Cleanup builtin_item mod

master
BlockMen 2015-09-19 11:46:37 +02:00
parent 23e430adf0
commit 2be7b44211
1 changed files with 81 additions and 98 deletions

View File

@ -1,18 +1,44 @@
local lifetime = tonumber(minetest.setting_get("remove_items")) or 300
local function get_flowing_dir(npos)
local pos = table.copy(npos)
local param2 = minetest.get_node(pos).param2
for i, d in ipairs({-1, 1, -1, 1}) do
if i < 3 then
pos.x = pos.x + d
else
pos.z = pos.z + d
end
local name = minetest.get_node(pos).name
local par2 = minetest.get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
if i < 3 then
pos.x = pos.x - d
else
pos.z = pos.z - d
end
end
end
minetest.register_entity(":__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
collisionbox = {-0.17, -0.17, -0.17, 0.17, 0.17, 0.17},
visual = "wielditem",
visual_size = {x = 0.25, y = 0.25},
textures = {"unknown_item.png"},
is_visible = false,
timer = 0,
collide_with_objects = false,
automatic_rotate = math.pi * 0.25
},
itemstring = '',
itemstring = "",
physical_state = true,
set_item = function(self, itemstring)
@ -25,25 +51,16 @@ minetest.register_entity(":__builtin:item", {
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
local def = minetest.registered_items[itemname]
if def then
item_texture = def.inventory_image
item_type = def.type
end
prop = {
local prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
visual = "wielditem",
textures = {itemname}
}
--[[if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else]]
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
--end
self.object:set_properties(prop)
end,
@ -66,106 +83,76 @@ minetest.register_entity(":__builtin:item", {
if not self.timer then
self.timer = 0
end
self.timer = self.timer+dtime_s
self.timer = self.timer + dtime_s
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:set_armor_groups({immortal = 1})
self.object:setvelocity({x = 0, y = 2, z = 0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local time = minetest.setting_get("remove_items")
if not time then
time = 300
end
if not self.timer then
self.timer = 0
end
self.timer = self.timer + dtime
time = tonumber(time)
if time ~= 0 and (self.timer > time) then
if lifetime ~= 0 and (self.timer > lifetime) then
self.object:remove()
end
local p = self.object:getpos()
local name = minetest.env:get_node(p).name
if name == "default:lava_flowing" or name == "default:lava_source" then
minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
local pos = self.object:getpos()
local nn = minetest.get_node(pos).name
local ndef = minetest.registered_nodes[nn]
if nn == "default:lava_flowing" or nn == "default:lava_source" then
minetest.sound_play("builtin_item_lava", {pos = pos})
self.timer = lifetime + 1
self.object:remove()
return
end
if minetest.registered_nodes[name].liquidtype == "flowing" then
get_flowing_dir = function(self)
local pos = self.object:getpos()
local param2 = minetest.env:get_node(pos).param2
for i,d in ipairs({-1, 1, -1, 1}) do
if i<3 then
pos.x = pos.x+d
else
pos.z = pos.z+d
end
local name = minetest.env:get_node(pos).name
local par2 = minetest.env:get_node(pos).param2
if name == "default:water_flowing" and par2 < param2 then
return pos
end
if i<3 then
pos.x = pos.x-d
else
pos.z = pos.z-d
end
end
end
local vec = get_flowing_dir(self)
if ndef.liquidtype == "flowing" then
local vec = get_flowing_dir(pos)
if vec then
local v = self.object:getvelocity()
if vec and vec.x-p.x > 0 then
self.object:setvelocity({x=0.5,y=v.y,z=0})
elseif vec and vec.x-p.x < 0 then
self.object:setvelocity({x=-0.5,y=v.y,z=0})
elseif vec and vec.z-p.z > 0 then
self.object:setvelocity({x=0,y=v.y,z=0.5})
elseif vec and vec.z-p.z < 0 then
self.object:setvelocity({x=0,y=v.y,z=-0.5})
if vec and vec.x - pos.x > 0 then
self.object:setvelocity({x = 0.5, y = v.y, z = 0})
elseif vec and vec.x - pos.x < 0 then
self.object:setvelocity({x = -0.5, y = v.y, z = 0})
elseif vec and vec.z - pos.z > 0 then
self.object:setvelocity({x = 0, y = v.y, z = 0.5})
elseif vec and vec.z - pos.z < 0 then
self.object:setvelocity({x = 0,y = v.y, z = -0.5})
end
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setacceleration({x = 0, y = -10, z = 0})
self.physical_state = true
self.object:set_properties({
physical = true
})
self.object:set_properties({physical = true})
return
end
end
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
pos.y = pos.y - 0.3
nn = minetest.get_node_or_nil(pos).name
ndef = minetest.registered_nodes[nn]
-- If node is not registered or node is walkably solid
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if not ndef or ndef.walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y = 0, z = 0})
self.physical_state = false
self.object:set_properties({
physical = false
})
self.object:set_properties({physical = false})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:setvelocity({x = 0, y = 0, z = 0})
self.object:setacceleration({x = 0, y =- 10, z = 0})
self.physical_state = true
self.object:set_properties({
physical = true
})
self.object:set_properties({physical = true})
end
end
end,
@ -181,7 +168,3 @@ minetest.register_entity(":__builtin:item", {
self.object:remove()
end,
})
if minetest.setting_get("log_mods") then
minetest.log("action", "builtin_item loaded")
end