2021-03-21 06:21:05 -07:00
|
|
|
extends Control
|
|
|
|
|
2021-03-25 01:28:21 -07:00
|
|
|
# Collect buttons
|
|
|
|
|
2021-03-21 06:21:05 -07:00
|
|
|
func _ready():
|
|
|
|
print(Global.save)
|
|
|
|
if not Global.save.get(Global.current_scene_name):
|
|
|
|
Global.save[Global.current_scene_name] = {}
|
|
|
|
|
|
|
|
if Global.save[Global.current_scene_name].get(name):
|
|
|
|
queue_free()
|
|
|
|
|
|
|
|
func _on_button_down():
|
|
|
|
if not Global.save.get(Global.current_scene_name):
|
|
|
|
Global.save[Global.current_scene_name] = {}
|
2021-03-25 01:28:21 -07:00
|
|
|
|
|
|
|
#Add button name to save
|
|
|
|
#Save world name node name just a value
|
|
|
|
#save[level_name][node_name] = true
|
2021-03-21 06:21:05 -07:00
|
|
|
Global.save[Global.current_scene_name][name] = true
|
|
|
|
Global.save_data()
|
|
|
|
Global.add_points()
|
|
|
|
queue_free()
|
|
|
|
print(Global.save)
|