Cleanup builtin_item mod
parent
23e430adf0
commit
2be7b44211
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@ -1,18 +1,44 @@
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local lifetime = tonumber(minetest.setting_get("remove_items")) or 300
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local function get_flowing_dir(npos)
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local pos = table.copy(npos)
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local param2 = minetest.get_node(pos).param2
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for i, d in ipairs({-1, 1, -1, 1}) do
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if i < 3 then
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pos.x = pos.x + d
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else
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pos.z = pos.z + d
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end
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local name = minetest.get_node(pos).name
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local par2 = minetest.get_node(pos).param2
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if name == "default:water_flowing" and par2 < param2 then
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return pos
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end
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if i < 3 then
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pos.x = pos.x - d
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else
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pos.z = pos.z - d
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end
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end
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end
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minetest.register_entity(":__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {""},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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collisionbox = {-0.17, -0.17, -0.17, 0.17, 0.17, 0.17},
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visual = "wielditem",
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visual_size = {x = 0.25, y = 0.25},
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textures = {"unknown_item.png"},
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is_visible = false,
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timer = 0,
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collide_with_objects = false,
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automatic_rotate = math.pi * 0.25
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},
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itemstring = '',
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itemstring = "",
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physical_state = true,
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set_item = function(self, itemstring)
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@ -25,25 +51,16 @@ minetest.register_entity(":__builtin:item", {
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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local def = minetest.registered_items[itemname]
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if def then
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item_texture = def.inventory_image
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item_type = def.type
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end
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prop = {
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local prop = {
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is_visible = true,
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visual = "sprite",
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textures = {"unknown_item.png"}
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visual = "wielditem",
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textures = {itemname}
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}
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--[[if item_texture and item_texture ~= "" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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prop.visual_size = {x=0.50, y=0.50}
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else]]
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.20, y=0.20}
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prop.automatic_rotate = math.pi * 0.25
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--end
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self.object:set_properties(prop)
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end,
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@ -66,106 +83,76 @@ minetest.register_entity(":__builtin:item", {
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if not self.timer then
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self.timer = 0
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end
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self.timer = self.timer+dtime_s
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self.timer = self.timer + dtime_s
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end
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else
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self.itemstring = staticdata
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end
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self.object:set_armor_groups({immortal=1})
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self.object:setvelocity({x=0, y=2, z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:set_armor_groups({immortal = 1})
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self.object:setvelocity({x = 0, y = 2, z = 0})
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self:set_item(self.itemstring)
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end,
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on_step = function(self, dtime)
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local time = minetest.setting_get("remove_items")
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if not time then
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time = 300
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end
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if not self.timer then
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self.timer = 0
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end
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self.timer = self.timer + dtime
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time = tonumber(time)
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if time ~= 0 and (self.timer > time) then
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if lifetime ~= 0 and (self.timer > lifetime) then
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self.object:remove()
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end
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local p = self.object:getpos()
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local name = minetest.env:get_node(p).name
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if name == "default:lava_flowing" or name == "default:lava_source" then
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minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
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local pos = self.object:getpos()
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local nn = minetest.get_node(pos).name
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local ndef = minetest.registered_nodes[nn]
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if nn == "default:lava_flowing" or nn == "default:lava_source" then
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minetest.sound_play("builtin_item_lava", {pos = pos})
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self.timer = lifetime + 1
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self.object:remove()
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return
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end
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if minetest.registered_nodes[name].liquidtype == "flowing" then
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get_flowing_dir = function(self)
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local pos = self.object:getpos()
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local param2 = minetest.env:get_node(pos).param2
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for i,d in ipairs({-1, 1, -1, 1}) do
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if i<3 then
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pos.x = pos.x+d
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else
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pos.z = pos.z+d
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end
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local name = minetest.env:get_node(pos).name
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local par2 = minetest.env:get_node(pos).param2
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if name == "default:water_flowing" and par2 < param2 then
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return pos
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end
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if i<3 then
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pos.x = pos.x-d
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else
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pos.z = pos.z-d
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end
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end
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end
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local vec = get_flowing_dir(self)
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if ndef.liquidtype == "flowing" then
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local vec = get_flowing_dir(pos)
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if vec then
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local v = self.object:getvelocity()
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if vec and vec.x-p.x > 0 then
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self.object:setvelocity({x=0.5,y=v.y,z=0})
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elseif vec and vec.x-p.x < 0 then
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self.object:setvelocity({x=-0.5,y=v.y,z=0})
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elseif vec and vec.z-p.z > 0 then
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self.object:setvelocity({x=0,y=v.y,z=0.5})
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elseif vec and vec.z-p.z < 0 then
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self.object:setvelocity({x=0,y=v.y,z=-0.5})
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if vec and vec.x - pos.x > 0 then
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self.object:setvelocity({x = 0.5, y = v.y, z = 0})
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elseif vec and vec.x - pos.x < 0 then
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self.object:setvelocity({x = -0.5, y = v.y, z = 0})
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elseif vec and vec.z - pos.z > 0 then
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self.object:setvelocity({x = 0, y = v.y, z = 0.5})
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elseif vec and vec.z - pos.z < 0 then
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self.object:setvelocity({x = 0,y = v.y, z = -0.5})
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end
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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self.object:set_properties({physical = true})
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return
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end
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end
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p.y = p.y - 0.3
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local nn = minetest.env:get_node(p).name
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pos.y = pos.y - 0.3
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nn = minetest.get_node_or_nil(pos).name
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ndef = minetest.registered_nodes[nn]
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-- If node is not registered or node is walkably solid
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
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if not ndef or ndef.walkable then
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if self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.physical_state = false
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self.object:set_properties({
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physical = false
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})
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self.object:set_properties({physical = false})
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end
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else
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if not self.physical_state then
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self.object:setvelocity({x=0,y=0,z=0})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y =- 10, z = 0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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})
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self.object:set_properties({physical = true})
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end
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end
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end,
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@ -181,7 +168,3 @@ minetest.register_entity(":__builtin:item", {
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self.object:remove()
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end,
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})
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if minetest.setting_get("log_mods") then
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minetest.log("action", "builtin_item loaded")
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end
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