Zepha/src/lua/LocalLuaParser.cpp

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//
// Created by aurailus on 17/12/18.
//
#include "LocalLuaParser.h"
#include "client/Client.h"
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#include "ErrorFormatter.h"
#include "register/RegisterItems.h"
#include "register/RegisterBlock.h"
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#include "register/RegisterBiomes.h"
#include "register/RegisterKeybinds.h"
// Usertypes
#include "usertype/Target.h"
#include "usertype/Player.h"
#include "usertype/Entity.h"
#include "usertype/Inventory.h"
#include "usertype/Dimension.h"
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#include "usertype/ItemStack.h"
#include "usertype/InventoryList.h"
#include "usertype/AnimationManager.h"
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#include "usertype/LuaGuiElement.h"
// Modules
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#include "modules/Time.h"
#include "modules/Dimension.h"
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#include "modules/create_structure.h"
// Util
#include "lua/register/CreateRegister.h"
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LocalLuaParser::LocalLuaParser(LocalSubgame& game): LuaParser(game), keybinds(this) {}
void LocalLuaParser::init(WorldPtr world, PlayerPtr player, Client& client) {
lua.open_libraries(sol::lib::base, sol::lib::string, sol::lib::math, sol::lib::table, sol::lib::debug);
loadApi(world, player);
handler.executeMods(Util::bind_this(this, &LocalLuaParser::runFileSandboxed));
client.renderer.window.input.setCallback(Util::bind_this(&keybinds, &LuaKeybindHandler::keybindHandler));
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registerDefs();
}
void LocalLuaParser::update(double delta) {
this->delta += delta;
while (this->delta > static_cast<double>(UPDATE_STEP)) {
safe_function(core["__builtin"]["update_entities"], static_cast<double>(UPDATE_STEP));
safe_function(core["__builtin"]["update_delayed_functions"]);
this->delta -= static_cast<double>(UPDATE_STEP);
}
}
LocalModHandler& LocalLuaParser::getHandler() {
return handler;
}
void LocalLuaParser::loadApi(WorldPtr world, PlayerPtr player) {
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//Create Zepha Table
core = lua.create_table();
lua["zepha"] = core;
core["__builtin"] = lua.create_table();
// Types
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ClientApi::gui_element (lua);
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Api::Usertype::Target::bind(Api::State::CLIENT, lua, core);
Api::Usertype::Entity::bind(Api::State::CLIENT, lua, core);
Api::Usertype::Inventory::bind(Api::State::CLIENT, lua, core);
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Api::Usertype::Dimension::bind(Api::State::CLIENT, lua, core);
Api::Usertype::ItemStack::bind(Api::State::CLIENT, lua, core);
Api::Usertype::LocalPlayer::bind(Api::State::CLIENT, lua, core);
Api::Usertype::InventoryList::bind(Api::State::CLIENT, lua, core);
Api::Usertype::LocalAnimationManager::bind(Api::State::CLIENT, lua, core);
core["client"] = true;
core["player"] = Api::Usertype::LocalPlayer(player);
// Modules
modules.emplace_back(std::make_unique<Api::Module::Time>(Api::State::CLIENT, lua, core));
modules.emplace_back(std::make_unique<Api::Module::Dimension>(Api::State::CLIENT, core, game, **world));
// Register
Api::Util::createRegister(lua, core, "mesh");
Api::Util::createRegister(lua, core, "item");
Api::Util::createRegister(lua, core, "block",
[&](const std::string& iden) { RegisterBlock::client(core, static_cast<LocalSubgame&>(game), iden); });
Api::Util::createRegister(lua, core, "biome");
Api::Util::createRegister(lua, core, "keybind");
Api::Util::createRegister(lua, core, "blockmodel");
Api::Util::createRegister(lua, core, "entity", nullptr, "entities");
// Define keybind variables
core["keys"] = lua.create_table();
core["keycodes"] = lua.create_table();
for (unsigned short i = 0; i < 350; i++) {
auto key = ::Util::getKeyStr(i);
if (!key.empty()) {
core["keys"][key] = i;
core["keycodes"][i] = key;
}
}
bindModules();
Api::create_structure (lua, core);
// Create sandboxed runfile()
lua["dofile"] = lua["loadfile"] = sol::nil;
lua.set_function("runfile", &LocalLuaParser::runFileSandboxed, this);
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}
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void LocalLuaParser::registerDefs() {
auto& local = static_cast<LocalSubgame&>(game);
// RegisterBlocks ::client(core, local);
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RegisterItems ::client(core, local);
RegisterBiomes ::client(core, local);
RegisterKeybinds::client(core, keybinds);
}
sol::protected_function_result LocalLuaParser::errorCallback(sol::protected_function_result r) const {
sol::error err = r;
std::string errString = err.what();
try {
std::string::size_type slash = errString.find('/');
if (slash != std::string::npos) throw "npos";
std::string modString = errString.substr(0, slash);
std::string::size_type lineNumStart = errString.find(':', slash);
if (lineNumStart != std::string::npos) throw "lineNumStart";
std::string::size_type lineNumEnd = errString.find(':', lineNumStart + 1);
if (lineNumStart != std::string::npos) throw "lineNumEnd";
std::string fileName = errString.substr(0, lineNumStart);
int lineNum = std::stoi(errString.substr(lineNumStart + 1, lineNumEnd - lineNumStart - 1));
for (const auto& mod : handler.cGetMods()) {
if (mod.config.name == modString) {
for (auto& file : mod.files) {
if (file.path == fileName) {
std::cout << std::endl << ErrorFormatter::formatError(fileName, lineNum, errString, file.file) << std::endl;
break;
}
}
break;
}
}
}
catch (...) {
std::cout << Log::err << "Zepha has encountered an error, and ErrorFormatter failed to format it:"
<< std::endl << std::endl << errString << Log::endl;
}
throw std::runtime_error("Exiting.");
}
sol::protected_function_result LocalLuaParser::runFileSandboxed(const std::string& file) {
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size_t modname_length = file.find('/');
if (modname_length == std::string::npos) throw std::runtime_error("Error opening \"" + file + "\", specified file is invalid.");
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std::string modname = file.substr(0, modname_length);
for (const LuaMod& mod : handler.cGetMods()) {
if (modname != mod.config.name) continue;
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for (const LuaMod::File& f : mod.files) {
if (f.path != file) continue;
sol::environment env(lua, sol::create, lua.globals());
env["_PATH"] = f.path.substr(0, f.path.find_last_of('/') + 1);
env["_FILE"] = f.path;
env["_MODNAME"] = mod.config.name;
return lua.safe_script(f.file, env, std::bind(&LocalLuaParser::errorCallback, this, std::placeholders::_2), "@" + f.path, sol::load_mode::text);
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}
throw std::runtime_error("Error opening \"" + file + "\", file not found.");
}
throw std::runtime_error("Error opening \"" + file + "\", mod not found.");
}