Converted all remaining Zeus mods to venus except base.
parent
a1b68b0501
commit
41719bc67d
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@ -1,5 +1,3 @@
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print("Hello from basictools")
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zepha.register_item("@aurailus:basictools:flint_pickaxe", {
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name = "Flint Pick",
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textures = {
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@ -12,8 +12,8 @@ zepha.register_block("zeus:default:bush_stem", {
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axe = 0.1
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},
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drop = "zeus:default:wood",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:bush_stem"].drop});
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end
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}
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})
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@ -7,8 +7,8 @@ zepha.register_block("zeus:default:cobblestone", {
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pick = 3
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},
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drop = "zeus:default:cobblestone",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:cobblestone"].drop});
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end
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}
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})
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@ -8,8 +8,8 @@ zepha.register_block("zeus:default:dirt", {
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pick = 2
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},
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drop = "zeus:materials:rock",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:dirt"].drop});
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end
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}
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})
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@ -19,10 +19,10 @@ zepha.register_block("zeus:default:grass", {
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pick = 2
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},
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drop = "zeus:default:dirt",
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on_break = function(pos)
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on_break = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:grass"].drop});
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end
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}
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})
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zepha.register_block("zeus:default:grass_slab", {
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@ -38,11 +38,11 @@ zepha.register_block("zeus:default:grass_slab", {
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"biometint(zeus:default:grass_floating)",
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},
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culls = false,
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-- lowdef_textures = {
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-- "zeus:default:grass_top",
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-- "zeus:default:dirt",
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-- "zeus:default:grass_side_ld"
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-- },
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## lowdef_textures = {
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## "zeus:default:grass_top",
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## "zeus:default:dirt",
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## "zeus:default:grass_side_ld"
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## },
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toughness = {
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hand = 3,
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shovel = 1,
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@ -55,8 +55,8 @@ zepha.register_block("zeus:default:grass_slab", {
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{0, 0, 0, 1, 0.5, 1}
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},
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drop = "zeus:default:grass_slab",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:grass_slab"].drop});
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end
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}
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})
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@ -15,8 +15,8 @@ zepha.register_block("zeus:default:leaves", {
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axe = 0.2,
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},
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drop = "zeus:materials:stick",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:leaves"].drop});
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end
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}
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})
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@ -8,8 +8,8 @@ zepha.register_block("zeus:default:sand", {
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pick = 2
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},
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drop = "zeus:default:sand",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:sand"].drop});
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end
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}
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})
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@ -1,3 +1,4 @@
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zepha.register_block("zeus:default:sandstone", {
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name = "Sandstone",
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model = "base:block",
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@ -7,8 +8,8 @@ zepha.register_block("zeus:default:sandstone", {
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pick = 3
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},
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drop = "zeus:default:sand",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:sandstone"].drop});
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end
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}
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})
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@ -7,8 +7,8 @@ zepha.register_block("zeus:default:stone", {
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pick = 3
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},
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drop = "zeus:default:cobblestone",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:stone"].drop});
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end
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}
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})
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@ -1,4 +1,4 @@
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for i=1,5,1 do
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for i = 1, 5, 1 {
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zepha.register_block("zeus:default:tallgrass_" .. i, {
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culls = false,
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solid = false,
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@ -14,11 +14,11 @@ for i=1,5,1 do
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toughness = {
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hand = 0
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},
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on_break_client = function(pos)
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if math.random() > 0.8 then
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on_break_client = fn(pos) {
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if (math.random() > 0.8) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = "zeus:materials:plant_fibre"});
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end
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end
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}
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}
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})
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end
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}
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@ -11,8 +11,8 @@ zepha.register_block("zeus:default:wood", {
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axe = 3,
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},
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drop = "zeus:default:wood",
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on_break_client = function(pos)
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on_break_client = fn(pos) {
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zepha.add_entity("zeus:default:dropped_item", vector.add(pos, v(0.5)),
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{item = zepha.registered_blocks["zeus:default:wood"].drop});
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end
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}
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})
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@ -1,30 +0,0 @@
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local friendly = false
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zepha.register_entity("zeus:default:bee", {
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display = "model",
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display_object = "zeus:default:bee",
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display_texture = "zeus:default:bee",
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on_create = function(self)
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self.object:set_scale(1/12)
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self.object.anims:define({
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fly = {1, 45}
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})
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self.object.anims:set_anim("fly"):play()
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end,
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on_update = function(self, delta)
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self.object:set_pos({
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x = self.object.pos.x + 0.03 * math.sin(math.rad(self.object.yaw + 90)),
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y = self.object.pos.y,
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z = self.object.pos.z + 0.03 * math.cos(math.rad(self.object.yaw + 90))})
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self.object.yaw = self.object.yaw + 2
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end
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})
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zepha.register_keybind("zeus:default:spawn_bee", {
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description = "Spawn Bee",
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default = zepha.keys.b,
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on_press = function() zepha.add_entity("zeus:default:bee", vector.add(zepha.player.pos, v{0, 1.7, 0})) end
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})
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@ -0,0 +1,31 @@
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local friendly = false
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zepha.register_entity("zeus:default:bee", {
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display = "model",
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display_object = "zeus:default:bee",
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display_texture = "zeus:default:bee",
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on_create = fn(self) {
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self.object.scale = 1/12
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self.object.anims:define({
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fly = {1, 45}
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}):set_anim("fly"):play()
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},
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on_update = fn(self, delta) {
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self.object.pos = v(
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self.object.pos.x + 0.03 * math.sin(math.rad(self.object.yaw + 90)),
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self.object.pos.y,
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self.object.pos.z + 0.03 * math.cos(math.rad(self.object.yaw + 90))
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)
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self.object.yaw += 2
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}
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})
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zepha.register_keybind("zeus:default:spawn_bee", {
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description = "Spawn Bee",
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default = zepha.keys.b,
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on_press = fn() {
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zepha.add_entity("zeus:default:bee", vector.add(zepha.player.pos, v(0, 1.7, 0)))
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}
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})
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@ -1,94 +0,0 @@
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local function collides(entity)
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return zepha.get_block({
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x = math.floor(entity.pos.x),
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y = math.floor(entity.pos.y - 0.5),
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z = math.floor(entity.pos.z)}) ~= "air"
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end
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zepha.register_entity("zeus:default:dropped_item", {
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display = "gameobject",
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display_object = "zeus:default:stone",
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on_create = function(self, static)
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static = static or {}
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self.item = static.item or self.display_object
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self.object:set_display_type("gameobject", self.item)
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self.tick = 0
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self.time = static.time or 0
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self.speed = static.speed or 15
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self.delete = false
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self.scooping = false
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local angle = math.random() * (math.pi*2)
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local amp = (math.random() + 0.5) * 5
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local x = math.sin(angle) * amp
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local z = math.cos(angle) * amp
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self.vel = static.vel or v{x, -85, z}
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if not zepha.registered_blocks[self.item] then self.object.scale = 1/2
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else self.object.scale = 1/3 end
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end,
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on_update = function(self, delta)
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self.object.yaw = self.object.yaw + self.speed
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if self.speed > 1 then self.speed = self.speed * 0.92 end
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self.tick = self.tick + delta
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if self.time > 5 * 60 then
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zepha.remove_entity(self)
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return
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end
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if self.scooping then return end
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if not collides(self.object) then
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self.vel.y = math.min(self.vel.y + 300 * delta, 480)
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end
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local iter = 1
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while not collides(self.object) and iter <= math.abs(self.vel.y * delta) do
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local interval = 0
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if self.vel.y < 0 then interval = 1/16 else interval = -1/16 end
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self.object.pos = vector.add(self.object.pos, v{0, interval, 0})
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iter = iter + 0.25
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end
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self.object.pos = vector.add(self.object.pos, vector.multiply(v{self.vel.x, 0, self.vel.z}, delta))
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self.vel.x = self.vel.x * 0.6
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self.vel.z = self.vel.z * 0.6
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self.object.visual_offset = v{0, math.sin(self.time * 2) / 8, 0}
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if collides(self.object) then
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self.vel.y = 0
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self.time = self.time + delta
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end
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if self.tick > 0.15 then
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self.tick = 0
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if zepha.client then self:check_collect() end
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end
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end,
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check_collect = function(self)
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if vector.distance(zepha.player.pos, self.object.pos) < 2 then
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self.object.pos = vector.add(zepha.player.pos, v{0, 0.90, 0})
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self.scooping = true
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zepha.delay(function()
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zepha.remove_entity(self)
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zepha.player:get_inventory():get_list("main"):add_stack({self.item, 1})
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end, 2/20)
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end
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end,
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on_serialize = function(self)
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return {
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vel = self.vel,
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time = self.time,
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speed = self.speed
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}
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end
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})
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@ -0,0 +1,103 @@
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fn collides(entity) {
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return zepha.get_block({
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x = math.floor(entity.pos.x),
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y = math.floor(entity.pos.y - 0.5),
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z = math.floor(entity.pos.z)}) ~= "air"
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}
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zepha.register_entity("zeus:default:dropped_item", {
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display = "gameobject",
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display_object = "zeus:default:stone",
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on_create = fn(self, static) {
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static = static or {}
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self.item = static.item or self.display_object
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self.object:set_display_type("gameobject", self.item)
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self.tick = 0
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self.time = static.time or 0
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self.speed = static.speed or 15
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self.delete = false
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self.scooping = false
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local angle = math.random() * (math.pi*2)
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local amp = (math.random() + 0.5) * 5
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local x = math.sin(angle) * amp
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local z = math.cos(angle) * amp
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self.vel = static.vel or v(x, -85, z)
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if (not zepha.registered_blocks[self.item]) {
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self.object.scale = 1/2
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}
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else {
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self.object.scale = 1/3
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}
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},
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on_update = fn(self, delta) {
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self.object.yaw += self.speed
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if (self.speed > 1) {
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self.speed *= 0.92
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}
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self.tick += delta
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if (self.time > 5 * 60) {
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zepha.remove_entity(self)
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return
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}
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if (self.scooping) { return }
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if (not collides(self.object)) {
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self.vel.y = math.min(self.vel.y + 300 * delta, 480)
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}
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local iter = 1
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while (not collides(self.object) and iter <= math.abs(self.vel.y * delta)) {
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local interval = 1/16
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if (self.vel.y > 0) {
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interval = -1/16
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}
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self.object.pos = vector.add(self.object.pos, v(0, interval, 0))
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iter += 0.25
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}
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self.object.pos = vector.add(self.object.pos, vector.multiply(v(self.vel.x, 0, self.vel.z), delta))
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self.vel.x *= 0.6
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self.vel.z *= 0.6
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self.object.visual_offset = v(0, math.sin(self.time * 2) / 8, 0)
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if (collides(self.object)) {
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self.vel.y = 0
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self.time += delta
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}
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if (self.tick > 0.15) {
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self.tick = 0
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if (zepha.client) { self:check_collect() }
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}
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},
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check_collect = fn(self) {
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if (vector.distance(zepha.player.pos, self.object.pos) < 2) {
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self.object.pos = vector.add(zepha.player.pos, v(0, 0.90, 0))
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self.scooping = true
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zepha.delay(() => {
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zepha.remove_entity(self)
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zepha.player:get_inventory():get_list("main"):add_stack({self.item, 1})
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}, 2/20)
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}
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},
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on_serialize = fn(self) {
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return {
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vel = self.vel,
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time = self.time,
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speed = self.speed
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}
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}
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})
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@ -5,7 +5,7 @@ zepha.register_entity("zeus:default:rabbit", {
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display_object = "zeus:default:rabbit",
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display_texture = "zeus:default:rabbit",
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on_create = function(self)
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on_create = fn(self) {
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self.object:set_scale(1/16)
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self.object.anims:define({
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@ -16,60 +16,66 @@ zepha.register_entity("zeus:default:rabbit", {
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})
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self.object.anims:set_anim("run"):play()
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end,
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on_update = function(self, delta)
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},
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on_update = fn(self, delta) {
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local dist = vector.distance(zepha.player.pos, self.object.pos)
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if friendly then
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if dist > 3 and dist < 7 and not self.targeting then
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if (friendly) {
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if (dist > 3 and dist < 7 and not self.targeting) {
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self.targeting = true
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self.object.anims:set_anim("run"):play()
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elseif dist < 2 or dist > 7 and self.targeting then
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elseif (dist < 2 or dist > 7 and self.targeting) {
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self.targeting = false
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self.object.anims:set_anim("idle"):play()
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end
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}
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if self.targeting then
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self.object.pos = v {
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if (self.targeting) {
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self.object.pos = v(
|
||||
self.object.pos.x + 0.08 * math.sin(math.rad(self.object.yaw)),
|
||||
self.object.pos.y,
|
||||
self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw))
|
||||
}
|
||||
)
|
||||
|
||||
self.object.yaw = math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z))
|
||||
end
|
||||
else
|
||||
if dist < 5 and not self.targeting then
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (dist < 5 and not self.targeting) {
|
||||
self.targeting = true
|
||||
self.object.anims:set_anim("run"):play()
|
||||
elseif dist > 6 and self.targeting then
|
||||
elseif (dist > 6 and self.targeting) {
|
||||
self.targeting = false
|
||||
self.object.anims:set_anim("idle"):play()
|
||||
end
|
||||
}
|
||||
|
||||
if self.targeting then
|
||||
self.object.pos = v {
|
||||
if (self.targeting) {
|
||||
self.object.pos = v(
|
||||
self.object.pos.x + 0.08 * math.sin(math.rad(self.object.yaw)),
|
||||
self.object.pos.y,
|
||||
self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw))
|
||||
}
|
||||
)
|
||||
|
||||
self.object.yaw = math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z)) + 180
|
||||
else
|
||||
}
|
||||
else {
|
||||
self.object.yaw = math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z))
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
zepha.register_keybind("zeus:default:spawn_rabbit", {
|
||||
description = "Spawn Rabbit",
|
||||
default = zepha.keys.y,
|
||||
on_press = function() zepha.add_entity("zeus:default:rabbit", zepha.player.pos) end
|
||||
on_press = fn() {
|
||||
zepha.add_entity("zeus:default:rabbit", zepha.player.pos)
|
||||
}
|
||||
})
|
||||
|
||||
zepha.register_keybind("zeus:default:change_rabbit_behavior", {
|
||||
description = "Change rabbit behavior",
|
||||
default = zepha.keys.u,
|
||||
on_press = function() friendly = not friendly end
|
||||
on_press = fn() {
|
||||
friendly = not friendly
|
||||
}
|
||||
})
|
|
@ -5,7 +5,7 @@ zepha.register_entity("zeus:default:raven", {
|
|||
display_object = "zeus:default:bird",
|
||||
display_texture = "zeus:default:raven",
|
||||
|
||||
on_create = function(self)
|
||||
on_create = fn(self) {
|
||||
self.object:set_scale(1/16)
|
||||
|
||||
self.object.anims:define({
|
||||
|
@ -15,34 +15,37 @@ zepha.register_entity("zeus:default:raven", {
|
|||
})
|
||||
|
||||
self.object.anims:set_anim("hover"):play()
|
||||
end,
|
||||
on_update = function(self, delta)
|
||||
},
|
||||
on_update = fn(self, delta) {
|
||||
local dist = vector.distance(zepha.player.pos, self.object.pos)
|
||||
|
||||
if dist < 5 and not self.targeting then
|
||||
if (dist < 5 and not self.targeting) {
|
||||
self.targeting = true
|
||||
self.object.anims:set_anim("fly"):play()
|
||||
elseif dist > 6 and self.targeting then
|
||||
elseif (dist > 6 and self.targeting) {
|
||||
self.targeting = false
|
||||
self.object.anims:set_anim("hover"):play()
|
||||
end
|
||||
}
|
||||
|
||||
if self.targeting then
|
||||
self.object.pos = v {
|
||||
if (self.targeting) {
|
||||
self.object.pos = v(
|
||||
self.object.pos.x + 0.08 * math.sin(math.rad(self.object.yaw)),
|
||||
self.object.pos.y,
|
||||
self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw))
|
||||
}
|
||||
)
|
||||
|
||||
self.object.yaw = math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z)) + 180
|
||||
else
|
||||
}
|
||||
else {
|
||||
self.object.yaw = math.deg(math.atan2(zepha.player.pos.x - self.object.pos.x, zepha.player.pos.z - self.object.pos.z))
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
zepha.register_keybind("zeus:default:spawn_raven", {
|
||||
description = "Spawn Raven",
|
||||
default = zepha.keys.z,
|
||||
on_press = function() zepha.add_entity("zeus:default:raven", vector.add(zepha.player.pos, v{0, 1.7, 0})) end
|
||||
on_press = fn() {
|
||||
zepha.add_entity("zeus:default:raven", vector.add(zepha.player.pos, v(0, 1.7, 0)))
|
||||
}
|
||||
})
|
|
@ -1,27 +0,0 @@
|
|||
zepha.register_entity("zeus:default:test", {
|
||||
display = "model",
|
||||
display_object = "zeus:default:player",
|
||||
display_texture = "zeus:default:player",
|
||||
|
||||
on_create = function(self)
|
||||
-- self.object.set_animations({
|
||||
-- {"wal0, 100}
|
||||
-- })
|
||||
-- self.object:snap_scale(1/4)
|
||||
end,
|
||||
on_update = function(self, delta)
|
||||
self.object:set_pos({
|
||||
x = self.object.pos.x + 0.08 * math.sin(math.rad(self.object.yaw)),
|
||||
y = self.object.pos.y,
|
||||
z = self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw))})
|
||||
self.object:set_yaw(self.object.yaw + 2)
|
||||
end
|
||||
})
|
||||
|
||||
if zepha.server then
|
||||
local entity = zepha.add_entity("zeus:default:test", {x = 10, y = 0, z = 0})
|
||||
|
||||
zepha.delay(function()
|
||||
zepha.remove_entity(entity)
|
||||
end, 10)
|
||||
end
|
|
@ -0,0 +1,25 @@
|
|||
zepha.register_entity("zeus:default:test", {
|
||||
display = "model",
|
||||
display_object = "zeus:default:player",
|
||||
display_texture = "zeus:default:player",
|
||||
|
||||
on_create = fn(self) {
|
||||
## self.object.set_animations({
|
||||
## {"wal0, 100}
|
||||
## })
|
||||
## self.object:snap_scale(1/4)
|
||||
},
|
||||
on_update = fn(self, delta) {
|
||||
self.object:set_pos(v(
|
||||
self.object.pos.x + 0.08 * math.sin(math.rad(self.object.yaw)),
|
||||
self.object.pos.y,
|
||||
self.object.pos.z + 0.08 * math.cos(math.rad(self.object.yaw)))
|
||||
)
|
||||
self.object.yaw += 2
|
||||
}
|
||||
})
|
||||
|
||||
if (zepha.server) {
|
||||
local entity = zepha.add_entity("zeus:default:test", v(10, 0, 0))
|
||||
##zepha.delay(() => { zepha.remove_entity(entity) }, 10)
|
||||
}
|
|
@ -1,5 +1,3 @@
|
|||
print("Hello from default")
|
||||
|
||||
runfile(_PATH .. "blocks/_index")
|
||||
runfile(_PATH .. "entity/_index")
|
||||
|
||||
|
|
|
@ -1,3 +1 @@
|
|||
print("Hello from flowers")
|
||||
|
||||
runfile("zeus:flowers/flowers")
|
|
@ -1,5 +1,3 @@
|
|||
print("Hello from inventory")
|
||||
|
||||
if (zepha.server) { return } ## Only run the following code on the client.
|
||||
|
||||
local inventory = zepha.player:get_inventory()
|
||||
|
|
|
@ -1,4 +1,2 @@
|
|||
print("Hello from kinetic")
|
||||
|
||||
runfile("zeus:kinetic/models/axle")
|
||||
runfile("zeus:kinetic/blocks/axle")
|
|
@ -1,40 +1,40 @@
|
|||
local noise = {
|
||||
module = "add",
|
||||
sources = {
|
||||
{ ## Elevation
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
frequency = 0.02,
|
||||
octaves = 8
|
||||
},
|
||||
scale = 250,
|
||||
bias = 32
|
||||
},
|
||||
{ ## Features
|
||||
module = "scale_bias",
|
||||
source = {
|
||||
module = "perlin",
|
||||
frequency = 0.8,
|
||||
octaves = 3,
|
||||
},
|
||||
scale = 30,
|
||||
bias = 6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
zepha.register_biome("zeus:mapgen:desert", {
|
||||
environment = {
|
||||
temperature = 40/100,
|
||||
humidity = 20/100,
|
||||
roughness = 10/100
|
||||
},
|
||||
blocks = {
|
||||
top = "zeus:default:sand",
|
||||
soil = "zeus:default:sand",
|
||||
rock = "zeus:default:sandstone"
|
||||
},
|
||||
biome_tint = "#e6fa61",
|
||||
noise = noise
|
||||
})
|
||||
##local noise = {
|
||||
## module = "add",
|
||||
## sources = {
|
||||
## { ## Elevation
|
||||
## module = "scale_bias",
|
||||
## source = {
|
||||
## module = "perlin",
|
||||
## frequency = 0.02,
|
||||
## octaves = 8
|
||||
## },
|
||||
## scale = 250,
|
||||
## bias = 32
|
||||
## },
|
||||
## { ## Features
|
||||
## module = "scale_bias",
|
||||
## source = {
|
||||
## module = "perlin",
|
||||
## frequency = 0.8,
|
||||
## octaves = 3,
|
||||
## },
|
||||
## scale = 30,
|
||||
## bias = 6
|
||||
## }
|
||||
## }
|
||||
##}
|
||||
##
|
||||
##zepha.register_biome("zeus:mapgen:desert", {
|
||||
## environment = {
|
||||
## temperature = 40/100,
|
||||
## humidity = 20/100,
|
||||
## roughness = 10/100
|
||||
## },
|
||||
## blocks = {
|
||||
## top = "zeus:default:sand",
|
||||
## soil = "zeus:default:sand",
|
||||
## rock = "zeus:default:sandstone"
|
||||
## },
|
||||
## biome_tint = "#e6fa61",
|
||||
## noise = noise
|
||||
##})
|
|
@ -1,3 +1 @@
|
|||
print("Hello from mapgen")
|
||||
|
||||
runfile(_PATH .. "biomes/_index")
|
|
@ -1,5 +1,3 @@
|
|||
print("Hello from materials")
|
||||
|
||||
runfile("zeus:materials/items/stick")
|
||||
runfile("zeus:materials/items/rock")
|
||||
runfile("zeus:materials/items/flint")
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit 33dab5bdad2f6b4daf74f9b0386c45c28386b5d8
|
||||
Subproject commit ca7284334fd93fb9caf9f7777587313b27948bd1
|
Loading…
Reference in New Issue