Commit Graph

169 Commits (master)

Author SHA1 Message Date
Auri 4003a9c169 new EventEmitter template class that can have arbitrary event parameters, and is awesome 2021-10-11 12:46:57 -07:00
Auri eb12fa812a Less intensive texture atlas code, support for in-atlas crops, better structures, biome tinting with other functions :)
Todo: Make the texturebuilder take advantage of the cropping support.
2021-09-30 15:50:59 -07:00
Auri f532ee4fe6 Mod tweaks and perf improvements
- zeus:flowers -> zeus:vegetation
- Added tall grass to zeus:vegetation
- Added new plants
- Better Voronoi diagram, output debug images
2021-09-26 16:22:07 -07:00
Auri b26126e0fb Remove cute_headers 2021-09-23 23:16:23 -07:00
Auri a08af1b260 Bump to C++ 20 2021-09-03 14:22:58 -07:00
Auri 22a6c4c28f Fixed Vector directions, tweaked colors, fixed entity scaling. Entities aren't updating, unsure if that's a new thing or not. 2021-09-03 01:20:56 -07:00
Auri 838680f0fc Clean up TextureAtlas, fix swaying and offsetting, add pillar blockmodel. 2021-09-02 23:48:09 -07:00
Auri 207f867c5e Merge branch 'master' of https://github.com/Aurailus/Zepha into SamCZ_master
 Conflicts:
	src/CMakeLists.txt
	src/Main.cpp
	src/lua/LuaParser.h
2021-09-01 15:30:29 -07:00
SamCZ 5364d12013 CMake fixes 2021-09-01 21:18:21 +02:00
Auri f19199dbb3 Make Chatbox a menu, update menu api. 2021-08-30 16:59:01 -07:00
Auri 921649b17b Add some debug GUI back, fix CLion folder configuration. 2021-08-29 20:38:22 -07:00
SamCZ c89a945363 WIP cmake rework 2021-08-30 01:14:23 +02:00
Auri 9aec996b74 More Lua GuiElement functionality. 2021-08-24 01:48:53 -07:00
Auri 1c58797480 Connect Scene, Error Scene, stability, bugfixes 2021-08-23 23:31:29 -07:00
Auri 5bf82c4963 Lua parsing of Gui Elements!!! 2021-08-20 22:48:38 -07:00
Auri 455ef5da6a New Style API that throws if type is invalid. 2021-08-19 20:18:55 -07:00
Auri e41459090f New GUI Wip with old style getters. 2021-08-19 13:33:08 -07:00
Auri 46a6a148de Optimize debug info & Dimension updates. 2021-08-15 18:30:38 -07:00
Auri a077065aec Read description VVV
World edit mod, only selects for now.
Text Formatting
Tweak default font to look good in bold.
Fix Server locking up when too many player packets are sent.
Added chat mod, which *almost* works.
Update world noise.
2021-08-15 17:21:12 -07:00
Auri 10edb1eb60 Replaced LibNoise in MapGen with FastNoise2 for S U P E R S P E E D 2021-08-09 22:39:20 -07:00
Auri f8a3889f6d Optimize the MeshVertex format. 2021-08-04 22:17:40 -07:00
Auri e9d7fd0ee9 Performance Improvements, better MeshChunk. 2021-08-03 16:02:34 -07:00
Auri 4519147c84 Fix server diffing chunks to send 2021-07-07 15:39:04 -07:00
Auri 38bec3ab25 Fixed connection & many network packets. 2021-06-22 18:13:39 -07:00
Auri 4487997b92 Supercharged Serialization, Fixed Size types
- Serialization classes can now handle **all** trivially copyable types, all vectors / arrays of trivially copyable types, strings (and vectors / arrays of strings), and enums.
- Serialization classes are way shorter and more readable.
- FIXED SIZE integrs, floating points, and vecs
- Shorthands for pointers, vectors, and arrays
- More efficient use of memory in many places
- A lot of network stuff is using fixed-size integers now.
2021-06-21 22:09:35 -07:00
Auri 4b28437b80 Chunk Refactor
- compressed and decompressed chunks
- remove Lockable from chunk, chunks should be cloned across threads
- Benchmarks in Main, not ready for build
2021-06-20 17:50:45 -07:00
Auri 9466d7692a Serialization API, Server -> Clients messaging.
- Added zepha.serialize & zepha.deserialize. Said methods are automatically used when message-passing.
- Revised dump() to have better formatting and configurable spacing :)
2020-12-06 23:34:25 -08:00
Auri a1896767eb Item use callbacks implemented, spawn keys~ 2020-12-05 23:10:22 -08:00
Auri 52ae370040 Entity collisions, gravity, & velocity.
- Refactor Collision, fix deltatime bugs.
- Apply gravity to applicable entities.
- Add callbacks to ItemDef, unused so far.
- Reorganize and document LocalPlayer class.
- Give bees, rabbits, and test entities AI that is *so cute guys seriously look at it*.
- Plains biomes now have flowers.
2020-12-05 21:17:46 -08:00
Auri f4ec97370d Player movement uses delta, entity collision.
- Entities will now acknowledge terrain when applying velocity when object.collides is true.
* Some strange movement behavior when collidable entities move on the ground.
- All player movements are now modulated by delta time.
2020-12-05 01:48:46 -08:00
Auri d4c9a431f2 Redo NetField, entity serialization & adjustments.
- NetField now has explicitly declared indexes to allow for easier debugging.
- Better serialization algorithm for ServerLuaEntity that allows for NetField::ALL
- better deserialization algorithm for LocalDimension and LocalPlayer that warns on unhandled Netfields.
- Documentation for usertype/Entity & ent/Entity & some subclasses.
- Partial setDimension implementation in LuaEntity
- Velocity in LuaEntity
- Collides and gravity properties in LuaEntity (yet unused)
- General cleanup and reorganization
2020-12-04 23:14:35 -08:00
Auri 29239b52f3 Entity collision boxes, entity selecting, Target refactor. 2020-12-04 01:32:27 -08:00
Auri a53f627acd Server side messaging, fix right click in inventory. 2020-12-03 16:26:57 -08:00
Auri cfc99fafc4 Fix NoCulls faces getting incorect lighting. 2020-11-28 15:13:49 -08:00
Auri 7027c687fd Document and revise Chunk class, and re-implement MapGen-side-lighting. 2020-11-10 17:00:29 -08:00
Auri 2c97101c39 Documentation on the MapGen class, fix hint in setBlock. 2020-11-09 11:27:22 -08:00
Auri e49ab18617 Apply new Code Styling to all files. 2020-11-08 22:57:34 -08:00
Auri 9250177fd7 More codacy issues resolved. 2020-11-08 22:11:58 -08:00
Auri 1916911a6e Various code quality fixes, & some optimizations. 2020-11-08 21:54:07 -08:00
Auri 0879ae5493 PER DIMENSION MAPGEN!
* Per-MapGen Voronoi.
* More generalized Voronoi3D.
* Biome tags.
2020-11-08 18:49:17 -08:00
Auri 04e42b92cc Immediate mode Biome registration, with documentation. 2020-11-08 18:03:03 -08:00
Auri c011641b0a Make MapGen a member of Dimension, [MORE]
* Start to set up per-dimension generation, reached a problem due to the deferred registration. Next commit will attempt to make it immediate. Why did I write it this way anyway?
2020-11-07 20:35:21 -08:00
Auri 5419d0a5f6 Bounds helper class, prioritize nearby existing chunks when sending to client. 2020-11-07 16:34:47 -08:00
Auri e0b8651b8a Clear MeshChunks on Dimension leave. 2020-11-07 15:55:39 -08:00
Auri 45646b4769 Networked Dimensions, dimension transitions, & dimension change functions! 2020-11-06 22:20:44 -08:00
Auri 376593a9f1 Clean up some Codacy issues, make scope locks more clear by using _ as name. 2020-11-04 14:22:57 -08:00
Auri 9f9cf0b8d2 Testing dimension things 2020-11-01 14:14:39 -08:00
Auri d7382c2533 Fixed threading issues & block definition props.
- Fixed deadlock when propagating light on chunk boundaries.
- Fixed culls property on block definition not being set in RegisterBlocks.h
- Properly snake_case tall_grass_*
- Welcome back~
2020-10-31 20:16:09 -07:00
Jordan Snelling c0a60aac09 Fix build on Linux systems, notes added for Linux compiling. 2020-10-19 01:33:45 +01:00
Nicole Collings 31cdfbdaa8 reorganize ALL THE THINGS!! 2020-08-13 00:55:18 -07:00