New stuff: * Client will fork and exec a given path with the "server" argument if supplied. * Packet class to help transfer data between client and server. * New Server class which accepts handshake from client * GameScene now attempts to connect to a server and ends if it fails. Fixes: * Changed deltaTime to double on Player class * SceneManager defaults Scene to nullptr to fix seg fault. * Moved some code to DebugGui and out of GameScene. * World class stores per-frame updates for chunks and meshes. * Scene emits warning if a derived class doesn't override all methods. * GameScene overrides cleanup * Created MenuScene to test having multiple scenes. * Moved commented code out of Main |
||
---|---|---|
.. | ||
file.lua |