159 lines
2.3 KiB
Plaintext
159 lines
2.3 KiB
Plaintext
# textdomain:equip_exam
|
|
|
|
# Translators:
|
|
|
|
# Any attribute keys not listed here can be added manually. Just replace
|
|
# underscores ("_") with spaces (" ") and append it with ": @1" and it
|
|
# will be translated.
|
|
#
|
|
# For example: In the `building_blocks` mod, some nodes and items have
|
|
# the "slab_desc" attribute. To translate it, add the following line:
|
|
#
|
|
# slab desc: @1=
|
|
|
|
|
|
# general
|
|
Equipment Examiner=
|
|
Specs:=
|
|
specs unavailable=
|
|
Close=
|
|
Technical@nNames=
|
|
yes=
|
|
no=
|
|
Name: @1=
|
|
ID: @1=
|
|
Mod: @1=
|
|
Description: @1=
|
|
Type: @1=
|
|
|
|
# tool
|
|
Tool:=
|
|
node drop level: @1=
|
|
repair disabled: @1=
|
|
anvil repair disabled: @1=
|
|
uses: @1=
|
|
replace empty with: @1=
|
|
|
|
# node
|
|
Node:=
|
|
attached: @1=
|
|
dig immediate: @1=
|
|
added fall damage: @1=
|
|
hand breakable: @1=
|
|
bouncy: @1=
|
|
colorable: @1=
|
|
rail-like: @1=
|
|
jump disabled: @1=
|
|
fall: @1=
|
|
liquid boyancy: @1=
|
|
level: @1=
|
|
slippery: @1=
|
|
drops: @1=
|
|
ground content: @1=
|
|
replaced on build: @1=
|
|
sunlight propagates: @1=
|
|
walkable: @1=
|
|
pointable: @1=
|
|
diggable: @1=
|
|
climbable: @1=
|
|
floodable: @1=
|
|
liquid type: @1=
|
|
drawtype: @1=
|
|
|
|
# tool & node
|
|
mine level: @1=
|
|
chop level: @1=
|
|
dig level: @1=
|
|
snap level: @1=
|
|
explosive level: @1=
|
|
light level: @1=
|
|
|
|
# weapon
|
|
Weapon:=
|
|
attack: @1=
|
|
|
|
# armor
|
|
Armor:=
|
|
defense: @1=
|
|
head def.: @1=
|
|
torso def.: @1=
|
|
legs def.: @1=
|
|
feet def.: @1=
|
|
shield def.: @1=
|
|
healing: @1=
|
|
radiation: @1=
|
|
|
|
# entity
|
|
punch operable: @1=
|
|
|
|
# other & meta
|
|
Other:=
|
|
Meta:=
|
|
groups:=
|
|
inventory image: @1=
|
|
wield image: @1=
|
|
flammable: @1=
|
|
immortal: @1=
|
|
color: @1=
|
|
meat: @1=
|
|
eatable: @1=
|
|
wool: @1=
|
|
metal: @1=
|
|
weapon: @1=
|
|
heavy: @1=
|
|
speed interval: @1=
|
|
range: @1=
|
|
texture: @1=
|
|
texture alpha mode: @1=
|
|
stackable: @1=
|
|
stack max: @1=
|
|
slots: @1=
|
|
style: @1=
|
|
not in creative inventory: @1=
|
|
liquids pointable: @1=
|
|
palette: @1=
|
|
palette index: @1=
|
|
durability: @1=
|
|
wear: @1=
|
|
emits light: @1=
|
|
backface culling: @1=
|
|
mesh: @1=
|
|
paramtype: @1=
|
|
paramtype2: @1=
|
|
on rotate: @1=
|
|
infotext: @1=
|
|
liquid viscosity: @1=
|
|
drowning: @1=
|
|
liquid alternative flowing: @1=
|
|
liquid range: @1=
|
|
liquid renewable: @1=
|
|
liquid alternative source: @1=
|
|
waving: @1=
|
|
wallmounted: @1=
|
|
legacy wallmounted: @1=
|
|
|
|
# xdecor / workbench
|
|
workbench repairable: @1=
|
|
|
|
# 3d_armor
|
|
preview: @1=
|
|
subtype: @1=
|
|
|
|
# shields
|
|
reciprocate damage: @1=
|
|
|
|
# throwing
|
|
target: @1=
|
|
on hit sound: @1=
|
|
allow protected: @1=
|
|
mass: @1=
|
|
strength: @1=
|
|
|
|
# sling:sling
|
|
cooldown: @1=
|
|
delay: @1=
|
|
sound: @1=
|
|
|
|
# technic
|
|
wear represents: @1=
|