Immediate mode for block instantiation.

master
Auri 2020-11-08 16:43:12 -08:00
parent c011641b0a
commit 54b3cd072f
13 changed files with 518 additions and 490 deletions

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@ -1,5 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
<option name="USE_PER_PROJECT_SETTINGS" value="true" />
</state>
</component>

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@ -167,8 +167,6 @@ add_library(Zepha_Core
lua/modules/Dimension.h
lua/modules/mSetGui.h
lua/modules/mStartGame.h
lua/modules/Register.cpp
lua/modules/Register.h
lua/modules/SubgameModule.cpp
lua/modules/SubgameModule.h
lua/modules/Time.cpp
@ -176,7 +174,7 @@ add_library(Zepha_Core
lua/register/CreateBlockModel.cpp
lua/register/CreateBlockModel.h
lua/register/RegisterBiomes.h
lua/register/RegisterBlocks.h
lua/register/RegisterBlock.h
lua/register/RegisterItems.h
lua/register/RegisterKeybinds.h
lua/ServerLuaParser.cpp
@ -321,6 +319,6 @@ add_library(Zepha_Core
world/ServerWorld.h
world/World.cpp
world/World.h
util/net/Address.cpp util/Bounds.cpp util/Bounds.h)
util/net/Address.cpp util/Bounds.cpp util/Bounds.h lua/register/CreateRegister.h lua/register/CreateRegister.cpp)
target_include_directories(Zepha_Core PUBLIC .)

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@ -6,9 +6,8 @@
#include "client/Client.h"
#include "ErrorFormatter.h"
#include "client/graph/Renderer.h"
#include "register/RegisterItems.h"
#include "register/RegisterBlocks.h"
#include "register/RegisterBlock.h"
#include "register/RegisterBiomes.h"
#include "register/RegisterKeybinds.h"
@ -26,11 +25,13 @@
// Modules
#include "modules/Time.h"
#include "modules/Register.h"
#include "modules/Dimension.h"
#include "modules/create_structure.h"
// Util
#include "lua/register/CreateRegister.h"
LocalLuaParser::LocalLuaParser(LocalSubgame& game): LuaParser(game), keybinds(this) {}
void LocalLuaParser::init(WorldPtr world, PlayerPtr player, Client& client) {
@ -79,9 +80,30 @@ void LocalLuaParser::loadApi(WorldPtr world, PlayerPtr player) {
// Modules
modules.emplace_back(std::make_unique<Api::Module::Time>(Api::State::CLIENT, lua, core));
modules.emplace_back(std::make_unique<Api::Module::Register>(Api::State::CLIENT, core, game, **world));
modules.emplace_back(std::make_unique<Api::Module::Dimension>(Api::State::CLIENT, core, game, **world));
// Register
Api::Util::createRegister(lua, core, "mesh");
Api::Util::createRegister(lua, core, "item");
Api::Util::createRegister(lua, core, "block",
[&](const std::string& iden) { RegisterBlock::client(core, static_cast<LocalSubgame&>(game), iden); });
Api::Util::createRegister(lua, core, "biome");
Api::Util::createRegister(lua, core, "keybind");
Api::Util::createRegister(lua, core, "blockmodel");
Api::Util::createRegister(lua, core, "entity", nullptr, "entities");
// Define keybind variables
core["keys"] = lua.create_table();
core["keycodes"] = lua.create_table();
for (unsigned short i = 0; i < 350; i++) {
auto key = ::Util::getKeyStr(i);
if (!key.empty()) {
core["keys"][key] = i;
core["keycodes"][i] = key;
}
}
bindModules();
Api::create_structure (lua, core);
@ -93,7 +115,7 @@ void LocalLuaParser::loadApi(WorldPtr world, PlayerPtr player) {
void LocalLuaParser::registerDefs() {
auto& local = static_cast<LocalSubgame&>(game);
RegisterBlocks ::client(core, local);
// RegisterBlocks ::client(core, local);
RegisterItems ::client(core, local);
RegisterBiomes ::client(core, local);
RegisterKeybinds::client(core, keybinds);

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@ -3,35 +3,36 @@
//
#include <gzip/compress.hpp>
#include <enet/enet.h>
#include "ServerLuaParser.h"
#include "ErrorFormatter.h"
#include "world/ServerWorld.h"
#include "util/net/Serializer.h"
#include "register/RegisterItems.h"
#include "register/RegisterBiomes.h"
#include "register/RegisterBlocks.h"
#include "world/player/ServerPlayer.h"
#include "lua/register/RegisterItems.h"
#include "lua/register/RegisterBiomes.h"
#include "lua/register/RegisterBlock.h"
// Usertypes
#include "usertype/Target.h"
#include "usertype/Player.h"
#include "usertype/Entity.h"
#include "usertype/Inventory.h"
#include "usertype/Dimension.h"
#include "usertype/ItemStack.h"
#include "usertype/InventoryList.h"
#include "usertype/AnimationManager.h"
#include "lua/usertype/Target.h"
#include "lua/usertype/Player.h"
#include "lua/usertype/Entity.h"
#include "lua/usertype/Inventory.h"
#include "lua/usertype/Dimension.h"
#include "lua/usertype/ItemStack.h"
#include "lua/usertype/InventoryList.h"
#include "lua/usertype/AnimationManager.h"
// Modules
#include "modules/Time.h"
#include "modules/Register.h"
#include "modules/Dimension.h"
#include "lua/modules/Time.h"
#include "lua/modules/Dimension.h"
#include "modules/create_structure.h"
// Util
#include "lua/register/CreateRegister.h"
ServerLuaParser::ServerLuaParser(ServerSubgame& game) : LuaParser(game) {}
void ServerLuaParser::init(WorldPtr world, const std::string& path) {
@ -109,9 +110,30 @@ void ServerLuaParser::loadApi(WorldPtr world) {
// Modules
modules.emplace_back(std::make_unique<Api::Module::Time>(Api::State::SERVER, lua, core));
modules.emplace_back(std::make_unique<Api::Module::Register>(Api::State::SERVER, core, game, *world.s()));
modules.emplace_back(std::make_unique<Api::Module::Dimension>(Api::State::SERVER, core, game, *world.s()));
// Register
Api::Util::createRegister(lua, core, "mesh");
Api::Util::createRegister(lua, core, "item");
Api::Util::createRegister(lua, core, "block",
[&](const std::string& iden) { RegisterBlock::server(core, static_cast<ServerSubgame&>(game), iden); });
Api::Util::createRegister(lua, core, "biome");
Api::Util::createRegister(lua, core, "keybind");
Api::Util::createRegister(lua, core, "blockmodel");
Api::Util::createRegister(lua, core, "entity", nullptr, "entities");
// Define keybind variables
core["keys"] = lua.create_table();
core["keycodes"] = lua.create_table();
for (unsigned short i = 0; i < 350; i++) {
auto key = ::Util::getKeyStr(i);
if (!key.empty()) {
core["keys"][key] = i;
core["keycodes"][i] = key;
}
}
Api::create_structure (lua, core);
bindModules();
@ -123,7 +145,7 @@ void ServerLuaParser::loadApi(WorldPtr world) {
void ServerLuaParser::registerDefs() {
auto& server = static_cast<ServerSubgame&>(game);
RegisterBlocks::server(core, server);
// RegisterBlocks::server(core, server);
RegisterItems ::server(core, server);
RegisterBiomes::server(core, server);
}
@ -141,7 +163,7 @@ sol::protected_function_result ServerLuaParser::errorCallback(sol::protected_fun
std::string::size_type lineNumStart = errString.find(':', slash);
if (lineNumStart != std::string::npos) throw "lineNumStart";
std::string::size_type lineNumEnd = errString.find(':', lineNumStart + 1);
if (lineNumStart != std::string::npos) throw "lineNumEnd";
if (lineNumEnd != std::string::npos) throw "lineNumEnd";
std::string fileName = errString.substr(0, lineNumStart);
int lineNum = std::stoi(errString.substr(lineNumStart + 1, lineNumEnd - lineNumStart - 1));
@ -181,7 +203,8 @@ sol::protected_function_result ServerLuaParser::runFileSandboxed(const std::stri
env["_FILE"] = f.path;
env["_MODNAME"] = mod.config.name;
return lua.safe_script(f.file, env, std::bind(&ServerLuaParser::errorCallback, this, std::placeholders::_2), "@" + f.path, sol::load_mode::text);
return lua.safe_script(f.file, env, std::bind(&ServerLuaParser::errorCallback, this,
std::placeholders::_2), "@" + f.path, sol::load_mode::text);
}
throw std::runtime_error("Error opening \"" + file + "\", file not found.");
}

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@ -10,9 +10,9 @@
#include "ServerModHandler.h"
class ServerSubgame;
class ServerWorld;
class ServerPlayer;
class ServerSubgame;
class ServerLuaParser : public LuaParser {
public:

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@ -1,64 +0,0 @@
//
// Created by aurailus on 2020-07-24.
//
#include "Register.h"
#include "../Lua.h"
void Api::Module::Register::bind() {
// Basic
createRegisterFn("mesh");
createRegisterFn("item");
createRegisterFn("block");
createRegisterFn("biome");
createRegisterFn("blockmodel");
// Keybinds
core["keys"] = lua.create_table();
core["keycodes"] = lua.create_table();
for (unsigned short i = 0; i < 350; i++) {
auto key = Util::getKeyStr(i);
if (!key.empty()) {
core["keys"][key] = i;
core["keycodes"][i] = key;
}
}
createRegisterFn("keybind");
// Entities
core["registered_entities"] = lua.create_table();
core.set_function("register_entity", [=](sol::this_environment env, std::string identifier, sol::table data) {
data["__index"] = data;
registerFn("registered_entities", static_cast<sol::environment>(env), identifier, data);
});
}
void Api::Module::Register::createRegisterFn(const std::string& name, const std::string& table) {
std::string tableName = "registered_" + (table.empty() ? name + "s" : table);
core[tableName] = lua.create_table();
core.set_function("register_" + name, [=](sol::this_environment env, std::string identifier, sol::table data)
{ registerFn(tableName, static_cast<sol::environment>(env), identifier, data); });
}
void Api::Module::Register::registerFn(const std::string& table, sol::environment env, const std::string& identifier, const sol::table& data) {
auto modName = env.get<std::string>("_MODNAME");
if (identifier[0] != ':' && strncmp(identifier.data(), modName.data(), modName.length()))
throw std::runtime_error(identifier + " does not match calling mod name.");
std::string iden = (identifier[0] == ':' ? modName + identifier : identifier);
unsigned int splitters = std::count_if(iden.begin(), iden.end(), [](char c) { return c == ':'; });
if (splitters > 2) throw std::runtime_error("Too many splitters in identifier " + iden + ".");
core[table][iden] = data;
}

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@ -1,21 +0,0 @@
//
// Created by aurailus on 2020-07-24.
//
#pragma once
#include <string>
#include "SubgameModule.h"
namespace Api::Module {
class Register : public Api::Module::SubgameModule {
public:
using SubgameModule::SubgameModule;
void bind() override;
protected:
void createRegisterFn(const std::string& name, const std::string& table = "");
void registerFn(const std::string& table, sol::environment env, const std::string& identifier, const sol::table& data);
};
}

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@ -11,8 +11,6 @@
namespace MenuApi {
void start_game(Client& client, sol::table& core) {
//TODO: Don't hardcode the subgame
core.set_function("game_connect", [&](std::string address) {
client.scene.setScene(std::make_unique<ConnectScene>(client, Address::fromString(address)));
});

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@ -0,0 +1,61 @@
#include "CreateRegister.h"
#include "lua/Lua.h"
namespace {
/**
* Handles a register request from Lua. Accepts an identifier and a data table,
* adds it to the registered table, and calls the after function, if it exists.
*
* @param core - The core table, i.e. `_G['zepha']`.
* @param table - The register table, e.g `_G['registered_blocks']`.
* @param env - The sol::environment that the function is being called from.
* @param after - The function to execute after the element is added to the register table.
* @param identifier - The identifier of the element to add.
* @param data - The data table of the element to add.
*/
void registerFn(sol::table& core, const std::string& table, sol::environment env,
std::function<void(std::string)> after, const std::string& identifier, const sol::table& data) {
auto modName = env.get<std::string>("_MODNAME");
if (identifier[0] != ':' && strncmp(identifier.data(), modName.data(), modName.length()))
throw std::runtime_error(identifier + " does not match calling mod name.");
std::string iden = (identifier[0] == ':' ? modName + identifier : identifier);
unsigned int splitters = std::count_if(iden.begin(), iden.end(), [](char c) { return c == ':'; });
if (splitters > 2) throw std::runtime_error("Too many splitters in identifier " + iden + ".");
core[table][iden] = data;
if (after) after(iden);
}
}
/**
* Create a new register_* function in the core namespace and an associated registered_* table.
* The passed in function will be called after a new element has been inserted into the table using the
* generated function.
*
* @param lua - The Sol Lua State.
* @param core - The core table, i.e. `_G['zepha']`.
* @param name - The name of the element being registered. The name of the generated function will be 'register_[name]'.
* @param after - The function to run every time an element is registered.
* @param table - Optional, overrides the default table name and changes it to 'register_[table]'.
*/
void Api::Util::createRegister(sol::state& lua, sol::table& core,
const std::string& name, std::function<void(std::string)> after, const std::string& table) {
std::string tableName = "registered_" + (table.empty() ? name + "s" : table);
core[tableName] = lua.create_table();
core.set_function("register_" + name, [=, &core](sol::this_environment env, std::string identifier, sol::table data)
{ registerFn(core, tableName, static_cast<sol::environment>(env), after, identifier, data); });
}

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@ -0,0 +1,16 @@
/*
* A Utility Function that creates register functions for Lua.
*
* - Auri, 03/11/20
*/
#pragma once
#include <string>
#include <functional>
#include <sol/forward.hpp>
namespace Api::Util {
void createRegister(sol::state& lua, sol::table& core, const std::string& name,
std::function<void(std::string)> after = nullptr, const std::string& table = "");
}

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@ -0,0 +1,366 @@
//
// Created by aurailus on 2020-01-10.
//
#pragma once
#include "lua/Lua.h"
#include "lua/Callback.h"
#include "game/def/ItemDef.h"
#include "game/LocalSubgame.h"
#include "game/def/BiomeDef.h"
#include "game/def/BlockDef.h"
#include "game/ServerSubgame.h"
#include "game/def/CraftItemDef.h"
#include "game/def/mesh/BlockModel.h"
#include "game/def/mesh/SelectionBox.h"
#include "game/atlas/LocalDefinitionAtlas.h"
#include "game/atlas/ServerDefinitionAtlas.h"
namespace RegisterBlock {
static std::vector<SelectionBox> parseBoxes(sol::table boxesTable) {
std::vector<SelectionBox> boxes{};
for (auto pair : boxesTable) {
if (!pair.second.is<sol::table>()) throw std::runtime_error("must be a table");
sol::table table = pair.second;
if (table.size() != 6) throw std::runtime_error("must contain exactly 6 elements");
boxes.emplace_back(glm::vec3{table[1], table[2], table[3]}, glm::vec3{table[4], table[5], table[6]});
}
return boxes;
}
static inline void getMeshPartTexture(std::string &texture, unsigned int &blendInd, std::string &blendMask) {
if (strncmp(texture.data(), "tint(", 5) == 0 && texture.find_last_of(')') != std::string::npos) {
// Biome tinting time
texture.erase(std::remove(texture.begin(), texture.end(), ' '), texture.end());
std::string::size_type paramsBegin = texture.find_first_of('(');
std::string::size_type paramsEnd = texture.find_last_of(')');
std::string paramsString = texture.substr(paramsBegin + 1, paramsEnd - paramsBegin - 1);
std::vector<std::string> params;
std::string::size_type pos = 0;
while ((pos = paramsString.find(',')) != std::string::npos) {
params.push_back(paramsString.substr(0, pos));
paramsString.erase(0, pos + 1);
}
params.push_back(paramsString);
if (params.size() < 2) throw std::runtime_error("Invalid biome tint values. Must have at least 2 params.");
texture = params[1];
blendInd = atoi(params[0].data()) + 1; //TODO: support multiple blend colors
blendMask = (params.size() >= 3 ? params[2] : "");
}
}
static std::pair<BlockModel, BlockModel>
createBlockModel(sol::table blockTable, sol::table blockModels, TextureAtlas *atlas) {
// Get the specified block model
auto modelStr = blockTable.get_or<std::string>("model", "default:cube");
auto modelOpt = blockModels.get<sol::optional<sol::table>>(modelStr);
if (!modelOpt) throw std::runtime_error("Non-existent model \"" + modelStr + "\" specified");
sol::table modelTable = *modelOpt;
BlockModel model;
// Apply basic properties
model.culls = blockTable.get_or("culls", true);
model.visible = blockTable.get_or("visible", true);
// Convert textures and low-def textures into vectors
auto texturesOpt = blockTable.get<sol::optional<sol::table >>("textures");
auto ldTexturesOpt = blockTable.get<sol::optional<sol::table >>("lowdef_textures");
if (!texturesOpt) throw std::runtime_error("Missing textures property");
std::vector<std::string> textures;
for (auto pair : *texturesOpt) {
if (!pair.second.is<std::string>()) throw std::runtime_error("textures table contains non-string value");
textures.push_back(pair.second.as<std::string>());
}
if (textures.size() == 0) textures.push_back("_missing");
std::vector<std::string> lowdef_textures;
if (!ldTexturesOpt) lowdef_textures = textures;
else {
for (auto pair : *ldTexturesOpt) {
if (!pair.second.is<std::string>()) throw std::runtime_error("lowdef_textures table has non-string value!");
lowdef_textures.push_back(pair.second.as<std::string>());
}
}
if (lowdef_textures.size() == 0) lowdef_textures.push_back("_missing");
// Parse through mesh mods and add them
sol::optional<sol::table> meshModTable = modelTable.get<sol::optional<sol::table>>("mesh_mods");
if (meshModTable) {
for (auto &modEntry : *meshModTable) {
auto modTable = modEntry.second.as<sol::table>();
std::string meshMod = modTable.get_or<std::string>("type", "none");
if (meshMod == "none") continue;
else if (meshMod == "offset_x")
model.meshMods.emplace_back(MeshMod::OFFSET_X, modTable.get_or<float>("amplitude", 1));
else if (meshMod == "offset_y")
model.meshMods.emplace_back(MeshMod::OFFSET_Y, modTable.get_or<float>("amplitude", 1));
else if (meshMod == "offset_z")
model.meshMods.emplace_back(MeshMod::OFFSET_Z, modTable.get_or<float>("amplitude", 1));
}
}
// Parse through all of the parts and add them to the model
auto partsOpt = modelTable.get<sol::optional<sol::table>>("parts");
if (!partsOpt) throw std::runtime_error("blockmodel is missing parts table");
partsOpt->for_each([&](sol::object key, sol::object value) {
// Validate that variables are what we expect them to be
if (!value.is<sol::table>()) throw std::runtime_error("meshpart must be a table");
sol::table meshPartTable = value.as<sol::table>();
auto points_optional = meshPartTable.get<sol::optional<sol::table>>("points");
if (!points_optional) throw std::runtime_error("Meshpart is missing a points table");
sol::table points = *points_optional;
if (points.size() % 20 != 0) throw std::runtime_error("Points table must contain a multiple of 20 values");
// Populate the Vertices and Indices vectors from the points table
std::vector<BlockModelVertex> vertices;
std::vector<unsigned int> indices;
for (int i = 1; i <= points.size() / 5; i++) {
int offset = (i - 1) * 5 + 1;
glm::vec3 pos(points[offset], points[offset + 1], points[offset + 2]);
glm::vec2 tex(points[offset + 3], points[offset + 4]);
vertices.push_back(BlockModelVertex{pos, {}, tex, tex, {}, {}});
}
int ind = 0;
for (int i = 1; i <= points.size() / 20; i++) {
indices.push_back(ind);
indices.push_back(ind + 1);
indices.push_back(ind + 2);
indices.push_back(ind + 2);
indices.push_back(ind + 3);
indices.push_back(ind);
ind += 4;
}
// Get the part's texture
int tex = std::max(static_cast<int>(meshPartTable.get_or<float>("tex", 1)), 1);
auto texture = textures[std::min(tex - 1, (int) textures.size() - 1)];
unsigned int blendInd = 0;
std::string blendMask = "";
getMeshPartTexture(texture, blendInd, blendMask);
// Add texture refs to blockModel if the textures table is provided
std::shared_ptr<AtlasRef> textureRef = nullptr, blendMaskRef = nullptr;
if (atlas) {
textureRef = (*atlas)[texture];
model.textureRefs.insert(textureRef);
if (blendInd && !blendMask.empty()) {
blendMaskRef = (*atlas)[blendMask];
model.textureRefs.insert(blendMaskRef);
}
}
// Create the meshpart object
MeshPart meshPart(std::move(vertices), std::move(indices), textureRef, blendInd, blendMaskRef);
// Add the shader mod, if it exists
sol::optional<sol::table> shaderModTable = meshPartTable.get<sol::optional<sol::table>>("shader_mod");
if (shaderModTable) {
std::string shaderMod = shaderModTable->get_or<std::string>("type", "none");
if (shaderMod == "none") meshPart.shaderMod = ShaderMod::NONE;
else if (shaderMod == "rotate_x") {
meshPart.shaderMod = ShaderMod::ROTATE_X;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "rotate_y") {
meshPart.shaderMod = ShaderMod::ROTATE_Y;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "rotate_z") {
meshPart.shaderMod = ShaderMod::ROTATE_Z;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "sway_attached") {
meshPart.shaderMod = ShaderMod::SWAY_ATTACHED;
meshPart.modValue = (*shaderModTable).get_or<float>("amplitude", 1);
}
else if (shaderMod == "sway_full_block") {
meshPart.shaderMod = ShaderMod::SWAY_FULL_BLOCK;
meshPart.modValue = (*shaderModTable).get_or<float>("amplitude", 1);
}
}
//Add the meshpart to the proper face of the model
std::string face = meshPartTable.get_or<std::string>("face", "nocull");
EVec d =
face == "top" ? EVec::TOP :
face == "bottom" ? EVec::BOTTOM :
face == "left" ? EVec::LEFT :
face == "right" ? EVec::RIGHT :
face == "front" ? EVec::FRONT :
face == "back" ? EVec::BACK :
face == "nocull" ? EVec::NO_CULL :
EVec::INVALID;
if (d == EVec::INVALID) throw std::runtime_error("face value is unrecognized");
model.parts[static_cast<int>(d)].push_back(meshPart);
});
// Create the far model
BlockModel farModel;
auto ldRender = blockTable.get_or("lowdef_render", true);
if (atlas) {
std::vector<std::shared_ptr<AtlasRef>> textureRefs;
std::vector<unsigned int> blendInds;
std::vector<std::shared_ptr<AtlasRef>> blendMaskRefs;
for (auto i = 0; i < lowdef_textures.size(); i++) {
std::string texture = lowdef_textures[i];
unsigned int blendInd = 0;
std::string blendMask = "";
getMeshPartTexture(texture, blendInd, blendMask);
textureRefs.push_back((*atlas)[texture]);
blendInds.push_back(blendInd);
blendMaskRefs.push_back(blendMask != "" ? (*atlas)[blendMask] : nullptr);
}
farModel = BlockModel::createCube(textureRefs, blendInds, blendMaskRefs);
}
else {
farModel = BlockModel::createCube({}, {}, {});
}
farModel.culls = ldRender;
farModel.visible = ldRender;
return {model, farModel};
}
static void addCallback(BlockDef *blockDef, sol::table &blockTable, const std::string &name, Callback enumType) {
auto cb = blockTable.get<sol::optional<sol::protected_function>>(name);
if (cb) blockDef->callbacks.insert({enumType, *cb});
}
static void registerBlock(sol::table blocks, sol::table blockModels,
const std::string &identifier, DefinitionAtlas &defs, TextureAtlas *atlas) {
sol::table blockTable = blocks[identifier];
// Basic Block Properties
auto nameOpt = blockTable.get<sol::optional<std::string>>("name");
if (!nameOpt) throw std::runtime_error(identifier + " is missing name property!");
bool culls = blockTable.get_or("culls", true);
bool solid = blockTable.get_or("solid", true);
bool lightPropagates = blockTable.get_or("light_propagates", false);
auto maxStack = blockTable.get_or("stack", 64);
unsigned int health = INT32_MAX, defense = 0;
auto toolOpt = blockTable.get<sol::optional<sol::table>>("tool_props");
if (toolOpt) {
health = toolOpt->get_or<unsigned int>("health", INT32_MAX);
defense = toolOpt->get_or<unsigned int>("defense", 0);
}
glm::vec3 lightSource{};
if (blockTable.get<sol::optional<sol::table>>("light_source")) {
auto light = blockTable.get<sol::table>("light_source");
lightSource = {light[1], light[2], light[3]};
} else if (blockTable.get_or<float>("light_source", -1) != -1) {
auto light = blockTable.get<float>("light_source");
lightSource = {light, light, light};
}
// Parse through selection boxes and collision boxes
auto selectionOpt = blockTable.get<sol::optional<sol::table>>("selection_box");
auto collisionOpt = blockTable.get<sol::optional<sol::table>>("collision_box");
std::vector<SelectionBox> selectionBoxes{};
try { if (selectionOpt) selectionBoxes = parseBoxes(*selectionOpt); }
catch (const char *error) { throw std::string("selection boxes " + std::string(error)).c_str(); }
if (selectionBoxes.size() == 0) selectionBoxes.emplace_back(glm::vec3{0, 0, 0}, glm::vec3{1, 1, 1});
std::vector<SelectionBox> collisionBoxes{};
try { if (collisionOpt) collisionBoxes = parseBoxes(*collisionOpt); }
catch (const char *error) { throw std::string("collision boxes " + std::string(error)).c_str(); }
if (collisionBoxes.size() == 0) collisionBoxes.emplace_back(glm::vec3{0, 0, 0}, glm::vec3{1, 1, 1});
// Create the block model
std::pair<BlockModel, BlockModel> models = createBlockModel(blockTable, blockModels, atlas);
BlockDef *def = new BlockDef();
def->identifier = identifier;
def->name = *nameOpt;
def->index = defs.size();
def->culls = culls;
def->solid = solid;
def->lightSource = lightSource;
def->lightPropagates = lightPropagates;
def->health = health;
def->defense = defense;
def->maxStackSize = maxStack;
def->model = models.first;
def->farModel = models.second;
def->sBoxes = std::move(selectionBoxes);
def->cBoxes = std::move(collisionBoxes);
// Create entity model
if (atlas) def->createModel();
// Bind Callbacks
addCallback(def, blockTable, "on_construct", Callback::CONSTRUCT);
addCallback(def, blockTable, "after_construct", Callback::AFTER_CONSTRUCT);
addCallback(def, blockTable, "on_destruct", Callback::DESTRUCT);
addCallback(def, blockTable, "after_destruct", Callback::AFTER_DESTRUCT);
addCallback(def, blockTable, "on_place", Callback::PLACE);
addCallback(def, blockTable, "on_place_client", Callback::PLACE_CLIENT);
addCallback(def, blockTable, "after_place", Callback::AFTER_PLACE);
addCallback(def, blockTable, "after_place_client", Callback::AFTER_PLACE_CLIENT);
addCallback(def, blockTable, "on_break", Callback::BREAK);
addCallback(def, blockTable, "on_break_client", Callback::BREAK_CLIENT);
addCallback(def, blockTable, "after_break", Callback::AFTER_BREAK);
addCallback(def, blockTable, "after_break_client", Callback::AFTER_BREAK_CLIENT);
addCallback(def, blockTable, "on_interact", Callback::INTERACT);
addCallback(def, blockTable, "on_interact_client", Callback::INTERACT_CLIENT);
// Add Block Definition to the Atlas
defs.registerDef(def);
}
static void server(sol::table &core, ServerSubgame &game, const std::string &identifier) {
registerBlock(core["registered_blocks"], core["registered_blockmodels"],
identifier, game.getDefs(), nullptr);
}
static void client(sol::table &core, LocalSubgame &game, const std::string &identifier) {
registerBlock(core["registered_blocks"], core["registered_blockmodels"],
identifier, game.getDefs(), &game.textures);
}
};

View File

@ -1,373 +0,0 @@
//
// Created by aurailus on 2020-01-10.
//
#pragma once
#include "lua/Lua.h"
#include "lua/Callback.h"
#include "game/def/ItemDef.h"
#include "game/LocalSubgame.h"
#include "game/def/BiomeDef.h"
#include "game/def/BlockDef.h"
#include "game/ServerSubgame.h"
#include "game/def/CraftItemDef.h"
#include "game/def/mesh/BlockModel.h"
#include "game/def/mesh/SelectionBox.h"
#include "game/atlas/LocalDefinitionAtlas.h"
#include "game/atlas/ServerDefinitionAtlas.h"
namespace RegisterBlocks {
static std::vector<SelectionBox> parseBoxes(sol::table boxesTable) {
std::vector<SelectionBox> boxes {};
for (auto pair : boxesTable) {
if (!pair.second.is<sol::table>()) throw std::runtime_error("must be a table");
sol::table table = pair.second;
if (table.size() != 6) throw std::runtime_error("must contain exactly 6 elements");
boxes.emplace_back(glm::vec3 {table[1], table[2], table[3]}, glm::vec3 {table[4], table[5], table[6]});
}
return boxes;
}
static inline void getMeshPartTexture(std::string& texture, unsigned int& blendInd, std::string& blendMask) {
if (strncmp(texture.data(), "tint(", 5) == 0 && texture.find_last_of(')') != std::string::npos) {
// Biome tinting time
texture.erase(std::remove(texture.begin(), texture.end(), ' '), texture.end());
std::string::size_type paramsBegin = texture.find_first_of('(');
std::string::size_type paramsEnd = texture.find_last_of(')');
std::string paramsString = texture.substr(paramsBegin + 1, paramsEnd - paramsBegin - 1);
std::vector<std::string> params;
std::string::size_type pos = 0;
while ((pos = paramsString.find(',')) != std::string::npos) {
params.push_back(paramsString.substr(0, pos));
paramsString.erase(0, pos + 1);
}
params.push_back(paramsString);
if (params.size() < 2) throw std::runtime_error("Invalid biome tint values. Must have at least 2 params.");
texture = params[1];
blendInd = atoi(params[0].data()) + 1; //TODO: support multiple blend colors
blendMask = (params.size() >= 3 ? params[2] : "");
}
}
static std::pair<BlockModel, BlockModel> createBlockModel(sol::table blockTable, sol::table blockModels, TextureAtlas* atlas) {
// Get the specified block model
auto modelStr = blockTable.get_or<std::string>("model", "default:cube");
auto modelOpt = blockModels.get<sol::optional<sol::table>>(modelStr);
if (!modelOpt) throw std::runtime_error("Non-existent model \"" + modelStr + "\" specified");
sol::table modelTable = *modelOpt;
BlockModel model;
// Apply basic properties
model.culls = blockTable.get_or("culls", true);
model.visible = blockTable.get_or("visible", true);
// Convert textures and low-def textures into vectors
auto texturesOpt = blockTable.get<sol::optional<sol::table >>("textures");
auto ldTexturesOpt = blockTable.get<sol::optional<sol::table >>("lowdef_textures");
if (!texturesOpt) throw std::runtime_error("Missing textures property");
std::vector<std::string> textures;
for (auto pair : *texturesOpt) {
if (!pair.second.is<std::string>()) throw std::runtime_error("textures table contains non-string value");
textures.push_back(pair.second.as<std::string>());
}
if (textures.size() == 0) textures.push_back("_missing");
std::vector<std::string> lowdef_textures;
if (!ldTexturesOpt) lowdef_textures = textures;
else {
for (auto pair : *ldTexturesOpt) {
if (!pair.second.is<std::string>()) throw std::runtime_error("lowdef_textures table has non-string value!");
lowdef_textures.push_back(pair.second.as<std::string>());
}
}
if (lowdef_textures.size() == 0) lowdef_textures.push_back("_missing");
// Parse through mesh mods and add them
sol::optional<sol::table> meshModTable = modelTable.get<sol::optional<sol::table>> ("mesh_mods");
if (meshModTable) {
for (auto& modEntry : *meshModTable) {
auto modTable = modEntry.second.as<sol::table>();
std::string meshMod = modTable.get_or<std::string>("type", "none");
if (meshMod == "none") continue;
else if (meshMod == "offset_x")
model.meshMods.emplace_back(MeshMod::OFFSET_X, modTable.get_or<float>("amplitude", 1));
else if (meshMod == "offset_y")
model.meshMods.emplace_back(MeshMod::OFFSET_Y, modTable.get_or<float>("amplitude", 1));
else if (meshMod == "offset_z")
model.meshMods.emplace_back(MeshMod::OFFSET_Z, modTable.get_or<float>("amplitude", 1));
}
}
// Parse through all of the parts and add them to the model
auto partsOpt = modelTable.get<sol::optional<sol::table>>("parts");
if (!partsOpt) throw std::runtime_error("blockmodel is missing parts table");
partsOpt->for_each([&](sol::object key, sol::object value) {
// Validate that variables are what we expect them to be
if (!value.is<sol::table>()) throw std::runtime_error("meshpart must be a table");
sol::table meshPartTable = value.as<sol::table>();
auto points_optional = meshPartTable.get<sol::optional<sol::table>>("points");
if (!points_optional) throw std::runtime_error("Meshpart is missing a points table");
sol::table points = *points_optional;
if (points.size() % 20 != 0) throw std::runtime_error("Points table must contain a multiple of 20 values");
// Populate the Vertices and Indices vectors from the points table
std::vector<BlockModelVertex> vertices;
std::vector<unsigned int> indices;
for (int i = 1; i <= points.size() / 5; i++) {
int offset = (i - 1) * 5 + 1;
glm::vec3 pos(points[offset], points[offset + 1], points[offset + 2]);
glm::vec2 tex(points[offset + 3], points[offset + 4]);
vertices.push_back(BlockModelVertex {pos, {}, tex, tex, {}, {}});
}
int ind = 0;
for (int i = 1; i <= points.size() / 20; i++) {
indices.push_back(ind);
indices.push_back(ind + 1);
indices.push_back(ind + 2);
indices.push_back(ind + 2);
indices.push_back(ind + 3);
indices.push_back(ind);
ind += 4;
}
// Get the part's texture
int tex = std::max(static_cast<int>(meshPartTable.get_or<float>("tex", 1)), 1);
auto texture = textures[std::min(tex - 1, (int) textures.size() - 1)];
unsigned int blendInd = 0;
std::string blendMask = "";
getMeshPartTexture(texture, blendInd, blendMask);
// Add texture refs to blockModel if the textures table is provided
std::shared_ptr<AtlasRef> textureRef = nullptr, blendMaskRef = nullptr;
if (atlas) {
textureRef = (*atlas)[texture];
model.textureRefs.insert(textureRef);
if (blendInd && !blendMask.empty()) {
blendMaskRef = (*atlas)[blendMask];
model.textureRefs.insert(blendMaskRef);
}
}
// Create the meshpart object
MeshPart meshPart(std::move(vertices), std::move(indices), textureRef, blendInd, blendMaskRef);
// Add the shader mod, if it exists
sol::optional<sol::table> shaderModTable = meshPartTable.get<sol::optional<sol::table>>("shader_mod");
if (shaderModTable) {
std::string shaderMod = shaderModTable->get_or<std::string>("type", "none");
if (shaderMod == "none") meshPart.shaderMod = ShaderMod::NONE;
else if (shaderMod == "rotate_x") {
meshPart.shaderMod = ShaderMod::ROTATE_X;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "rotate_y") {
meshPart.shaderMod = ShaderMod::ROTATE_Y;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "rotate_z") {
meshPart.shaderMod = ShaderMod::ROTATE_Z;
meshPart.modValue = (*shaderModTable).get_or<float>("speed", 1);
}
else if (shaderMod == "sway_attached") {
meshPart.shaderMod = ShaderMod::SWAY_ATTACHED;
meshPart.modValue = (*shaderModTable).get_or<float>("amplitude", 1);
}
else if (shaderMod == "sway_full_block") {
meshPart.shaderMod = ShaderMod::SWAY_FULL_BLOCK;
meshPart.modValue = (*shaderModTable).get_or<float>("amplitude", 1);
}
}
//Add the meshpart to the proper face of the model
std::string face = meshPartTable.get_or<std::string>("face", "nocull");
EVec d =
face == "top" ? EVec::TOP :
face == "bottom" ? EVec::BOTTOM :
face == "left" ? EVec::LEFT :
face == "right" ? EVec::RIGHT :
face == "front" ? EVec::FRONT :
face == "back" ? EVec::BACK :
face == "nocull" ? EVec::NO_CULL :
EVec::INVALID ;
if (d == EVec::INVALID) throw std::runtime_error("face value is unrecognized");
model.parts[static_cast<int>(d)].push_back(meshPart);
});
// Create the far model
BlockModel farModel;
auto ldRender = blockTable.get_or("lowdef_render", true);
if (atlas) {
std::vector<std::shared_ptr<AtlasRef>> textureRefs;
std::vector<unsigned int> blendInds;
std::vector<std::shared_ptr<AtlasRef>> blendMaskRefs;
for (auto i = 0; i < lowdef_textures.size(); i++) {
std::string texture = lowdef_textures[i];
unsigned int blendInd = 0;
std::string blendMask = "";
getMeshPartTexture(texture, blendInd, blendMask);
textureRefs.push_back((*atlas)[texture]);
blendInds.push_back(blendInd);
blendMaskRefs.push_back(blendMask != "" ? (*atlas)[blendMask] : nullptr);
}
farModel = BlockModel::createCube(textureRefs, blendInds, blendMaskRefs);
}
else {
farModel = BlockModel::createCube({}, {}, {});
}
farModel.culls = ldRender;
farModel.visible = ldRender;
return {model, farModel};
}
static void addCallback(BlockDef* blockDef, sol::table& blockTable, const std::string& name, Callback enumType) {
auto cb = blockTable.get<sol::optional<sol::protected_function>>(name);
if (cb) blockDef->callbacks.insert({enumType, *cb});
}
static void registerBlocks(sol::table source, sol::table blockModels, DefinitionAtlas& defs, TextureAtlas* atlas) {
// Parses through all of the zepha.registered_blocks and makes BlockDefs.
for (auto blockRef : source) {
// Validate that the identifier and definition table exist
std::string identifier = blockRef.first.as<std::string>();
if (!blockRef.second || !blockRef.second.is<sol::table>())
throw std::runtime_error("register_block expects a table as the second parameter");
sol::table blockTable = blockRef.second.as<sol::table>();
// Basic Block Properties
auto nameOpt = blockTable.get<sol::optional<std::string>>("name");
if (!nameOpt) throw std::runtime_error(identifier + " is missing name property!");
bool culls = blockTable.get_or("culls", true);
bool solid = blockTable.get_or("solid", true);
bool lightPropagates = blockTable.get_or("light_propagates", false);
auto maxStack = blockTable.get_or("stack", 64);
unsigned int health = INT32_MAX, defense = 0;
auto toolOpt = blockTable.get<sol::optional<sol::table>>("tool_props");
if (toolOpt) {
health = toolOpt->get_or<unsigned int>("health", INT32_MAX);
defense = toolOpt->get_or<unsigned int>("defense", 0);
}
glm::vec3 lightSource {};
if (blockTable.get<sol::optional<sol::table>>("light_source")) {
auto light = blockTable.get<sol::table>("light_source");
lightSource = { light[1], light[2], light[3] };
}
else if (blockTable.get_or<float>("light_source", -1) != -1) {
auto light = blockTable.get<float>("light_source");
lightSource = { light, light, light };
}
// Parse through selection boxes and collision boxes
auto selectionOpt = blockTable.get<sol::optional<sol::table>>("selection_box");
auto collisionOpt = blockTable.get<sol::optional<sol::table>>("collision_box");
std::vector<SelectionBox> selectionBoxes {};
try { if (selectionOpt) selectionBoxes = parseBoxes(*selectionOpt); }
catch (const char* error) { throw std::string("selection boxes " + std::string(error)).c_str(); }
if (selectionBoxes.size() == 0) selectionBoxes.emplace_back(glm::vec3 {0, 0, 0}, glm::vec3 {1, 1, 1});
std::vector<SelectionBox> collisionBoxes {};
try { if (collisionOpt) collisionBoxes = parseBoxes(*collisionOpt); }
catch (const char* error) { throw std::string("collision boxes " + std::string(error)).c_str(); }
if (collisionBoxes.size() == 0) collisionBoxes.emplace_back(glm::vec3 {0, 0, 0}, glm::vec3 {1, 1, 1});
// Create the block model
std::pair<BlockModel, BlockModel> models = createBlockModel(blockTable, blockModels, atlas);
BlockDef* def = new BlockDef();
def->identifier = identifier;
def->name = *nameOpt;
def->index = defs.size();
def->culls = culls;
def->solid = solid;
def->lightSource = lightSource;
def->lightPropagates = lightPropagates;
def->health = health;
def->defense = defense;
def->maxStackSize = maxStack;
def->model = models.first;
def->farModel = models.second;
def->sBoxes = std::move(selectionBoxes);
def->cBoxes = std::move(collisionBoxes);
// Create entity model
if (atlas) def->createModel();
// Bind Callbacks
addCallback(def, blockTable, "on_construct", Callback::CONSTRUCT);
addCallback(def, blockTable, "after_construct", Callback::AFTER_CONSTRUCT);
addCallback(def, blockTable, "on_destruct", Callback::DESTRUCT);
addCallback(def, blockTable, "after_destruct", Callback::AFTER_DESTRUCT);
addCallback(def, blockTable, "on_place", Callback::PLACE);
addCallback(def, blockTable, "on_place_client", Callback::PLACE_CLIENT);
addCallback(def, blockTable, "after_place", Callback::AFTER_PLACE);
addCallback(def, blockTable, "after_place_client", Callback::AFTER_PLACE_CLIENT);
addCallback(def, blockTable, "on_break", Callback::BREAK);
addCallback(def, blockTable, "on_break_client", Callback::BREAK_CLIENT);
addCallback(def, blockTable, "after_break", Callback::AFTER_BREAK);
addCallback(def, blockTable, "after_break_client", Callback::AFTER_BREAK_CLIENT);
addCallback(def, blockTable, "on_interact", Callback::INTERACT);
addCallback(def, blockTable, "on_interact_client", Callback::INTERACT_CLIENT);
// Add Block Definition to the AtlasK
defs.registerDef(def);
}
}
static void server(sol::table& core, ServerSubgame& game) {
registerBlocks(core.get<sol::table>("registered_blocks"),
core.get<sol::table>("registered_blockmodels"), game.getDefs(), nullptr);
}
static void client(sol::table& core, LocalSubgame& game) {
registerBlocks(core.get<sol::table>("registered_blocks"),
core.get<sol::table>("registered_blockmodels"), game.getDefs(), &game.textures);
}
};

View File

@ -55,6 +55,7 @@ sol::table Api::Usertype::Dimension::add_entity_c(sol::this_state s, glm::vec3 p
if (core["registered_entities"][identifier] == sol::nil) throw std::runtime_error(identifier + " is not a valid entity identifier.");
sol::table def = core["registered_entities"][identifier];
def["__index"] = def;
sol::table luaEntity = lua.create_table();
luaEntity[sol::metatable_key] = def;
@ -92,6 +93,7 @@ sol::table Api::Usertype::Dimension::add_entity_s(sol::this_state s, glm::vec3 p
if (core["registered_entities"][identifier] == sol::nil) throw std::runtime_error(identifier + " is not a valid entity identifier.");
sol::table def = core["registered_entities"][identifier];
def["__index"] = def;
sol::table luaEntity = lua.create_table();
luaEntity[sol::metatable_key] = def;