Fixed Vector directions, tweaked colors, fixed entity scaling. Entities aren't updating, unsure if that's a new thing or not.
|
@ -6,7 +6,7 @@
|
|||
zepha.register_blockmodel("base:block", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 0, 0, 1,
|
||||
|
@ -15,7 +15,7 @@ zepha.register_blockmodel("base:block", {
|
|||
0, 1, 0, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 4,
|
||||
points = {
|
||||
1, 1, 1, 0, 0,
|
||||
|
@ -42,7 +42,7 @@ zepha.register_blockmodel("base:block", {
|
|||
0, 0, 1, 0, 1
|
||||
}
|
||||
}, {
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 5,
|
||||
points = {
|
||||
0, 0, 1, 0, 1,
|
||||
|
@ -51,7 +51,7 @@ zepha.register_blockmodel("base:block", {
|
|||
0, 1, 1, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 6,
|
||||
points = {
|
||||
0, 0, 0, 1, 1,
|
||||
|
|
|
@ -9,7 +9,7 @@ local amp = 0.1
|
|||
zepha.register_blockmodel("base:block_foliage", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 0, 0, 1,
|
||||
|
@ -18,7 +18,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
0, 1, 0, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 3,
|
||||
points = {
|
||||
1, 1, 1, 0, 0,
|
||||
|
@ -45,7 +45,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
0, 0, 1, 0, 1
|
||||
}
|
||||
}, {
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 1, 0, 1,
|
||||
|
@ -54,7 +54,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
0, 1, 1, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 0, 1, 1,
|
||||
|
@ -64,7 +64,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
}
|
||||
}, {
|
||||
--Floats begin here
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 4,
|
||||
points = {
|
||||
0, 1, 1, 0, 0,
|
||||
|
@ -77,7 +77,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 4,
|
||||
points = {
|
||||
1.005, 0.2, -0.2, 0, 1,
|
||||
|
@ -90,7 +90,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 4,
|
||||
points = {
|
||||
1.2, 0.2, 1.005, 0, 1,
|
||||
|
@ -103,7 +103,7 @@ zepha.register_blockmodel("base:block_foliage", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 4,
|
||||
points = {
|
||||
0, 1, 0, 0, 0,
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
zepha.register_blockmodel("base:block_slab", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 0, 0, 0.5,
|
||||
|
@ -15,7 +15,7 @@ zepha.register_blockmodel("base:block_slab", {
|
|||
0, 0.5, 0, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 4,
|
||||
points = {
|
||||
1, 0.5, 1, 0, 0,
|
||||
|
@ -42,7 +42,7 @@ zepha.register_blockmodel("base:block_slab", {
|
|||
0, 0, 1, 0, 1
|
||||
}
|
||||
}, {
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 5,
|
||||
points = {
|
||||
0, 0, 1, 0, 0.5,
|
||||
|
@ -51,7 +51,7 @@ zepha.register_blockmodel("base:block_slab", {
|
|||
0, 0.5, 1, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 6,
|
||||
points = {
|
||||
0, 0, 0, 1, 0.5,
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
zepha.register_blockmodel("base:block_slab_foliage", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 0, 0, 0.5,
|
||||
|
@ -15,7 +15,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
0, 0.5, 0, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 4,
|
||||
points = {
|
||||
1, 0.5, 1, 0, 0,
|
||||
|
@ -42,7 +42,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
0, 0, 1, 0, 1
|
||||
}
|
||||
}, {
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 5,
|
||||
points = {
|
||||
0, 0, 1, 0, 0.5,
|
||||
|
@ -51,7 +51,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
0, 0.5, 1, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 6,
|
||||
points = {
|
||||
0, 0, 0, 1, 0.5,
|
||||
|
@ -61,7 +61,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
}
|
||||
}, {
|
||||
--Floats begin here
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 7,
|
||||
points = {
|
||||
0, 0.5, 1, 0, 0,
|
||||
|
@ -70,7 +70,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
1, 0.5, 1, 1, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 7,
|
||||
points = {
|
||||
1, -0.3, -0.2, 0, 1,
|
||||
|
@ -79,7 +79,7 @@ zepha.register_blockmodel("base:block_slab_foliage", {
|
|||
1, 0.5, 0, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 7,
|
||||
points = {
|
||||
1.2, -0.3, 1, 0, 1,
|
||||
|
|
|
@ -9,7 +9,7 @@ local amp = 0.2
|
|||
zepha.register_blockmodel("base:leaf_like", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 1,
|
||||
points = {
|
||||
0, 0, 0, 0, 1,
|
||||
|
@ -22,7 +22,7 @@ zepha.register_blockmodel("base:leaf_like", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 1,
|
||||
points = {
|
||||
1, 1, 1, 0, 0,
|
||||
|
@ -61,7 +61,7 @@ zepha.register_blockmodel("base:leaf_like", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "front",
|
||||
face = "left",
|
||||
tex = 1,
|
||||
points = {
|
||||
0, 0, 1, 0, 1,
|
||||
|
@ -74,7 +74,7 @@ zepha.register_blockmodel("base:leaf_like", {
|
|||
amplitude = amp
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 1,
|
||||
points = {
|
||||
0, 0, 0, 1, 1,
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
zepha.register_blockmodel("base:pillar", {
|
||||
parts = {
|
||||
{
|
||||
face = "left",
|
||||
face = "back",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 4/16, 0, 1,
|
||||
|
@ -15,7 +15,7 @@ zepha.register_blockmodel("base:pillar", {
|
|||
0, 1, 4/16, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "right",
|
||||
face = "front",
|
||||
tex = 3,
|
||||
points = {
|
||||
1, 1, 12/16, 0, 0,
|
||||
|
@ -23,26 +23,46 @@ zepha.register_blockmodel("base:pillar", {
|
|||
1, 0, 4/16, 8/16, 1,
|
||||
1, 1, 4/16, 8/16, 0
|
||||
}
|
||||
-- }, {
|
||||
-- face = "top",
|
||||
-- tex = 1,
|
||||
-- points = {
|
||||
-- 0, 1, 0, 0, 0,
|
||||
-- 0, 1, 1, 0, 1,
|
||||
-- 1, 1, 1, 1, 1,
|
||||
-- 1, 1, 0, 1, 0
|
||||
-- }
|
||||
-- }, {
|
||||
-- face = "bottom",
|
||||
-- tex = 2,
|
||||
-- points = {
|
||||
-- 0, 0, 0, 0, 0,
|
||||
-- 1, 0, 0, 1, 0,
|
||||
-- 1, 0, 1, 1, 1,
|
||||
-- 0, 0, 1, 0, 1
|
||||
-- }
|
||||
}, {
|
||||
face = "front",
|
||||
face = "top",
|
||||
tex = 1,
|
||||
points = {
|
||||
4/16, 1, 0, 4/16, 0,
|
||||
4/16, 1, 1, 4/16, 1,
|
||||
12/16, 1, 1, 12/16, 1,
|
||||
12/16, 1, 0, 12/16, 0,
|
||||
|
||||
0, 1, 4/16, 0, 4/16,
|
||||
0, 1, 12/16, 0, 12/16,
|
||||
4/16, 1, 1, 4/16, 1,
|
||||
4/16, 1, 0, 4/16, 0,
|
||||
|
||||
12/16, 1, 0, 12/16, 0,
|
||||
12/16, 1, 1, 12/16, 1,
|
||||
1, 1, 12/16, 1, 12/16,
|
||||
1, 1, 4/16, 1, 4/16
|
||||
}
|
||||
}, {
|
||||
face = "bottom",
|
||||
tex = 2,
|
||||
points = {
|
||||
4/16, 0, 0, 4/16, 0,
|
||||
12/16, 0, 0, 12/16, 0,
|
||||
12/16, 0, 1, 12/16, 1,
|
||||
4/16, 0, 1, 4/16, 1,
|
||||
|
||||
0, 0, 4/16, 0, 4/16,
|
||||
4/16, 0, 0, 4/16, 0,
|
||||
4/16, 0, 1, 4/16, 1,
|
||||
0, 0, 12/16, 0, 12/16,
|
||||
|
||||
12/16, 0, 0, 12/16, 0,
|
||||
1, 0, 4/16, 1, 4/16,
|
||||
1, 0, 12/16, 1, 12/16,
|
||||
12/16, 0, 1, 12/16, 1
|
||||
}
|
||||
}, {
|
||||
face = "left",
|
||||
tex = 3,
|
||||
points = {
|
||||
4/16, 0, 1, 0, 1,
|
||||
|
@ -51,7 +71,7 @@ zepha.register_blockmodel("base:pillar", {
|
|||
4/16, 1, 1, 0, 0
|
||||
}
|
||||
}, {
|
||||
face = "back",
|
||||
face = "right",
|
||||
tex = 3,
|
||||
points = {
|
||||
4/16, 0, 0, 8/16, 1,
|
||||
|
@ -67,33 +87,18 @@ zepha.register_blockmodel("base:pillar", {
|
|||
0, 0, 4/16, 10/16, 0,
|
||||
0, 1, 4/16, 10/16, 1,
|
||||
4/16, 1, 0, 1, 1,
|
||||
4/16, 0, 0, 1, 0
|
||||
}
|
||||
},
|
||||
{
|
||||
face = "nocull",
|
||||
tex = 3,
|
||||
points = {
|
||||
4/16, 0, 0, 1, 0,
|
||||
|
||||
12/16, 0, 0, 1, 0,
|
||||
12/16, 1, 0, 1, 1,
|
||||
1, 1, 4/16, 10/16, 1,
|
||||
1, 0, 4/16, 10/16, 0
|
||||
}
|
||||
},
|
||||
{
|
||||
face = "nocull",
|
||||
tex = 3,
|
||||
points = {
|
||||
1, 0, 4/16, 10/16, 0,
|
||||
|
||||
4/16, 0, 1, 1, 0,
|
||||
4/16, 1, 1, 1, 1,
|
||||
0, 1, 12/16, 10/16, 1,
|
||||
0, 0, 12/16, 10/16, 0
|
||||
}
|
||||
},
|
||||
{
|
||||
face = "nocull",
|
||||
tex = 3,
|
||||
points = {
|
||||
0, 0, 12/16, 10/16, 0,
|
||||
|
||||
1, 0, 12/16, 10/16, 0,
|
||||
1, 1, 12/16, 10/16, 1,
|
||||
12/16, 1, 1, 1, 1,
|
||||
|
|
|
@ -33,17 +33,17 @@ class SelectionBox {
|
|||
const float THRESH = 0.02f;
|
||||
|
||||
if (std::abs(vec.y - b.y) < THRESH && vec.x > a.x && vec.x < b.x && vec.z > a.z && vec.z < b.z)
|
||||
return EVec::TOP;
|
||||
return EVec::YPOS;
|
||||
if (std::abs(vec.y - a.y) < THRESH && vec.x > a.x && vec.x < b.x && vec.z > a.z && vec.z < b.z)
|
||||
return EVec::BOTTOM;
|
||||
return EVec::YNEG;
|
||||
if (std::abs(vec.z - a.z) < THRESH && vec.x > a.x && vec.x < b.x && vec.y > a.y && vec.y < b.y)
|
||||
return EVec::FRONT;
|
||||
return EVec::ZNEG;
|
||||
if (std::abs(vec.z - b.z) < THRESH && vec.x > a.x && vec.x < b.x && vec.y > a.y && vec.y < b.y)
|
||||
return EVec::BACK;
|
||||
return EVec::ZPOS;
|
||||
if (std::abs(vec.x - b.x) < THRESH && vec.z > a.z && vec.z < b.z && vec.y > a.y && vec.y < b.y)
|
||||
return EVec::RIGHT;
|
||||
return EVec::XPOS;
|
||||
if (std::abs(vec.x - a.x) < THRESH && vec.z > a.z && vec.z < b.z && vec.y > a.y && vec.y < b.y)
|
||||
return EVec::LEFT;
|
||||
return EVec::XNEG;
|
||||
|
||||
return EVec::NONE;
|
||||
}
|
||||
|
@ -52,6 +52,6 @@ class SelectionBox {
|
|||
return Vec::TO_VEC[static_cast<unsigned short>(f)];
|
||||
}
|
||||
|
||||
glm::vec3 a{}, b{ 1, 1, 1 };
|
||||
glm::vec3 a {}, b { 1, 1, 1 };
|
||||
};
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "util/Space.h"
|
||||
|
||||
enum class EVec {
|
||||
LEFT = 0, RIGHT = 1, BOTTOM = 2, TOP = 3, BACK = 4, FRONT = 5,
|
||||
BACK = 0, FRONT = 1, BOTTOM = 2, TOP = 3, RIGHT = 4, LEFT = 5,
|
||||
XNEG = 0, XPOS = 1, YNEG = 2, YPOS = 3, ZNEG = 4, ZPOS = 5,
|
||||
|
||||
INVALID = -1, NONE = -1,
|
||||
|
|
|
@ -245,7 +245,7 @@ void LocalDimension::serverEntitiesInfo(Deserializer& e) {
|
|||
}
|
||||
|
||||
case NetField::POS: {
|
||||
activeEntity->setPos(d.read<vec3>());
|
||||
activeEntity->interpPos(d.read<vec3>());
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -260,12 +260,12 @@ void LocalDimension::serverEntitiesInfo(Deserializer& e) {
|
|||
}
|
||||
|
||||
case NetField::SCALE: {
|
||||
activeEntity->setScale(d.read<vec3>());
|
||||
activeEntity->interpScale(d.read<vec3>());
|
||||
break;
|
||||
}
|
||||
|
||||
case NetField::VISUAL_OFF: {
|
||||
activeEntity->setVisualOffset(d.read<vec3>());
|
||||
activeEntity->interpVisualOffset(d.read<vec3>());
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ void DrawableEntity::setModel(std::shared_ptr<Model> model) {
|
|||
void DrawableEntity::update(double delta) {
|
||||
Entity::update(delta);
|
||||
|
||||
float factor = static_cast<float>(fmin(delta * 8, 1));
|
||||
float factor = static_cast<float>(fmin(delta * 15, 1));
|
||||
|
||||
visualPosition = visualPosition * (1 - factor) + pos * factor;
|
||||
visualVisualOffset = visualVisualOffset * (1 - factor) + visualOff * factor;
|
||||
|
|
|
@ -15,13 +15,13 @@ LocalLuaEntity::LocalLuaEntity(SubgamePtr game, DimensionPtr dim) :
|
|||
void LocalLuaEntity::setScale(f32 newScale) {
|
||||
if (appearance == "wireframe") model->fromMesh(
|
||||
WireframeEntity::createMesh({ {}, vec3(newScale) }, 0.035, wfStroke, wfFill));
|
||||
else DrawableEntity::setScale(scale);
|
||||
else DrawableEntity::setScale(newScale);
|
||||
}
|
||||
|
||||
void LocalLuaEntity::setScale(vec3 newScale) {
|
||||
if (appearance == "wireframe") model->fromMesh(
|
||||
WireframeEntity::createMesh({ {}, newScale }, 0.035, wfStroke, wfFill));
|
||||
else DrawableEntity::setScale(scale);
|
||||
else DrawableEntity::setScale(newScale);
|
||||
}
|
||||
|
||||
void LocalLuaEntity::setAppearance(const string& mode, const string& argA, const string& argB) {
|
||||
|
|
|
@ -113,8 +113,7 @@ void MapGen::generateVoronoi(const std::unordered_set<u16>& biomes) {
|
|||
auto& biome = game.getBiomes().biomeFromId(biomeInd);
|
||||
|
||||
points.emplace_back(vec3 {
|
||||
static_cast<u16>(std::fmin(voronoiSize - 1,
|
||||
std::fmax(0, (biome.temperature + 1) / 2 * voronoiSize))),
|
||||
static_cast<u16>(std::fmin(voronoiSize - 1, std::fmax(0, (biome.temperature + 1) / 2 * voronoiSize))),
|
||||
static_cast<u16>(std::fmin(voronoiSize - 1, std::fmax(0, biome.humidity * voronoiSize))),
|
||||
static_cast<u16>(std::fmin(voronoiSize - 1, std::fmax(0, biome.roughness * voronoiSize)))
|
||||
}, biomeInd);
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
|
||||
Job(ivec3 pos, u16 size) :
|
||||
pos(pos), size(size),
|
||||
volume(u16vec3(size * 16), 4),
|
||||
volume(u16vec3(size * 16, (size + 1) * 16, size * 16), 4),
|
||||
heightmap(u16vec2(size * 16), 4),
|
||||
|
||||
temperature(u16vec2(size * 16), 4),
|
||||
|
|
|
@ -38,15 +38,20 @@ LocalPlayer::LocalPlayer(SubgamePtr game, LocalWorld& world, DimensionPtr dim, R
|
|||
}}}
|
||||
});
|
||||
|
||||
debug->setProp(Gui::Prop::VISIBLE, false);
|
||||
// debug->setProp(Gui::Prop::VISIBLE, false);
|
||||
|
||||
indicators->append<Gui::BoxElement>();
|
||||
|
||||
callbacks.emplace_back(renderer.window.input.events.bind(Input::CBType::MOUSE_PRESS, [&](u32 button, i32) {
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT) mouseLeftClicked = true;
|
||||
else if (button == GLFW_MOUSE_BUTTON_RIGHT) mouseRightClicked = true;
|
||||
}));
|
||||
}
|
||||
|
||||
void LocalPlayer::update(f64 delta, vec2 mouseDelta) {
|
||||
root.update();
|
||||
// handItemModel.setVisible(gameGui.isVisible());
|
||||
|
||||
|
||||
updatePhysics(delta, mouseDelta);
|
||||
|
||||
vec3 newPos, newVel;
|
||||
|
@ -60,6 +65,8 @@ void LocalPlayer::update(f64 delta, vec2 mouseDelta) {
|
|||
updateWireframe();
|
||||
|
||||
if (!isInMenu()) updateInteract(delta);
|
||||
mouseLeftClicked = false;
|
||||
mouseRightClicked = false;
|
||||
}
|
||||
|
||||
string LocalPlayer::getUsername() {
|
||||
|
@ -362,29 +369,29 @@ void LocalPlayer::updateCamera() {
|
|||
}
|
||||
|
||||
void LocalPlayer::updateWireframe() {
|
||||
// if (gameGui.isVisible() && target.type != Target::Type::NOTHING) {
|
||||
// std::vector<SelectionBox> boxes {};
|
||||
// vec3 thicknessOffset {};
|
||||
// vec3 renderPos {};
|
||||
//
|
||||
// if (target.type == Target::Type::BLOCK) {
|
||||
// boxes = game->getDefs().blockFromId(dim->getBlock(target.data.block.pos)).sBoxes;
|
||||
// renderPos = target.data.block.pos;
|
||||
// thicknessOffset = vec3(0.5);
|
||||
// }
|
||||
// else {
|
||||
// const auto& entity = **dim.l()->getEntityById(target.data.entity.id).entity;
|
||||
// boxes.push_back(*entity.getCollisionBox());
|
||||
// renderPos = entity.getPos();
|
||||
// }
|
||||
//
|
||||
// float distance = glm::distance(pos, renderPos + thicknessOffset);
|
||||
//
|
||||
// wireframe.updateMesh(boxes, 0.002f + distance * 0.0014f);
|
||||
// wireframe.setPos(renderPos);
|
||||
// wireframe.setVisible(true);
|
||||
// }
|
||||
// else wireframe.setVisible(false);
|
||||
if (target.type != Target::Type::NOTHING) {
|
||||
std::vector<SelectionBox> boxes {};
|
||||
vec3 thicknessOffset {};
|
||||
vec3 renderPos {};
|
||||
|
||||
if (target.type == Target::Type::BLOCK) {
|
||||
boxes = game->getDefs().blockFromId(dim->getBlock(target.data.block.pos)).sBoxes;
|
||||
renderPos = target.data.block.pos;
|
||||
thicknessOffset = vec3(0.5);
|
||||
}
|
||||
else {
|
||||
const auto& entity = **dim.l()->getEntityById(target.data.entity.id).entity;
|
||||
boxes.push_back(*entity.getCollisionBox());
|
||||
renderPos = entity.getPos();
|
||||
}
|
||||
|
||||
float distance = glm::distance(pos, renderPos + thicknessOffset);
|
||||
|
||||
wireframe.updateMesh(boxes, 0.002f + distance * 0.0014f);
|
||||
wireframe.setPos(renderPos);
|
||||
wireframe.setVisible(true);
|
||||
}
|
||||
else wireframe.setVisible(false);
|
||||
}
|
||||
|
||||
void LocalPlayer::updateWieldAndHandItems() {
|
||||
|
@ -463,7 +470,7 @@ void LocalPlayer::updateInteract(f64 delta) {
|
|||
breakTime += delta;
|
||||
}
|
||||
}
|
||||
else if (renderer.window.input.isMouseDown(GLFW_MOUSE_BUTTON_RIGHT)) {
|
||||
else if (mouseRightClicked) {
|
||||
if (target.type == Target::Type::BLOCK) {
|
||||
auto& wieldItem = game->getDefs().fromId(this->wieldItem);
|
||||
auto& targetedBlock = game->getDefs().blockFromId(dim->getBlock(target.data.block.pos));
|
||||
|
|
|
@ -139,6 +139,8 @@ private:
|
|||
/** The interval at which the currently wielded tool can hit. */
|
||||
f64 breakInterval = 0;
|
||||
|
||||
bool mouseLeftClicked = false, mouseRightClicked = false;
|
||||
|
||||
/** The targeted wireframe entity. */
|
||||
WireframeEntity wireframe;
|
||||
|
||||
|
@ -147,5 +149,7 @@ private:
|
|||
|
||||
/** The actual wield-item model, set to the currently held item. */
|
||||
DrawableEntity handItemModel;
|
||||
|
||||
vec<CallbackRef> callbacks;
|
||||
};
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@ zepha.register_block(":leaves", {
|
|||
culls = false,
|
||||
model = "base:leaf_like",
|
||||
textures = {
|
||||
"tint(0, zeus:default:leaves)",
|
||||
"tint(0, zeus:default:leaves_puff)"
|
||||
"zeus:default:leaves",
|
||||
"zeus:default:leaves_puff"
|
||||
},
|
||||
lowdef_textures = {
|
||||
"tint(0, zeus:default:leaves_opaque)",
|
||||
|
|
|
@ -3,8 +3,8 @@ zepha.register_block(":wood", {
|
|||
|
||||
model = "base:pillar",
|
||||
textures = {
|
||||
"zeus:default:oak_log_top",
|
||||
"zeus:default:oak_log_top",
|
||||
"zeus:default:oak_log_top_pillar",
|
||||
"zeus:default:oak_log_top_pillar",
|
||||
"zeus:default:oak_log_side_pillar"
|
||||
},
|
||||
culls = false,
|
||||
|
|
Before Width: | Height: | Size: 624 B After Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 413 B After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 438 B After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 421 B After Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 455 B After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 5.7 KiB |
|
@ -200,7 +200,7 @@ zepha.register_biome(identifier, {
|
|||
},
|
||||
tags = { natural = 1, default = 1 },
|
||||
structures = structures,
|
||||
biome_tint = "#6effee",
|
||||
biome_tint = "#46cfc0",
|
||||
noise = noise
|
||||
})
|
||||
|
||||
|
|