Make torches 3D

master
BlockMen 2015-09-19 12:26:01 +02:00
parent 2be7b44211
commit fce0abcc7f
9 changed files with 179 additions and 27 deletions

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@ -0,0 +1,48 @@
# Blender v2.73 (sub 0) OBJ File: 'mt_torch_full_vertices3.blend'
# www.blender.org
mtllib mt_torch_full_vertices3.mtl
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usemtl None
s off
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# Blender v2.73 (sub 0) OBJ File: 'mt_torch_full_vertices3.blend'
# www.blender.org
mtllib torch_wall4.mtl
o Cube_Cube.001
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usemtl None
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@ -632,33 +632,89 @@ minetest.register_node("default:lava_source", {
groups = {lava=3, liquid=2, hot=3, igniter=1},
})
minetest.register_node("default:torch", {
core.register_craftitem("default:torch", {
description = "Torch",
drawtype = "torchlike",
--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
if wdir < 1 then
return itemstack
end
local fakestack = itemstack
local retval = false
if wdir <= 1 then
retval = fakestack:set_name("default:torch_floor")
else
retval = fakestack:set_name("default:torch_wall")
end
if not retval then
return itemstack
end
itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, dir)
itemstack:set_name("default:torch")
return itemstack
end
})
core.register_node("default:torch_floor", {
description = "Torch",
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_floor.obj",
tiles = {
{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
{
name = "default_torch_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
is_ground_content = false,
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-1,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
})
core.register_node("default:torch_wall", {
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {
{
name = "default_torch_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}
},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
groups = {dig=default.dig.instant,flammable=1,attached_node=1,hot=2},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
stack_max = 60,
})
minetest.register_node("default:sign_wall", {

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