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aurailus c608e2336d UDP Networking first commit + Bugfixes & Cleanup
New stuff:
* Client will fork and exec a given path with the "server" argument if supplied.
* Packet class to help transfer data between client and server.
* New Server class which accepts handshake from client
* GameScene now attempts to connect to a server and ends if it fails.

Fixes:
* Changed deltaTime to double on Player class
* SceneManager defaults Scene to nullptr to fix seg fault.
* Moved some code to DebugGui and out of GameScene.
* World class stores per-frame updates for chunks and meshes.
* Scene emits warning if a derived class doesn't override all methods.
* GameScene overrides cleanup
* Created MenuScene to test having multiple scenes.
* Moved commented code out of Main
2019-01-10 23:33:36 -08:00
.idea Clean up code for portability and server initialization 2019-01-06 23:31:13 -08:00
lua UDP Networking first commit + Bugfixes & Cleanup 2019-01-10 23:33:36 -08:00
tex UDP Networking first commit + Bugfixes & Cleanup 2019-01-10 23:33:36 -08:00
zeus UDP Networking first commit + Bugfixes & Cleanup 2019-01-10 23:33:36 -08:00
CMakeLists.txt UDP Networking first commit + Bugfixes & Cleanup 2019-01-10 23:33:36 -08:00
textureAtlas.png UDP Networking first commit + Bugfixes & Cleanup 2019-01-10 23:33:36 -08:00