Zepha/.idea
aurailus a40c85905a Clean up code for portability and server initialization
* Practically move all non-commented code from main.cpp
* Create Client.cpp/h class and move logic out of main.cpp
* Create default constructor for Renderer
* Fix definition of default:stone
* Change GameInstance:update() to use a double instead of a GLfloat
2019-01-06 23:31:13 -08:00
..
codeStyles Texture support, creative esque flying instead of cam-angle flying. 2018-11-30 14:42:43 -08:00
dictionaries - Cleaned up code using CLion inspection. 2018-12-05 23:07:00 -08:00
inspectionProfiles Clean up code for portability and server initialization 2019-01-06 23:31:13 -08:00
.name Moved debug text to DebugGui object, added FPS histogram. 2018-12-28 15:58:05 -08:00
GlProject.iml Texture support, creative esque flying instead of cam-angle flying. 2018-11-30 14:42:43 -08:00
dataSources.xml Texture support, creative esque flying instead of cam-angle flying. 2018-11-30 14:42:43 -08:00
misc.xml GameInstance object, Renderer object, cleaned up Main. 2018-12-17 14:24:58 -08:00
modules.xml Texture support, creative esque flying instead of cam-angle flying. 2018-11-30 14:42:43 -08:00
vcs.xml Window Class, Shader Class, Read Shaders from file 2018-11-26 17:52:44 -08:00