Nicole Collings
3ed1aad854
Any type.
2020-03-23 22:40:19 -07:00
Nicole Collings
2baf847828
Create PacketView, a more efficient packet handler.
...
* Include higher level functions in the vector library.
* Optimize more includes.
* Add outlined textures to repo and switch the graphics.
2020-03-15 14:26:39 -07:00
Nicole Collings
0a41147846
Amazing new vector library, safeties on arbitrary fn calls.
...
* Vectors have a full set of mathematic operations now.
* Vectors are indexed using 1, 2, 3 instead of xyz.
* Now using a Capital V for shorthand constructor.
* More safety on vector operators.
2020-03-06 18:07:22 -08:00
Nicole Collings
7886dc8097
Clean up NoiseSample class & MapGen, allow heightmap and volume noise.
2020-03-05 15:31:32 -08:00
Nicole Collings
af9c38abf3
* Add double-press space fly toggle
...
* Clean GuiComponent interactions
2020-03-04 19:20:44 -08:00
Nicole Collings
24991f4590
Add ability to parent entity rotations, WIP.
2020-03-03 21:45:22 -08:00
Nicole Collings
8bd2e404cd
Server-side inventory functionality! **yay**
2020-03-01 14:33:47 -08:00
Nicole Collings
26e770b1bd
Refactor and clean GuiComponent
2020-03-01 12:57:53 -08:00
Nicole Collings
5cd56de9d0
Parent implemetation for Server/Local InventoryList shared methods
2020-02-28 19:12:37 -08:00
Nicole Collings
7c0e1cefd7
Client can no longer interact with unloaded inventory lists
...
* Rename InventoryList to ServerInventoryList
2020-02-28 18:44:01 -08:00
Jordan Snelling
37f20b9978
Fix windows build
...
Signed-off-by: Nicole Collings <100Toby1@gmail.com>
2020-02-28 18:19:46 -08:00
Nicole Collings
338cae6a1e
add readme
2020-02-28 13:04:43 -08:00
Nicole Collings
c1dc594d54
SSEs will get deleted when deleted on the server, ortho model shading.
...
* register_on supports place & break, not after_* yet
* fixed a potential segfault loading an invalid mod
* added @aurailus:item_collection, converted `drop` params to `yields`
2020-02-28 13:03:19 -08:00
Nicole Collings
3093d53ea2
Server-side inventories can be sent to the client for viewing.
2020-02-27 17:23:42 -08:00
Nicole Collings
6b4c866ba7
Fix Codacy issues
2020-02-26 13:42:15 -08:00
Nicole Collings
228e0e4d30
Create server side inventories, callbacks, seperate class & userdatas
...
* Create LocalInventoryRefs - unfinished
* Create WATCH_INV and UNWATCH_INV packet types
* Add player_join, player_connect, and player_disconnect callbacks
* Begin networked inventory support
2020-02-25 15:14:07 -08:00
Nicole Collings
e4de8f2556
Remove colons and at signs from mod folders for windows compat
2020-02-25 15:12:53 -08:00
Nicole Collings
cc7163d61b
Add clamping support to the ortho shader
...
* Biome tint leaves, tweak fluff texture to be less dense
2020-02-21 00:07:13 -08:00
Nicole Collings
96e03db1d6
Optimize player update sending
2020-02-20 22:44:16 -08:00
Nicole Collings
391a90d399
Standarize Gui casing
2020-02-20 16:58:36 -08:00
Nicole Collings
707ccb6a51
Refactor GUI Library
2020-02-20 16:31:37 -08:00
Nicole Collings
1f3acbcce6
RIE Keeps vector slack within sane ranges
2020-02-20 11:29:12 -08:00
Nicole Collings
a73f5d3030
Made LocalDimension delete distant chunks. Still a mem leak somewhere.
...
* Cleaned up some imports
* Reorganized some files
2020-02-20 11:23:12 -08:00
Nicole Collings
9c48fb694d
Create ClientModHandler, rename Local/ServerDefs to Client/ServerGame
2020-02-19 15:55:48 -08:00
Nicole Collings
3c128c95d6
Add (dis)connect events, add ServerLuaPlayer, create ServerModHandler
...
* Remove drop callbacks from all blocks
* Create chest inventory background
2020-02-19 15:20:59 -08:00
Nicole Collings
2097d3a954
Remove ServerPlayer, clean up ServerClient
2020-02-17 15:55:39 -08:00
Nicole Collings
f27a40abeb
Updated CMakeLists
2020-02-17 13:04:19 -08:00
Nicole Collings
7c87b002d2
Generify RIE parsing, implement setBiome
2020-02-14 14:39:39 -08:00
Nicole Collings
ee94e691ae
BlockChunks now use Run Index Encoding, 80% reduction in mem usage.
2020-02-14 13:04:07 -08:00
Nicole Collings
c209b2a372
Fix Low definition Blend Masking, Server deletes far MapBlocks.
...
* remove* commands in Dimension
* Remove grid from inventory - for testing
2020-02-13 11:36:18 -08:00
Nicole Collings
dad2f216fa
Implement blend masking, fix block_foliage model hack.
2020-02-12 16:16:10 -08:00
Nicole Collings
32f4a9414c
Fix some model errors, add texture atlas debug info.
2020-02-12 14:44:15 -08:00
Nicole Collings
797d9f19a6
Remove hiccups
2020-02-12 14:16:27 -08:00
Nicole Collings
f7ea3e6b59
Allow low-def models to be biome tinted
2020-02-12 14:15:27 -08:00
Nicole Collings
aee43750f4
Fix a couple mapgen bugs from last commit
2020-02-11 23:19:37 -08:00
Nicole Collings
119b6dfa55
Improve model support, QUINTUPLE map generation speeds.
2020-02-11 19:48:35 -08:00
Nicole Collings
7ba58799e9
Uproot GuiVertex, GuiMesh, GuiEntity, use generic entities.
...
* Add update method to GUIComponent
* Cursory 'model' GUIType support.
* Fix zeus:default/entity/bee.venus
2020-02-11 16:54:20 -08:00
Nicole Collings
41719bc67d
Converted all remaining Zeus mods to venus except base.
2020-02-11 14:33:48 -08:00
Nicole Collings
a1b68b0501
Add ErrorFormatter, make VenusParser and ServerLuaParser use it.
...
* Better error formatting with ErrorFormatter.
* Cleaned up VenusParser, made it use std::runtime_errors
* Server logs mods that have been loaded.
* Make NetHandler force exit if it fails to initialize a server.
2020-02-11 14:27:48 -08:00
Nicole Collings
d7aea41234
Add VenusParser class, zepha-venus submodule.
2020-02-10 11:20:42 -08:00
Nicole Collings
17380d83fa
Change most of the Lua files into Venus files.
2020-02-09 22:58:10 -08:00
Nicole Collings
2338d5b96c
Fix GUI model rendering
...
* Un-hardcode inventory lists
* Begin implementation of the hotwheel
2020-02-06 22:31:08 -08:00
Nicole Collings
0b60d433e6
Implement Schematic struct, fix MeshChunks disappearing.
2020-02-03 15:30:55 -08:00
Nicole Collings
b7641e466c
Fix orientation of textures on block models
2020-02-03 12:08:25 -08:00
Nicole Collings
3bbae8a371
TODOFix: clean up some todos
2020-02-02 13:13:10 -08:00
Nicole Collings
99d26ed71f
TODOFix: Un-hardcode the flying keybind
2020-02-01 16:09:50 -08:00
Nicole Collings
06bbb0ca5f
Remove the tumours left by g++ uints and ushorts, as well as Pointer.h
2020-02-01 15:47:18 -08:00
Nicole Collings
fb0fd13d4a
Chunk Partials, functional tree generation, happy happy happy
2020-01-30 23:53:47 -08:00
Nicole Collings
dbcfe5c822
Tweaked the MapGen class to begin adding half-generated chunks.WIP Trees
...
* Added turbulence to biome noises, and made their sampling 2D.
* Added bees and ravens to test animation library.
* Added TNT to test large scale world destruction (some work needs to be done).
2020-01-30 20:54:18 -08:00
Nicole Collings
8065520c71
Reimplement local server and add a temporary function to start it from the main menu
2020-01-14 16:46:34 -08:00