skins-collectible/src/formspec.lua

152 lines
5.0 KiB
Lua
Executable File

local function FS() return end
local S = minetest.get_translator("skins_collectible")
local locked_skin = {
name = "???",
description = "???",
model = nil,
texture = nil,
tier = 1,
img = "blank.png",
author = ""
}
function skins_collectible.get_formspec(p_name, page, skin_ID)
local selected_skin
local skin_bg
local skin_preview
local skin_stars
-- se la skin è bloccata o meno
if skin_ID == "LOCKED" then
selected_skin = locked_skin
skin_bg = "skinsc_gui_bg_locked.png"
skin_preview = "skinsc_locked.png"
skin_stars = "blank.png"
minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", -1) -- metadato per "Wear" se è bloccata
else
selected_skin = skins_collectible.get_skin(skin_ID)
skin_bg = "skinsc_gui_bg_tier" .. selected_skin.tier .. ".png"
skin_preview = selected_skin.preview
skin_stars = "skinsc_gui_stars" .. selected_skin.tier .. ".png"
minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", skin_ID) -- metadato per "Wear" se è sbloccata
end
local formspec = {
-- immagini
"image[0,0;16.15,9.24;" .. skin_bg .. "]",
"image[0,0;16.15,9.24;" .. selected_skin.splash_art .. "]",
"image[0,0;16.15,9.24;skinsc_gui_overlay.png]",
-- skin selezionata
"image[1.95,0.85;1.05,0.15;" .. skin_stars .. "]",
"image[1.77,0.92;1.5,2.34;" .. skin_preview .. "]",
-- pulsanti
"image_button[1.87,3.2;1.3,0.3;skinsc_gui_button_wear.png;WEAR;" .. S("Wear") .. "]",
"image_button[0.2,6;0.7,1.2;skinsc_gui_arrow_left.png;GO_LEFT;]",
"image_button[15.2,6;0.7,1.2;skinsc_gui_arrow_right.png;GO_RIGHT;]",
-- testo
"hypertext[3.6,0.85;4,1;name; <global size=23 font=mono color=#7a444a><b>" .. selected_skin.name .. "</b>]",
"hypertext[3.6,1.25;3.2,2;desc; <global size=12 font=mono halign=justify color=#a05b53><i>" .. FS(selected_skin.description) .. "</i>]"
}
local skins_amount = skins_collectible.get_loaded_skins_amount()
local first_idx = (math.floor(skins_amount / 16) + 1) * page
-- creo slot in matrice x*y
for y = 1, 2 do
for x = 1, 8 do
local skin_ID = (x + (8 * (y-1))) * first_idx
-- se ho raggiunto il numero massimo di skin, interrompo
if skin_ID > skins_amount then
break
end
local size_x = 1.603
local size_y = 2.462
local pos_x = size_x * x
local pos_y = size_y * y
local indent_x = 0.04
local indent_y = 1.8
local slot_size = size_x .. "," .. size_y .. ";"
local slot_pos = indent_x + pos_x .. "," .. indent_y + pos_y .. ";"
local skin = skins_collectible.get_skin(skin_ID)
if skins_collectible.is_skin_unlocked(p_name, skin_ID) then
table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. skin.preview .. ";" .. skin_ID .. ";]")
else
table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. "skinsc_gui_button.png;LOCKED;]")
table.insert(formspec, skin_ID +1, "tooltip[" .. slot_pos .. slot_size .. FS(skin.hint) .. " ;#dff6f5;#5a5353]")
end
end
end
-- aggiunte finali che hanno la priorità
table.insert(formspec, 1, "formspec_version[4]")
table.insert(formspec, 2, "size[16.15,9.24]")
table.insert(formspec, 3, "no_prepend[]")
table.insert(formspec, 4, "background[0,0;16.15,9.24;skinsc_gui_bg.png]")
table.insert(formspec, 5, "style_type[image_button;border=false]")
table.insert(formspec, 6, "style[wear;font=mono;textcolor=#dff6f5]")
table.insert(formspec, 7, "bgcolor[;true]")
return table.concat(formspec, "")
end
function FS(txt)
return minetest.formspec_escape(S(txt))
end
----------------------------------------------
---------------GESTIONE CAMPI-----------------
----------------------------------------------
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "skins_collectible:GUI" then return end
if fields.quit or fields.key_up or fields.key_down then return end
local p_name = player:get_player_name()
-- se provo a indossarla
if fields.WEAR then
local skin_ID = player:get_meta():get_int("skins_collectible:selected_skin_ID")
-- se è sbloccata, indosso la skin e chiudo il formspec
if skin_ID ~= -1 then
skins_collectible.set_skin(player, skin_ID, true)
minetest.close_formspec(p_name, "skins_collectible:GUI")
--TODO: suono + effetto particellare
-- sennò riproduco un suono d'errore
else
minetest.sound_play("skinsc_deny", {to_player = p_name})
end
-- se provo a cambiar pagina
elseif fields.GO_LEFT then
elseif fields.GO_RIGHT then
-- selezione skin
elseif fields.LOCKED then
minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, "LOCKED"))
else
local skin_ID = tonumber(string.match(dump(fields), "(%d+)"))
minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, skin_ID))
end
end)