Nicole Collings
2b753121d7
Voronoi disagram - based biomes.
2019-11-13 20:42:25 -08:00
Nicole Collings
737a7da74f
Make Dropped Items zoop into player when theyr're close enough.
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* Set loadfile to nil
2019-11-12 01:15:06 -08:00
Nicole Collings
5831977790
Support text and inventory component types in GameGui. Clean up parsing.
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* GameGUI Support resizing.
* Bind player.close_menu function.
* Remove cShowMenu and cHideMenu
2019-11-04 20:26:50 -08:00
Nicole Collings
ae286f84eb
New inventory format and inventory parsing algorithm in GameGui.
2019-11-04 00:43:12 -08:00
Nicole Collings
7cbbd6fed2
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# src/game/Client.cpp
2019-11-02 16:46:52 -07:00
Nicole Collings
352caaa268
Fix compilation on Linux
2019-11-02 16:27:13 -07:00
Nicole Collings
d50357badb
Re-enable --mode=local command line argument with LocalServerInstance
2019-10-31 14:07:53 -07:00
Jordan Snelling
6c06d0ba8d
Fix Windows x64 builds
2019-10-31 01:14:17 +00:00
Nicole Collings
c6418540b3
Lua Vector Library in base
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* math.round function
2019-10-30 15:46:40 -07:00
Nicole Collings
30221bd611
Right align Item Counts
2019-10-30 14:20:53 -07:00
Nicole Collings
0dc932acdf
InventoryList, ItemStack, GUIInventoryList shows InventoryList contents.
2019-10-29 23:41:25 -07:00
Nicole Collings
d134eb089f
Optimize GUIText setText method. Reserve and don't temp construct.
2019-10-29 20:36:46 -07:00
Nicole Collings
ba3770aa21
Clean up Player Class some more, Fix Wireframe, new PointedThing class.
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* Refactor PointedThing class to be cleaner and support pointing at nil.
* Convert Dir into an enum class
2019-10-29 20:06:55 -07:00
Nicole Collings
8272aac9c1
GUIInventoryItems and GUIInventoryLists
2019-10-29 19:21:50 -07:00
Nicole Collings
2537b629ec
Optimize the hell out of Player::findSelectedBlock
2019-10-29 00:50:19 -07:00
Nicole Collings
2fd5d7d140
Abstract Player collision logic into Collidable class.
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* Optimize movement code and clean up Player logic.
* Fix zeus:default:dropped_item display_object
2019-10-29 00:31:00 -07:00
Nicole Collings
c48f0a4427
Player set_selected_block property.
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* Tweak grass sway perlin noise.
2019-10-27 19:37:11 -07:00
Nicole Collings
2a99b7c6c9
Give Player control over GameGui, unlock mouse when in menu.
2019-10-24 20:16:39 -07:00
Nicole Collings
eaf379faa8
LuaPlayer Usertype & Bindings
2019-10-23 23:34:30 -07:00
Nicole Collings
098e5ff86d
Make PlayerEntities use the Player model.
2019-10-19 14:03:07 -07:00
Nicole Collings
be60f1ed4d
Lua Keypress Events!
2019-10-15 00:40:16 -07:00
Nicole Collings
7ce536aea9
Broken bone based animation
2019-10-13 22:40:50 -07:00
Nicole Collings
6d5fbcb5c4
Run LuaEntity update func, Optimize remove_entity, core.__builtin table.
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- Fix a bug that was causing the server to infinitely freeze up.
2019-10-11 15:13:46 -07:00
Nicole Collings
c576e0c58f
Move Lua Entities to Dimension, add remove_entity command.
2019-10-11 01:10:18 -07:00
Nicole Collings
e2e4e3010b
Resolve a bunch of CLion warnings.
2019-10-10 23:36:45 -07:00
Nicole Collings
659c63388a
Local Blitz3D Models from mod /models/ directories, send over network.
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- LuaEntities can now use .b3d models.
- GameObject (Block & CraftItem) models are now cached.
2019-10-10 19:55:49 -07:00
Nicole Collings
003c46ca9a
Add new player model, tweak MeshGenStream variables.
2019-10-09 13:46:53 -07:00
Nicole Collings
e57f99b9c4
Register Entity & Add Entity API Functions.
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- LuaEntity Usertype
- Entities with dynamic models
- Lua functionality for setting ItemDef models (Blocks and Items)
- Move interp functions to int_, make set_ immediate.
- Tweak SSAO Shader
2019-10-05 00:53:37 -07:00
Nicole Collings
55595c6ecf
Item Models
2019-10-02 16:26:48 -07:00
Nicole Collings
60e2d9ea4e
DebugGui Shows items.
2019-10-02 00:16:49 -07:00
Nicole Collings
b0d9676f99
Commit Shelved Changes related to previous commit.
2019-10-01 16:36:42 -07:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
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- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
0d1cdfb724
Move Rendering the world to Dimension
2019-09-29 23:17:34 -07:00
Nicole Collings
2ad700b63d
Dimension class work
2019-09-29 22:17:05 -07:00
Nicole Collings
3946d50f73
Temp
2019-09-29 22:13:15 -07:00
Nicole Collings
009d2f38ee
Clear the gBuffer properly!
2019-09-28 16:55:32 -07:00
Nicole Collings
2bea0a34c6
Clean up Renderer class.
2019-09-25 23:30:42 -07:00
Nicole Collings
4c00f88963
Abstract SSAO Logic into *Shader classes
2019-09-24 23:39:12 -07:00
Nicole Collings
894cd18e8b
Make set(int loc, ...) functions on the Shader.
2019-09-24 16:48:08 -07:00
Nicole Collings
40c46d8316
Visible (buggy) SSAO
2019-09-13 16:15:46 -07:00
Nicole Collings
b12a3dc5a1
Function SSAO
2019-09-13 14:24:54 -07:00
Nicole Collings
e0d5e22155
Use sol::environment to create locally scoped variables.
2019-09-09 16:40:19 -07:00
Nicole Collings
6ee9a3cb3c
Reimplement swaying leaves & grass with version 3.30 shaders.
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* Move SOL_ALL_SAFETIES_ON to CMake target_compile_definitions.
2019-09-08 12:33:33 -07:00
Nicole Collings
c7a8fea587
Change Lua global namespace to "zepha"
2019-09-08 11:26:53 -07:00
Nicole Collings
fc325c4c2f
Try to statically compile GLEW
2019-09-04 14:21:38 -07:00
Nicole Collings
59044b8f66
Not-working userdata customization point think
2019-08-31 23:58:38 -07:00
Nicole Collings
27c17af114
Make Entity class use Model instead of Mesh
2019-08-30 17:45:22 -07:00
Nicole Collings
7b77c4b07b
Armature based bone animations and Assimp importer
2019-08-26 22:21:21 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
43cb70da4f
Seperate Chunk, Entity, and GUI mesh related structures
2019-08-24 17:29:31 -07:00