use add_velocity instead of deprecated add_player_velocity

This commit is contained in:
Zughy 2023-02-02 11:43:59 +00:00
parent 9ff7fba74f
commit 1610019cc2

View File

@ -93,7 +93,7 @@ minetest.register_craftitem("sumo:pushstick", {
local pointed_name = pointed_thing.ref:get_player_name()
if not sumo.invincible[pointed_name] then
pointed_thing.ref:add_player_velocity(vector.multiply(dir, force))
pointed_thing.ref:add_velocity(vector.multiply(dir, force))
sumo.timeouts[p_name] = current_time
local sound = 'thwack2' --TODO: get the other 2 thwack souds into the game (where did they go anyways?!)
@ -143,7 +143,7 @@ minetest.register_craftitem("sumo:pushstick", {
--gives a unit vector that is 90 deg offset in the vert direction
local force = 10 * vector.length(vector.normalize( {x=lookvect.x, z=lookvect.z, y= 0}))
sumo.jumpouts[p_name] = current_time
placer:add_player_velocity(vector.multiply(pushvect, force))
placer:add_velocity(vector.multiply(pushvect, force))
--update the staff time for next check
local sound = 'jump'..math.random(1,2)
minetest.sound_play(sound, {