From 1610019cc28441853c2cc4ea39fcdc208bcff219 Mon Sep 17 00:00:00 2001
From: Zughy <4279489-marco_a@users.noreply.gitlab.com>
Date: Thu, 2 Feb 2023 11:43:59 +0000
Subject: [PATCH] use add_velocity instead of deprecated add_player_velocity

---
 items.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/items.lua b/items.lua
index 71d4847..3115638 100644
--- a/items.lua
+++ b/items.lua
@@ -93,7 +93,7 @@ minetest.register_craftitem("sumo:pushstick", {
 
                     local pointed_name = pointed_thing.ref:get_player_name()
                     if not sumo.invincible[pointed_name] then
-                        pointed_thing.ref:add_player_velocity(vector.multiply(dir, force))
+                        pointed_thing.ref:add_velocity(vector.multiply(dir, force))
                         sumo.timeouts[p_name] = current_time
                         
                         local sound = 'thwack2' --TODO: get the other 2 thwack souds into the game (where did they go anyways?!)
@@ -143,7 +143,7 @@ minetest.register_craftitem("sumo:pushstick", {
                     --gives a unit vector that is 90 deg offset in the vert direction
                     local force = 10 * vector.length(vector.normalize( {x=lookvect.x, z=lookvect.z, y= 0}))
                     sumo.jumpouts[p_name] = current_time
-                    placer:add_player_velocity(vector.multiply(pushvect, force))
+                    placer:add_velocity(vector.multiply(pushvect, force))
                     --update the staff time for next check
                     local sound = 'jump'..math.random(1,2)
                     minetest.sound_play(sound, {