35 Commits

Author SHA1 Message Date
Auri
316dffd382 So I'll be real, I forgot to commit, like, ever. 2021-01-22 12:56:45 -08:00
100To
1869a9096a Laptop commits!!! 2021-01-10 19:12:03 -08:00
Auri
7e985717ad Update scaling again, fix shaders, optimize more, fix tokens. 2021-01-05 23:20:55 -08:00
Auri
e2cf12c9f7 Fix chunk rendering, improve load times, standardize editor units. 2021-01-05 21:56:20 -08:00
Auri
ca2ec263f6 I updated the tileset format two times in one commit help
- Entirely new interface wow!
- Asset upload form
- (Now deprecated) tileset previewer in asset upload form
- Token previewer in asset upload form
- New Database format for assets
- New tileset format that allows better auto-patching
- Auto-patching
- (Partially) fix tokens
- Help me
2021-01-05 00:02:13 -08:00
Auri
0634951fae Refactor entire program -- react routing, better phaser code. 2020-12-30 12:02:45 -08:00
Auri
9f899ec8ef Did I ever commit this? 2020-11-01 14:19:01 -08:00
Nicole Collings
9561e5a489 Token uploading 2020-06-15 16:08:37 -07:00
Nicole Collings
7d4ea2b131 File uploading 2020-06-14 00:09:16 -07:00
Nicole Collings
3f2a79910a Give the builder data to indicate which map it should be editing 2020-06-11 12:21:33 -07:00
Nicole Collings
d8bf5a458c Really remove big files 2020-06-10 15:27:10 -07:00
Nicole Collings
9f2910f18a Remove large files 2020-06-10 15:25:31 -07:00
Nicole Collings
3ea808dbe5 Created backend manager for Campaigns and Maps, organize files, improve DB functionality. 2020-06-10 15:19:12 -07:00
Nicole Collings
a06dcfdfc7 Clean up server side slightly 2020-06-09 16:50:49 -07:00
Nicole Collings
18f8509168 Move to node server, server boilerplate, fix issues. 2020-06-09 16:19:16 -07:00
Nicole Collings
58e36e132e Merge branch 'master' of https://github.com/Aurailus/VirtualDungeon 2020-06-09 16:19:01 -07:00
Nicole Collings
1549c1bb42 Move to node server, server boilerplate, fix issues. 2020-06-09 16:17:39 -07:00
Nicole Collings
740a659951 Nieve lighting implementation 2020-04-20 21:18:14 -07:00
Nicole Collings
74fd7c491f New chunk-based rendering method, reorganized file structure 2020-04-20 14:20:15 -07:00
Nicole Collings
f989793a55 Tweak the hole graphics 2020-04-19 11:58:56 -07:00
Nicole Collings
561868ac77 Raytaced fog of war 2020-03-19 21:08:11 -07:00
Nicole Collings
f68fe9af08 Tile based fog of war 2020-03-19 19:22:23 -07:00
Nicole Collings
b6d41c494b Proper loader 2020-03-17 13:24:29 -07:00
Nicole Collings
dd48ee4728 Fixed overlay placement on certain ground tiles, fixed recalculating unnecessary tiles w/ smart tiler 2020-03-17 11:06:21 -07:00
Nicole Collings
e1ddfb553a Holes and shit 2020-03-16 23:30:34 -07:00
Nicole Collings
c1bcae0762 Added new assets, new components, updated tile placement manipulation 2020-03-15 23:23:11 -07:00
Nicole Collings
d45bdeafcf Token multiselect 2020-03-13 14:05:59 -07:00
Nicole Collings
4907d12557 Moving tokens - cleaned token manip files 2020-03-12 17:41:36 -07:00
Nicole Collings
765e5e5428 Resolve zooming issues with textures - expensive on performance though. 2020-03-12 13:57:36 -07:00
Nicole Collings
81c205741a Reimplemented tile selector, changed tile formats 2020-03-12 12:24:29 -07:00
Nicole Collings
410ffd5027 New layering 2020-03-11 22:56:09 -07:00
Nicole Collings
6a025deabb TilesetManager 2020-03-11 16:06:19 -07:00
Nicole Collings
5c785762f0 New UI for tokens and tiles 2020-03-11 12:36:59 -07:00
Nicole Collings
c5807bdafc Tokens, UI, undo, redo, more palettes, etc. 2020-03-08 14:30:16 -07:00
Nicole Collings
de0786655e Initial Commit 2020-03-07 22:26:08 -08:00