161 lines
4.0 KiB
Plaintext
161 lines
4.0 KiB
Plaintext
# textdomain:equip_exam
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# Translators: Jordan Irwin (AntumDeluge)
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# Any attribute keys not listed here can be added manually. Just replace
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# underscores ("_") with spaces (" ") and append it with ": @1" and it
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# will be translated.
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#
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# For example: In the `building_blocks` mod, some nodes and items have
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# the "slab_desc" attribute. To translate it, add the following line:
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#
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# slab desc: @1=
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# general
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Equipment Examiner=Examinador de Equipo
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Specs:=
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specs unavailable=specs extraviados
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Close=Cerrar
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Technical@nNames=Nombres@nTécnicos
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yes=sí
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no=
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Name: @1=Nombre: @1
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ID: @1=
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Mod: @1=
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Description: @1=Descripción: @1
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Type: @1=Tipo: @1
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# tool
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Tool:=Herramienta:
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node drop level: @1=nivel de caída de nodo: @1
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uses: @1=cantidad de uso: @1
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# node
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Node:=Nodo:
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attached: @1=apegado: @1
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dig immediate: @1=excava inmediatamente: @1
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added fall damage: @1=daño de caida agregado: @1
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hand breakable: @1=se rompe por mano: @1
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bouncy: @1=rebote: @1
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colorable: @1=colorado: @1
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rail-like: @1=como carril: @1
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fall: @1=se cae: @1
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level: @1=nivel: @1
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slippery: @1=resbaladizo: @1
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drops: @1=da: @1
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ground content: @1=contenido de tierra: @1
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replaced on build: @1=se reemplaza al construir: @1
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sunlight propagates: @1=se propaga luz del sol: @1
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walkable: @1=atravesable: @1
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pointable: @1=apuntable: @1
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diggable: @1=cavable: @1
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climbable: @1=escalada: @1
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floodable: @1=inundable: @1
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liquid type: @1=tipo líquido: @1
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drawtype: @1=tipo traza: @1
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# tool & node
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mine level: @1=nivel de minería: @1
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chop level: @1=nivel de talar: @1
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dig level: @1=nivel de excavar: @1
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snap level: @1=nivel de romper: @1
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explosive level: @1=nivel de explotar: @1
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light level: @1=nivel de luz: @1
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# weapon
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Weapon:=Arma:
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attack: @1=ataque: @1
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# armor
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Armor:=Amadura:
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defense: @1=defensa: @1
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head def.: @1=def. de cabeza: @1
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torso def.: @1=def. de torso: @1
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legs def.: @1=def. de piernas: @1
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feet def.: @1=def. de pies: @1
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shield def.: @1=def. de escudo: @1
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healing: @1=curativo: @1
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# other & meta
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Other:=Otro:
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Meta:=
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groups:=grupos:
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inventory image: @1=imagen inventario: @1
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wield image: @1=imagen empuñado: @1
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flammable: @1=inflamable: @1
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color: @1=
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speed interval: @1=intervalo velocidad: @1
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range: @1=alcance: @1
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texture: @1=textura: @1
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texture alpha mode: @1=modo textura alfa: @1
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stackable: @1=apilable: @1
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stack max: @1=apila max: @1
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style: @1=estilo: @1
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liquids pointable: @1=apuntable a líquido: @1
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palette: @1=paleta: @1
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palette index: @1=índice de paleta: @1
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durability: @1=durabilidad: @1
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wear: @1=deterioro: @1
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emits light: @1=emite luz: @1
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backface culling: @1=
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mesh: @1=
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paramtype: @1=
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paramtype2: @1=
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on rotate: @1=al girar: @1
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infotext: @1=texto informativo: @1
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liquid viscosity: @1=viscosidad líquido: @1
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drowning: @1=ahogo: @1
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liquid alternative flowing: @1=líquido fluente alternativo: @1
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liquid range: @1=alcance líquido: @1
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liquid renewable: @1=líquido renovable: @1
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liquid alternative source: @1=fuente líquido alternativa: @1
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waving: @1=ondulación: @1
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wallmounted: @1=montado en pared: @1
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legacy wallmounted: @1=legado montado en pared: @1
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# xdecor / workbench
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workbench repairable: @1=reparo por banco de trabajo: @1
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# 3d_armor
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preview: @1=previsio: @1
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subtype: @1=subtipo: @1
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# shields
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reciprocate damage: @1=reciproca daño: @1
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# throwing
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target: @1=objetivo: @1
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on hit sound: @1=sonido al golpear: @1
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allow protected: @1=permitir protegido: @1
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mass: @1=masa: @1
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strength: @1=fuerza: @1
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# sling:sling
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cooldown: @1=
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delay: @1=demora: @1
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sound: @1=sonido: @1
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# technic
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wear represents: @1=
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# unverified
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replace empty with: @1=vacío reemplazado con: @1
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jump disabled: @1=brinco se desactivada: @1
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liquid boyancy: @1=se flota en líquido: @1
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repair disabled: @1=reparo se desactiva: @1
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anvil repair disabled: @1=se desactiva el reparo de yunque: @1
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slots: @1=espacios: @1
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radiation: @1=radiación: @1
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punch operable: @1=operado por golpe: @1
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# groups not translated?
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not in creative inventory: @1=no está en inventario creativo: @1
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immortal: @1=inmortal: @1
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meat: @1=carne: @1
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eatable: @1=comestible: @1
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wool: @1=lana: @1
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metal: @1=
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weapon: @1=arma: @1
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heavy: @1=pesado: @1
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