.. |
bl_achievement_doublekill.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_firstblood.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak2.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak3.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_shutdown.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_achievement_triplekill.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_ball_ray.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_bouncer.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_bullet_rocket-transparent.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_bullet_rocket.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_grenade.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_grenade_icon.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_grenade_launcher.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_gui_hotbar.png
|
Hotbar: 4 slots instead of 8
|
2020-11-05 21:00:35 +01:00 |
bl_hud_bg.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_bullets_bg.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_hud_bullets_bg_empty.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_hud_bullets_bg_low.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_hud_deaths.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_energy.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_hud_killleader.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_kills.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_panel_playerindicator.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_panel_playerindicator_teams.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_panel_teamindicator_blue.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_hud_panel_teamindicator_red.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_match_over.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_pixelgun.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_pixelgun_icon.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_pixelgun_trail.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_rocket_particle.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_rocketlauncher.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_rocketlauncher_icon.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_shotgun_icon.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_smg.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
bl_smg_trail.png
|
HUD armi cambia colore a seconda del numero di proiettili
|
2020-10-31 23:36:19 +01:00 |
bl_sword.png
|
refactor massivo
|
2020-10-29 21:01:53 +01:00 |
trickerytown.png
|
Commit iniziale.
|
2020-10-27 18:13:15 +01:00 |