Auri
54b3cd072f
Immediate mode for block instantiation.
2020-11-08 16:43:12 -08:00
Auri
a9a12a89d9
Removed ClientState entirely and restructured client data passing.
...
* Updated the fenv polyfill.
* Added a fromString helper to Address.
* Added documentation comments to some classes. More to come!
* Configured CLion code style settings.
2020-11-03 23:29:30 -08:00
Auri
8d6e19500a
Committed to Lua 5.3, polyfilled (ew) the setfenv / getfenv functions.
...
* Fixed a crash where an improperly formatted subgame can crash the client.
* Remove Lua 5.1 from CMakeLists.txt.
2020-11-02 15:18:09 -08:00
Nicole Collings
31cdfbdaa8
reorganize ALL THE THINGS!!
2020-08-13 00:55:18 -07:00
Nicole Collings
aafe67ce11
My life is finally complete. (Fixed entities, server-side entity anims!)
2020-08-12 19:42:27 -07:00
Nicole Collings
71cbe034dd
Added thread safety to chunks & dimensions, reimplemented animations.
...
* Fixed air becoming invalid when placed with lua.
* Reimplemented client-side animations.
* Update AnimationManager Usertype to new format.
* Updated AnimationState & segment to be less icky.
* Updated some entity textures, added Mouse model and textures.
2020-08-06 16:15:23 -07:00
Nicole Collings
5d46a12077
Reimplement server entities, generic LuaEntity baseclass.
2020-08-05 15:26:15 -07:00
Nicole Collings
dfb90e8c03
Fix player not being initialized at mod load time. Targets have dim.
2020-08-02 20:51:22 -07:00
Nicole Collings
b312193969
Covariant Ptr type
2020-08-02 17:16:40 -07:00
Nicole Collings
6a90bb4875
BIG BOI REFACTOR FOR MULTIDIMENSIONS - Doesn't segfault so i'm commit~
2020-07-30 22:07:00 -07:00
Nicole Collings
38b75c212b
Synchronize block interaction callbacks, wieldlists, etc. Breaking broke
2020-07-28 14:11:11 -07:00
Nicole Collings
ad029752ef
Reorganize filesystem.
2020-07-26 19:59:03 -07:00