||||
|
||||
lowMessageBackgroundRect = new Rect((ScreenWidth * 0.42f), (ScreenHeight * 0.63f), (ScreenWidth * 0.18f), (ScreenHeight * 0.05f));
|
||||
saveMessageBackgroundRect = new Rect((ScreenWidth * 0.40f), (ScreenHeight * 0.63f), (ScreenWidth * 0.22f), (ScreenHeight * 0.05f));
|
||||
midMessageBackgroundRect = new Rect((ScreenWidth * 0.42f), (ScreenHeight * 0.55f), (ScreenWidth * 0.18f), (ScreenHeight * 0.05f));
|
||||
highMessageBackgroundRect = new Rect((ScreenWidth * 0.42f), (ScreenHeight * 0.28f), (ScreenWidth * 0.18f), (ScreenHeight * 0.05f));
|
||||
longHighMessageBackgroundRect = new Rect((ScreenWidth * 0.42f), (ScreenHeight * 0.28f), (ScreenWidth * 0.23f), (ScreenHeight * 0.05f));
|
||||
|
||||
lowMessageRect = new Rect((ScreenWidth * 0.47f), (ScreenHeight * 0.644f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
saveMessageRect = new Rect((ScreenWidth * 0.44f), (ScreenHeight * 0.644f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
midMessageRect = new Rect((ScreenWidth * 0.455f), (ScreenHeight * 0.562f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
highMessageRect = new Rect((ScreenWidth * 0.48f), (ScreenHeight * 0.30f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
longHighMessageRect = new Rect((ScreenWidth * 0.45f), (ScreenHeight * 0.292f), (ScreenWidth * 0.55f), (ScreenHeight * 0.5f));
|
||||
@ -556,6 +560,6 @@ public class GuiCoordinates
|
||||
marketMessageButtonRect = new Rect(((ScreenWidth / 2) - (ScreenWidth * 0.07f)), ((ScreenHeight / 2) + 30), (ScreenWidth * 0.14f), (ScreenHeight * 0.05f));
|
||||
|
||||
//PAINT GUN COLOR SELECTION BACKGROUND
|
||||
paintGunMenuBackgroundRect = new Rect((ScreenWidth * 0.4f), (ScreenHeight * 0.04f), (ScreenWidth * 0.2f), (ScreenHeight * 0.56f));
|
||||
paintGunMenuBackgroundRect = new Rect((ScreenWidth * 0.4f), (ScreenHeight * 0.04f), (ScreenWidth * 0.2f), (ScreenHeight * 0.56f));
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ public class HeatExchanger : MonoBehaviour
|
||||
public int connectionAttempts;
|
||||
public bool connectionFailed;
|
||||
private GameObject builtObjects;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
@ -31,6 +32,7 @@ public class HeatExchanger : MonoBehaviour
|
||||
connectionLine.loop = true;
|
||||
connectionLine.enabled = false;
|
||||
builtObjects = GameObject.Find("Built_Objects");
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
@ -39,6 +41,12 @@ public class HeatExchanger : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
if (outputObject == null)
|
||||
@ -89,8 +97,15 @@ public class HeatExchanger : MonoBehaviour
|
||||
}
|
||||
else if (amount > 0)
|
||||
{
|
||||
speed = (int)amount;
|
||||
providingCooling = true;
|
||||
if (amount <= inputObject.GetComponent<UniversalConduit>().speed)
|
||||
{
|
||||
speed = (int)amount;
|
||||
providingCooling = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = inputObject.GetComponent<UniversalConduit>().speed;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -22,7 +22,7 @@ public class InfoHUD : MonoBehaviour
|
||||
//! Returns true if the info hud should be drawn.
|
||||
private bool ShouldDrawInfoHud()
|
||||
{
|
||||
return playerController.stateManager.worldLoaded == true
|
||||
return !playerController.stateManager.Busy()
|
||||
&& playerController.objectInSight != playerController.gameObject
|
||||
&& GetComponent<MainMenu>().finishedLoading == true
|
||||
&& playerController.objectInSight != null
|
||||
|
@ -20,6 +20,8 @@ public class InteractionController : MonoBehaviour
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (!playerController.stateManager.Busy())
|
||||
{
|
||||
// Raycast and associated data for interacting with machines and other objects.
|
||||
Transform camPos = Camera.main.gameObject.transform;
|
||||
if (Physics.Raycast(camPos.position, camPos.forward, out playerController.playerLookHit, 40))
|
||||
@ -152,6 +154,7 @@ public class InteractionController : MonoBehaviour
|
||||
{
|
||||
EndInteraction();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Returns true if the object in question is a resource node.
|
||||
|
@ -47,7 +47,7 @@ public class InventoryGUI : MonoBehaviour
|
||||
GUI.skin.label.fontSize = 10;
|
||||
}
|
||||
|
||||
if (playerController.stateManager.worldLoaded == true && GetComponent<MainMenu>().finishedLoading == true)
|
||||
if (!playerController.stateManager.Busy() && GetComponent<MainMenu>().finishedLoading == true)
|
||||
{
|
||||
if (playerController.inventoryOpen == true)
|
||||
{
|
||||
|
@ -12,55 +12,58 @@ public class InventoryManager : MonoBehaviour
|
||||
public int maxStackSize = 1000;
|
||||
public bool itemAdded;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (ID != "unassigned" && initialized == false)
|
||||
{
|
||||
stateManager = GameObject.Find("GameManager").GetComponent<StateManager>();
|
||||
if (stateManager.worldLoaded == true)
|
||||
{
|
||||
inventory = new InventorySlot[16];
|
||||
int count = 0;
|
||||
while (count <= 15)
|
||||
{
|
||||
inventory[count] = gameObject.AddComponent<InventorySlot>();
|
||||
string countType = FileBasedPrefs.GetString(stateManager.WorldName + "inventory" + ID + "slot" + count + "type");
|
||||
if (!countType.Equals(""))
|
||||
{
|
||||
inventory[count].typeInSlot = FileBasedPrefs.GetString(stateManager.WorldName + "inventory" + ID + "slot" + count + "type");
|
||||
inventory[count].amountInSlot = FileBasedPrefs.GetInt(stateManager.WorldName + "inventory" + ID + "slot" + count + "amount");
|
||||
}
|
||||
count++;
|
||||
}
|
||||
originalID = ID;
|
||||
initialized = true;
|
||||
if (ID.Equals("Rocket"))
|
||||
{
|
||||
maxStackSize = 100000;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxStackSize = 1000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (GetComponent<RailCart>() == null && GetComponent<Retriever>() == null && GetComponent<AutoCrafter>() == null && GetComponent<PlayerController>() == null && GetComponent<Rocket>() == null && ID != "Lander")
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
if (ID != "unassigned" && initialized == false)
|
||||
{
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
inventory = new InventorySlot[16];
|
||||
int count = 0;
|
||||
while (count <= 15)
|
||||
{
|
||||
inventory[count] = gameObject.AddComponent<InventorySlot>();
|
||||
string countType = FileBasedPrefs.GetString(stateManager.WorldName + "inventory" + ID + "slot" + count + "type");
|
||||
if (!countType.Equals(""))
|
||||
{
|
||||
inventory[count].typeInSlot = FileBasedPrefs.GetString(stateManager.WorldName + "inventory" + ID + "slot" + count + "type");
|
||||
inventory[count].amountInSlot = FileBasedPrefs.GetInt(stateManager.WorldName + "inventory" + ID + "slot" + count + "amount");
|
||||
}
|
||||
count++;
|
||||
}
|
||||
originalID = ID;
|
||||
initialized = true;
|
||||
maxStackSize = ID.Equals("Rocket") ? 100000 : 1000;
|
||||
}
|
||||
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (IsStorageContainer())
|
||||
{
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
}
|
||||
updateTick = 0;
|
||||
}
|
||||
if (ID == "player" || ID == "Lander")
|
||||
{
|
||||
SaveData();
|
||||
}
|
||||
updateTick = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsStorageContainer()
|
||||
{
|
||||
return GetComponent<RailCart>() == null
|
||||
&& GetComponent<Retriever>() == null
|
||||
&& GetComponent<AutoCrafter>() == null
|
||||
&& GetComponent<PlayerController>() == null
|
||||
&& GetComponent<Rocket>() == null
|
||||
&& ID != "Lander";
|
||||
}
|
||||
|
||||
//! Saves the inventory's contents to disk.
|
||||
public void SaveData()
|
||||
{
|
||||
|
13
IronBlock.cs
13
IronBlock.cs
@ -7,6 +7,13 @@ public class IronBlock : MonoBehaviour
|
||||
public string creationMethod;
|
||||
public int address;
|
||||
private float updateTick;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
@ -14,6 +21,12 @@ public class IronBlock : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
}
|
||||
|
@ -4,20 +4,30 @@
|
||||
public class LaserCutter : MonoBehaviour
|
||||
{
|
||||
public GameObject gearCutter;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Update is called once per frame.
|
||||
public void Update()
|
||||
{
|
||||
if (gearCutter.GetComponent<Light>().enabled == true)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
GetComponentInChildren<Renderer>().enabled = true;
|
||||
gearCutter.GetComponent<AudioSource>().enabled = true;
|
||||
transform.Rotate(-Vector3.up * 600 * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
gearCutter.GetComponent<AudioSource>().enabled = false;
|
||||
GetComponentInChildren<Renderer>().enabled = false;
|
||||
if (gearCutter.GetComponent<Light>().enabled == true)
|
||||
{
|
||||
GetComponentInChildren<Renderer>().enabled = true;
|
||||
gearCutter.GetComponent<AudioSource>().enabled = true;
|
||||
transform.Rotate(-Vector3.up * 600 * Time.deltaTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
gearCutter.GetComponent<AudioSource>().enabled = false;
|
||||
GetComponentInChildren<Renderer>().enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,7 +33,7 @@ public class MachineGUI : MonoBehaviour
|
||||
GUI.skin.label.fontSize = 10;
|
||||
}
|
||||
|
||||
if (playerController.stateManager.worldLoaded == true && GetComponent<MainMenu>().finishedLoading == true)
|
||||
if (!playerController.stateManager.Busy() && GetComponent<MainMenu>().finishedLoading == true)
|
||||
{
|
||||
// MACHINE CONTROL GUI
|
||||
if (playerController.inventoryOpen == false && playerController.machineGUIopen == true && playerController.objectInSight != null)
|
||||
|
26
MainMenu.cs
26
MainMenu.cs
@ -29,7 +29,7 @@ public class MainMenu : MonoBehaviour
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = GameObject.Find("GameManager").GetComponent<StateManager>();
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
worldList = new List<string>();
|
||||
videoPlayer.GetComponent<VP>().PlayVideo("QE_Title.webm",true,0);
|
||||
buttonSounds = menuSoundObject.GetComponent<AudioSource>();
|
||||
@ -144,7 +144,7 @@ public class MainMenu : MonoBehaviour
|
||||
|
||||
Rect startGameButtonRect = new Rect(ScreenWidth * 0.58f, ScreenHeight * 0.4f, ScreenWidth * 0.15f, ScreenHeight * 0.03f);
|
||||
Rect textFieldRect = new Rect(ScreenWidth * 0.41f, ScreenHeight * 0.4f, ScreenWidth * 0.15f, ScreenHeight * 0.03f);
|
||||
Rect loadingMessageRect = new Rect((ScreenWidth * 0.48f), (ScreenHeight * 0.30f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
Rect loadingMessageRect = new Rect((ScreenWidth * 0.46f), (ScreenHeight * 0.30f), (ScreenWidth * 0.5f), (ScreenHeight * 0.5f));
|
||||
|
||||
Rect buttonRect1 = new Rect((ScreenWidth * 0.405f), (ScreenHeight * 0.50f), (ScreenWidth * 0.020f), (ScreenHeight * 0.025f));
|
||||
Rect buttonRect2 = new Rect((ScreenWidth * 0.405f), (ScreenHeight * 0.532f), (ScreenWidth * 0.020f), (ScreenHeight * 0.025f));
|
||||
@ -406,17 +406,23 @@ public class MainMenu : MonoBehaviour
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (stateManager.Loaded == false && finishedLoading == false)
|
||||
else if (finishedLoading == false && (stateManager.worldLoaded == false || stateManager.GetComponent<GameManager>().working == true))
|
||||
{
|
||||
GUI.Label(loadingMessageRect, "Loading...");
|
||||
if (videoPlayer.GetComponent<VP>().IsPlaying())
|
||||
{
|
||||
videoPlayer.GetComponent<VP>().StopVideo();
|
||||
}
|
||||
GUI.DrawTexture(backgroundRect, titleTexture);
|
||||
int f = GUI.skin.label.fontSize;
|
||||
GUI.skin.label.fontSize = 16;
|
||||
string loadingMessage = "Loading... " + stateManager.progress + "/" + stateManager.idList.Length;
|
||||
Vector2 size = GetStringSize(loadingMessage);
|
||||
Rect messagePos = new Rect((Screen.width / 2) - (size.x/2), Screen.height * 0.4f, size.x, size.y);
|
||||
GUI.Label(messagePos, loadingMessage);
|
||||
GUI.skin.label.fontSize = f;
|
||||
}
|
||||
else if (stateManager.GetComponent<GameManager>().working == true && finishedLoading == false)
|
||||
else
|
||||
{
|
||||
GUI.Label(loadingMessageRect, "Loading...");
|
||||
}
|
||||
else if (finishedLoading == false)
|
||||
{
|
||||
videoPlayer.GetComponent<VP>().StopVideo();
|
||||
finishedLoading = true;
|
||||
}
|
||||
}
|
||||
|
@ -58,7 +58,7 @@ public class MarketGUI : MonoBehaviour
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (playerController.stateManager.worldLoaded == true && loadedValues == false)
|
||||
if (!playerController.stateManager.Busy() == true && loadedValues == false)
|
||||
{
|
||||
Dictionary<string, int> pd = new Dictionary<string, int>();
|
||||
foreach (KeyValuePair<string, int> i in priceDictionary)
|
||||
|
@ -4,7 +4,6 @@ using UnityEngine;
|
||||
public class MeshPainter : MonoBehaviour
|
||||
{
|
||||
public int ID;
|
||||
private float saveTimer;
|
||||
private Coroutine saveDataCoRoutine;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
@ -73,15 +72,10 @@ public class MeshPainter : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
//! Saves mesh colors.
|
||||
public void SaveData()
|
||||
{
|
||||
saveTimer += 1 * Time.deltaTime;
|
||||
if (saveTimer >= 1)
|
||||
{
|
||||
saveDataCoRoutine = StartCoroutine(SaveDataCoRoutine());
|
||||
saveTimer = 0;
|
||||
}
|
||||
saveDataCoRoutine = StartCoroutine(SaveDataCoRoutine());
|
||||
}
|
||||
|
||||
//! Saves the color of painted objects.
|
||||
|
@ -16,15 +16,18 @@ public class ModMachine : BasicMachine
|
||||
public new void Update()
|
||||
{
|
||||
base.Update();
|
||||
TextureDictionary textureDictionary = GameObject.Find("Player").GetComponent<TextureDictionary>();
|
||||
if (textureDictionary.dictionary.ContainsKey(machineName))
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
material.mainTexture = GameObject.Find("Player").GetComponent<TextureDictionary>().dictionary[machineName];
|
||||
}
|
||||
GetComponent<Renderer>().material = material;
|
||||
if (recipes == null)
|
||||
{
|
||||
recipes = GameObject.Find("Player").GetComponent<BuildController>().blockDictionary.GetMachineRecipes(machineName);
|
||||
TextureDictionary textureDictionary = GameObject.Find("Player").GetComponent<TextureDictionary>();
|
||||
if (textureDictionary.dictionary.ContainsKey(machineName))
|
||||
{
|
||||
material.mainTexture = GameObject.Find("Player").GetComponent<TextureDictionary>().dictionary[machineName];
|
||||
}
|
||||
GetComponent<Renderer>().material = material;
|
||||
if (recipes == null)
|
||||
{
|
||||
recipes = GameObject.Find("Player").GetComponent<BuildController>().blockDictionary.GetMachineRecipes(machineName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,12 +10,18 @@ public class NuclearReactor : MonoBehaviour
|
||||
public int address;
|
||||
public int turbineCount;
|
||||
public bool sufficientCooling;
|
||||
private StateManager stateMananger;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
stateMananger = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
if (updateTick > 0.5f + (address * 0.001f) && stateMananger.worldLoaded == true)
|
||||
{
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
|
@ -56,7 +56,7 @@ public class PhysicsHandler : MonoBehaviour
|
||||
//! Updates the physics state of the object.
|
||||
public void UpdatePhysics()
|
||||
{
|
||||
if (stateManager.worldLoaded == true)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
if (!creationMethod.Equals("spawned"))
|
||||
{
|
||||
|
@ -414,9 +414,11 @@ public class PlayerController : MonoBehaviour
|
||||
CheckStorageDistance();
|
||||
}
|
||||
|
||||
// Input manager.
|
||||
inputManager.HandleInput();
|
||||
EnforceWorldLimits();
|
||||
if (stateManager.saving == false)
|
||||
{
|
||||
inputManager.HandleInput();
|
||||
EnforceWorldLimits();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -454,6 +456,8 @@ public class PlayerController : MonoBehaviour
|
||||
//! Saves the player's location and money.
|
||||
public void SavePlayerData()
|
||||
{
|
||||
playerInventory.SaveData();
|
||||
GameObject.Find("LanderCargo").GetComponent<InventoryManager>().SaveData();
|
||||
PlayerPrefsX.SetVector3(stateManager.WorldName + "playerPosition", transform.position);
|
||||
PlayerPrefsX.SetQuaternion(stateManager.WorldName + "playerRotation", transform.rotation);
|
||||
FileBasedPrefs.SetInt(stateManager.WorldName + "money", money);
|
||||
|
13
PlayerGUI.cs
13
PlayerGUI.cs
@ -218,8 +218,17 @@ public class PlayerGUI : MonoBehaviour
|
||||
{
|
||||
if (SavingMessageRequired())
|
||||
{
|
||||
GUI.DrawTexture(guiCoordinates.lowMessageBackgroundRect, textureDictionary.dictionary["Interface Background"]);
|
||||
GUI.Label(guiCoordinates.lowMessageRect, "Saving world...");
|
||||
int current = stateManager.saveManager.currentObject;
|
||||
int total = stateManager.saveManager.totalObjects;
|
||||
GUI.DrawTexture(guiCoordinates.saveMessageBackgroundRect, textureDictionary.dictionary["Interface Background"]);
|
||||
if (total > 0)
|
||||
{
|
||||
GUI.Label(guiCoordinates.saveMessageRect, "Saving world... "+current+"/"+total);
|
||||
}
|
||||
else
|
||||
{
|
||||
GUI.Label(guiCoordinates.saveMessageRect, "Saving world... " + "preparing");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -25,10 +25,12 @@ public class PowerConduit : MonoBehaviour
|
||||
public bool connectionFailed;
|
||||
private GameObject builtObjects;
|
||||
public PowerReceiver powerReceiver;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
connectionLine = gameObject.AddComponent<LineRenderer>();
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
connectionLine.startWidth = 0.2f;
|
||||
@ -46,6 +48,12 @@ public class PowerConduit : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
updateTick = 0;
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
|
@ -25,6 +25,7 @@ public class PowerSource : MonoBehaviour
|
||||
public Texture2D generatorOffTexture;
|
||||
public Texture2D generatorOnTexture;
|
||||
private GameObject builtObjects;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
@ -36,6 +37,7 @@ public class PowerSource : MonoBehaviour
|
||||
connectionLine.loop = true;
|
||||
connectionLine.enabled = false;
|
||||
builtObjects = GameObject.Find("Built_Objects");
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
@ -44,6 +46,12 @@ public class PowerSource : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
public class PressHammer : MonoBehaviour
|
||||
{
|
||||
public GameObject press;
|
||||
private StateManager stateManager;
|
||||
public float originalYposition;
|
||||
bool movingDown = true;
|
||||
bool movingUp;
|
||||
@ -12,40 +13,44 @@ public class PressHammer : MonoBehaviour
|
||||
//! Start is called before the first frame update.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
originalYposition = transform.position.y;
|
||||
}
|
||||
|
||||
//! Update is called once per frame.
|
||||
public void Update()
|
||||
{
|
||||
if (press.GetComponent<Light>().enabled == true)
|
||||
{
|
||||
if (transform.position.y > originalYposition - 0.4f && movingDown == true)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
press.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
transform.position -= transform.up * 0.3f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
movingUp = true;
|
||||
movingDown = false;
|
||||
}
|
||||
if (transform.position.y <= originalYposition && movingUp == true)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
soundPlayed = false;
|
||||
}
|
||||
transform.position += transform.up * 0.3f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
movingUp = false;
|
||||
movingDown = true;
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
if (press.GetComponent<Light>().enabled == true)
|
||||
{
|
||||
if (transform.position.y > originalYposition - 0.4f && movingDown == true)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
press.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
transform.position -= transform.up * 0.3f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
movingUp = true;
|
||||
movingDown = false;
|
||||
}
|
||||
if (transform.position.y <= originalYposition && movingUp == true)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
soundPlayed = false;
|
||||
}
|
||||
transform.position += transform.up * 0.3f * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
movingUp = false;
|
||||
movingDown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
173
PrintingArm.cs
173
PrintingArm.cs
@ -9,6 +9,7 @@ public class PrintingArm : MonoBehaviour
|
||||
public GameObject verticalArm;
|
||||
private Vector3 horizontalArmStartPosition;
|
||||
private Vector3 verticalArmStartPosition;
|
||||
private StateManager stateManager;
|
||||
bool started;
|
||||
bool soundPlayed;
|
||||
float timer;
|
||||
@ -16,6 +17,7 @@ public class PrintingArm : MonoBehaviour
|
||||
//! Start is called before the first frame update.
|
||||
void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
horizontalArmStartPosition = horizontalArm.transform.position;
|
||||
verticalArmStartPosition = verticalArm.transform.position;
|
||||
}
|
||||
@ -23,100 +25,103 @@ public class PrintingArm : MonoBehaviour
|
||||
//! Update is called once per frame.
|
||||
void Update()
|
||||
{
|
||||
if (autoCrafter.GetComponent<AutoCrafter>().inputObject != null)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
started = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
started = false;
|
||||
}
|
||||
if (autoCrafter.GetComponent<Light>().enabled == true && started == true)
|
||||
{
|
||||
laser.SetActive(true);
|
||||
timer += 1 * Time.deltaTime;
|
||||
if (timer < 1)
|
||||
if (autoCrafter.GetComponent<AutoCrafter>().inputObject != null)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
started = true;
|
||||
}
|
||||
else if (timer >= 1 && timer < 2)
|
||||
else
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
started = false;
|
||||
}
|
||||
if (autoCrafter.GetComponent<Light>().enabled == true && started == true)
|
||||
{
|
||||
laser.SetActive(true);
|
||||
timer += 1 * Time.deltaTime;
|
||||
if (timer < 1)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 1 && timer < 2)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 2 && timer < 3)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 3 && timer < 4)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
if (timer >= 4 && timer < 5)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
//!retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 5 && timer < 6)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 6 && timer < 7)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 7 && timer < 8)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 8)
|
||||
{
|
||||
timer = 0;
|
||||
soundPlayed = false;
|
||||
horizontalArm.transform.position = horizontalArmStartPosition;
|
||||
verticalArm.transform.position = verticalArmStartPosition;
|
||||
}
|
||||
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 2 && timer < 3)
|
||||
else
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
laser.SetActive(false);
|
||||
}
|
||||
else if (timer >= 3 && timer < 4)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
if (timer >= 4 && timer < 5)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
//!retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position -= horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 5 && timer < 6)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position += verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 6 && timer < 7)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
horizontalArm.transform.position += horizontalArm.transform.right * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 7 && timer < 8)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
verticalArm.transform.position -= verticalArm.transform.forward * 1 * Time.deltaTime;
|
||||
}
|
||||
else if (timer >= 8)
|
||||
{
|
||||
timer = 0;
|
||||
soundPlayed = false;
|
||||
horizontalArm.transform.position = horizontalArmStartPosition;
|
||||
verticalArm.transform.position = verticalArmStartPosition;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
laser.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
103
RailCart.cs
103
RailCart.cs
@ -6,6 +6,7 @@ public class RailCart : MonoBehaviour
|
||||
public string creationMethod = "built";
|
||||
public GameObject target;
|
||||
private Vector3 targetPosition;
|
||||
private StateManager stateManager;
|
||||
public int address;
|
||||
public string targetID;
|
||||
private bool loadedTarget;
|
||||
@ -16,45 +17,54 @@ public class RailCart : MonoBehaviour
|
||||
public void Start()
|
||||
{
|
||||
builtObjects = GameObject.Find("Built_Objects");
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
GetComponent<InventoryManager>().ID = ID;
|
||||
if (creationMethod.Equals("spawned"))
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
if (target == null && loadedTarget == false && !targetID.Equals(""))
|
||||
GetComponent<InventoryManager>().ID = ID;
|
||||
if (creationMethod.Equals("spawned"))
|
||||
{
|
||||
RailCartHub[] allHubs = FindObjectsOfType<RailCartHub>();
|
||||
foreach (RailCartHub hub in allHubs)
|
||||
if (target == null && loadedTarget == false && !targetID.Equals(""))
|
||||
{
|
||||
if (hub.ID.Equals(targetID))
|
||||
RailCartHub[] allHubs = FindObjectsOfType<RailCartHub>();
|
||||
foreach (RailCartHub hub in allHubs)
|
||||
{
|
||||
target = hub.gameObject;
|
||||
loadedTarget = true;
|
||||
if (hub.ID.Equals(targetID))
|
||||
{
|
||||
target = hub.gameObject;
|
||||
loadedTarget = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (target != null)
|
||||
{
|
||||
targetPosition = target.transform.position;
|
||||
transform.LookAt(targetPosition);
|
||||
if (Vector3.Distance(transform.position, targetPosition) < 1)
|
||||
if (target != null)
|
||||
{
|
||||
if (target.GetComponent<RailCartHub>() != null)
|
||||
targetPosition = target.transform.position;
|
||||
transform.LookAt(targetPosition);
|
||||
if (Vector3.Distance(transform.position, targetPosition) < 1)
|
||||
{
|
||||
targetID = target.GetComponent<RailCartHub>().ID;
|
||||
if (target.GetComponent<RailCartHub>().stop == true)
|
||||
if (target.GetComponent<RailCartHub>() != null)
|
||||
{
|
||||
if (GetComponent<AudioSource>().enabled == true)
|
||||
targetID = target.GetComponent<RailCartHub>().ID;
|
||||
if (target.GetComponent<RailCartHub>().stop == true)
|
||||
{
|
||||
GetComponent<AudioSource>().enabled = false;
|
||||
}
|
||||
if (stopTimer <= target.GetComponent<RailCartHub>().stopTime)
|
||||
{
|
||||
stopTimer += 1 * Time.deltaTime;
|
||||
if (GetComponent<AudioSource>().enabled == true)
|
||||
{
|
||||
GetComponent<AudioSource>().enabled = false;
|
||||
}
|
||||
if (stopTimer <= target.GetComponent<RailCartHub>().stopTime)
|
||||
{
|
||||
stopTimer += 1 * Time.deltaTime;
|
||||
}
|
||||
else if (target.GetComponent<RailCartHub>().outputObject != null)
|
||||
{
|
||||
stopTimer = 0;
|
||||
target = target.GetComponent<RailCartHub>().outputObject;
|
||||
}
|
||||
}
|
||||
else if (target.GetComponent<RailCartHub>().outputObject != null)
|
||||
{
|
||||
@ -62,35 +72,30 @@ public class RailCart : MonoBehaviour
|
||||
target = target.GetComponent<RailCartHub>().outputObject;
|
||||
}
|
||||
}
|
||||
else if (target.GetComponent<RailCartHub>().outputObject != null)
|
||||
{
|
||||
stopTimer = 0;
|
||||
target = target.GetComponent<RailCartHub>().outputObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Physics.Raycast(transform.position,transform.forward,out RaycastHit crashHit, 5))
|
||||
{
|
||||
if (crashHit.collider != null)
|
||||
{
|
||||
if (crashHit.collider.gameObject != null)
|
||||
{
|
||||
if (crashHit.collider.gameObject.GetComponent<RailCartHub>() != null || crashHit.collider.gameObject.tag.Equals("Landscape"))
|
||||
{
|
||||
transform.position += 8 * transform.forward * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position += 8 * transform.forward * Time.deltaTime;
|
||||
}
|
||||
if (GetComponent<AudioSource>().enabled == false)
|
||||
{
|
||||
GetComponent<AudioSource>().enabled = true;
|
||||
if (Physics.Raycast(transform.position, transform.forward, out RaycastHit crashHit, 5))
|
||||
{
|
||||
if (crashHit.collider != null)
|
||||
{
|
||||
if (crashHit.collider.gameObject != null)
|
||||
{
|
||||
if (crashHit.collider.gameObject.GetComponent<RailCartHub>() != null || crashHit.collider.gameObject.tag.Equals("Landscape"))
|
||||
{
|
||||
transform.position += 8 * transform.forward * Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.position += 8 * transform.forward * Time.deltaTime;
|
||||
}
|
||||
if (GetComponent<AudioSource>().enabled == false)
|
||||
{
|
||||
GetComponent<AudioSource>().enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,8 @@ public class RailCartHub : MonoBehaviour
|
||||
public string creationMethod = "built";
|
||||
public GameObject inputObject;
|
||||
public GameObject outputObject;
|
||||
LineRenderer connectionLine;
|
||||
private StateManager stateManager;
|
||||
private LineRenderer connectionLine;
|
||||
private float updateTick;
|
||||
public Material lineMat;
|
||||
public int address;
|
||||
@ -25,6 +26,7 @@ public class RailCartHub : MonoBehaviour
|
||||
public void Start()
|
||||
{
|
||||
connectionLine = gameObject.AddComponent<LineRenderer>();
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
connectionLine.startWidth = 0.2f;
|
||||
connectionLine.endWidth = 0.2f;
|
||||
connectionLine.material = lineMat;
|
||||
@ -38,6 +40,12 @@ public class RailCartHub : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
if (inputObject == null || outputObject == null)
|
||||
|
15
Retriever.cs
15
Retriever.cs
@ -27,6 +27,7 @@ public class Retriever : MonoBehaviour
|
||||
public int address;
|
||||
public bool hasHeatExchanger;
|
||||
private bool retrievingIce;
|
||||
private int warmup;
|
||||
public GameObject connectionObject;
|
||||
private GameObject spawnedConnection;
|
||||
public int connectionAttempts;
|
||||
@ -37,6 +38,7 @@ public class Retriever : MonoBehaviour
|
||||
private InventoryManager storageComputerInventoryManager;
|
||||
public PowerReceiver powerReceiver;
|
||||
private GameObject builtObjects;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
void Start()
|
||||
@ -44,6 +46,7 @@ public class Retriever : MonoBehaviour
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
connectionLine = gameObject.AddComponent<LineRenderer>();
|
||||
conduitItem = GetComponentInChildren<ConduitItem>(true);
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
connectionLine.startWidth = 0.2f;
|
||||
connectionLine.endWidth = 0.2f;
|
||||
connectionLine.material = lineMat;
|
||||
@ -58,11 +61,21 @@ public class Retriever : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
updateTick = 0;
|
||||
if (speed > power)
|
||||
if (warmup < 10)
|
||||
{
|
||||
warmup++;
|
||||
}
|
||||
else if (speed > power)
|
||||
{
|
||||
speed = power > 0 ? power : 1;
|
||||
}
|
||||
|
129
RoboticArm.cs
129
RoboticArm.cs
@ -6,7 +6,8 @@ public class RoboticArm : MonoBehaviour
|
||||
public GameObject retriever;
|
||||
public GameObject item;
|
||||
public Transform rotationTransform;
|
||||
Vector3 rotationPoint;
|
||||
private StateManager stateManager;
|
||||
private Vector3 rotationPoint;
|
||||
bool started;
|
||||
bool soundPlayed;
|
||||
float timer;
|
||||
@ -15,81 +16,85 @@ public class RoboticArm : MonoBehaviour
|
||||
void Start()
|
||||
{
|
||||
rotationPoint = rotationTransform.position;
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Update is called once per frame.
|
||||
void Update()
|
||||
{
|
||||
if (retriever.GetComponent<Retriever>().inputObject != null && retriever.GetComponent<Retriever>().outputObject != null)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
started = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
started = false;
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
}
|
||||
if (retriever.GetComponent<Light>().enabled == true && started == true)
|
||||
{
|
||||
timer += 1 * Time.deltaTime;
|
||||
if (timer < 1)
|
||||
if (retriever.GetComponent<Retriever>().inputObject != null && retriever.GetComponent<Retriever>().outputObject != null)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
started = true;
|
||||
}
|
||||
else if (timer >= 1 && timer < 3)
|
||||
else
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
started = false;
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
}
|
||||
if (retriever.GetComponent<Light>().enabled == true && started == true)
|
||||
{
|
||||
timer += 1 * Time.deltaTime;
|
||||
if (timer < 1)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 1 && timer < 3)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 3 && timer < 4)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 4 && timer < 5)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 5 && timer < 6)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 6)
|
||||
{
|
||||
timer = 0;
|
||||
soundPlayed = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 3 && timer < 4)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 4 && timer < 5)
|
||||
{
|
||||
if (soundPlayed == true)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = false;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
transform.RotateAround(rotationPoint, -Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 5 && timer < 6)
|
||||
{
|
||||
if (soundPlayed == false)
|
||||
{
|
||||
retriever.GetComponent<AudioSource>().Play();
|
||||
soundPlayed = true;
|
||||
}
|
||||
item.GetComponent<Renderer>().enabled = true;
|
||||
transform.RotateAround(rotationPoint, Vector3.up, 150 * Time.deltaTime);
|
||||
}
|
||||
else if (timer >= 6)
|
||||
{
|
||||
timer = 0;
|
||||
soundPlayed = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
item.GetComponent<Renderer>().enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@ public class Rocket : MonoBehaviour
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (GameObject.Find("GameManager").GetComponent<StateManager>().worldLoaded == true)
|
||||
if (!player.stateManager.Busy())
|
||||
{
|
||||
if (initialized == false)
|
||||
{
|
||||
|
@ -5,6 +5,8 @@ using System.Collections.Generic;
|
||||
public class SaveManager
|
||||
{
|
||||
private StateManager stateManager;
|
||||
public int currentObject;
|
||||
public int totalObjects;
|
||||
|
||||
//! This class handles world saving.
|
||||
public SaveManager(StateManager stateManager)
|
||||
@ -17,14 +19,23 @@ public class SaveManager
|
||||
{
|
||||
stateManager.dataSaved = false;
|
||||
stateManager.saving = true;
|
||||
|
||||
currentObject = 0;
|
||||
int saveInterval = 0;
|
||||
int objectID = 0;
|
||||
string worldID = "";
|
||||
string objectName = "";
|
||||
List<int> idList = new List<int>();
|
||||
GameObject[] allObjects = GameObject.FindGameObjectsWithTag("Built");
|
||||
foreach (GameObject go in allObjects)
|
||||
|
||||
GameObject[] machines = GameObject.FindGameObjectsWithTag("Built");
|
||||
Transform[] blocks = stateManager.BuiltObjects.GetComponentsInChildren<Transform>(true);
|
||||
MeshPainter[] meshPainters = Object.FindObjectsOfType<MeshPainter>();
|
||||
|
||||
if (totalObjects == 0)
|
||||
{
|
||||
totalObjects = machines.Length + blocks.Length + meshPainters.Length;
|
||||
}
|
||||
|
||||
foreach (GameObject go in machines)
|
||||
{
|
||||
if (go != null)
|
||||
{
|
||||
@ -450,8 +461,9 @@ public class SaveManager
|
||||
PlayerPrefsX.SetVector3(stateManager.WorldName + objectID + "Position", objectPosition);
|
||||
PlayerPrefsX.SetQuaternion(stateManager.WorldName + objectID + "Rotation", objectRotation);
|
||||
|
||||
currentObject++;
|
||||
saveInterval++;
|
||||
if (saveInterval >= 10)
|
||||
if (saveInterval >= totalObjects * 0.05f)
|
||||
{
|
||||
yield return null;
|
||||
saveInterval = 0;
|
||||
@ -460,8 +472,7 @@ public class SaveManager
|
||||
}
|
||||
}
|
||||
|
||||
Transform[] allTransforms = stateManager.BuiltObjects.GetComponentsInChildren<Transform>(true);
|
||||
foreach (Transform T in allTransforms)
|
||||
foreach (Transform T in blocks)
|
||||
{
|
||||
if (T != null)
|
||||
{
|
||||
@ -530,8 +541,9 @@ public class SaveManager
|
||||
FileBasedPrefs.SetBool(worldID + "fallingStack", T.gameObject.GetComponent<PhysicsHandler>().fallingStack);
|
||||
}
|
||||
|
||||
currentObject++;
|
||||
saveInterval++;
|
||||
if (saveInterval >= 10)
|
||||
if (saveInterval >= totalObjects * 0.05f)
|
||||
{
|
||||
yield return null;
|
||||
saveInterval = 0;
|
||||
@ -539,6 +551,18 @@ public class SaveManager
|
||||
}
|
||||
}
|
||||
|
||||
foreach (MeshPainter painter in meshPainters)
|
||||
{
|
||||
painter.SaveData();
|
||||
currentObject++;
|
||||
saveInterval++;
|
||||
if (saveInterval >= totalObjects * 0.05f)
|
||||
{
|
||||
yield return null;
|
||||
saveInterval = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (idList.Count > 0)
|
||||
{
|
||||
PlayerPrefsX.SetIntArray(stateManager.WorldName + "idList", idList.ToArray());
|
||||
@ -547,5 +571,7 @@ public class SaveManager
|
||||
FileBasedPrefs.ManuallySave();
|
||||
stateManager.dataSaved = true;
|
||||
stateManager.saving = false;
|
||||
currentObject = 0;
|
||||
totalObjects = 0;
|
||||
}
|
||||
}
|
@ -3,30 +3,39 @@
|
||||
//! This class handles repositioning of the scanner in first person view, based on FOV.
|
||||
public class ScannerOffset : MonoBehaviour
|
||||
{
|
||||
private StateManager stateManager;
|
||||
public GameObject standardScanner;
|
||||
public GameObject adjustedScanner;
|
||||
public GameObject adjustedScanner2;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
if (Camera.main.fieldOfView > 66.6667 && Camera.main.fieldOfView < 73.3334)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
standardScanner.SetActive(false);
|
||||
adjustedScanner.SetActive(true);
|
||||
adjustedScanner2.SetActive(false);
|
||||
}
|
||||
else if (Camera.main.fieldOfView > 73.3334)
|
||||
{
|
||||
standardScanner.SetActive(false);
|
||||
adjustedScanner.SetActive(false);
|
||||
adjustedScanner2.SetActive(true);
|
||||
}
|
||||
else if (Camera.main.fieldOfView < 66.6667)
|
||||
{
|
||||
standardScanner.SetActive(true);
|
||||
adjustedScanner.SetActive(false);
|
||||
adjustedScanner2.SetActive(false);
|
||||
if (Camera.main.fieldOfView > 66.6667 && Camera.main.fieldOfView < 73.3334)
|
||||
{
|
||||
standardScanner.SetActive(false);
|
||||
adjustedScanner.SetActive(true);
|
||||
adjustedScanner2.SetActive(false);
|
||||
}
|
||||
else if (Camera.main.fieldOfView > 73.3334)
|
||||
{
|
||||
standardScanner.SetActive(false);
|
||||
adjustedScanner.SetActive(false);
|
||||
adjustedScanner2.SetActive(true);
|
||||
}
|
||||
else if (Camera.main.fieldOfView < 66.6667)
|
||||
{
|
||||
standardScanner.SetActive(true);
|
||||
adjustedScanner.SetActive(false);
|
||||
adjustedScanner2.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,18 @@
|
||||
public class SmelterFire : MonoBehaviour
|
||||
{
|
||||
public GameObject fireObject;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Update is called once per frame.
|
||||
public void Update()
|
||||
{
|
||||
if (GetComponent<Light>().enabled == true)
|
||||
if (GetComponent<Light>().enabled == true && !stateManager.Busy())
|
||||
{
|
||||
if (GetComponent<AudioSource>().isPlaying == false)
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
//! This class handles unique ID assignment and saving & loading of worlds.
|
||||
public class StateManager : MonoBehaviour
|
||||
@ -6,6 +7,8 @@ public class StateManager : MonoBehaviour
|
||||
public bool saving;
|
||||
public bool dataSaved;
|
||||
public bool worldLoaded;
|
||||
public int progress;
|
||||
public int[] idList;
|
||||
public GameObject DarkMatterCollector;
|
||||
public GameObject DarkMatterConduit;
|
||||
public GameObject IronBlock;
|
||||
@ -39,21 +42,22 @@ public class StateManager : MonoBehaviour
|
||||
public GameObject Brick;
|
||||
public GameObject modMachine;
|
||||
public GameObject BuiltObjects;
|
||||
public bool assigningIDs;
|
||||
public string WorldName = "World";
|
||||
private float updateTick;
|
||||
private string ObjectName = "";
|
||||
public string PartName = "";
|
||||
public SaveManager saveManager;
|
||||
public Vector3 PartPosition = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
public Quaternion PartRotation = Quaternion.Euler(new Vector3(0.0f, 0.0f, 0.0f));
|
||||
public bool Loaded = false;
|
||||
public bool assigningIDs;
|
||||
private Vector3 EmptyVector = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
private Vector3 ObjectPosition;
|
||||
private Quaternion ObjectRotation;
|
||||
private AddressManager addressManager;
|
||||
private SaveManager saveManager;
|
||||
private Coroutine addressingCoroutine;
|
||||
private Coroutine loadCoroutine;
|
||||
private Coroutine saveCoroutine;
|
||||
private float updateTick;
|
||||
private string ObjectName = "";
|
||||
private bool loading;
|
||||
|
||||
//! Called by unity engine before the first update.
|
||||
public void Start()
|
||||
@ -65,10 +69,10 @@ public class StateManager : MonoBehaviour
|
||||
public void Update()
|
||||
{
|
||||
MainMenu mainMenu = GameObject.Find("Player").GetComponent<MainMenu>();
|
||||
if (mainMenu.worldSelected == true && worldLoaded == false)
|
||||
if (mainMenu.worldSelected == true && loading == false)
|
||||
{
|
||||
LoadWorld();
|
||||
worldLoaded = true;
|
||||
loadCoroutine = StartCoroutine(LoadWorld());
|
||||
loading = true;
|
||||
}
|
||||
if (worldLoaded == true)
|
||||
{
|
||||
@ -80,7 +84,7 @@ public class StateManager : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 1)
|
||||
{
|
||||
if (saving == false)
|
||||
if (assigningIDs == false && saving == false)
|
||||
{
|
||||
AssignIDs();
|
||||
}
|
||||
@ -90,13 +94,19 @@ public class StateManager : MonoBehaviour
|
||||
}
|
||||
|
||||
//! Loads a saved world.
|
||||
private void LoadWorld()
|
||||
private IEnumerator LoadWorld()
|
||||
{
|
||||
if (Loaded == false && PlayerPrefsX.GetIntArray(WorldName + "idList").Length > 0)
|
||||
if (worldLoaded == false && PlayerPrefsX.GetIntArray(WorldName + "idList").Length > 0)
|
||||
{
|
||||
int[] idList = PlayerPrefsX.GetIntArray(WorldName + "idList");
|
||||
int loadInterval = 0;
|
||||
progress = 0;
|
||||
idList = PlayerPrefsX.GetIntArray(WorldName + "idList");
|
||||
foreach (int objectID in idList)
|
||||
{
|
||||
while (GetComponent<GameManager>().working == true)
|
||||
{
|
||||
yield return null;
|
||||
}
|
||||
ObjectPosition = PlayerPrefsX.GetVector3(WorldName + objectID + "Position");
|
||||
ObjectRotation = PlayerPrefsX.GetQuaternion(WorldName + objectID + "Rotation");
|
||||
ObjectName = FileBasedPrefs.GetString(WorldName + objectID + "Name");
|
||||
@ -443,14 +453,18 @@ public class StateManager : MonoBehaviour
|
||||
SpawnedObject.GetComponent<PhysicsHandler>().fallingStack = FileBasedPrefs.GetBool(ObjectName + objectID + "fallingStack");
|
||||
}
|
||||
}
|
||||
progress++;
|
||||
loadInterval++;
|
||||
if (loadInterval >= idList.Length * 0.025f)
|
||||
{
|
||||
loadInterval = 0;
|
||||
GetComponent<GameManager>().meshManager.CombineBlocks();
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loaded = true;
|
||||
GetComponent<GameManager>().initGlass = FileBasedPrefs.GetBool(WorldName + "initGlass");
|
||||
GetComponent<GameManager>().initBrick = FileBasedPrefs.GetBool(WorldName + "initBrick");
|
||||
GetComponent<GameManager>().initIron = FileBasedPrefs.GetBool(WorldName + "initIron");
|
||||
GetComponent<GameManager>().initSteel = FileBasedPrefs.GetBool(WorldName + "initSteel");
|
||||
GameObject.Find("GameManager").GetComponent<GameManager>().meshManager.CombineBlocks();
|
||||
GetComponent<GameManager>().meshManager.CombineBlocks();
|
||||
worldLoaded = true;
|
||||
}
|
||||
|
||||
//! Assigns ID to objects in the world.
|
||||
@ -475,4 +489,9 @@ public class StateManager : MonoBehaviour
|
||||
&& go.GetComponent<Retriever>() == null
|
||||
&& go.GetComponent<AutoCrafter>() == null;
|
||||
}
|
||||
|
||||
public bool Busy()
|
||||
{
|
||||
return worldLoaded == false || saving == true;
|
||||
}
|
||||
}
|
23
Steel.cs
23
Steel.cs
@ -4,18 +4,31 @@
|
||||
public class Steel : MonoBehaviour
|
||||
{
|
||||
public string ID = "unassigned";
|
||||
private StateManager stateManager;
|
||||
public string creationMethod;
|
||||
public int address;
|
||||
private float updateTick;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Called once per frame by unity engine.
|
||||
public void Update()
|
||||
{
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ public class StorageComputer : MonoBehaviour
|
||||
public bool initialized;
|
||||
public int address;
|
||||
private float updateTick;
|
||||
private StateManager stateManager;
|
||||
private List<GameObject> spawnedConnectionList;
|
||||
public GameObject connectionObject;
|
||||
public Material lineMat;
|
||||
@ -21,6 +22,7 @@ public class StorageComputer : MonoBehaviour
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
public void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
computerContainerList = new List<InventoryManager>();
|
||||
spawnedConnectionList = new List<GameObject>();
|
||||
@ -33,6 +35,12 @@ public class StorageComputer : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
|
@ -4,13 +4,23 @@
|
||||
public class TurbineImpeller : MonoBehaviour
|
||||
{
|
||||
public GameObject turbine;
|
||||
private StateManager stateManager;
|
||||
|
||||
//! Called by unity engine on start up to initialize variables.
|
||||
void Start()
|
||||
{
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
}
|
||||
|
||||
//! Update is called once per frame.
|
||||
void Update()
|
||||
{
|
||||
if (turbine.GetComponent<AudioSource>().isPlaying == true)
|
||||
if (!stateManager.Busy())
|
||||
{
|
||||
transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
|
||||
if (turbine.GetComponent<AudioSource>().isPlaying == true)
|
||||
{
|
||||
transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
15
Turret.cs
15
Turret.cs
@ -23,7 +23,9 @@ public class Turret : MonoBehaviour
|
||||
private bool hasTarget;
|
||||
private Coroutine fireCoroutine;
|
||||
private bool firing;
|
||||
private int warmup;
|
||||
private GameManager game;
|
||||
private StateManager stateManager;
|
||||
private LineRenderer laser;
|
||||
public PowerReceiver powerReceiver;
|
||||
|
||||
@ -32,6 +34,7 @@ public class Turret : MonoBehaviour
|
||||
{
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
laser = gameObject.AddComponent<LineRenderer>();
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
laser.startWidth = 0.2f;
|
||||
laser.endWidth = 0.2f;
|
||||
laser.material = laserMat;
|
||||
@ -47,6 +50,12 @@ public class Turret : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
@ -57,7 +66,11 @@ public class Turret : MonoBehaviour
|
||||
}
|
||||
if (game != null)
|
||||
{
|
||||
if (speed > power)
|
||||
if (warmup < 10)
|
||||
{
|
||||
warmup++;
|
||||
}
|
||||
else if (speed > power)
|
||||
{
|
||||
speed = power > 0 ? power : 1;
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ public class UniversalConduit : MonoBehaviour
|
||||
public bool connectionFailed;
|
||||
public GameObject storageComputerConduitItemObject;
|
||||
public ConduitItem storageComputerConduitItem;
|
||||
private StateManager stateManager;
|
||||
private GameObject builtObjects;
|
||||
private LineRenderer connectionLine;
|
||||
private float updateTick;
|
||||
@ -32,6 +33,7 @@ public class UniversalConduit : MonoBehaviour
|
||||
{
|
||||
connectionLine = gameObject.AddComponent<LineRenderer>();
|
||||
conduitItem = GetComponentInChildren<ConduitItem>(true);
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
connectionLine.startWidth = 0.2f;
|
||||
connectionLine.endWidth = 0.2f;
|
||||
connectionLine.material = lineMat;
|
||||
@ -46,6 +48,12 @@ public class UniversalConduit : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
updateTick = 0;
|
||||
if (inputObject == null || outputObject == null)
|
||||
|
@ -9,6 +9,7 @@ public class UniversalExtractor : MonoBehaviour
|
||||
public bool hasHeatExchanger;
|
||||
private int machineTimer;
|
||||
public int power;
|
||||
private int warmup;
|
||||
public string type;
|
||||
public GameObject outputObject;
|
||||
private GameObject inputObject;
|
||||
@ -26,6 +27,7 @@ public class UniversalExtractor : MonoBehaviour
|
||||
private bool hasResource;
|
||||
public int connectionAttempts;
|
||||
public bool connectionFailed;
|
||||
private StateManager stateManager;
|
||||
private GameObject builtObjects;
|
||||
public PowerReceiver powerReceiver;
|
||||
|
||||
@ -35,6 +37,7 @@ public class UniversalExtractor : MonoBehaviour
|
||||
powerReceiver = gameObject.AddComponent<PowerReceiver>();
|
||||
connectionLine = gameObject.AddComponent<LineRenderer>();
|
||||
conduitItem = GetComponentInChildren<ConduitItem>(true);
|
||||
stateManager = FindObjectOfType<StateManager>();
|
||||
connectionLine.startWidth = 0.2f;
|
||||
connectionLine.endWidth = 0.2f;
|
||||
connectionLine.material = lineMat;
|
||||
@ -72,11 +75,21 @@ public class UniversalExtractor : MonoBehaviour
|
||||
updateTick += 1 * Time.deltaTime;
|
||||
if (updateTick > 0.5f + (address * 0.001f))
|
||||
{
|
||||
if (stateManager.Busy())
|
||||
{
|
||||
updateTick = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
GetComponent<PhysicsHandler>().UpdatePhysics();
|
||||
UpdatePowerReceiver();
|
||||
|
||||
updateTick = 0;
|
||||
if (speed > power)
|
||||
if (warmup < 10)
|
||||
{
|
||||
warmup++;
|
||||
}
|
||||
else if (speed > power)
|
||||
{
|
||||
speed = power > 0 ? power : 1;
|
||||
}
|
||||
|
10
VP.cs
10
VP.cs
@ -5,7 +5,7 @@ public class VP : MonoBehaviour
|
||||
{
|
||||
public GameObject cam;
|
||||
|
||||
//! Plays a video
|
||||
//! Plays a video.
|
||||
public void PlayVideo(string video,bool looping,float volume)
|
||||
{
|
||||
cam.GetComponent<UnityEngine.Video.VideoPlayer>().url = Application.dataPath + "/Video/" + video;
|
||||
@ -14,9 +14,15 @@ public class VP : MonoBehaviour
|
||||
cam.GetComponent<UnityEngine.Video.VideoPlayer>().Play();
|
||||
}
|
||||
|
||||
//! Stops a video
|
||||
//! Stops a video.
|
||||
public void StopVideo()
|
||||
{
|
||||
cam.GetComponent<UnityEngine.Video.VideoPlayer>().Stop();
|
||||
}
|
||||
|
||||
//! Returns true if a video is playing.
|
||||
public bool IsPlaying()
|
||||
{
|
||||
return cam.GetComponent<UnityEngine.Video.VideoPlayer>().isPlaying;
|
||||
}
|
||||
}
|
8
html.meta
Normal file
8
html.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 28b9ecc417b6eea1fa69f5f198bbd7f7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/ActionManager_8cs.html.meta
Normal file
7
html/ActionManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f6d275747137b8e2784748dcd8f37bf5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/AddressManager_8cs.html.meta
Normal file
7
html/AddressManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14d5571a3b19314dab1ebda3bbaf67cd
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/AirLock_8cs.html.meta
Normal file
7
html/AirLock_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12b22e7d766a43f9a86530a7358dbc11
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/AlloySmelter_8cs.html.meta
Normal file
7
html/AlloySmelter_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86246b7d761cb8dea9d6c5d82e53a12c
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/AugerBlade_8cs.html.meta
Normal file
7
html/AugerBlade_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bca8ad7aea7e9e4149e61ba7541f7196
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/Auger_8cs.html.meta
Normal file
7
html/Auger_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e72a8ea1a12e7614ca3e150bab1ba166
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/AutoCrafter_8cs.html.meta
Normal file
7
html/AutoCrafter_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5541eb93a4657b7439590c870dc64ebc
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/BasicMachineRecipe_8cs.html.meta
Normal file
7
html/BasicMachineRecipe_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 545d1320f46d9cff8acadd38fe2d7bb6
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/BasicMachine_8cs.html.meta
Normal file
7
html/BasicMachine_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 129b0a7e4307a665dbe2cb83fe3a94de
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
7
html/BlockDictionary_8cs.html.meta
Normal file
7
html/BlockDictionary_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d662cf0acc5c2a04b25c33d7a5cac37
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
7
html/BlockDummy_8cs.html.meta
Normal file
7
html/BlockDummy_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ed9e22f6cf220870a8b7a16339768d31
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
7
html/BlockInteraction_8cs.html.meta
Normal file
7
html/BlockInteraction_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f201ccb68684d5d62acaa788186ae485
|
||||
TextScriptImporter:
|
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externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
7
html/BlockSelector_8cs.html.meta
Normal file
7
html/BlockSelector_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc888035ec49194d28f21d9871ae684a
|
||||
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|
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externalObjects: {}
|
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userData:
|
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|
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assetBundleVariant:
|
7
html/Brick_8cs.html.meta
Normal file
7
html/Brick_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b04fd3b9e580bbe2ae091be4879c587
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||||
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externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
7
html/BuildController_8cs.html.meta
Normal file
7
html/BuildController_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b2cfc13aa69f3e519fe07d7c47bc01e
|
||||
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|
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userData:
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|
7
html/CombinedMeshManager_8cs.html.meta
Normal file
7
html/CombinedMeshManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 0ab099eaf1251bc0fba3546fc6547727
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|
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userData:
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7
html/ConduitItem_8cs.html.meta
Normal file
7
html/ConduitItem_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 98485d416ad02729599493d4bf93da58
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||||
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userData:
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|
7
html/CraftingDictionary_8cs.html.meta
Normal file
7
html/CraftingDictionary_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b0414ed3c2139ff37a6af08bc3231845
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||||
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7
html/CraftingManager_8cs.html.meta
Normal file
7
html/CraftingManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: be038d94da81e5fbfbfa5aa754268e72
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7
html/CraftingRecipe_8cs.html.meta
Normal file
7
html/CraftingRecipe_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: b315f3fa10fabe0e4be3667b75898f3d
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7
html/DarkMatterCollector_8cs.html.meta
Normal file
7
html/DarkMatterCollector_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: a9dbb168ff9953b33b3902db06e9d0aa
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7
html/DarkMatterConduit_8cs.html.meta
Normal file
7
html/DarkMatterConduit_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 6d111a1fc749cc66d9e28cfda1550f91
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7
html/DarkMatter_8cs.html.meta
Normal file
7
html/DarkMatter_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 358d620ef5fdb42ed8dbd6c7fdf6ea7e
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7
html/ElectricLight_8cs.html.meta
Normal file
7
html/ElectricLight_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 937dc913277419d8890030c901457480
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7
html/Explosion_8cs.html.meta
Normal file
7
html/Explosion_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: e3f65bfdd690818d6b7d99c512fec4e6
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7
html/ExtruderPiston_8cs.html.meta
Normal file
7
html/ExtruderPiston_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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|
7
html/Extruder_8cs.html.meta
Normal file
7
html/Extruder_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c0192f6219273b8d7b16876377da6673
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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7
html/GameManager_8cs.html.meta
Normal file
7
html/GameManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6602ea588bdeac6cf8b5843344547413
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TextScriptImporter:
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userData:
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7
html/GearCutter_8cs.html.meta
Normal file
7
html/GearCutter_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1efe15cc2c68245587dbc52d5bddae2
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||||
TextScriptImporter:
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externalObjects: {}
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userData:
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7
html/Glass_8cs.html.meta
Normal file
7
html/Glass_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbe117c12185f2b0d83d120772996103
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||||
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externalObjects: {}
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userData:
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assetBundleName:
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7
html/GuiCoordinates_8cs.html.meta
Normal file
7
html/GuiCoordinates_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 765e604ad36d895d8bccd5ba597a60f2
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TextScriptImporter:
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externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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7
html/HazardManager_8cs.html.meta
Normal file
7
html/HazardManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fc258bcbb52528faf9579faea1d59d0f
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||||
TextScriptImporter:
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||||
externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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7
html/HeadBob_8cs.html.meta
Normal file
7
html/HeadBob_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e7498e84ecc423329012521f0ea9582
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||||
TextScriptImporter:
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externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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7
html/HeatExchanger_8cs.html.meta
Normal file
7
html/HeatExchanger_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 78a7b2cea08cd79f7b38b2b7bc377ee9
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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7
html/HeldItemSway_8cs.html.meta
Normal file
7
html/HeldItemSway_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2dddfa9257d758e39a172991b302e4cb
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||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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7
html/HolderDummy_8cs.html.meta
Normal file
7
html/HolderDummy_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2b385be6ed932ef2b6a4b477af1639b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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7
html/InfoHUD_8cs.html.meta
Normal file
7
html/InfoHUD_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ffadd9397c9a3b175b211e0a9aae329a
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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7
html/InputManager_8cs.html.meta
Normal file
7
html/InputManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0579414d481e5083b8c2dd09b1aed162
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
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assetBundleName:
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assetBundleVariant:
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7
html/InteractionController_8cs.html.meta
Normal file
7
html/InteractionController_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9753c652059dd1468459183c6c2d91f
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
7
html/InventoryGUI_8cs.html.meta
Normal file
7
html/InventoryGUI_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f62eeadbd55067011b8df32e61679daf
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
html/InventoryManager_8cs.html.meta
Normal file
7
html/InventoryManager_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8be4ea03d19f25096b742bc8079faedb
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
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assetBundleVariant:
|
7
html/InventorySlot_8cs.html.meta
Normal file
7
html/InventorySlot_8cs.html.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bfbb37ff91f2ee8f58c4b76e30800bc0
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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