Nicole Collings
c1752efc1d
SPEED (Mapgen Remake Complete)
2020-07-16 12:10:40 -07:00
Nicole Collings
868cfe6339
Inline NoiseSample get, re-implement structures (no partials yet)
2020-07-16 10:51:24 -07:00
Nicole Collings
3c560c8ca2
MapGen rewrite pt. 1 - has DensityBehavior code.
2020-07-15 23:25:39 -07:00
Nicole Collings
2380c7ea31
Add a mutex to Chunk, safeguard all existing reads/writes.
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* Clean up more imports.
* Create FileManipulator class.
2020-07-06 14:00:46 -07:00
Nicole Collings
b272721fed
Reimplement Biomes
2020-06-21 18:01:35 -07:00
Nicole Collings
7cdd9bc270
Clean up BlockChunk
2020-06-21 12:52:13 -07:00
Nicole Collings
1874e848f8
Remove Venus files
2020-06-20 23:37:13 -07:00
Nicole Collings
d38b81705f
Added Vector functionality, remove venus parser, add new blocks.
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- Add colored lights to default for testing
- Add vector divide function
- Remove Venus Parser
2020-06-20 23:36:13 -07:00
Nicole Collings
9dfa361833
Fix blocklight propogation issue non-issue
2020-06-16 15:53:37 -07:00
Nicole Collings
e51de627a2
Not working geometry shader.
2020-06-05 16:47:43 -07:00
Nicole Collings
571453843e
Add sunlight generation - wip implementation, does not pass MapBlocks.
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* Added light_propagates block definition parameter.
* Improved BlockLight propagation and rendering.
* Change index order to improve caching.
2020-05-22 13:21:08 -07:00
Nicole Collings
b50732ec5e
Many improvements with lighting, gfx, and stability
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- Add curvature shader effect to blocks (not entities yetTM)
- Make fromStr with an empty string return Air instead of Invalid
- Make the player start with an empty hand instead of with stone
- Update chunks on lighting changes!
- Fix dirty chunk rendering!
- Fix segfault when getting non-existent inventory list.
2020-05-13 20:43:31 -07:00
Nicole Collings
49b45d1b9e
COLORED LIGHTING~
2020-05-12 17:16:11 -07:00
Nicole Collings
a9a13b73c6
Files
2020-05-10 17:55:01 -07:00
Nicole Collings
4d49aee57c
Hot wheel implementation, scroll wheel keys, better error handling
2020-05-10 17:53:37 -07:00
Nicole Collings
83dc74004e
Refactor LuaKeybindHandler, Error catching on keybinds and callbacks.
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* Hotwheel implementation pt 1
2020-05-07 17:21:56 -07:00
Nicole Collings
6add7becb4
Begin Hotwheel, InventoryLists can specify the amt of slots they display
2020-04-22 17:48:34 -07:00
Nicole Collings
83287cebf1
Add multiple GuiInventoryList callbacks, fix crash on resize.
2020-04-17 17:48:24 -07:00
Nicole Collings
0359ada6b3
Fix race conditions in *Streams, fix deserializer SegFault.
2020-04-17 17:19:01 -07:00
Nicole Collings
e0a3dce73e
Fix client-side segfault with uninitialized values.
2020-04-16 23:16:16 -07:00
Nicole Collings
b9b3db77fd
Fix client-side segfault with uninitialized values.
2020-04-16 22:59:30 -07:00
Nicole Collings
62d26bfee4
Add zeus subgame license
2020-04-15 13:10:58 -07:00
Nicole Collings
af78490c7e
UI Elements with Live manipulation & garbage collection 🦀
2020-04-15 13:09:13 -07:00
Nicole Collings
afa1b5621d
LocalGuiElement
2020-04-13 16:33:15 -07:00
Nicole Collings
d80fdccde4
Create a Metatable for UI elements.
2020-04-11 16:15:41 -07:00
Nicole Collings
f0aee0d952
Fix the assertions in the AnimationState, optimize code.
2020-04-06 19:17:16 -07:00
Nicole Collings
a59e1d2a82
Various shit.
2020-04-06 17:18:57 -07:00
Nicole Collings
4febca7ef8
Lua Defined structures - WIP, New UI Library, move Base from mods~
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Refactor GUIBuilder and MenuSandbox
Added outlined textures
2020-03-25 18:27:05 -07:00
Nicole Collings
2baf847828
Create PacketView, a more efficient packet handler.
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* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings
0a41147846
Amazing new vector library, safeties on arbitrary fn calls.
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* Vectors have a full set of mathematic operations now.
* Vectors are indexed using 1, 2, 3 instead of xyz.
* Now using a Capital V for shorthand constructor.
* More safety on vector operators.
2020-03-06 18:07:22 -08:00
Nicole Collings
7886dc8097
Clean up NoiseSample class & MapGen, allow heightmap and volume noise.
2020-03-05 15:31:32 -08:00
Nicole Collings
af9c38abf3
* Add double-press space fly toggle
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* Clean GuiComponent interactions
2020-03-04 19:20:44 -08:00
Nicole Collings
24991f4590
Add ability to parent entity rotations, WIP.
2020-03-03 21:45:22 -08:00
Nicole Collings
8bd2e404cd
Server-side inventory functionality! **yay**
2020-03-01 14:33:47 -08:00
Nicole Collings
7c0e1cefd7
Client can no longer interact with unloaded inventory lists
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* Rename InventoryList to ServerInventoryList
2020-02-28 18:44:01 -08:00
Nicole Collings
338cae6a1e
add readme
2020-02-28 13:04:43 -08:00
Nicole Collings
c1dc594d54
SSEs will get deleted when deleted on the server, ortho model shading.
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* register_on supports place & break, not after_* yet
* fixed a potential segfault loading an invalid mod
* added @aurailus:item_collection, converted `drop` params to `yields`
2020-02-28 13:03:19 -08:00
Nicole Collings
3093d53ea2
Server-side inventories can be sent to the client for viewing.
2020-02-27 17:23:42 -08:00
Nicole Collings
e4de8f2556
Remove colons and at signs from mod folders for windows compat
2020-02-25 15:12:53 -08:00
Nicole Collings
cc7163d61b
Add clamping support to the ortho shader
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* Biome tint leaves, tweak fluff texture to be less dense
2020-02-21 00:07:13 -08:00
Nicole Collings
707ccb6a51
Refactor GUI Library
2020-02-20 16:31:37 -08:00
Nicole Collings
3c128c95d6
Add (dis)connect events, add ServerLuaPlayer, create ServerModHandler
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* Remove drop callbacks from all blocks
* Create chest inventory background
2020-02-19 15:20:59 -08:00
Nicole Collings
f27a40abeb
Updated CMakeLists
2020-02-17 13:04:19 -08:00
Nicole Collings
ee94e691ae
BlockChunks now use Run Index Encoding, 80% reduction in mem usage.
2020-02-14 13:04:07 -08:00
Nicole Collings
c209b2a372
Fix Low definition Blend Masking, Server deletes far MapBlocks.
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* remove* commands in Dimension
* Remove grid from inventory - for testing
2020-02-13 11:36:18 -08:00
Nicole Collings
dad2f216fa
Implement blend masking, fix block_foliage model hack.
2020-02-12 16:16:10 -08:00
Nicole Collings
aee43750f4
Fix a couple mapgen bugs from last commit
2020-02-11 23:19:37 -08:00
Nicole Collings
119b6dfa55
Improve model support, QUINTUPLE map generation speeds.
2020-02-11 19:48:35 -08:00
Nicole Collings
7ba58799e9
Uproot GuiVertex, GuiMesh, GuiEntity, use generic entities.
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* Add update method to GUIComponent
* Cursory 'model' GUIType support.
* Fix zeus:default/entity/bee.venus
2020-02-11 16:54:20 -08:00
Nicole Collings
41719bc67d
Converted all remaining Zeus mods to venus except base.
2020-02-11 14:33:48 -08:00
Nicole Collings
17380d83fa
Change most of the Lua files into Venus files.
2020-02-09 22:58:10 -08:00
Nicole Collings
2338d5b96c
Fix GUI model rendering
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* Un-hardcode inventory lists
* Begin implementation of the hotwheel
2020-02-06 22:31:08 -08:00
Nicole Collings
b7641e466c
Fix orientation of textures on block models
2020-02-03 12:08:25 -08:00
Nicole Collings
3bbae8a371
TODOFix: clean up some todos
2020-02-02 13:13:10 -08:00
Nicole Collings
99d26ed71f
TODOFix: Un-hardcode the flying keybind
2020-02-01 16:09:50 -08:00
Nicole Collings
dbcfe5c822
Tweaked the MapGen class to begin adding half-generated chunks.WIP Trees
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* Added turbulence to biome noises, and made their sampling 2D.
* Added bees and ravens to test animation library.
* Added TNT to test large scale world destruction (some work needs to be done).
2020-01-30 20:54:18 -08:00
Nicole Collings
8065520c71
Reimplement local server and add a temporary function to start it from the main menu
2020-01-14 16:46:34 -08:00
Nicole Collings
83f6c78056
Change world to 3d noise, Lua animation control. Rabbit entity w/ ai
2020-01-14 16:04:22 -08:00
Nicole Collings
acd99ce0c6
Add XYZ axis rotation to entities, fix dropped item rotation
2020-01-12 23:22:23 -08:00
Nicole Collings
947aa6dda5
Lua libnoise parser, biomes have seperate generation parameters~
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* Delete deprecated MapGen stuff
! Entire chunk's biome-gen is defined by bottom left corner.
2020-01-10 17:31:07 -08:00
Nicole Collings
7c54de84fa
Clean up the Register* functions, make them all one header file
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* Reorganize src/lua
* Add `environment` table to Biome Definitions
2020-01-10 14:58:46 -08:00
Nicole Collings
c0894d46c6
Change naming scheme from interp_pos & set_pos to set_pos & snap_pos
2020-01-09 15:42:04 -08:00
Nicole Collings
5d59e013d2
Synchronized Server side entities! Many integer vectors changed to ivecs
2020-01-08 14:42:14 -08:00
Nicole Collings
f82052b5fc
Add Local handler for ServerEntities (unfinished)
2020-01-06 19:48:51 -08:00
Nicole Collings
ce07aa24b9
Transfer dirty lua entities to client -- no client handling at this time
2020-01-06 00:02:32 -08:00
Nicole Collings
12bfa015fe
Add exceptions to server api methods
2019-12-28 22:42:46 -08:00
Nicole Collings
87eaf4058b
Lua Entities can be registered on server side, don't transfer yet.
2019-12-28 20:40:29 -08:00
Nicole Collings
4a497ea38d
placeStack & splitStack are now secured against enemy invaders
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* allow_take, allow_put, on_take, and on_put lua callbacks work.
2019-12-21 21:54:06 -08:00
Nicole Collings
3aa945046f
Crafting mod and crafting recipes - Initial commit
2019-12-19 22:56:09 -08:00
Nicole Collings
bce33e9bc5
Inventory can have blocks in it! GuiShader supports 3d models.
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* Increased contrast in plant_twine.png & plant_fibre.png
2019-12-18 17:12:34 -08:00
Nicole Collings
6830c4adc4
Lua Inventory API
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* Split inventory mod into zeus:inventory
* Redo inventory textures
* Add more textures and items to zeus:materials
* Convert zepha.is_server() to zepha.server & zepha.client bools
2019-12-17 17:26:48 -08:00
Nicole Collings
5cf3569629
Inventory stacking, splitting, and placing
2019-12-15 16:51:41 -08:00
Nicole Collings
8167bc4c85
Inventory manipulation
2019-12-15 15:32:35 -08:00
Nicole Collings
3273dcd31b
Attempt to get click callbacks on GameGui, not working.
2019-12-13 02:27:52 -08:00
Nicole Collings
532a0c3255
Add safeties to subgame indexing & menu mod loading.
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* TextureAtlas loadDirectory function can be recursive.
* Re-implement GameGui showMenu.
2019-12-13 00:54:17 -08:00
Nicole Collings
3824b06061
Lua button callbacks, menu start_game API
2019-12-12 16:42:46 -08:00
Nicole Collings
8f035fe51d
Optimize GuiBuilder slightly.
2019-12-12 14:39:51 -08:00
Nicole Collings
c63f1a0ffd
Main menu sandbox & lua defined GUI
2019-12-12 02:13:43 -08:00
Nicole Collings
aee457fd9b
Main menu sandbox & lua defined GUI
2019-12-12 02:13:28 -08:00
Nicole Collings
3aaf649c42
Refactor bottom bar, dynamically search for subgames.
2019-12-11 21:38:20 -08:00
Nicole Collings
ebff66f1a7
Replace getTextureRef with operator[],delete Def member access functions
2019-12-10 23:12:29 -08:00
Nicole Collings
e100bbdf6e
Move mods to subgames/zeus/mods
2019-12-10 14:58:10 -08:00