25 lines
604 B
GDScript
25 lines
604 B
GDScript
extends Control
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# Collect buttons
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func _ready():
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print(Global.save)
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if not Global.save.get(Global.current_scene_name):
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Global.save[Global.current_scene_name] = {}
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if Global.save[Global.current_scene_name].get(name):
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queue_free()
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func _on_button_down():
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if not Global.save.get(Global.current_scene_name):
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Global.save[Global.current_scene_name] = {}
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#Add button name to save
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#Save world name node name just a value
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#save[level_name][node_name] = true
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Global.save[Global.current_scene_name][name] = true
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Global.save_data()
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Global.add_points()
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queue_free()
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print(Global.save)
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