Quantum-Engineering/TurbineImpeller.cs
2020-08-27 05:06:16 -04:00

18 lines
391 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurbineImpeller : MonoBehaviour
{
public GameObject turbine;
// Update is called once per frame
void Update()
{
if (turbine.GetComponent<AudioSource>().isPlaying == true)
{
transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
}
}
}