Quantum-Engineering/TurbineImpeller.cs

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391 B
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurbineImpeller : MonoBehaviour
{
public GameObject turbine;
// Update is called once per frame
void Update()
{
if (turbine.GetComponent<AudioSource>().isPlaying == true)
{
transform.Rotate(-Vector3.forward * 600 * Time.deltaTime);
}
}
}