CMake fixes
parent
c89a945363
commit
5364d12013
|
@ -6,6 +6,17 @@ set(CMAKE_CXX_STANDARD 17)
|
|||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
set(ZP_BUILD_SHARED_LIBS ON)
|
||||
else()
|
||||
set(ZP_BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
if(ZP_BUILD_SHARED_LIBS)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
set(RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
endif()
|
||||
|
||||
# Set warnings
|
||||
if ((CMAKE_CXX_COMPILER_ID STREQUAL "GNU") OR (CMAKE_CXX_COMPILER_ID STREQUAL "Clang"))
|
||||
add_compile_options(
|
||||
|
@ -22,10 +33,29 @@ set(MAIN_EXEC_NAME "Zepha")
|
|||
|
||||
project(${PROJECT_NAME})
|
||||
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0077 NEW)
|
||||
|
||||
add_subdirectory(lib)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
|
||||
add_subdirectory(src)
|
||||
file(GLOB_RECURSE SOURCE_FILES src/*.hpp src/*.cpp)
|
||||
|
||||
add_executable(${MAIN_EXEC_NAME} src/Main.cpp)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} Zepha_Core)
|
||||
add_executable(${MAIN_EXEC_NAME} ${SOURCE_FILES})
|
||||
|
||||
target_include_directories(${MAIN_EXEC_NAME} PUBLIC src)
|
||||
|
||||
target_link_libraries(${MAIN_EXEC_NAME} PUBLIC glfw glm enet glad assimp FastNoise nothings-stb gzip cute_headers nlohmann_json)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} PUBLIC lua sol2)
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(${MAIN_EXEC_NAME} PUBLIC opengl32 gdi32)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
foreach(DLL ${ZEPHA_DLL_TO_COPY})
|
||||
add_custom_command(TARGET ${MAIN_EXEC_NAME} POST_BUILD
|
||||
COMMAND "${CMAKE_COMMAND}" -E copy
|
||||
${DLL}
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
COMMENT "Copying dll ${DLL} to output directory")
|
||||
endforeach(DLL)
|
||||
endif(WIN32)
|
|
@ -9,6 +9,9 @@ if(NOT TARGET glfw AND NOT PLATFORM_ANDROID)
|
|||
set(GLFW_BUILD_DOCS OFF)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(GLFW_USE_HYBRID_HPG ON)
|
||||
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
|
||||
add_subdirectory(glfw)
|
||||
set_property(TARGET glfw PROPERTY FOLDER "GameLib")
|
||||
endif()
|
||||
|
@ -18,6 +21,7 @@ endif()
|
|||
# Game mathematics library
|
||||
#------------------------------
|
||||
if(NOT TARGET glm)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(glm)
|
||||
set_property(TARGET glm PROPERTY FOLDER "GameLib")
|
||||
endif()
|
||||
|
@ -27,6 +31,14 @@ endif()
|
|||
# ENet reliable UDP networking library
|
||||
#------------------------------
|
||||
if(NOT TARGET enet)
|
||||
if(ZP_BUILD_SHARED_LIBS)
|
||||
set(ENET_STATIC OFF)
|
||||
set(ENET_SHARED ON)
|
||||
else()
|
||||
set(ENET_STATIC ON)
|
||||
set(ENET_SHARED OFF)
|
||||
endif()
|
||||
|
||||
add_subdirectory(enet)
|
||||
set_property(TARGET enet PROPERTY FOLDER "GameLib")
|
||||
endif()
|
||||
|
@ -36,6 +48,7 @@ endif()
|
|||
# OpenGL
|
||||
#------------------------------
|
||||
if(NOT TARGET glad AND NOT PLATFORM_ANDROID)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
add_subdirectory(glad)
|
||||
set_property(TARGET glad PROPERTY FOLDER "GameLib")
|
||||
endif()
|
||||
|
@ -61,7 +74,14 @@ if(NOT TARGET sol2)
|
|||
set(SOL2_TESTS_EXAMPLES OFF)
|
||||
set(SOL2_TESTS_INTEROP_EXAMPLES OFF)
|
||||
set(BUILD_LUA_AS_DLL OFF)
|
||||
set(SOL2_BUILD_LUA ON)
|
||||
set(SOL2_BUILD_LUA OFF)
|
||||
|
||||
if(ZP_BUILD_SHARED_LIBS)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
add_subdirectory(sol2)
|
||||
set_property(TARGET sol2 PROPERTY FOLDER "GameLib")
|
||||
endif()
|
||||
|
@ -71,14 +91,12 @@ endif()
|
|||
# Model loading library
|
||||
#------------------------------
|
||||
if(NOT TARGET assimp)
|
||||
if (CMAKE_BUILD_TYPE STREQUAL Debug)
|
||||
if(ZP_BUILD_SHARED_LIBS)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
|
||||
cmake_policy(SET CMP0077 NEW) # set() overrides option()
|
||||
|
||||
set(ASM686 OFF)
|
||||
|
@ -153,8 +171,6 @@ if(NOT TARGET assimp)
|
|||
endif(WIN32)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
#------------------------------
|
||||
|
@ -162,6 +178,7 @@ endif()
|
|||
# Modular node based noise generation library using SIMD, C++17 and templates
|
||||
#------------------------------
|
||||
if(NOT TARGET FastNoise)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(FASTNOISE2_NOISETOOL OFF)
|
||||
add_subdirectory(FastNoise2)
|
||||
endif()
|
||||
|
|
|
@ -1,338 +0,0 @@
|
|||
add_library(Zepha_Core STATIC
|
||||
client/Client.cpp
|
||||
client/Client.h
|
||||
client/conn/ClientNetworkInterpreter.cpp
|
||||
client/conn/ClientNetworkInterpreter.h
|
||||
client/conn/ServerConnection.cpp
|
||||
client/conn/ServerConnection.h
|
||||
client/entity/ParticleEntity.cpp
|
||||
client/entity/ParticleEntity.h
|
||||
client/entity/PlayerEntity.h
|
||||
client/entity/WireframeEntity.cpp
|
||||
client/entity/WireframeEntity.h
|
||||
client/graph/Camera.cpp
|
||||
client/graph/Camera.h
|
||||
client/graph/Drawable.h
|
||||
client/graph/DrawableGroup.cpp
|
||||
client/graph/DrawableGroup.h
|
||||
client/graph/Font.cpp
|
||||
client/graph/Font.h
|
||||
client/graph/mesh/ChunkMeshGenerator.cpp
|
||||
client/graph/mesh/ChunkMeshGenerator.h
|
||||
client/graph/mesh/ChunkRenderElem.h
|
||||
client/graph/mesh/EntityMesh.cpp
|
||||
client/graph/mesh/EntityMesh.h
|
||||
client/graph/mesh/EntityVertex.h
|
||||
client/graph/mesh/Mesh.cpp
|
||||
client/graph/mesh/Mesh.h
|
||||
client/graph/mesh/MeshChunk.cpp
|
||||
client/graph/mesh/MeshChunk.h
|
||||
client/graph/Model.cpp
|
||||
client/graph/Model.h
|
||||
client/graph/ModelAnimation.cpp
|
||||
client/graph/ModelAnimation.h
|
||||
client/graph/ModelBone.cpp
|
||||
client/graph/ModelBone.h
|
||||
client/graph/Renderer.cpp
|
||||
client/graph/Renderer.h
|
||||
client/graph/shader/BlurShader.cpp
|
||||
client/graph/shader/BlurShader.h
|
||||
client/graph/shader/EntityGeometryShader.cpp
|
||||
client/graph/shader/EntityGeometryShader.h
|
||||
client/graph/shader/GuiUniforms.h
|
||||
client/graph/shader/LightingShader.cpp
|
||||
client/graph/shader/LightingShader.h
|
||||
client/graph/shader/Shader.cpp
|
||||
client/graph/shader/Shader.h
|
||||
client/graph/shader/SSAOShader.cpp
|
||||
client/graph/shader/SSAOShader.h
|
||||
client/graph/shader/WorldGeometryShader.cpp
|
||||
client/graph/shader/WorldGeometryShader.h
|
||||
client/graph/Texture.cpp
|
||||
client/graph/Texture.h
|
||||
client/gui/basic/GuiContainer.cpp
|
||||
client/gui/basic/GuiContainer.h
|
||||
client/gui/basic/GuiGraph.cpp
|
||||
client/gui/basic/GuiGraph.h
|
||||
client/gui/basic/GuiMeter.cpp
|
||||
client/gui/basic/GuiMeter.h
|
||||
client/gui/basic/GuiInventoryItem.cpp
|
||||
client/gui/basic/GuiInventoryItem.h
|
||||
client/gui/basic/GuiModel.cpp
|
||||
client/gui/basic/GuiModel.h
|
||||
client/gui/basic/GuiRect.cpp
|
||||
client/gui/basic/GuiRect.h
|
||||
client/gui/basic/GuiText.cpp
|
||||
client/gui/basic/GuiText.h
|
||||
client/gui/compound/GuiImageButton.cpp
|
||||
client/gui/compound/GuiImageButton.h
|
||||
client/gui/compound/GuiInventoryList.cpp
|
||||
client/gui/compound/GuiInventoryList.h
|
||||
client/gui/compound/GuiLabelledGraph.cpp
|
||||
client/gui/compound/GuiLabelledGraph.cpp
|
||||
client/gui/DebugGui.cpp
|
||||
client/gui/DebugGui.h
|
||||
client/gui/GameGui.cpp
|
||||
client/gui/GameGui.h
|
||||
client/gui/Element.cpp
|
||||
client/gui/Element.h
|
||||
client/Input.cpp
|
||||
client/Input.h
|
||||
client/LocalServerInstance.cpp
|
||||
client/LocalServerInstance.h
|
||||
client/menu/MenuSandbox.cpp
|
||||
client/menu/MenuSandbox.h
|
||||
client/menu/SubgameConfig.h
|
||||
client/menu/SubgameDef.h
|
||||
client/scene/ConnectScene.cpp
|
||||
client/scene/ConnectScene.h
|
||||
client/scene/GameScene.cpp
|
||||
client/scene/GameScene.h
|
||||
client/scene/LuaErrorScene.cpp
|
||||
client/scene/LuaErrorScene.h
|
||||
client/scene/MainMenuScene.cpp
|
||||
client/scene/MainMenuScene.h
|
||||
client/scene/Scene.h
|
||||
client/scene/SceneManager.cpp
|
||||
client/scene/SceneManager.h
|
||||
client/stream/MeshChunkDetails.h
|
||||
client/stream/MeshGenStream.cpp
|
||||
client/stream/MeshGenStream.h
|
||||
client/stream/WorldInterpolationStream.cpp
|
||||
client/stream/WorldInterpolationStream.h
|
||||
client/Window.cpp
|
||||
client/Window.h
|
||||
game/atlas/asset/AssetStorage.h
|
||||
game/atlas/asset/AssetType.h
|
||||
game/atlas/asset/AtlasRef.h
|
||||
game/atlas/asset/ModelStore.h
|
||||
game/atlas/asset/SerializedModel.h
|
||||
game/atlas/asset/ServerTexture.h
|
||||
game/atlas/BiomeAtlas.cpp
|
||||
game/atlas/BiomeAtlas.h
|
||||
game/atlas/DefinitionAtlas.cpp
|
||||
game/atlas/DefinitionAtlas.h
|
||||
game/atlas/LocalBiomeAtlas.cpp
|
||||
game/atlas/LocalBiomeAtlas.h
|
||||
game/atlas/LocalDefinitionAtlas.cpp
|
||||
game/atlas/LocalDefinitionAtlas.h
|
||||
game/atlas/ServerBiomeAtlas.cpp
|
||||
game/atlas/ServerBiomeAtlas.h
|
||||
game/atlas/ServerDefinitionAtlas.cpp
|
||||
game/atlas/ServerDefinitionAtlas.h
|
||||
game/atlas/TextureAtlas.cpp
|
||||
game/atlas/TextureAtlas.h
|
||||
game/def/BiomeDef.h
|
||||
game/def/BlockDef.cpp
|
||||
game/def/BlockDef.h
|
||||
game/def/CraftItemDef.cpp
|
||||
game/def/CraftItemDef.h
|
||||
game/def/ItemDef.h
|
||||
game/def/mesh/BlockModel.cpp
|
||||
game/def/mesh/BlockModel.h
|
||||
game/def/mesh/BlockModelVertex.h
|
||||
game/def/mesh/MeshPart.cpp
|
||||
game/def/mesh/MeshPart.h
|
||||
game/def/mesh/SelectionBox.h
|
||||
game/def/mesh/ShaderMod.h
|
||||
game/LocalSubgame.cpp
|
||||
game/LocalSubgame.h
|
||||
game/ServerSubgame.cpp
|
||||
game/ServerSubgame.h
|
||||
game/Subgame.h
|
||||
lua/Callback.h
|
||||
lua/customization/vec3.hpp
|
||||
lua/ErrorFormatter.cpp
|
||||
lua/ErrorFormatter.h
|
||||
lua/LocalLuaParser.cpp
|
||||
lua/LocalLuaParser.h
|
||||
lua/LocalModHandler.cpp
|
||||
lua/LocalModHandler.h
|
||||
lua/LuaKeybindHandler.cpp
|
||||
lua/LuaKeybindHandler.h
|
||||
lua/LuaMod.cpp
|
||||
lua/LuaMod.h
|
||||
lua/LuaParser.cpp
|
||||
lua/LuaParser.h
|
||||
lua/modules/BaseModule.h
|
||||
lua/modules/Dimension.cpp
|
||||
lua/modules/Dimension.h
|
||||
lua/modules/mSetGui.h
|
||||
lua/modules/mStartGame.h
|
||||
lua/modules/SubgameModule.cpp
|
||||
lua/modules/SubgameModule.h
|
||||
lua/modules/Time.cpp
|
||||
lua/modules/Time.h
|
||||
lua/register/RegisterBiome.h
|
||||
lua/register/RegisterBlock.h
|
||||
lua/register/RegisterItem.h
|
||||
lua/register/RegisterKeybind.h
|
||||
lua/ServerLuaParser.cpp
|
||||
lua/ServerLuaParser.h
|
||||
lua/ServerModHandler.cpp
|
||||
lua/ServerModHandler.h
|
||||
lua/usertype/AnimationManager.cpp
|
||||
lua/usertype/AnimationManager.h
|
||||
lua/usertype/BaseUsertype.h
|
||||
lua/usertype/Dimension.cpp
|
||||
lua/usertype/Dimension.h
|
||||
lua/usertype/Entity.cpp
|
||||
lua/usertype/Entity.h
|
||||
lua/usertype/Inventory.cpp
|
||||
lua/usertype/Inventory.h
|
||||
lua/usertype/InventoryList.cpp
|
||||
lua/usertype/InventoryList.h
|
||||
lua/usertype/ItemStack.cpp
|
||||
lua/usertype/ItemStack.h
|
||||
lua/usertype/LuaGuiElement.cpp
|
||||
lua/usertype/LuaGuiElement.h
|
||||
lua/usertype/Player.cpp
|
||||
lua/usertype/Player.h
|
||||
lua/usertype/SubgameUsertype.h
|
||||
lua/usertype/Target.cpp
|
||||
lua/usertype/Target.h
|
||||
server/Server.cpp
|
||||
server/Server.h
|
||||
server/ServerClient.h
|
||||
server/ServerClients.cpp
|
||||
server/ServerClients.h
|
||||
server/ServerInfoSender.cpp
|
||||
server/ServerInfoSender.h
|
||||
server/stream/ServerGenStream.cpp
|
||||
server/stream/ServerGenStream.h
|
||||
server/stream/ServerPacketStream.cpp
|
||||
server/stream/ServerPacketStream.h
|
||||
StartGame.h
|
||||
util/Any.h
|
||||
util/CovariantPtr.h
|
||||
util/frustum/Frustum.cpp
|
||||
util/frustum/Frustum.h
|
||||
util/frustum/FrustumAABB.cpp
|
||||
util/frustum/FrustumAABB.h
|
||||
util/frustum/FrustumPlane.cpp
|
||||
util/frustum/FrustumPlane.h
|
||||
util/Interp.h
|
||||
util/Lockable.h
|
||||
util/Log.h
|
||||
util/Mat4Conv.h
|
||||
util/net/Address.h
|
||||
util/net/Deserializer.h
|
||||
util/net/NetHandler.cpp
|
||||
util/net/NetHandler.h
|
||||
util/net/NetState.h
|
||||
util/net/Packet.cpp
|
||||
util/net/Packet.h
|
||||
util/net/PacketView.cpp
|
||||
util/net/PacketView.h
|
||||
util/net/Serializer.h
|
||||
util/Ray.cpp
|
||||
util/Ray.h
|
||||
util/RIE.h
|
||||
util/Structure.cpp
|
||||
util/Structure.h
|
||||
util/Space.h
|
||||
util/Target.cpp
|
||||
util/Target.h
|
||||
util/Timer.cpp
|
||||
util/Timer.h
|
||||
util/Util.h
|
||||
util/Vec.h
|
||||
util/Voronoi3D.cpp
|
||||
util/Voronoi3D.h
|
||||
world/dim/chunk/Chunk.cpp
|
||||
world/dim/chunk/Chunk.h
|
||||
world/dim/chunk/MapBlock.cpp
|
||||
world/dim/chunk/MapBlock.h
|
||||
world/dim/chunk/Region.cpp
|
||||
world/dim/chunk/Region.h
|
||||
world/dim/Dimension.cpp
|
||||
world/dim/Dimension.h
|
||||
world/dim/DimensionBase.cpp
|
||||
world/dim/DimensionBase.h
|
||||
world/dim/ent/AnimationSegment.h
|
||||
world/dim/ent/AnimationState.cpp
|
||||
world/dim/ent/AnimationState.h
|
||||
world/dim/ent/AnimChannel.cpp
|
||||
world/dim/ent/AnimChannel.h
|
||||
world/dim/ent/Collision.cpp
|
||||
world/dim/ent/Collision.h
|
||||
world/dim/ent/DrawableEntity.cpp
|
||||
world/dim/ent/DrawableEntity.h
|
||||
world/dim/ent/Entity.cpp
|
||||
world/dim/ent/Entity.h
|
||||
world/dim/ent/LocalLuaEntity.cpp
|
||||
world/dim/ent/LocalLuaEntity.h
|
||||
world/dim/ent/LuaEntity.h
|
||||
world/dim/ent/ServerLuaEntity.cpp
|
||||
world/dim/ent/ServerLuaEntity.h
|
||||
world/dim/file/FileManipulator.cpp
|
||||
world/dim/file/FileManipulator.h
|
||||
world/dim/LocalDimension.cpp
|
||||
world/dim/LocalDimension.h
|
||||
world/dim/ServerDimension.cpp
|
||||
world/dim/ServerDimension.h
|
||||
world/gen/MapGen.cpp
|
||||
world/gen/MapGen.h
|
||||
world/gen/MapGenProps.cpp
|
||||
world/gen/MapGenProps.h
|
||||
world/gen/NoiseSample.cpp
|
||||
world/gen/NoiseSample.h
|
||||
world/inv/Inventory.cpp
|
||||
world/inv/Inventory.h
|
||||
world/inv/InventoryList.cpp
|
||||
world/inv/InventoryList.h
|
||||
world/inv/InventoryRefs.cpp
|
||||
world/inv/InventoryRefs.h
|
||||
world/inv/ItemStack.cpp
|
||||
world/inv/ItemStack.h
|
||||
world/inv/LocalInventory.cpp
|
||||
world/inv/LocalInventory.h
|
||||
world/inv/LocalInventoryRefs.cpp
|
||||
world/inv/LocalInventoryRefs.h
|
||||
world/inv/ServerInventory.cpp
|
||||
world/inv/ServerInventory.h
|
||||
world/inv/ServerInventoryList.cpp
|
||||
world/inv/ServerInventoryList.h
|
||||
world/inv/ServerInventoryRefs.cpp
|
||||
world/inv/ServerInventoryRefs.h
|
||||
world/LocalWorld.cpp
|
||||
world/LocalWorld.h
|
||||
world/player/LocalPlayer.cpp
|
||||
world/player/LocalPlayer.h
|
||||
world/player/Player.cpp
|
||||
world/player/Player.h
|
||||
world/player/ServerPlayer.cpp
|
||||
world/player/ServerPlayer.h
|
||||
world/ServerWorld.cpp
|
||||
world/ServerWorld.h
|
||||
world/World.cpp
|
||||
world/World.h
|
||||
util/net/Address.cpp
|
||||
util/Bounds.cpp
|
||||
util/Bounds.h
|
||||
lua/register/CreateRegister.h
|
||||
lua/register/CreateRegister.cpp
|
||||
lua/modules/Structure.cpp
|
||||
lua/modules/Structure.h
|
||||
lua/modules/Message.cpp
|
||||
lua/modules/Message.h
|
||||
lua/NoiseFromLua.cpp
|
||||
lua/NoiseFromLua.h
|
||||
util/Types.h
|
||||
util/PerfTimer.cpp
|
||||
util/PerfTimer.h
|
||||
client/gui/compound/GuiPerfGraph.cpp
|
||||
client/gui/compound/GuiPerfGraph.h
|
||||
client/gui/compound/GuiCellGraph.cpp
|
||||
client/gui/compound/GuiCellGraph.h
|
||||
client/gui/basic/GuiCells.cpp
|
||||
client/gui/basic/GuiCells.h client/gui/Gui.h client/gui/Root.cpp client/gui/Root.h client/gui/BoxElement.cpp client/gui/BoxElement.h client/gui/Gui.cpp client/gui/Style.h client/gui/TextElement.cpp client/gui/TextElement.h client/gui/Expression.cpp client/gui/Expression.h client/gui/Style.cpp client/CallbackGroup.h)
|
||||
|
||||
target_include_directories(Zepha_Core PUBLIC .)
|
||||
|
||||
target_link_libraries(Zepha_Core glfw glm enet glad assimp FastNoise nothings-stb gzip cute_headers nlohmann_json)
|
||||
target_link_libraries(Zepha_Core lua sol2)
|
||||
|
||||
if(WIN32)
|
||||
target_link_libraries(Zepha_Core opengl32 gdi32)
|
||||
endif()
|
|
@ -107,8 +107,14 @@ int StartGame(int argc, char* argv[]) {
|
|||
"\t\t(____)(____)(__) \\_)(_/\\_/\\_/\n" << std::endl;
|
||||
}
|
||||
|
||||
if (mode == Mode::CLIENT) Client({ 1366, 768 });
|
||||
else Server(port, subgame);
|
||||
if (mode == Mode::CLIENT)
|
||||
{
|
||||
Client({ 1366, 768 });
|
||||
}
|
||||
else
|
||||
{
|
||||
Server(port, subgame);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -17,7 +17,10 @@ Client::Client(ivec2 window) :
|
|||
std::cout << Log::info << "Starting Zepha Client." << Log::endl;
|
||||
|
||||
scene.setScene(make_unique<MainMenuScene>(*this));
|
||||
while (!renderer.window.shouldClose()) loop();
|
||||
while (!renderer.window.shouldClose())
|
||||
{
|
||||
loop();
|
||||
}
|
||||
}
|
||||
|
||||
f64 Client::getDelta() {
|
||||
|
|
|
@ -58,7 +58,7 @@ void Renderer::update(double delta) {
|
|||
elapsedTime += delta;
|
||||
|
||||
window.update();
|
||||
world.updateSwayMap(delta);
|
||||
//world.updateSwayMap(delta);
|
||||
}
|
||||
|
||||
void Renderer::beginChunkDeferredCalls() {
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "LocalInventory.h"
|
||||
|
||||
#include "LocalInventoryList.cpp"
|
||||
#include "LocalInventoryList.h"
|
||||
#include "client/conn/ClientNetworkInterpreter.h"
|
||||
|
||||
InventoryListPtr LocalInventory::getList(const std::string& name) {
|
||||
|
|
Loading…
Reference in New Issue