local function FS() return end local S = minetest.get_translator("skins_collectible") local locked_skin = { name = "???", description = "???", model = nil, texture = nil, tier = 1, img = "blank.png", author = "" } function skins_collectible.get_formspec(p_name, page, skin_ID) local selected_skin local skin_bg local skin_preview local skin_stars -- se la skin è bloccata o meno if skin_ID == "LOCKED" then selected_skin = locked_skin skin_bg = "skinsc_gui_bg_locked.png" skin_preview = "skinsc_locked.png" skin_stars = "blank.png" minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", -1) -- metadato per "Wear" se è bloccata else selected_skin = skins_collectible.get_skin(skin_ID) skin_bg = "skinsc_gui_bg_tier" .. selected_skin.tier .. ".png" skin_preview = selected_skin.preview skin_stars = "skinsc_gui_stars" .. selected_skin.tier .. ".png" minetest.get_player_by_name(p_name):get_meta():set_int("skins_collectible:selected_skin_ID", skin_ID) -- metadato per "Wear" se è sbloccata end local formspec = { -- immagini "image[0,0;16.15,9.24;" .. skin_bg .. "]", "image[0,0;16.15,9.24;" .. selected_skin.splash_art .. "]", "image[0,0;16.15,9.24;skinsc_gui_overlay.png]", -- skin selezionata "image[1.95,0.85;1.05,0.15;" .. skin_stars .. "]", "image[1.77,0.92;1.5,2.34;" .. skin_preview .. "]", -- pulsanti "image_button[1.87,3.2;1.3,0.3;skinsc_gui_button_wear.png;WEAR;" .. S("Wear") .. "]", "image_button[0.2,6;0.7,1.2;skinsc_gui_arrow_left.png;GO_LEFT;]", "image_button[15.2,6;0.7,1.2;skinsc_gui_arrow_right.png;GO_RIGHT;]", -- testo "hypertext[3.6,0.85;4,1;name; " .. selected_skin.name .. "]", "hypertext[3.6,1.25;3.2,2;desc; " .. FS(selected_skin.description) .. "]" } local skins_amount = skins_collectible.get_loaded_skins_amount() local first_idx = (math.floor(skins_amount / 16) + 1) * page -- creo slot in matrice x*y for y = 1, 2 do for x = 1, 8 do local skin_ID = (x + (8 * (y-1))) * first_idx -- se ho raggiunto il numero massimo di skin, interrompo if skin_ID > skins_amount then break end local size_x = 1.603 local size_y = 2.462 local pos_x = size_x * x local pos_y = size_y * y local indent_x = 0.04 local indent_y = 1.8 local slot_size = size_x .. "," .. size_y .. ";" local slot_pos = indent_x + pos_x .. "," .. indent_y + pos_y .. ";" local skin = skins_collectible.get_skin(skin_ID) if skins_collectible.is_skin_unlocked(p_name, skin_ID) then table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. skin.preview .. ";" .. skin_ID .. ";]") else table.insert(formspec, skin_ID, "image_button[" .. slot_pos .. slot_size .. "skinsc_gui_button.png;LOCKED;]") table.insert(formspec, skin_ID +1, "tooltip[" .. slot_pos .. slot_size .. FS(skin.hint) .. " ;#dff6f5;#5a5353]") end end end -- aggiunte finali che hanno la priorità table.insert(formspec, 1, "formspec_version[4]") table.insert(formspec, 2, "size[16.15,9.24]") table.insert(formspec, 3, "no_prepend[]") table.insert(formspec, 4, "background[0,0;16.15,9.24;skinsc_gui_bg.png]") table.insert(formspec, 5, "style_type[image_button;border=false]") table.insert(formspec, 6, "style[wear;font=mono;textcolor=#dff6f5]") table.insert(formspec, 7, "bgcolor[;true]") return table.concat(formspec, "") end function FS(txt) return minetest.formspec_escape(S(txt)) end ---------------------------------------------- ---------------GESTIONE CAMPI----------------- ---------------------------------------------- minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "skins_collectible:GUI" then return end if fields.quit or fields.key_up or fields.key_down then return end local p_name = player:get_player_name() -- se provo a indossarla if fields.WEAR then local skin_ID = player:get_meta():get_int("skins_collectible:selected_skin_ID") -- se è sbloccata, indosso la skin e chiudo il formspec if skin_ID ~= -1 then skins_collectible.set_skin(player, skin_ID, true) minetest.close_formspec(p_name, "skins_collectible:GUI") --TODO: suono + effetto particellare -- sennò riproduco un suono d'errore else minetest.sound_play("skinsc_deny", {to_player = p_name}) end -- se provo a cambiar pagina elseif fields.GO_LEFT then elseif fields.GO_RIGHT then -- selezione skin elseif fields.LOCKED then minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, "LOCKED")) else local skin_ID = tonumber(string.match(dump(fields), "(%d+)")) minetest.show_formspec(p_name, "skins_collectible:GUI", skins_collectible.get_formspec(p_name, 1, skin_ID)) end end)