Correção de erro ao retornar para inventario

master
BrunoMine 2020-04-05 14:48:24 -03:00
parent 861cb08873
commit 4493ffbb81
13 changed files with 58 additions and 64 deletions

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@ -7,8 +7,8 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-05 03:01-0300\n"
"PO-Revision-Date: 2020-04-05 02:47-0300\n"
"POT-Creation-Date: 2020-04-05 14:42-0300\n"
"PO-Revision-Date: 2020-04-05 14:43-0300\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: en\n"
@ -191,8 +191,8 @@ msgid "Diamante VI"
msgstr "Diamond VI"
#: ranking.lua shop.lua
msgid "Voltar"
msgstr "Return"
msgid "Fechar"
msgstr "Close"
#: ranking.lua
msgid "Pontos"
@ -299,13 +299,15 @@ msgid "Valor não numérico '@1'."
msgstr "non-numerical value '@1'."
#: comandos.lua
#, fuzzy
msgid "XP subtraído. Novo montante é @1."
msgstr "XP subtracted. New amount is @1."
msgstr "Subtracted XP. New amount is @1."
#: comandos.lua
msgid "XP adicionado. Novo montante é @1."
msgstr "XP added. New amount is @1."
msgstr "Added XP. New amount is @1."
#~ msgid "Voltar"
#~ msgstr "Return"
#~ msgid "XP"
#~ msgstr "XP"

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-05 02:41-0300\n"
"POT-Creation-Date: 2020-04-05 03:01-0300\n"
"PO-Revision-Date: 2020-04-05 02:47-0300\n"
"Last-Translator: \n"
"Language-Team: \n"
@ -299,7 +299,8 @@ msgid "Valor não numérico '@1'."
msgstr "non-numerical value '@1'."
#: comandos.lua
msgid "XP subtraido. Novo montante é @1."
#, fuzzy
msgid "XP subtraído. Novo montante é @1."
msgstr "XP subtracted. New amount is @1."
#: comandos.lua

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@ -7,8 +7,8 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-05 03:01-0300\n"
"PO-Revision-Date: 2020-04-05 02:59-0300\n"
"POT-Creation-Date: 2020-04-05 14:42-0300\n"
"PO-Revision-Date: 2020-04-05 14:47-0300\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: pt\n"
@ -191,8 +191,8 @@ msgid "Diamante VI"
msgstr "Diamante VI"
#: ranking.lua shop.lua
msgid "Voltar"
msgstr "Voltar"
msgid "Fechar"
msgstr "Fechar"
#: ranking.lua
msgid "Pontos"
@ -299,14 +299,16 @@ msgid "Valor não numérico '@1'."
msgstr "Valor não numérico '@1'."
#: comandos.lua
#, fuzzy
msgid "XP subtraído. Novo montante é @1."
msgstr "XP subtraido. Novo montante é @1."
msgstr "XP subtraído. Novo montante é @1."
#: comandos.lua
msgid "XP adicionado. Novo montante é @1."
msgstr "XP adicionado. Novo montante é @1."
#~ msgid "Voltar"
#~ msgstr "Voltar"
#~ msgid "XP"
#~ msgstr "XP"

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@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-05 02:41-0300\n"
"POT-Creation-Date: 2020-04-05 03:01-0300\n"
"PO-Revision-Date: 2020-04-05 02:59-0300\n"
"Last-Translator: \n"
"Language-Team: \n"
@ -299,7 +299,8 @@ msgid "Valor não numérico '@1'."
msgstr "Valor não numérico '@1'."
#: comandos.lua
msgid "XP subtraido. Novo montante é @1."
#, fuzzy
msgid "XP subtraído. Novo montante é @1."
msgstr "XP subtraido. Novo montante é @1."
#: comandos.lua

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@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-04-05 03:01-0300\n"
"POT-Creation-Date: 2020-04-05 14:42-0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -190,7 +190,7 @@ msgid "Diamante VI"
msgstr ""
#: ranking.lua shop.lua
msgid "Voltar"
msgid "Fechar"
msgstr ""
#: ranking.lua

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@ -10,21 +10,19 @@ Full inventory=Full inventory
Diamond VI=Diamond VI
Stone V=Stone V
Cost: @1 XPCash=Cost: @1 XPCash
Diamond V=Diamond V
XP subtracted. New amount is @1.=XP subtracted. New amount is @1.
Stone I=Stone I
Bronze V=Bronze V
Stone VI=Stone VI
Steel III=Steel III
Buy=Buy
Score=Score
Player does not exist.=Player does not exist.
Novice II=Novice II
Wood VII=Wood VII
[<player> | <add/subtract> <xp>]=[<player> | <add/subtract> <xp>]
Wood III=Wood III
Diamond I=Diamond I
Steel I=Steel I
Stone IV=Stone IV
XP added. New amount is @1.=XP added. New amount is @1.
Acquired=Acquired
Wood II=Wood II
Steel VI=Steel VI
@ -41,11 +39,13 @@ Awards Store=Awards Store
Novice III=Novice III
Mese V=Mese V
-@1XP=-@1XP
Added XP. New amount is @1.=Added XP. New amount is @1.
Bronze VI=Bronze VI
Diamond IV=Diamond IV
Manage player XP=Manage player XP
Minimum level: @1=Minimum level: @1
Mese III=Mese III
Subtracted XP. New amount is @1.=Subtracted XP. New amount is @1.
Progress=Progress
XP Cash: @1=XP Cash: @1
Insufficient XPCash=Insufficient XPCash
@ -58,16 +58,16 @@ Bronze III=Bronze III
Wood VI=Wood VI
Score: @1=Score: @1
Bronze II=Bronze II
Return=Return
Novice II=Novice II
Stone I=Stone I
Mese II=Mese II
Wood IV=Wood IV
Player does not exist.=Player does not exist.
League @1=League @1
Stone III=Stone III
Mese II=Mese II
Diamond V=Diamond V
Player=Player
Wood IV=Wood IV
Steel II=Steel II
League: @1=League: @1
Steel II=Steel II
Close=Close
Level @1=Level @1
Choose an item=Choose an item
Stone II=Stone II

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@ -10,21 +10,19 @@ Full inventory=Full inventory
Diamond VI=Diamond VI
Stone V=Stone V
Cost: @1 XPCash=Cost: @1 XPCash
Diamond V=Diamond V
XP subtracted. New amount is @1.=XP subtracted. New amount is @1.
Stone I=Stone I
Bronze V=Bronze V
Stone VI=Stone VI
Steel III=Steel III
Buy=Buy
Score=Score
Player does not exist.=Player does not exist.
Novice II=Novice II
Wood VII=Wood VII
[<player> | <add/subtract> <xp>]=[<player> | <add/subtract> <xp>]
Wood III=Wood III
Diamond I=Diamond I
Steel I=Steel I
Stone IV=Stone IV
XP added. New amount is @1.=XP added. New amount is @1.
Acquired=Acquired
Wood II=Wood II
Steel VI=Steel VI
@ -41,11 +39,13 @@ Awards Store=Awards Store
Novice III=Novice III
Mese V=Mese V
-@1XP=-@1XP
Added XP. New amount is @1.=Added XP. New amount is @1.
Bronze VI=Bronze VI
Diamond IV=Diamond IV
Manage player XP=Manage player XP
Minimum level: @1=Minimum level: @1
Mese III=Mese III
Subtracted XP. New amount is @1.=Subtracted XP. New amount is @1.
Progress=Progress
XP Cash: @1=XP Cash: @1
Insufficient XPCash=Insufficient XPCash
@ -58,16 +58,16 @@ Bronze III=Bronze III
Wood VI=Wood VI
Score: @1=Score: @1
Bronze II=Bronze II
Return=Return
Novice II=Novice II
Stone I=Stone I
Mese II=Mese II
Wood IV=Wood IV
Player does not exist.=Player does not exist.
League @1=League @1
Stone III=Stone III
Mese II=Mese II
Diamond V=Diamond V
Player=Player
Wood IV=Wood IV
Steel II=Steel II
League: @1=League: @1
Steel II=Steel II
Close=Close
Level @1=Level @1
Choose an item=Choose an item
Stone II=Stone II

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@ -10,21 +10,19 @@ Full inventory=Inventario lotado
Diamond VI=Diamante VI
Stone V=Pedra V
Cost: @1 XPCash=Custo: @1 CashXP
Diamond V=Diamante V
XP subtracted. New amount is @1.=XP subtraido. Novo montante é @1.
Stone I=Pedra I
Bronze V=Bronze V
Stone VI=Pedra VI
Steel III=Ferro III
Buy=Comprar
Score=Pontos
Player does not exist.=Jogador inexistente.
Novice II=Novato II
Wood VII=Madeira VII
[<player> | <add/subtract> <xp>]=[<jogador> | <add/subtract> <xp>]
Wood III=Madeira III
Diamond I=Diamante I
Steel I=Ferro I
Stone IV=Pedra IV
XP added. New amount is @1.=XP adicionado. Novo montante é @1.
Acquired=Adiquirido
Wood II=Madeira II
Steel VI=Ferro VI
@ -41,11 +39,13 @@ Awards Store=Loja de Itens por XP
Novice III=Novato III
Mese V=Mese V
-@1XP=-@1XP
Added XP. New amount is @1.=XP adicionado. Novo montante é @1.
Bronze VI=Bronze VI
Diamond IV=Diamante IV
Manage player XP=Administrar XP dos jogadores
Minimum level: @1=Nivel mínimo: @1
Mese III=Mese III
Subtracted XP. New amount is @1.=XP subtraído. Novo montante é @1.
Progress=Progresso
XP Cash: @1=Cash XP: @1
Insufficient XPCash=Cash XP insuficiente
@ -58,16 +58,16 @@ Bronze III=Bronze III
Wood VI=Madeira VI
Score: @1=Pontos: @1
Bronze II=Bronze II
Return=Voltar
Novice II=Novato II
Stone I=Pedra I
Mese II=Mese II
Wood IV=Madeira IV
Player does not exist.=Jogador inexistente.
League @1=Liga @1
Stone III=Pedra III
Mese II=Mese II
Diamond V=Diamante V
Player=Jogador
Wood IV=Madeira IV
Steel II=Ferro II
League: @1=Liga: @1
Steel II=Ferro II
Close=Fechar
Level @1=Nivel @1
Choose an item=Escolha um Item
Stone II=Pedra II

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@ -120,7 +120,7 @@ local update_formspec = function()
xpro.ranking_formspec = "size[7,7]"
..default.gui_bg
..default.gui_bg_img
.."button[5,-0.2;2,1;back;"..S("Voltar").."]"
.."button_exit[5,-0.2;2,1;close;"..S("Fechar").."]"
.."label[0.6,0.4;"..S("Pontos").."]"
.."label[2.4,0.4;"..S("Jogador").."]"
@ -143,13 +143,6 @@ local update_formspec = function()
end
update_formspec()
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "xpro:ranking" then
if fields.back then
xpro.show_inventory_formspec(player)
end
end
end)
xpro.register_on_add_xp(function(name, xp_added)
--if xpro.ranking

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@ -76,7 +76,7 @@ xpro.update_inventory_formspec = function(player)
sfinv.set_player_inventory_formspec(player)
end
-- Abrir inventario na aba de niveis
-- Abrir inventario na aba de niveis [Não funciona pois o exibir formspec não significa abrir o inventario, os botões sfinv não funcionarão assim]
xpro.show_inventory_formspec = function(player)
minetest.show_formspec(player:get_player_name(), "", player:get_inventory_formspec())
end

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@ -58,7 +58,7 @@ xpro.acessar_shop = function(name, aviso)
local formspec = "size[8,6]"
..default.gui_bg
..default.gui_bg_img
.."button[6,0;2,1;back;"..S("Voltar").."]"
.."button_exit[6,0;2,1;close;"..S("Fechar").."]"
.."label[0,0;"..S("Loja de Itens por XP").."]"
.."label[0,0.5;"..S("Cash XP: @1", xp_disp).."]"
.."textlist[3.2,1;4.5,5;menu;"..string_menu_shop.."]"
@ -121,11 +121,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
xpro.update_inventory_formspec(minetest.get_player_by_name(name))
end
end
-- Retornar ao inventario
-- Return to inventory
elseif fields.back then
xpro.show_inventory_formspec(player)
end
end
end)