Nicole Collings
dad2f216fa
Implement blend masking, fix block_foliage model hack.
2020-02-12 16:16:10 -08:00
Nicole Collings
32f4a9414c
Fix some model errors, add texture atlas debug info.
2020-02-12 14:44:15 -08:00
Nicole Collings
f7ea3e6b59
Allow low-def models to be biome tinted
2020-02-12 14:15:27 -08:00
Nicole Collings
119b6dfa55
Improve model support, QUINTUPLE map generation speeds.
2020-02-11 19:48:35 -08:00
Nicole Collings
7ba58799e9
Uproot GuiVertex, GuiMesh, GuiEntity, use generic entities.
...
* Add update method to GUIComponent
* Cursory 'model' GUIType support.
* Fix zeus:default/entity/bee.venus
2020-02-11 16:54:20 -08:00
Nicole Collings
2338d5b96c
Fix GUI model rendering
...
* Un-hardcode inventory lists
* Begin implementation of the hotwheel
2020-02-06 22:31:08 -08:00
Nicole Collings
0b60d433e6
Implement Schematic struct, fix MeshChunks disappearing.
2020-02-03 15:30:55 -08:00
Nicole Collings
3bbae8a371
TODOFix: clean up some todos
2020-02-02 13:13:10 -08:00
Nicole Collings
99d26ed71f
TODOFix: Un-hardcode the flying keybind
2020-02-01 16:09:50 -08:00
Nicole Collings
06bbb0ca5f
Remove the tumours left by g++ uints and ushorts, as well as Pointer.h
2020-02-01 15:47:18 -08:00
Nicole Collings
8065520c71
Reimplement local server and add a temporary function to start it from the main menu
2020-01-14 16:46:34 -08:00
Nicole Collings
83f6c78056
Change world to 3d noise, Lua animation control. Rabbit entity w/ ai
2020-01-14 16:04:22 -08:00
Nicole Collings
acd99ce0c6
Add XYZ axis rotation to entities, fix dropped item rotation
2020-01-12 23:22:23 -08:00
Nicole Collings
7c54de84fa
Clean up the Register* functions, make them all one header file
...
* Reorganize src/lua
* Add `environment` table to Biome Definitions
2020-01-10 14:58:46 -08:00
Nicole Collings
732a166dab
Change naming scheme from interp_pos & set_pos to set_pos & snap_pos
2020-01-09 21:04:31 -08:00
Nicole Collings
5d59e013d2
Synchronized Server side entities! Many integer vectors changed to ivecs
2020-01-08 14:42:14 -08:00
Nicole Collings
72dbfd9cbf
Send mods order with a vector
2020-01-07 17:03:41 -08:00
Nicole Collings
57770cb34f
Finish Deserializer, remove old serializer, fix numerous std bugs
2020-01-07 16:49:39 -08:00
Nicole Collings
7e06774c21
New Serializer & Deserializer class. All functions use new Serializer
2020-01-07 14:57:44 -08:00
Nicole Collings
f82052b5fc
Add Local handler for ServerEntities (unfinished)
2020-01-06 19:48:51 -08:00
Nicole Collings
ce07aa24b9
Transfer dirty lua entities to client -- no client handling at this time
2020-01-06 00:02:32 -08:00
Nicole Collings
87eaf4058b
Lua Entities can be registered on server side, don't transfer yet.
2019-12-28 20:40:29 -08:00
Nicole Collings
4a497ea38d
placeStack & splitStack are now secured against enemy invaders
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* allow_take, allow_put, on_take, and on_put lua callbacks work.
2019-12-21 21:54:06 -08:00
Nicole Collings
fcb46c18e6
Max Stack Size def property
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* Index inventories in Lua by 1
2019-12-19 22:55:34 -08:00
Nicole Collings
bce33e9bc5
Inventory can have blocks in it! GuiShader supports 3d models.
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* Increased contrast in plant_twine.png & plant_fibre.png
2019-12-18 17:12:34 -08:00
Nicole Collings
6830c4adc4
Lua Inventory API
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* Split inventory mod into zeus:inventory
* Redo inventory textures
* Add more textures and items to zeus:materials
* Convert zepha.is_server() to zepha.server & zepha.client bools
2019-12-17 17:26:48 -08:00
Nicole Collings
5cf3569629
Inventory stacking, splitting, and placing
2019-12-15 16:51:41 -08:00
Nicole Collings
8167bc4c85
Inventory manipulation
2019-12-15 15:32:35 -08:00
Nicole Collings
3273dcd31b
Attempt to get click callbacks on GameGui, not working.
2019-12-13 02:27:52 -08:00
Nicole Collings
270f160164
Refactor Window, Renderer, shaders to clean up code.
2019-12-13 01:59:42 -08:00
Nicole Collings
532a0c3255
Add safeties to subgame indexing & menu mod loading.
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* TextureAtlas loadDirectory function can be recursive.
* Re-implement GameGui showMenu.
2019-12-13 00:54:17 -08:00
Nicole Collings
e4cc4b788e
Fix SIGSEGV
2019-12-12 18:46:57 -08:00
Nicole Collings
3824b06061
Lua button callbacks, menu start_game API
2019-12-12 16:42:46 -08:00
Nicole Collings
8f035fe51d
Optimize GuiBuilder slightly.
2019-12-12 14:39:51 -08:00
Nicole Collings
aee457fd9b
Main menu sandbox & lua defined GUI
2019-12-12 02:13:28 -08:00
Nicole Collings
3aaf649c42
Refactor bottom bar, dynamically search for subgames.
2019-12-11 21:38:20 -08:00
Nicole Collings
407d35c210
GUIImageButton class
2019-12-11 14:20:40 -08:00
Nicole Collings
bac6403425
`crop` texture modifier, UI flag hover textures.
2019-12-11 00:41:46 -08:00
Nicole Collings
ebff66f1a7
Replace getTextureRef with operator[],delete Def member access functions
2019-12-10 23:12:29 -08:00
Nicole Collings
0143979e12
Obligatory ascii art introduction
2019-12-10 15:44:58 -08:00
Nicole Collings
4065fbf8de
Title Screen, GUIComponent insert, click events, hover state wip
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* Added getMousePos to Window (should be in InputManager but w/e)
2019-12-10 14:39:45 -08:00
Nicole Collings
647a83b1ce
Merge remote-tracking branch 'origin/master'
2019-12-09 21:19:09 -08:00
Nicole Collings
851de85e70
Block collision boxes, Add Step-up functionality to Collidable
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* Tweak player speed.
* Make Invalid display.
* Fix some mod bugs.
2019-12-09 21:19:02 -08:00
Jordan Snelling
ea2f2ac068
Fix windows build, prevent glm/ext.hpp from
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compiling bad min_max extensions
2019-11-24 01:05:50 +00:00
Nicole Collings
21b91a7249
I didn't use pointers for copying 128 1000+ char strings / frame. HELP
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* Fixed like 90% of the generation lag in like 10 lines of code.
2019-11-23 13:42:46 -08:00
Nicole Collings
8c3cf3ed40
Map Block Integrity
2019-11-23 02:06:37 -08:00
Nicole Collings
19d6c24541
Fixed server bugs, removed unnecessary TODOs.
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- Fixed Server generating excessive MapBlocks.
- Fixed Server not generating when moving.
2019-11-22 01:29:09 -08:00
Nicole Collings
49da2ad701
Organized and Optimized TransPos, renamed to Space
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- Clean up VecUtils
2019-11-22 00:59:55 -08:00
Nicole Collings
54bfd5f5b4
MapGen generates by the MapBlock. More efficient MapGen algorithm.
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* Create parent to Local & Server Dimension to abstract code.
* Improve NoiseSample class.
! Known bug where map doesn't generate when you move.
! Known bug where map will regenerate even if the chunks already exist.
2019-11-20 15:52:29 -08:00
Nicole Collings
af8fb9c5a3
Biome tinting, client side biome data
2019-11-18 23:03:51 -08:00
Nicole Collings
2b753121d7
Voronoi disagram - based biomes.
2019-11-13 20:42:25 -08:00
Nicole Collings
737a7da74f
Make Dropped Items zoop into player when theyr're close enough.
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* Set loadfile to nil
2019-11-12 01:15:06 -08:00
Nicole Collings
5831977790
Support text and inventory component types in GameGui. Clean up parsing.
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* GameGUI Support resizing.
* Bind player.close_menu function.
* Remove cShowMenu and cHideMenu
2019-11-04 20:26:50 -08:00
Nicole Collings
ae286f84eb
New inventory format and inventory parsing algorithm in GameGui.
2019-11-04 00:43:12 -08:00
Nicole Collings
7cbbd6fed2
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# src/game/Client.cpp
2019-11-02 16:46:52 -07:00
Nicole Collings
352caaa268
Fix compilation on Linux
2019-11-02 16:27:13 -07:00
Nicole Collings
d50357badb
Re-enable --mode=local command line argument with LocalServerInstance
2019-10-31 14:07:53 -07:00
Jordan Snelling
6c06d0ba8d
Fix Windows x64 builds
2019-10-31 01:14:17 +00:00
Nicole Collings
c6418540b3
Lua Vector Library in base
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* math.round function
2019-10-30 15:46:40 -07:00
Nicole Collings
30221bd611
Right align Item Counts
2019-10-30 14:20:53 -07:00
Nicole Collings
0dc932acdf
InventoryList, ItemStack, GUIInventoryList shows InventoryList contents.
2019-10-29 23:41:25 -07:00
Nicole Collings
d134eb089f
Optimize GUIText setText method. Reserve and don't temp construct.
2019-10-29 20:36:46 -07:00
Nicole Collings
ba3770aa21
Clean up Player Class some more, Fix Wireframe, new PointedThing class.
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* Refactor PointedThing class to be cleaner and support pointing at nil.
* Convert Dir into an enum class
2019-10-29 20:06:55 -07:00
Nicole Collings
8272aac9c1
GUIInventoryItems and GUIInventoryLists
2019-10-29 19:21:50 -07:00
Nicole Collings
2537b629ec
Optimize the hell out of Player::findSelectedBlock
2019-10-29 00:50:19 -07:00
Nicole Collings
2fd5d7d140
Abstract Player collision logic into Collidable class.
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* Optimize movement code and clean up Player logic.
* Fix zeus:default:dropped_item display_object
2019-10-29 00:31:00 -07:00
Nicole Collings
c48f0a4427
Player set_selected_block property.
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* Tweak grass sway perlin noise.
2019-10-27 19:37:11 -07:00
Nicole Collings
2a99b7c6c9
Give Player control over GameGui, unlock mouse when in menu.
2019-10-24 20:16:39 -07:00
Nicole Collings
eaf379faa8
LuaPlayer Usertype & Bindings
2019-10-23 23:34:30 -07:00
Nicole Collings
098e5ff86d
Make PlayerEntities use the Player model.
2019-10-19 14:03:07 -07:00
Nicole Collings
be60f1ed4d
Lua Keypress Events!
2019-10-15 00:40:16 -07:00
Nicole Collings
7ce536aea9
Broken bone based animation
2019-10-13 22:40:50 -07:00
Nicole Collings
6d5fbcb5c4
Run LuaEntity update func, Optimize remove_entity, core.__builtin table.
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- Fix a bug that was causing the server to infinitely freeze up.
2019-10-11 15:13:46 -07:00
Nicole Collings
c576e0c58f
Move Lua Entities to Dimension, add remove_entity command.
2019-10-11 01:10:18 -07:00
Nicole Collings
e2e4e3010b
Resolve a bunch of CLion warnings.
2019-10-10 23:36:45 -07:00
Nicole Collings
659c63388a
Local Blitz3D Models from mod /models/ directories, send over network.
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- LuaEntities can now use .b3d models.
- GameObject (Block & CraftItem) models are now cached.
2019-10-10 19:55:49 -07:00
Nicole Collings
003c46ca9a
Add new player model, tweak MeshGenStream variables.
2019-10-09 13:46:53 -07:00
Nicole Collings
e57f99b9c4
Register Entity & Add Entity API Functions.
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- LuaEntity Usertype
- Entities with dynamic models
- Lua functionality for setting ItemDef models (Blocks and Items)
- Move interp functions to int_, make set_ immediate.
- Tweak SSAO Shader
2019-10-05 00:53:37 -07:00
Nicole Collings
55595c6ecf
Item Models
2019-10-02 16:26:48 -07:00
Nicole Collings
60e2d9ea4e
DebugGui Shows items.
2019-10-02 00:16:49 -07:00
Nicole Collings
b0d9676f99
Commit Shelved Changes related to previous commit.
2019-10-01 16:36:42 -07:00
Nicole Collings
7d57b7d487
Seperate Dimension into ClientDimension and ServerDimension
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- Experiment with lowdef rendering
- BlockModel::createCube function
- Tweak the number of threads the helper processes get
- Fix DebugGui Mesh Updates
- Optimize BlockChunk class
- Moved Mesh Generation code to LocalDimension
2019-10-01 16:33:04 -07:00
Nicole Collings
0d1cdfb724
Move Rendering the world to Dimension
2019-09-29 23:17:34 -07:00
Nicole Collings
2ad700b63d
Dimension class work
2019-09-29 22:17:05 -07:00
Nicole Collings
3946d50f73
Temp
2019-09-29 22:13:15 -07:00
Nicole Collings
009d2f38ee
Clear the gBuffer properly!
2019-09-28 16:55:32 -07:00
Nicole Collings
2bea0a34c6
Clean up Renderer class.
2019-09-25 23:30:42 -07:00
Nicole Collings
4c00f88963
Abstract SSAO Logic into *Shader classes
2019-09-24 23:39:12 -07:00
Nicole Collings
894cd18e8b
Make set(int loc, ...) functions on the Shader.
2019-09-24 16:48:08 -07:00
Nicole Collings
40c46d8316
Visible (buggy) SSAO
2019-09-13 16:15:46 -07:00
Nicole Collings
b12a3dc5a1
Function SSAO
2019-09-13 14:24:54 -07:00
Nicole Collings
e0d5e22155
Use sol::environment to create locally scoped variables.
2019-09-09 16:40:19 -07:00
Nicole Collings
6ee9a3cb3c
Reimplement swaying leaves & grass with version 3.30 shaders.
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* Move SOL_ALL_SAFETIES_ON to CMake target_compile_definitions.
2019-09-08 12:33:33 -07:00
Nicole Collings
c7a8fea587
Change Lua global namespace to "zepha"
2019-09-08 11:26:53 -07:00
Nicole Collings
fc325c4c2f
Try to statically compile GLEW
2019-09-04 14:21:38 -07:00
Nicole Collings
59044b8f66
Not-working userdata customization point think
2019-08-31 23:58:38 -07:00
Nicole Collings
27c17af114
Make Entity class use Model instead of Mesh
2019-08-30 17:45:22 -07:00
Nicole Collings
7b77c4b07b
Armature based bone animations and Assimp importer
2019-08-26 22:21:21 -07:00
Nicole Collings
7b9c2ab563
Replace ALL include guards with #pragma once
2019-08-24 17:39:35 -07:00
Nicole Collings
43cb70da4f
Seperate Chunk, Entity, and GUI mesh related structures
2019-08-24 17:29:31 -07:00
Nicole Collings
1bc66e4d60
Fix multiplayer crash on server
2019-08-14 01:54:51 -07:00
Nicole Collings
3002cfd9aa
New font, fix font kerning, implement blend color & font color.
2019-08-13 20:30:46 -07:00
Nicole Collings
a92676fa67
Add the name property to ItemDef
2019-08-13 02:08:08 -07:00
Nicole Collings
05fae1f52c
Cull some redundant files left behind from the last commit.
2019-08-13 01:52:45 -07:00
Nicole Collings
9113e6c4af
Generify most definition classes, add preliminary item support. Pre-cull
2019-08-13 01:38:57 -07:00
Nicole Collings
cead4e705d
Tweak some more Mapgen, add temp "water" block.
2019-08-10 14:21:13 -07:00
Nicole Collings
e82ae10259
Improve MapGen
2019-08-08 00:29:12 -07:00
Nicole Collings
f572fa8167
Refactor mod texture loading & mod directories, load textures over net.
2019-08-06 19:17:54 -07:00
Nicole Collings
2420706da6
Send mods over network.
2019-08-04 02:07:14 -07:00
Nicole Collings
e637622aa8
Sandbox Lua files into ram, namespace them, parse conf.json, show_menu
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* Lua show_menu function to show inventories. WIP
* Copy all lua mods & their files into a series of structs,
stored in LuaMod, LuaModFile, and LuaModConfig classes.
* Sandbox SandboxedDoFile further by making it only open LuaModFiles
* Recursive mod searching which identifies conf.json as a mod root
* Read conf.json for name, description, version, and dependencies
* Organize mods to load in order of their dependencies
2019-08-03 18:18:05 -07:00
Nicole Collings
d0ae343543
Update the inventory - fix the size of inventory boxes.
2019-08-01 02:19:57 -07:00
Nicole Collings
8c2c842373
Inventory Test - New Art assets & Game Scene GUI
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* New tool textures
* Net material textures
2019-07-31 22:42:07 -07:00
Nicole Collings
9885744c94
Finish moving existing GUI elements to new system
2019-07-28 02:07:36 -07:00
Nicole Collings
ec4d198229
Menus Part 1 - Refactored TextEntity class to GUIText class.
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- Move MenuScene and ConnectScene elements to new GUI Components
2019-07-27 23:51:29 -07:00
Nicole Collings
4db2351408
Menus Part 1 - Refactored TextureRect class to GUIRect class.
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- Made mouse not lock immediately upon game opening.
2019-07-27 13:19:23 -07:00
Nicole Collings
758054fa17
Finish final 3 Codacy bugfixes.
2019-07-24 18:00:28 -07:00
Nicole Collings
13a42d55d0
Add helper function do display IP addresses in string form.
2019-07-24 12:33:26 -07:00
Nicole Collings
9dd2764aa0
Optimize MeshGenStream's logic
2019-07-24 00:55:18 -07:00
Nicole Collings
7bdb99b51e
Codacy "Code Style" bugfixes.
2019-07-23 23:25:38 -07:00
Nicole Collings
427fef04c9
Codacy "Security" bugfixes.
2019-07-23 22:25:13 -07:00
Nicole Collings
50dae1a828
Codacy "Performance" bugfixes.
2019-07-23 22:13:56 -07:00
Nicole Collings
e8dae4c526
Codacy "Error Prone" bugfixes.
2019-07-23 22:09:13 -07:00
Nicole Collings
eb66677a0b
More Codacy bugfixes.
2019-07-23 20:31:39 -07:00
Nicole Collings
7b821d7b4a
Hopefully fix a long standing memory leak with MeshGenStream
2019-07-23 20:02:37 -07:00
Nicole Collings
b94be32a1b
Fix some Codacy style errors.
2019-07-23 00:53:49 -07:00
Nicole Collings
c391df1942
Test commit II - Discord web hook
2019-07-22 15:08:53 -07:00
Nicole Collings
28a66cc55c
Test commit - Discord web hook
2019-07-22 15:04:55 -07:00
Nicole Collings
4d912949d4
Resolve some warnings pointed out by Codacy
2019-07-22 14:56:19 -07:00
Nicole Collings
bfdf58cfac
Fixed the block jumbling bug!
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- Cleaned up BlockDef, made it more struct-like, removed getters.
- Stopped displaying TextureAtlas in DebugGUI
2019-07-22 14:53:34 -07:00
Nicole Collings
5fcbc5e75e
Fix memory corruption in ConnectScene
2019-07-22 14:14:25 -07:00
Nicole Collings
1eeacfb102
Send IndexIdentifier information over the network.
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- Improve scene manager
- Fix title screen
- Add ConnectScene scene
2019-07-22 01:22:40 -07:00
Nicole Collings
252c490aa2
Redo CMakeList to add more organization
2019-07-19 13:16:55 -07:00
Nicole Collings
98ab5ea664
Refactor build files and libraries.
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- Standardize CMake include file structure
- Build GLFW in CMake configuration
- Include libs folder in repository (with licenses!)
- Update all #include statements that were broken
2019-07-17 22:42:42 -07:00
aurailus
a5dc8ae45f
Overhaul of many classes to convert constructors to init lists + more
2019-07-11 23:50:24 -07:00
aurailus
320c0cec0f
Make PacketType an enum class
2019-07-07 20:36:55 -07:00
aurailus
76173d06d1
Revise Server Client Handling
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Fix Transparency in Mushroom Textures
2019-07-03 13:24:19 -07:00
aurailus
0f1db62bcb
Add Mesh Mods and Offset_X/Y/Z mods.
2019-06-27 16:59:16 -07:00
aurailus
d25299b9ba
Remove redundant SelectionBox::Face class.
2019-06-21 14:29:13 -07:00
aurailus
dcb5a75e6f
Rename SWAY_GROUNDED to SWAY_ATTACHED. +
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Base it off of all points, not just ground.
2019-06-21 14:18:33 -07:00
aurailus
90bacd330d
Implement grass waving effects.
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- Renderer wind texture.
- New draw types, SWAY_GROUNDED and SWAY_FULL_BLOCK
2019-06-20 22:59:00 -07:00
aurailus
1fa8b4f4ec
ShaderMod code in vertex shaders
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Compressed normal into float.
2019-06-19 22:38:29 -07:00
aurailus
262906c3a7
ShaderMod code in vertex shaders
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Compressed normal into float.
2019-06-18 23:49:06 -07:00
aurailus
153a7571ab
Seperate Deferred World shader from Entity shader.
2019-06-18 19:48:32 -07:00
aurailus
d16b34f2d5
Fixed memory leak with WireframeEntity (FINALLY)
2019-06-18 00:15:24 -07:00
aurailus
3fcb939a9a
Fix ParticleEntity and PlayerEntity missing normals.
2019-06-17 13:41:52 -07:00
aurailus
d500fe65c4
Deferred rendering engine
2019-06-17 00:17:24 -07:00
aurailus
6b99bbd9a0
FBO is being written to and read from
2019-06-16 23:54:28 -07:00
aurailus
bfd016dfd7
Remove pointers from Renderer, move uniforms to classes.
2019-06-16 19:16:29 -07:00
aurailus
225862bdd1
Clean up & Optimize MeshGenerator class
2019-06-16 18:35:40 -07:00
aurailus
5ffd3c6dbb
Fixed blocks not propagating into 'empty' chunks, fixed empty tracking.
2019-06-16 00:08:54 -07:00