Translate more strings
parent
41e9a709fd
commit
8bfcc3d5d7
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@ -87,6 +87,7 @@ flammable: @1=inflamable: @1
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color: @1=
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speed interval: @1=intervalo velocidad: @1
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range: @1=alcance: @1
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texture: @1=textura: @1
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texture alpha mode: @1=modo textura alfa: @1
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stackable: @1=apilable: @1
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stack max: @1=apila max: @1
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@ -97,8 +98,47 @@ palette index: @1=índice de paleta: @1
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durability: @1=durabilidad: @1
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wear: @1=deterioro: @1
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emits light: @1=emite luz: @1
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backface culling: @1=
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mesh: @1=
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paramtype: @1=
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paramtype2: @1=
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on rotate: @1=al girar: @1
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infotext: @1=texto informativo: @1
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liquid viscosity: @1=viscosidad líquido: @1
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drowning: @1=ahogo: @1
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liquid alternative flowing: @1=líquido fluente alternativo: @1
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liquid range: @1=alcance líquido: @1
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liquid renewable: @1=líquido renovable: @1
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liquid alternative source: @1=fuente líquido alternativa: @1
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waving: @1=ondulación: @1
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wallmounted: @1=montado en pared: @1
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legacy wallmounted: @1=legado montado en pared: @1
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# xdecor / workbench
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workbench repairable: @1=reparo por banco de trabajo: @1
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# 3d_armor
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preview: @1=previsio: @1
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subtype: @1=subtipo: @1
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# shields
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reciprocate damage: @1=reciproca daño: @1
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# throwing
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target: @1=objetivo: @1
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on hit sound: @1=sonido al golpear: @1
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allow protected: @1=permitir protegido: @1
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mass: @1=masa: @1
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strength: @1=fuerza: @1
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# sling:sling
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cooldown: @1=
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delay: @1=demora: @1
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sound: @1=sonido: @1
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# technic
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wear represents: @1=
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# unverified
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replace empty with: @1=vacío reemplazado con: @1
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jump disabled: @1=brinco se desactivada: @1
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@ -103,6 +103,7 @@ weapon: @1=
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heavy: @1=
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speed interval: @1=
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range: @1=
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texture: @1=
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texture alpha mode: @1=
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stackable: @1=
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stack max: @1=
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@ -115,4 +116,43 @@ palette index: @1=
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durability: @1=
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wear: @1=
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emits light: @1=
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backface culling: @1=
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mesh: @1=
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paramtype: @1=
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paramtype2: @1=
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on rotate: @1=
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infotext: @1=
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liquid viscosity: @1=
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drowning: @1=
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liquid alternative flowing: @1=
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liquid range: @1=
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liquid renewable: @1=
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liquid alternative source: @1=
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waving: @1=
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wallmounted: @1=
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legacy wallmounted: @1=
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# xdecor / workbench
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workbench repairable: @1=
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# 3d_armor
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preview: @1=
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subtype: @1=
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# shields
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reciprocate damage: @1=
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# throwing
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target: @1=
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on hit sound: @1=
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allow protected: @1=
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mass: @1=
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strength: @1=
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# sling:sling
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cooldown: @1=
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delay: @1=
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sound: @1=
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# technic
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wear represents: @1=
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