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bl_achievement_doublekill.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_firstblood.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak2.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_killstreak3.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_shutdown.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_achievement_triplekill.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_ball_blue.png
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New ball
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2022-06-01 09:55:09 +00:00 |
bl_ball_orange.png
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New ball
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2022-06-01 09:55:09 +00:00 |
bl_ball_ray.png
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Bugfix: ball beam of light wasn't rendered properly if mipmap was enable
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2020-11-10 01:11:10 +01:00 |
bl_ball_unclaimed.png
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New ball
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2022-06-01 09:55:09 +00:00 |
bl_bouncer.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_bouncer_dm.png
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Deathmatch bouncer consumes 50 energy + cleanup
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2021-02-21 11:45:33 +01:00 |
bl_bullet_rocket-transparent.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_bullet_rocket.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_grenade.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_grenade_icon.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_grenade_launcher.png
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HUD armi cambia colore a seconda del numero di proiettili
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2020-10-31 23:36:19 +01:00 |
bl_gui_hotbar.png
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Hotbar: 4 slots instead of 8
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2020-11-05 21:00:35 +01:00 |
bl_hud_bg.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_bullets_bg.png
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HUD armi cambia colore a seconda del numero di proiettili
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2020-10-31 23:36:19 +01:00 |
bl_hud_bullets_bg_low.png
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HUD armi cambia colore a seconda del numero di proiettili
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2020-10-31 23:36:19 +01:00 |
bl_hud_bullets_bg_reload.png
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Every time players reload, the corrisponding weapon icon turns red
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2020-11-19 17:34:21 +01:00 |
bl_hud_energy.png
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Better energy bar
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2021-03-03 13:57:56 +01:00 |
bl_hud_energy_empty.png
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Better energy bar
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2021-03-03 13:57:56 +01:00 |
bl_hud_keyboard.png
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inputs HUD showed in the loading phase | load time 3 -> 6
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2020-11-11 20:50:13 +01:00 |
bl_hud_killleader.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_kills.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_panel_playerindicator.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_panel_playerindicator_teams.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_panel_teamindicator_blue.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_hud_panel_teamindicator_orange.png
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Spectate: in-depth UI for every player (points, TDs/deaths, ball)
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2021-02-22 23:54:58 +00:00 |
bl_hud_scoreboard.png
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Scoreboard HUD from red to orange
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2020-12-19 22:29:16 +01:00 |
bl_hud_spectate_avatarmask.png
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Spectate: in-depth UI for every player (points, TDs/deaths, ball)
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2021-02-22 23:54:58 +00:00 |
bl_hud_spectate_bg_blue.png
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Spectate: in-depth UI for every player (points, TDs/deaths, ball)
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2021-02-22 23:54:58 +00:00 |
bl_hud_spectate_bg_orange.png
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Spectate: in-depth UI for every player (points, TDs/deaths, ball)
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2021-02-22 23:54:58 +00:00 |
bl_log_TD.png
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Log to see the latest actions in game (kills, suicides, ball, touchdowns)
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2020-11-29 23:08:36 +00:00 |
bl_log_ball.png
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Log to see the latest actions in game (kills, suicides, ball, touchdowns)
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2020-11-29 23:08:36 +00:00 |
bl_log_suicide.png
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Log to see the latest actions in game (kills, suicides, ball, touchdowns)
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2020-11-29 23:08:36 +00:00 |
bl_match_over.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_pixelgun.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_pixelgun_icon.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_pixelgun_trail.png
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HUD armi cambia colore a seconda del numero di proiettili
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2020-10-31 23:36:19 +01:00 |
bl_rocket_particle.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_rocketlauncher.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_rocketlauncher_icon.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_shotgun_icon.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_smg.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_smg_trail.png
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HUD armi cambia colore a seconda del numero di proiettili
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2020-10-31 23:36:19 +01:00 |
bl_sword.png
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refactor massivo
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2020-10-29 21:01:53 +01:00 |
bl_testkit_quit.png
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/testkit, to easily test new maps
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2020-11-23 14:56:53 +01:00 |
trickerytown.png
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Commit iniziale.
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2020-10-27 18:13:15 +01:00 |