1.0.0 Release! Fixed a bug with clipping out inv slots in shelf cabinets, added screenshot
parent
a9e4caef78
commit
18f8757e26
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@ -117,8 +117,9 @@ function shelves.set_shelves(pos)
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local list_name = shelves.build_name_from_tmp(node.name, "list", i)
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local list_name = shelves.build_name_from_tmp(node.name, "list", i)
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local padding = 0.25
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local padding = 0.25
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local width = shelf_data.inv_size.w > 8 and shelf_data.inv_size.w or 8
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local fs_size = {
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local fs_size = {
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w = shelf_data.inv_size.w+1+(shelf_data.inv_size.w-1)*padding,
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w = width+1+(width-1)*padding,
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h = shelf_data.inv_size.h+5.5+(shelf_data.inv_size.h-1)*padding+3*padding
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h = shelf_data.inv_size.h+5.5+(shelf_data.inv_size.h-1)*padding+3*padding
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}
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}
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local player_list_y = shelf_data.inv_size.h+1+(shelf_data.inv_size.h-1)*padding
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local player_list_y = shelf_data.inv_size.h+1+(shelf_data.inv_size.h-1)*padding
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@ -291,6 +291,7 @@ local pots_defs = {
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mesh = "multidecor_glass_vase",
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mesh = "multidecor_glass_vase",
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tiles = {"multidecor_gloss.png^[opacity:120"},
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tiles = {"multidecor_gloss.png^[opacity:120"},
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inventory_image = "multidecor_glass_vase_inv.png",
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inventory_image = "multidecor_glass_vase_inv.png",
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wield_image = "multidecor_glass_vase_inv.png",
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use_texture_alpha = "blend",
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use_texture_alpha = "blend",
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bounding_boxes = {{-0.2, -0.5, -0.2, 0.2, 0.2, 0.2}},
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bounding_boxes = {{-0.2, -0.5, -0.2, 0.2, 0.2, 0.2}},
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sounds = default.node_sound_glass_defaults(),
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sounds = default.node_sound_glass_defaults(),
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@ -307,6 +308,7 @@ for name, def in pairs(pots_defs) do
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cdef.mesh = def.mesh .. ".b3d"
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cdef.mesh = def.mesh .. ".b3d"
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cdef.tiles = def.tiles
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cdef.tiles = def.tiles
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cdef.inventory_image = def.inventory_image
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cdef.inventory_image = def.inventory_image
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cdef.wield_image = def.wield_image
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cdef.collision_box = {
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cdef.collision_box = {
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type = "fixed",
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type = "fixed",
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fixed = def.bounding_boxes
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fixed = def.bounding_boxes
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