Commit Graph

468 Commits (431def203254e9eb9b010ce7bff7dd51fd66b12c)

Author SHA1 Message Date
Nicole Collings 431def2032 Geometry Shader step 2020-06-05 18:32:49 -07:00
Nicole Collings e51de627a2 Not working geometry shader. 2020-06-05 16:47:43 -07:00
Nicole Collings aa624464e0 Attempting to propogate light downwards 2020-05-28 16:53:23 -07:00
Nicole Collings 0bfe269308 Split lighting functionality and block functionality 2020-05-26 17:16:56 -07:00
Nicole Collings f8da40b229 WIP sunlight handling. 2020-05-26 16:54:26 -07:00
Nicole Collings 571453843e Add sunlight generation - wip implementation, does not pass MapBlocks.
* Added light_propagates block definition parameter.
* Improved BlockLight propagation and rendering.
* Change index order to improve caching.
2020-05-22 13:21:08 -07:00
Nicole Collings b50732ec5e Many improvements with lighting, gfx, and stability
- Add curvature shader effect to blocks (not entities yetTM)
- Make fromStr with an empty string return Air instead of Invalid
- Make the player start with an empty hand instead of with stone
- Update chunks on lighting changes!
- Fix dirty chunk rendering!
- Fix segfault when getting non-existent inventory list.
2020-05-13 20:43:31 -07:00
Nicole Collings 49b45d1b9e COLORED LIGHTING~ 2020-05-12 17:16:11 -07:00
Nicole Collings a9a13b73c6 Files 2020-05-10 17:55:01 -07:00
Nicole Collings 4d49aee57c Hot wheel implementation, scroll wheel keys, better error handling 2020-05-10 17:53:37 -07:00
Nicole Collings 83dc74004e Refactor LuaKeybindHandler, Error catching on keybinds and callbacks.
* Hotwheel implementation pt 1
2020-05-07 17:21:56 -07:00
Nicole Collings 6add7becb4 Begin Hotwheel, InventoryLists can specify the amt of slots they display 2020-04-22 17:48:34 -07:00
Nicole Collings 83287cebf1 Add multiple GuiInventoryList callbacks, fix crash on resize. 2020-04-17 17:48:24 -07:00
Nicole Collings 0359ada6b3 Fix race conditions in *Streams, fix deserializer SegFault. 2020-04-17 17:19:01 -07:00
Nicole Collings e0a3dce73e Fix client-side segfault with uninitialized values. 2020-04-16 23:16:16 -07:00
Nicole Collings b9b3db77fd Fix client-side segfault with uninitialized values. 2020-04-16 22:59:30 -07:00
Nicole Collings 62d26bfee4 Add zeus subgame license 2020-04-15 13:10:58 -07:00
Nicole Collings af78490c7e UI Elements with Live manipulation & garbage collection 🦀 2020-04-15 13:09:13 -07:00
Nicole Collings fdd5ae307f Do something, not working 2020-04-14 20:35:19 -07:00
Nicole Collings 49d9ad73ae Remove SerialGuiElement, use LuaGuiElement in GuiBuilder 2020-04-13 18:10:39 -07:00
Nicole Collings afa1b5621d LocalGuiElement 2020-04-13 16:33:15 -07:00
Nicole Collings 000e07101d Create manipulation functions for UI elements, sandboxing functions. 2020-04-12 22:22:34 -07:00
Nicole Collings d80fdccde4 Create a Metatable for UI elements. 2020-04-11 16:15:41 -07:00
Nicole Collings f0aee0d952 Fix the assertions in the AnimationState, optimize code. 2020-04-06 19:17:16 -07:00
Nicole Collings a59e1d2a82 Various shit. 2020-04-06 17:18:57 -07:00
Nicole Collings 4febca7ef8 Lua Defined structures - WIP, New UI Library, move Base from mods~
Refactor GUIBuilder and MenuSandbox
Added outlined textures
2020-03-25 18:27:05 -07:00
Nicole Collings 6579255b70 Fully functional Any type with SOO, thanks Hopson's server for helping! 2020-03-24 13:16:26 -07:00
Nicole Collings 9a46f2077d Improved Any type. 2020-03-24 12:00:23 -07:00
Nicole Collings 3ed1aad854 Any type. 2020-03-23 22:40:19 -07:00
Nicole Collings 2baf847828 Create PacketView, a more efficient packet handler.
* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings 0a41147846 Amazing new vector library, safeties on arbitrary fn calls.
* Vectors have a full set of mathematic operations now.
* Vectors are indexed using 1, 2, 3 instead of xyz.
* Now using a Capital V for shorthand constructor.
* More safety on vector operators.
2020-03-06 18:07:22 -08:00
Nicole Collings 7886dc8097 Clean up NoiseSample class & MapGen, allow heightmap and volume noise. 2020-03-05 15:31:32 -08:00
Nicole Collings af9c38abf3 * Add double-press space fly toggle
* Clean GuiComponent interactions
2020-03-04 19:20:44 -08:00
Nicole Collings 24991f4590 Add ability to parent entity rotations, WIP. 2020-03-03 21:45:22 -08:00
Nicole Collings 8bd2e404cd Server-side inventory functionality! **yay** 2020-03-01 14:33:47 -08:00
Nicole Collings 26e770b1bd Refactor and clean GuiComponent 2020-03-01 12:57:53 -08:00
Nicole Collings 5cd56de9d0 Parent implemetation for Server/Local InventoryList shared methods 2020-02-28 19:12:37 -08:00
Nicole Collings 7c0e1cefd7 Client can no longer interact with unloaded inventory lists
* Rename InventoryList to ServerInventoryList
2020-02-28 18:44:01 -08:00
Jordan Snelling 37f20b9978 Fix windows build
Signed-off-by: Nicole Collings <100Toby1@gmail.com>
2020-02-28 18:19:46 -08:00
Nicole Collings 338cae6a1e add readme 2020-02-28 13:04:43 -08:00
Nicole Collings c1dc594d54 SSEs will get deleted when deleted on the server, ortho model shading.
* register_on supports place & break, not after_* yet
* fixed a potential segfault loading an invalid mod
* added @aurailus:item_collection, converted `drop` params to `yields`
2020-02-28 13:03:19 -08:00
Nicole Collings 3093d53ea2 Server-side inventories can be sent to the client for viewing. 2020-02-27 17:23:42 -08:00
Nicole Collings 6b4c866ba7 Fix Codacy issues 2020-02-26 13:42:15 -08:00
Nicole Collings 228e0e4d30 Create server side inventories, callbacks, seperate class & userdatas
* Create LocalInventoryRefs - unfinished
* Create WATCH_INV and UNWATCH_INV packet types
* Add player_join, player_connect, and player_disconnect callbacks
* Begin networked inventory support
2020-02-25 15:14:07 -08:00
Nicole Collings e4de8f2556 Remove colons and at signs from mod folders for windows compat 2020-02-25 15:12:53 -08:00
Nicole Collings cc7163d61b Add clamping support to the ortho shader
* Biome tint leaves, tweak fluff texture to be less dense
2020-02-21 00:07:13 -08:00
Nicole Collings 96e03db1d6 Optimize player update sending 2020-02-20 22:44:16 -08:00
Nicole Collings 391a90d399 Standarize Gui casing 2020-02-20 16:58:36 -08:00
Nicole Collings 707ccb6a51 Refactor GUI Library 2020-02-20 16:31:37 -08:00
Nicole Collings 1f3acbcce6 RIE Keeps vector slack within sane ranges 2020-02-20 11:29:12 -08:00