Move painting function to mypaint

Simplify coloring
master
Samuel Sieb 2016-03-20 17:36:39 -07:00
parent 20cde75edb
commit f3f021a84b
24 changed files with 15 additions and 196 deletions

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@ -1 +1,3 @@
default
mypaint

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@ -80,7 +80,7 @@ minetest.register_node("myfences:garden_corner", node_garden_corner)
for _, entry in ipairs(myfences.colors) do
local color = entry[1]
local desc = entry[2]
local stain = entry[3]
local stain = "^(myfences_color.png^[colorize:#"..entry[3].."^[mask:myfences_color.png)"
local tiles = {
"myfences_wood.png"..stain,

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@ -1,8 +1,8 @@
myfences = {}
myfences.colors = {
{"red", "Red", "^myfences_red.png"},
{"green", "Green", "^myfences_green.png"},
{"white", "White", "^myfences_white.png"},
{"red", "Red", "842800"},
{"green", "Green", "0c4916"},
{"white", "White", "ffffff"},
}
dofile(minetest.get_modpath("myfences").."/picket.lua")

195
paint.lua
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@ -1,196 +1,13 @@
local BRUSH_USES = 3
local CAN_USES = 100
function check_paintcan(pos, node)
local name = string.sub(node.name, 10)
if string.sub(name, 1, 6) ~= "paint_" then
return
end
local color = string.sub(name, 7)
local meta = minetest.get_meta(pos)
local uses = meta:get_int("myfences:uses") - 1
meta:set_int("myfences:uses", uses)
local info = meta:get_string("infotext")
info = string.gsub(info, "%(.*%)", "("..uses.." uses)")
meta:set_string("infotext", info)
if uses <= 0 then
minetest.dig_node(pos)
end
return ItemStack("myfences:brush_"..color)
end
local paintables = {
"picket", "picket_corner", "picketb", "picketb_corner",
"garden", "garden_corner", "privacy", "privacy_corner", "corner_post"
"myfences:picket", "myfences:picket_corner", "myfences:picketb", "myfences:picketb_corner",
"myfences:garden", "myfences:garden_corner", "myfences:privacy", "myfences:privacy_corner",
"myfences:corner_post"
}
function paint_node(pos, node, col, itemstack)
local s, e
local nname = string.sub(node.name, 10)
s, e = string.find(nname, "_[^_]+$")
if s and e then
local ncolor = string.sub(nname, s + 1, e)
for _, entry in ipairs(myfences.colors) do
local color = entry[1]
if ncolor == color then
if color == col then
return
end
nname = string.sub(nname, 1, s - 1)
break
end
end
end
for i, name in ipairs(paintables) do
if nname == name then
minetest.set_node(pos,{name = "myfences:"..name.."_"..col, param2 = node.param2})
if not minetest.setting_getbool("creative_mode") then
local wear = itemstack:get_wear() + 65535 / BRUSH_USES
if wear < 65535 then
itemstack:set_wear(wear)
else
itemstack = ItemStack("myfences:brush")
end
end
return itemstack
end
end
end
minetest.register_tool("myfences:brush", {
description = "Fence Brush",
inventory_image = "myfences_paint_brush.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if string.sub(node.name, 1, 9) ~= "myfences:" then
return
end
return check_paintcan(pos, node)
end
})
local colors = {}
for _, entry in ipairs(myfences.colors) do
local col = entry[1]
local desc = entry[2]
minetest.register_tool("myfences:brush_"..col, {
description = "Fence Brush ("..desc.." Paint)",
inventory_image = "myfences_paint_brush_"..col..".png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if string.sub(node.name, 1, 9) ~= "myfences:" then
return
end
local ret = check_paintcan(pos, node)
if ret then
return ret
end
return paint_node(pos, node, col, itemstack)
end,
})
minetest.register_node("myfences:paint_"..col, {
description = desc.." Paint",
drawtype = "mesh",
paramtype = "light",
paramtype2 = "facedir",
mesh = "myfences_can.obj",
tiles = {"myfences_paint_"..col..".png"},
stack_max = 1,
drop = "",
groups = {oddly_breakable_by_hand = 3, dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.5, -0.25, 0.25, 0., 0.25},
}
},
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not digger then
return
end
local inv = digger:get_inventory()
if not inv then
return
end
local itemstack = ItemStack("myfences:paintcan_"..col)
local uses = tonumber(oldmetadata.fields["myfences:uses"])
if uses <= 0 then
return
end
itemstack:set_wear((CAN_USES - uses) * (65535 / CAN_USES))
if inv:room_for_item("main", itemstack) then
inv:add_item("main", itemstack)
else
minetest.add_item(pos, itemstack)
end
end
})
minetest.register_tool("myfences:paintcan_"..col, {
description = desc.." Paint",
inventory_image = "myfences_paint_can_"..col..".png",
on_place = function(itemstack, user, pointed_thing)
local pname = "myfences:paint_"..col
local paint = ItemStack(pname)
paint = minetest.item_place_node(paint, user, pointed_thing)
if not paint or (paint:get_count() > 0) then
return
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
if node.name ~= pname or (meta:get_int("myfences:uses") > 0) then
pos = pointed_thing.above
node = minetest.get_node(pos)
meta = minetest.get_meta(pos)
if node.name ~= pname or (meta:get_int("myfences:uses") > 0) then
return
end
end
local uses = math.floor(CAN_USES - itemstack:get_wear() / (65535 / CAN_USES))
meta:set_int("myfences:uses", uses)
meta:set_string("infotext", desc.." Paint ("..uses.." uses)")
itemstack:take_item()
return itemstack
end
})
minetest.register_craft({
output = "myfences:paintcan_"..col,
recipe = {
{"bucket:bucket_water","dye:"..col}
},
replacements = {{"bucket:bucket_water","bucket:bucket_empty"}},
})
table.insert(colors, entry[1])
end
minetest.register_craftitem("myfences:paint_brush_bristles",{
description = "Paint Brush Bristles",
inventory_image = "myfences_paint_brush_bristles.png",
stack_max = 1,
})
minetest.register_craft({
output = 'myfences:paint_brush_bristles',
recipe = {
{'wool:white'},
}
})
minetest.register_craft({
output = 'myfences:brush',
recipe = {
{'myfences:paint_brush_bristles'},
{'group:stick'},
}
})
mypaint.register(paintables, colors)

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@ -198,7 +198,7 @@ minetest.register_node("myfences:picketb_corner", node_picketb_corner)
for _, entry in ipairs(myfences.colors) do
local color = entry[1]
local desc = entry[2]
local stain = entry[3]
local stain = "^(myfences_color.png^[colorize:#"..entry[3].."^[mask:myfences_color.png)"
local tiles = {
"myfences_wood.png"..stain,

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@ -32,7 +32,7 @@ minetest.register_node("myfences:corner_post", node_post)
for _, entry in ipairs(myfences.colors) do
local color = entry[1]
local desc = entry[2]
local stain = entry[3]
local stain = "^(myfences_color.png^[colorize:#"..entry[3].."^[mask:myfences_color.png)"
local node = table.copy(node_post)
node.description = desc.." Fence Post"

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@ -83,7 +83,7 @@ minetest.register_node("myfences:privacy_corner", node_privacy_corner)
for _, entry in ipairs(myfences.colors) do
local color = entry[1]
local desc = entry[2]
local stain = entry[3]
local stain = "^(myfences_color.png^[colorize:#"..entry[3].."^[mask:myfences_color.png)"
local tiles = {
"myfences_wood.png"..stain,

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